League of Legends Stats and Data
Patch 9.18

Mathematically Derived • Unbiased Statistics • Updated Often

Now featuring Teamfight Tactics data!

METAsrc Patch 9.18 Teamfight Tactics

Welcome to the new League of Legends Teamfight Tactics site! TFT is a new League of Legends strategy game mode.

Select a TFT champion below to view useful information regarding stats, abilities, origin and class synergies, gold cost and more! Analyze the info from a broader perspective using our Champions Table and Item Recipes.

Assassin
Innate: At the start of combat Assassins leap to the farthest enemy.

Assassins gain bonus Critical Strike Damage and Chance.

3 +75.0% Critical Strike Damage & +10.0% Critical Strike Chance
6 +150.0% Critical Strike Damage & +25.0% Critical Strike Chance
9 +225.0% Critical Strike Damage & +40.0% Critical Strike Chance
Blademaster
Blademaster Basic Attacks have a 45.0% chance to trigger additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 One Additional Attack
6 Two Additional Attacks
9 Four Additional Attacks
Brawler
Brawlers gain bonus Maximum Health.

2 250.0 Bonus Health
4 500.0 Bonus Health
6 900.0 Bonus Health
Demon
Basic Attacks from Demons have a 40.0% chance to reduce their target's Mana by 20.0 and restore Mana to the Demon.

2 15.0 Mana restored
4 30.0 Mana restored
6 45.0 Mana restored
Dragon
2 Dragons gain 83.0% resistance to Magic Damage
Elementalist
Innate: Elementalists gain double mana from Basic Attacks.

3 At the start of combat summon a Golem with 2200 Health to fight alongside your allies
Exile
1 If an Exile has no adjacent allies at the start of combat they gain a shield equal to 100.0% of their maximum Health
Glacial
Basic Attacks from Glacials have a chance to stun their target for 2.0 seconds.

2 20.0% Chance to Stun
4 30.0% Chance to Stun
6 45.0% Chance to Stun
Guardian
2 At the start of combat Guardians grant +50.0 Armor to adjacent allies (this bonus can stack any number of times)
Gunslinger
Gunslinger Basic Attacks have a 50.0% chance to fire additional bullets at other enemies within range.

These bullets deal damage like Basic Attacks and apply on-hit effects.

2 Attack 1.0 extra enemies
4 Attack 2.0 extra enemies
6 Attack 3.0 extra enemies
Hextech
At the start of combat an ally Hextech launches and detonates a pulse bomb temporarily disabling nearby enemy items for 7.0 seconds.

2 1.0 Hex Radius
4 2.0 Hex Radius
Imperial
At the start of combat select Imperials are empowered to deal double damage.

2 1 Random Imperial
4 All Imperials
Knight
All allies block a flat amount of damage from all sources.

2 15.0 Damage Blocked
4 30.0 Damage Blocked
6 55.0 Damage Blocked
Ninja
Ninjas gain bonus Attack Damage and Spell Power.

This trait is only active when you have exactly 1 or 4 unique Ninjas.

1 Ninja gains +50.0 Attack Damage & +50.0% Spell Power
4 All Ninjas gain +70.0 Attack Damage & +70.0% Spell Power
Noble
At the start of combat select allies gain +50.0 Armor +50.0 Magic Resistance and heal 25.0 Health on-hit.

3 1 Random Ally
6 All Allies
Phantom
2 At the start of combat a random enemy's Health is set to 100.0
Pirate
3 At the end of each combat against another player a treasure chest spawns on your arena containing up to 4 gold
Ranger
Every 3.0 seconds Rangers have a chance to double their Attack Speed for 3.0 seconds.

2 30.0% Chance to Double Attack Speed
4 70.0% Chance to Double Attack Speed
Robot
1 Robots start combat at full Mana
Shapeshifter
Shapeshifters gain bonus Maximum Health when they transform.

3 60.0% Bonus Maximum Health
6 120.0% Bonus Maximum Health
Sorcerer
Innate: Sorcerers gain double Mana from Basic Attacks.

All allies have increased Spell Power.

3 +40.0% Spell Power
6 +100.0% Spell Power
9 +175.0% Spell Power
Void
3 Basic Attacks and spells from Void champions deal true damage
Wild
Select allies become empowered causing their Basic Attacks to generate stacks of Fury (stacks up to 5 times) granting 12.0% Bonus Attack Speed per stack.

2 Wild Allies Only
4 All Allies
Yordle
Yordles gain a chance to dodge enemy Basic Attacks.

3 35.0% Chance to Dodge
6 60.0% Chance to Dodge
9 100.0% Chance to Dodge
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Patch 9.18 Champions
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Mordekaiser, the Iron RevenantMordekaiser
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Warwick, the Uncaged Wrath of ZaunWarwick
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Kha'Zix, the VoidreaverKha'Zix
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Camille, the Steel ShadowCamille
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Tristana, the Yordle GunnerTristana
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Vayne, the Night HunterVayne
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Nidalee, the Bestial HuntressNidalee
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Garen, The Might of DemaciaGaren
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Kassadin, the Void WalkerKassadin
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Elise, the Spider QueenElise
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Graves, the OutlawGraves
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Fiora, the Grand DuelistFiora
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Darius, the Hand of NoxusDarius
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