Patch 10.20 ARAM Viktor Build Guide

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Welcome to the METAsrc Viktor build guide.

We've used our extensive database of League of Legends stats along with proprietary algorithms to calculate the most optimal build for Viktor. This algorithm is able to determine the best summoner spells, item build order, skill order, runes reforged, rune stats, counters, and team mates. Reference it during all phases of the game to ensure that you always have an edge over the competition.


WARNING! Data for this page is currently limited. Check out the All Ranks 10.20 or 10.19 Viktor Build Guide for more complete data
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Best Summoner Spells

Flash
Teleports your champion a short distance toward your cursor's location.
Flash
52%
Ghost
For 10 seconds, your champion can move through units and gains 24 - 48% Movement Speed (depending on champion level). Ghost extends its duration on takedown.
Ghost
47%

Best Starting Items

Health Potion
Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
Health Potion
69%
Hex Core mk-1
+3 Ability Power per level
+15 Mana per level


UNIQUE Passive - Progress: Viktor can upgrade one of his basic spells.
Hex Core mk-1
54%
Refillable Potion
Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Refillable Potion
46%
Faerie Charm
+25% Base Mana Regen
Faerie Charm
89%

Best Item Build Order

Perfect Hex Core
+10 Ability Power per level
+25 Mana per level


UNIQUE Passive - Glorious Evolution: Viktor has reached the pinnacle of his power, upgrading Chaos Storm in addition to his basic spells.
Perfect Hex Core
52%
Sorcerer's Shoes
Limited to 1 pair of boots.

+18 Magic Penetration

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Sorcerer's Shoes
57%
Luden's Echo
+90 Ability Power
+600 Mana
+10% Cooldown Reduction


UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction.
UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
Luden's Echo
47%
Lich Bane
+80 Ability Power
+7% Movement Speed
+10% Cooldown Reduction
+250 Mana


UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
Lich Bane
70%
Rabadon's Deathcap
+120 Ability Power

UNIQUE Passive: Increases Ability Power by 40%.
Rabadon's Deathcap
80%
Void Staff
+70 Ability Power

UNIQUE Passive - Dissolve: +40% Magic Penetration.
Void Staff
60%

Best Skill Order

Glorious Evolution
Viktor starts with the Prototype Hex Core that can be upgraded three times in the store to augment his abilities.
Glorious Evolution
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Siphon Power
Viktor blasts an enemy unit dealing magic damage, gaining a shield and empowering his next basic attack.

Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus Movement Speed after casting.
Siphon Power
QQQQQ
Gravity Field
Viktor conjures a heavy gravitational field that slows enemies in its radius. Enemies who stay within the device for too long are stunned.

Augment: Enemies stunned by Gravity Field are dragged to the center.
Gravity Field
WWWWW
Death Ray
Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing damage to all enemies in its path.

Augment: An explosion follows the Death Ray's wake, dealing magic damage.
Death Ray
EEEEE
Chaos Storm
Viktor conjures a singularity on the field which deals magic damage and interrupts enemy channels. The singularity then periodically does magic damage to all nearby enemies. Viktor can redirect the singularity.

Augment: The Chaos Storm moves 25% faster.
Chaos Storm
RRR

Best Runes Reforged

Sorcery
Empowered abilities and resource manipulation
Arcane Comet
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
Cooldown: 20 - 8s

Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Precision
Improved attacks and sustained damage
Presence of Mind
Takedowns restore 20% of your maximum mana or energy and increase your maximum mana by 100 (up to 500) or your maximum energy by 10 (up to 50).
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Adaptive
+9 Adaptive Force
Adaptive
+9 Adaptive Force
Armor
+6 Armor