Patch 10.16 5v5 LAN Kindred Jungle Build Guide

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Welcome to the METAsrc Kindred Jungle build guide.

We've used our extensive database of League of Legends stats along with proprietary algorithms to calculate the most optimal Jungle build for Kindred. This algorithm is able to determine the best summoner spells, item build order, skill order, runes reforged, rune stats, counters, and team mates. Reference it during all phases of the game to ensure that you always have an edge over the competition.


WARNING! Data for this page is currently limited. Check out the Global All Ranks 10.16, Global 10.16, LAN All Ranks 10.16 or LAN 10.15 Kindred Jungle Build Guide for more complete data
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Best Summoner Spells

Smite
Deals 390-1000 true damage (depending on champion level) to target epic, large, or medium monster or enemy minion. Restores Health based on your maximum life when used against monsters.
Smite
53%
Flash
Teleports your champion a short distance toward your cursor's location.
Flash
53%

Best Starting Items

Refillable Potion
Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Refillable Potion
53%
Hunter's Machete
+10% Life Steal vs. Monsters

UNIQUE Passive - Nail: Basic attacks vs. Monsters deal 35 bonus damage on hit. This item grants Monster Hunter. This item's healing will be increased by 50% when under 30% Health.

Limited to 1 Gold Income or Jungle item.
Hunter's Machete
51%
Hunter's Talisman

UNIQUE Passive - Tooth: Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 60 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter. This item's healing will be increased by 50% when under 30% Health.

Limited to 1 Gold Income or Jungle item.
Hunter's Talisman
50%
Warding Totem (Trinket)
Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)
Warding Totem (Trinket)
53%

Trinkets

Oracle Lens
Limited to 1 Trinket.

Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
Oracle Lens
55%
Warding Totem (Trinket)
Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)
Warding Totem (Trinket)
53%
Farsight Alteration
Level 9+ required to upgrade.
Limited to 1 Trinket.

Alters the Warding Totem Trinket:

+ Massively increased cast range (+650%)
+ Infinite duration and does not count towards ward limit
- 10% increased cooldown
- Ward is visible, fragile, untargetable by allies
- 45% reduced ward vision radius
- Cannot store charges
Farsight Alteration
33%

Best Item Build Order

Enchantment: Warrior
+60 Attack Damage
+10% Cooldown Reduction


Limited to 1 Gold Income or Jungle item.
Enchantment: Warrior
51%
Berserker's Greaves
Limited to 1 pair of boots.

+35% Attack Speed

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Berserker's Greaves
59%
Blade of the Ruined King
+40 Attack Damage
+25% Attack Speed
+12% Life Steal


UNIQUE Passive: Basic attacks deal 8% of the target's current Health as bonus physical damage on hit (Melee users deal 12%).
UNIQUE Active: Deals 100 magic damage to target champion and steals 25% of their Movement Speed for 3 seconds (90 second cooldown).

Minimum bonus physical damage dealt is 15.
Maximum bonus physical damage dealt to monsters and minions is 60.
User's Life Steal is applied to bonus physical damage dealt.
Blade of the Ruined King
62%
Runaan's Hurricane
+40% Attack Speed
+25% Critical Strike Chance
+9% Movement Speed


UNIQUE Passive - Wind's Fury: When basic attacking, bolts are fired at up to 2 enemies near the target, each dealing (40% of Attack Damage) physical damage. Bolts can critically strike and apply on hit effects.
Runaan's Hurricane
63%
Black Cleaver
+400 Health
+40 Attack Damage
+20% Cooldown Reduction


UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 4% for 6 seconds (stacks up to 6 times, up to 24%).
UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.
Black Cleaver
64%
Infinity Edge
+80 Attack Damage
+25% Critical Strike Chance


UNIQUE Passive: Critical strikes deal 225% damage instead of 200%.
Infinity Edge
71%

Best Skill Order

Mark of the Kindred
Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.
Mark of the Kindred
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Dance of Arrows
Kindred tumbles and shoots up to three arrows at nearby targets.
Dance of Arrows
QQQQQ
Wolf's Frenzy
Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.
Wolf's Frenzy
WWWWW
Mounting Dread
Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.
Mounting Dread
EEEEE
Lamb's Respite
Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.
Lamb's Respite
RRR

Best Runes Reforged

Precision
Improved attacks and sustained damage
Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Burst damage and target access
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
AttackSpeed
+10% Attack Speed
Adaptive
+9 Adaptive Force
Armor
+6 Armor