Patch 10.14 5v5 Akali Top Lane Build Guide

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Welcome to the METAsrc Akali Top Lane build guide.

We've used our extensive database of League of Legends stats along with proprietary algorithms to calculate the most optimal Top Lane build for Akali. This algorithm is able to determine the best summoner spells, item build order, skill order, runes reforged, rune stats, counters, and team mates. Reference it during all phases of the game to ensure that you always have an edge over the competition.


WARNING! Data for this page is currently limited. Check out the All Ranks 10.14 or 10.13 Akali Top Lane Build Guide for more complete data
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Best Summoner Spells

Flash
Teleports your champion a short distance toward your cursor's location.
Flash
57%
Teleport
After channeling for 4 seconds, teleports your champion to target allied structure, minion, or ward and grants a Movement Speed boost. The cooldown of Teleport scales from 420-240 seconds depending on champion level.
Teleport
55%

Best Starting Items

Health Potion
Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
Health Potion
54%
Doran's Shield
+80 Health

Passive: Restores 6 Health every 5 seconds.
Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
UNIQUE Passive: Regenerate up to 40 health over 8 seconds after taking damage from an enemy champion, based on percent missing health. (66% effective for Ranged Champions or Area of Effect and Periodic damage triggers)
Doran's Shield
53%
Doran's Ring
+60 Health
+15 Ability Power
+5 Mana per 5 seconds


Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
Doran's Ring
100%
Long Sword
+10 Attack Damage
Long Sword
50%
Warding Totem (Trinket)
Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)
Warding Totem (Trinket)
59%

Trinkets

Farsight Alteration
Level 9+ required to upgrade.
Limited to 1 Trinket.

Alters the Warding Totem Trinket:

+ Massively increased cast range (+650%)
+ Infinite duration and does not count towards ward limit
- 10% increased cooldown
- Ward is visible, fragile, untargetable by allies
- 45% reduced ward vision radius
- Cannot store charges
Farsight Alteration
100%
Warding Totem (Trinket)
Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)
Warding Totem (Trinket)
62%
Oracle Lens
Limited to 1 Trinket.

Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
Oracle Lens
50%

Best Item Build Order

Hextech Gunblade
+40 Attack Damage
+80 Ability Power


UNIQUE Passive: Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage.
UNIQUE Active - Lightning Bolt: Deals 175 - 253 (+30% of Ability Power) magic damage and slows the target champion's Movement Speed by 40% for 2 seconds (40 second cooldown, shared with other Hextech items).
Hextech Gunblade
57%
Sorcerer's Shoes
Limited to 1 pair of boots.

+18 Magic Penetration

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Sorcerer's Shoes
58%
Banshee's Veil
+75 Ability Power
+60 Magic Resist
+10% Cooldown Reduction


UNIQUE Passive - Spell Shield: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.
Banshee's Veil
100%
Zhonya's Hourglass
+75 Ability Power
+45 Armor
+10% Cooldown Reduction


UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
Zhonya's Hourglass
50%
Morellonomicon
+70 Ability Power
+300 Health


UNIQUE Passive - Touch of Death: +15 Magic Penetration
UNIQUE Passive - Cursed Strike: Magic damage dealt to champions inflicts them with Grievous Wounds for 3 seconds.
Morellonomicon
83%
Death's Dance
+50 Attack Damage
+30 Armor
+30 Magic Resist
+10% Cooldown Reduction


UNIQUE Passive: Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage.
UNIQUE Passive: [Melee Users: 30% || Ranged Users: 10%] of damage taken is dealt as a Bleed effect over 3 seconds instead.
Death's Dance
100%

Best Skill Order

Assassin's Mark
Dealing spell damage to a champion creates a ring of energy around them. Exiting that ring empowers Akali's next autoattack with bonus range and damage.
Assassin's Mark
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Five Point Strike
Akali throws out five kunai, dealing damage based on her bonus Attack Damage and Ability Power and slowing.
Five Point Strike
QQQQQ
Twilight Shroud
Akali drops a cover of smoke and briefly gains Movement Speed. While inside the shroud, Akali becomes invisible and unable to be selected by enemy spells and attacks. Attacking or using abilities will briefly reveal her.
Twilight Shroud
WWWWW
Shuriken Flip
Flip backward and fire a shuriken forward, dealing physical damage. The first enemy or smoke cloud hit is marked. Re-cast to dash to the marked target, dealing additional damage.
Shuriken Flip
EEEEE
Perfect Execution
Akali leaps in a direction, damaging enemies she strikes. Re-cast: Akali dashes in a direction, executing all enemies she strikes.
Perfect Execution
RRR

Best Runes Reforged

Precision
Improved attacks and sustained damage
Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized

Energized attacks heal you for 3 - 60 (+0.3 Bonus AD, +0.3 AP) and grant +20% movement speed for 1s.

Healing from minions is 20% effective for Ranged Champions.
Presence of Mind
Takedowns restore 20% of your maximum mana or energy and increase your maximum mana by 100 (up to 500) or your maximum energy by 10 (up to 50).
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Burst damage and target access
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
Adaptive
+9 Adaptive Force
Adaptive
+9 Adaptive Force
Armor
+6 Armor