Patch 10.20 5v5 Cho'Gath Top Lane Build Guide

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Welcome to the METAsrc Cho'Gath Top Lane build guide.

We've used our extensive database of League of Legends stats along with proprietary algorithms to calculate the most optimal Top Lane build for Cho'Gath. This algorithm is able to determine the best summoner spells, item build order, skill order, runes reforged, rune stats, counters, and team mates. Reference it during all phases of the game to ensure that you always have an edge over the competition.


WARNING! Data for this page is currently limited. Check out the All Ranks 10.20 or 10.19 Cho'Gath Top Lane Build Guide for more complete data
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Best Summoner Spells

Flash
Teleports your champion a short distance toward your cursor's location.
Flash
63%
Teleport
After channeling for 4 seconds, teleports your champion to target allied structure, minion, or ward and grants a Movement Speed boost. The cooldown of Teleport scales from 420-240 seconds depending on champion level.
Teleport
60%

Best Starting Items

Health Potion
Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
Health Potion
63%
Doran's Shield
+80 Health

Passive: Restores 6 Health every 5 seconds.
Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
UNIQUE Passive: Regenerate up to 40 health over 8 seconds after taking damage from an enemy champion, based on percent missing health. (66% effective for Ranged Champions or Area of Effect and Periodic damage triggers)
Doran's Shield
67%
Doran's Ring
+60 Health
+15 Ability Power
+5 Mana per 5 seconds


Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
Doran's Ring
63%
Corrupting Potion
Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 magic damage over 3 seconds. (50% Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

(Corrupting Potion can be used even at full Health and Mana.)
Corrupting Potion
63%
Warding Totem (Trinket)
Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)
Warding Totem (Trinket)
64%

Trinkets

Warding Totem (Trinket)
Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)
Warding Totem (Trinket)
66%
Oracle Lens
Limited to 1 Trinket.

Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
Oracle Lens
50%
Farsight Alteration
Level 9+ required to upgrade.
Limited to 1 Trinket.

Alters the Warding Totem Trinket:

+ Massively increased cast range (+650%)
+ Infinite duration and does not count towards ward limit
- 10% increased cooldown
- Ward is visible, fragile, untargetable by allies
- 45% reduced ward vision radius
- Cannot store charges
Farsight Alteration
50%

Best Item Build Order

Rod of Ages
+300 Health
+300 Mana
+60 Ability Power


Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per minute (max 10 stacks).
UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
Rod of Ages
67%
Ninja Tabi
Limited to 1 pair of boots.

+20 Armor

UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Ninja Tabi
55%
Thornmail
+250 Health
+80 Armor


UNIQUE Passive - Thorns: Upon being hit by a basic attack, reflects magic damage equal to 10% of your bonus Armor plus 25, inflicting Grievous Wounds on the attacker for 3 second(s).
UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second(s).
Thornmail
67%
Righteous Glory
+400 Health
+300 Mana
+30 Armor
+100% Base Health Regen
+10% Cooldown Reduction


UNIQUE Active: Grants 75% Movement Speed when moving towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted, slowing nearby enemy champion Movement Speed by 75% for 2 second(s) (90 second cooldown).
Righteous Glory
64%
Sunfire Cape
+425 Health
+60 Armor


UNIQUE Passive - Immolate: Burns nearby enemies for [26 to 43] magic damage per second. Once every 12 seconds, your next immobilizing spell deals [26 to 43] (+4% Your Bonus HP) bonus magic damage and releases a fire nova that also deals that bonus damage around you. Immolate's damage is increased by 50% to minions and monsters.
Sunfire Cape
86%
Warmog's Armor
+800 Health
+200% Base Health Regen


UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Grants Warmog's Heart if you have at least 3000 maximum Health.

Warmog's Heart: Restores 25% of maximum Health every 5 seconds if damage hasn't been taken within 6 seconds (3 seconds for damage from minions and monsters).
Warmog's Armor
100%

Best Skill Order

Carnivore
Whenever Cho'Gath kills a unit, he recovers Health and Mana. The values restored increase with Cho'Gath's level.
Carnivore
123456789101112131415161718
Rupture
Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them.
Rupture
QQQQQ
Feral Scream
Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds.
Feral Scream
WWWWW
Vorpal Spikes
Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him.
Vorpal Spikes
EEEEE
Feast
Devours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health.
Feast
RRR

Best Runes Reforged

Resolve
Durability and crowd control
Grasp of the Undying
Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

Cooldown: 45s
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
Inspiration
Creative tools and rule bending
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Approach Velocity
Gain 7.5% Movement Speed towards nearby enemy champions that are movement impaired. This bonus is increased to 15% Movement Speed for any enemy champion that you impair.

Activation Range for CC from allies: 1000
Adaptive
+9 Adaptive Force
Adaptive
+9 Adaptive Force
Armor
+6 Armor