Patch 10.14 5v5 Poppy Top Lane Build Guide

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Welcome to the METAsrc Poppy Top Lane build guide.

We've used our extensive database of League of Legends stats along with proprietary algorithms to calculate the most optimal Top Lane build for Poppy. This algorithm is able to determine the best summoner spells, item build order, skill order, runes reforged, rune stats, counters, and team mates. Reference it during all phases of the game to ensure that you always have an edge over the competition.


WARNING! Data for this page is currently limited. Check out the All Ranks 10.14 or 10.13 Poppy Top Lane Build Guide for more complete data
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Best Summoner Spells

Flash
Teleports your champion a short distance toward your cursor's location.
Flash
53%
Teleport
After channeling for 4 seconds, teleports your champion to target allied structure, minion, or ward and grants a Movement Speed boost. The cooldown of Teleport scales from 420-240 seconds depending on champion level.
Teleport
56%

Best Starting Items

Corrupting Potion
Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 magic damage over 3 seconds. (50% Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

(Corrupting Potion can be used even at full Health and Mana.)
Corrupting Potion
50%
Health Potion
Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
Health Potion
25%
Doran's Shield
+80 Health

Passive: Restores 6 Health every 5 seconds.
Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
UNIQUE Passive: Regenerate up to 40 health over 8 seconds after taking damage from an enemy champion, based on percent missing health. (66% effective for Ranged Champions or Area of Effect and Periodic damage triggers)
Doran's Shield
25%
Warding Totem (Trinket)
Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)
Warding Totem (Trinket)
50%

Trinkets

Oracle Lens
Limited to 1 Trinket.

Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
Oracle Lens
60%
Warding Totem (Trinket)
Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)
Warding Totem (Trinket)
53%
Farsight Alteration
Level 9+ required to upgrade.
Limited to 1 Trinket.

Alters the Warding Totem Trinket:

+ Massively increased cast range (+650%)
+ Infinite duration and does not count towards ward limit
- 10% increased cooldown
- Ward is visible, fragile, untargetable by allies
- 45% reduced ward vision radius
- Cannot store charges
Farsight Alteration
50%

Best Item Build Order

Sunfire Cape
+425 Health
+60 Armor


UNIQUE Passive - Immolate: Burns nearby enemies for [26 to 43] magic damage per second. Once every 12 seconds, your next immobilizing spell deals [26 to 43] (+4% Your Bonus HP) bonus magic damage and releases a fire nova that also deals that bonus damage around you. Immolate's damage is increased by 50% to minions and monsters.
Sunfire Cape
43%
Ninja Tabi
Limited to 1 pair of boots.

+20 Armor

UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Ninja Tabi
40%
Adaptive Helm
+350 Health
+55 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction


UNIQUE Passive: Taking magic damage from a spell or effect reduces all subsequent magic damage from that same spell or effect by 20% for 4 seconds.
Adaptive Helm
67%
Spirit Visage
+450 Health
+55 Magic Resist
+100% Base Health Regen
+10% Cooldown Reduction


UNIQUE Passive: Increases all healing received by 30%.
Spirit Visage
60%
Iceborn Gauntlet
+65 Armor
+20% Cooldown Reduction
+500 Mana


UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).

Size of zone increases with bonus armor.
Iceborn Gauntlet
50%
Thornmail
+250 Health
+80 Armor


UNIQUE Passive - Thorns: Upon being hit by a basic attack, reflects magic damage equal to 10% of your bonus Armor plus 25, inflicting Grievous Wounds on the attacker for 3 second(s).
UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second(s).
Thornmail
25%

Best Skill Order

Iron Ambassador
Poppy throws her buckler that bounces off the target. Poppy can pick it up to gain a temporary shield.
Iron Ambassador
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Hammer Shock
Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay.
Hammer Shock
QQQQQ
Steadfast Presence
Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to gain movement speed and stop enemy dashes around her. If a dash is stopped, the enemy is slowed and grounded.
Steadfast Presence
WWWWW
Heroic Charge
Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned.
Heroic Charge
EEEEE
Keeper's Verdict
Poppy channels a hammer strike that knocks enemies very far away.
Keeper's Verdict
RRR

Best Runes Reforged

Resolve
Durability and crowd control
Grasp of the Undying
Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
Shield Bash
While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

You have up to 2s after the shield expires to use this effect.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
Inspiration
Creative tools and rule bending
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Time Warp Tonic
Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

Cooldown: equal to the duration of the consumable.
Adaptive
+9 Adaptive Force
Adaptive
+9 Adaptive Force
Armor
+6 Armor