Patch 9.22 3v3 TR Janna Build Guide

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Welcome to the METAsrc Janna build guide.

We've used our extensive database of League of Legends stats along with proprietary algorithms to calculate the most optimal build for Janna. This algorithm is able to determine the best summoner spells, item build order, skill order, runes reforged, rune stats, counters, and team mates. Reference it during all phases of the game to ensure that you always have an edge over the competition.


WARNING! Data for this page is currently limited. Check out the Global 9.22 or TR 9.21 Janna Build Guide for more complete data
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Best Summoner Spells

Flash
Teleports your champion a short distance toward your cursor's location.
Flash
42%
Ignite
Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
Ignite
50%

Best Starting Items

Doran's Ring
+60 Health
+15 Ability Power
+5 Mana per 5 seconds


Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
Doran's Ring
56%
Refillable Potion
Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Refillable Potion
58%
Boots of Speed
Limited to 1 pair of boots.

UNIQUE Passive - Enhanced Movement: +25 Movement Speed
Boots of Speed
71%
Health Potion
Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
Health Potion
17%

Best Item Build Order

Ardent Censer
+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen


UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Whenever you heal or shield an ally, you and your ally gain 10% - 30% Attack Speed and your attacks deal an additional 5 - 20 on-hit magic damage for 6 seconds.

This does not include regeneration effects. Bonus effects are based on target's level.
Ardent Censer
40%
Sorcerer's Shoes
Limited to 1 pair of boots.

+18 Magic Penetration

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Sorcerer's Shoes
50%
Void Staff
+70 Ability Power

UNIQUE Passive - Dissolve: +40% Magic Penetration.
Void Staff
100%
Athene's Unholy Grail
+30 Ability Power
+30 Magic Resist
+10% Cooldown Reduction
+100% Base Mana Regen


UNIQUE Passive: Gain 35% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges equal to 100% of the heal or shield value, healing the ally for that amount.
UNIQUE Passive - Dissonance: Grants 5 ability power per 25% Base Mana Regen you have. Disables Harmony on your other items.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)
Athene's Unholy Grail
50%
Wooglet's Witchcap
+100 Ability Power
+45 Armor


UNIQUE Passive: Increases Ability Power by 25%
UNIQUE Active: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
Wooglet's Witchcap
67%
Mikael's Crucible
+40 Magic Resist
+10% Cooldown Reduction
+100% Base Mana Regen


UNIQUE Passive: +20% Heal and Shield Power
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.
UNIQUE Active: Cleanses all stuns, roots, taunts, fears, silences, and slows on an allied champion and grants them slow immunity for 2 seconds (120 second cooldown).

Cleansing an effect grants the ally 40% movement speed for 2 seconds.
Mikael's Crucible
50%

Best Skill Order

Tailwind
Janna passively gains 8% Movement Speed, and nearby allied champions gain this bonus when moving toward her.

Additionally, Janna's basic attacks cause additional magic damage based on her bonus Movement Speed.
Tailwind
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Howling Gale
By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.
Howling Gale
QQQQQ
Zephyr
Janna summons an air elemental that passively increases her Movement Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Movement Speed. The passive is lost while this ability is on cooldown.
Zephyr
WWWWW
Eye Of The Storm
Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.
Eye Of The Storm
EEEEE
Monsoon
Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.
Monsoon
RRR

Best Runes Reforged

Sorcery
Empowered abilities and resource manipulation
Arcane Comet
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
Cooldown: 20 - 8s

Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
Domination
Burst damage and target access
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Adaptive
+9 Adaptive Force
Adaptive
+9 Adaptive Force
Armor
+6 Armor