Patch 8.19 Odyssey Yasuo Intro Build Guide

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Welcome to the METAsrc Yasuo Intro build guide.

We've used our extensive database of League of Legends stats along with proprietary algorithms to calculate the most optimal Intro build for Yasuo. This algorithm is able to determine the best summoner spells, item build order, skill order, and team comp. Select the appropriate difficulty above and use the guide during all phases of the game to ensure a speedy victory for your team.

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Best Summoner Spells

Warp
Dash through spacetime, becoming briefly untargetable and invulnerable as you rapidly move towards a location.
Warp
95%
Resuscitate
Revive a fallen friend by remaining next to them for 2 seconds. Exiting the area early does not consume your cooldown.
Resuscitate
95%

Best Starting Items

Berserker's Greaves
Limited to 1 pair of boots.

+35% Attack Speed

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Berserker's Greaves
98%
Statikk Shiv
+35% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed


Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Shiv Lightning: Your Energized attacks deal 60~140 bonus magic damage (based on level) to up to 5 targets on hit. This effect can critically strike.
Statikk Shiv
99%
Space Blade of the Ruined King
+40 Attack Damage
+25% Attack Speed
+3% Life Steal


UNIQUE Passive: Basic attacks deal 8% of the target's current Health as bonus physical damage on hit.
UNIQUE Active: Deals 100 magic damage to target champion and steals 25% of their Movement Speed for 3 seconds (90 second cooldown).

Minimum bonus physical damage dealt is 15.
Maximum bonus physical damage dealt to monsters and minions is 60.
User's Life Steal is applied to bonus physical damage dealt.
Space Blade of the Ruined King
98%
Dagger
+12% Attack Speed
Dagger
98%

Best Item Build Order

Berserker's Greaves
Limited to 1 pair of boots.

+35% Attack Speed

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Berserker's Greaves
99%
Phantom Dancer
+45% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed


UNIQUE Passive - Spectral Waltz: While within 550 units of an enemy champion you can see, +7% Movement Speed and you can move through units.
UNIQUE Passive - Lament: The last champion hit deals 12% less damage to you (ends after 10 seconds of not hitting).
Phantom Dancer
99%
Infinity Edge
+70 Attack Damage

UNIQUE Passive: Doubles your critical strike chance.
UNIQUE Passive: 10% of critical strike damage dealt to champions is converted to True Damage.
Infinity Edge
100%
The Black Cleaver
+400 Health
+40 Attack Damage
+20% Cooldown Reduction


UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 4% for 6 seconds (stacks up to 6 times, up to 24%).
UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.
The Black Cleaver
100%
Space Death's Dance
+80 Attack Damage
+10% Cooldown Reduction


UNIQUE Passive: Dealing physical damage heals for 4% of the damage dealt. This is 33% as effective for Area of Effect damage.
UNIQUE Passive: 30% of damage taken is dealt as a Bleed effect over 3 seconds instead.
Space Death's Dance
100%
Space Bloodthirster
+65 Attack Damage

UNIQUE Passive: +5% Life Steal
UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level.

This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
Space Bloodthirster
100%

Best Skill Order

Way of the Wanderer
Yasuo's Critical Strike Chance is doubled. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster.
Way of the Wanderer
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Steel Tempest
Thrusts forward, damaging all enemies in a line.

On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne.

Steel Tempest is treated as a basic attack and scales with all the same things.
Steel Tempest
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Wind Wall
Creates a moving wall that blocks all enemy projectiles for 4 seconds.
Wind Wall
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Sweeping Blade
Dashes through target enemy, dealing magic damage. Each cast increases your next dash's base Damage, up to a max amount.

Cannot be re-cast on the same enemy for a few seconds.

If Steel Tempest is cast while dashing, it will strike as a circle.
Sweeping Blade
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Last Breath
Blinks to an Airborne enemy champion, dealing physical damage and holding all Airborne enemies in the area in the air for an additional @[email protected] second(s). Grants maximum Flow but resets all stacks of Gathering Storm.

For @[email protected] second(s), Yasuo's critical strikes gain @[email protected]% Bonus Armor Penetration.
Last Breath
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