METAsrc Set 4 Patch 10.21 Teamfight Tactics

UNRANKEDIRONBRONZESILVERGOLDPLATINUMDIAMONDMASTERGRANDMASTERCHALLENGER

Powered by AnyClip
Powered by AnyClip

Welcome to the METAsrc Teamfight Tactics site! TFT is a new League of Legends strategy game mode.

Select one of our many guides below for the best statistical builds and data for traits, team compositions, and champions. Use our Team Comp Builder to strategize and develop the perfect team comp, both before and during the game! Analyze the info from a broader perspective using our Champion Stats, Trait Stats, and Team Comp Stats tables. Better yet, check out our Champion Tier List, Trait Tier List, and Team Comp Tier List to refine your TFT strategy and level up in ranked. Don't forget to use our Items page for an interactive in-game cheat sheet.

Powered by AnyClip

Trait Guides

Adept
Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat.

2 2.50 seconds
3 4 seconds
4 7 seconds

Adept
Assassin
Innate: At the start of combat, Assassins leap to the enemy backline.

Assassins gain bonus Critical Strike Damage and Chance, and their spells can critically strike.

2 +30% Critical Strike Damage & +10% Critical Strike Chance
4 +60% Critical Strike Damage & +25% Critical Strike Chance
6 +90% Critical Strike Damage & +40% Critical Strike Chance

Assassin
Brawler
Brawlers gain bonus Health.

2 400 Health
4 800 Health
6 1200 Health
8 1800 Health

Brawler
Cultist
Once your team loses 50% of their Health, Galio is summoned, slamming into the largest cluster of enemies and knocking them up. Galio's strength increases based on the total star level of all active Cultists.
3 Tyrant Galio
6 Demon Lord Galio
9 Supreme Overlord Galio

Cultist
Dazzler
Dazzlers' spells reduce the Attack Damage of enemies hit by 50% for a few seconds.

2 5 seconds
4 15 seconds

Dazzler
Divine
Upon attacking 6 times or dropping below 50% Health, Divine champions remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration.

2 4 seconds
4 7 seconds
6 10 seconds
8 14 seconds

Divine
Duelist
Innate: Duelists gain bonus Movement Speed.

Duelists' attacks grant Attack Speed, up to 8 stacks.

2 +12% Attack Speed per stack
4 +20% Attack Speed per stack
6 +35% Attack Speed per stack
8 +60% Attack Speed per stack

Duelist
Dusk
Dusk champions increase all allies' Spell Power.
2 All allies gain 20% Spell Power
4 And Dusk champions gain an additional 50%
6 40% Spell Power for all, and an extra 70% for Dusk champions

Dusk
Elderwood
Every two seconds all Elderwood champions grow, gaining bonus stats. This effect stacks up to five times.

3 15 Armor and Magic Resist, 5 Attack Damage and Spell Power
6 25 Armor and Magic Resist, 10 Attack Damage and Spell Power
9 40 Armor and Magic Resist, 20 Attack Damage and Spell Power

Elderwood
Emperor
The Emperor deploys with two Sand Guards who can be placed anywhere on the battlefield. They do not move or attack, and die when their Emperor does.

Emperor
Enlightened
Enlightened champions generate more Mana.

2 40% increase
4 70% increase
6 100% increase

Enlightened
Exile
If an Exile has no adjacent allies at the start of combat, they gain:

1 A shield equal to 50% of their maximum health
2 And 80% Lifesteal

Exile
Fortune
3 Winning combat against a player will give bonus orbs. The longer you've gone without an orb, the bigger the payout!
6 Wins give an extra bonus orb with rare loot.

Fortune
Hunter
Every few seconds, all Hunters will attack the lowest percent Health enemy, dealing bonus damage.

2 150% bonus damage every 3.50 seconds
3 175% bonus damage every 3 seconds
4 200% bonus damage every 2.50 seconds
5 225% bonus damage every 2 seconds

Hunter
Keeper
At the start of combat, Keepers grant themselves and all nearby allies a shield for 8 seconds. This shield is 50% stronger on Keepers.


2 175-strength shield
4 250-strength shield
6 400-strength shield

Keeper
Mage
Mages cast twice and have modified Spell Power.

3 80% of their total Spell Power
6 110% of their total Spell Power
9 180% of their total Spell Power

Mage
Moonlight
3/5 At the start of combat, a number of Moonlight Champions star up once until combat ends.

(Prioritizes the lowest star-level champions. If tied, champions with the most items are chosen.)

3 1% Champion
5 2% Champions

Moonlight
Mystic
All allies gain Magic Resistance.

2 40 Magic Resistance
4 100 Magic Resistance
6 200 Magic Resistance

Mystic
Ninja
Ninjas gain bonus Attack Damage and Spell Power.

This trait is only active when you have exactly 1 or 4 unique Ninjas.

1 Ninja gains +50 Attack Damage & +50% Spell Power
4 All Ninjas gain +150 Attack Damage & +150% Spell Power

Ninja
Shade
Innate: When combat starts, Shades teleport to the enemy backline.

After every 3 attacks Shades dip into the shadows, stealthing and causing their next basic attack to deal bonus magic damage.

2 125 bonus damage
3 400 bonus damage
4 750 bonus damage

Shade
Sharpshooter
Sharpshooters attacks and spells ricochet to nearby enemies dealing reduced damage.

2 1 ricochets with 65% reduced damage
4 2 ricochets with 50% reduced damage
6 3 ricochets with 35% reduced damage

Sharpshooter
Spirit
The first time a Spirit casts their spell, all allies gain Attack Speed based on the spell's mana cost.

2 35% of mana cost
4 70% of mana cost

Spirit
The Boss
When The Boss first drops below 40% Health, he leaves combat to start doing sit-ups. Each sit-up restores 15% of his maximum Health and gives him 40% Attack and Movement Speed. If he reaches full Health he returns to combat Pumped Up: all of his attacks and spells deal true damage. If all of his allies die, he will immediately return to combat.

The Boss
Tormented
Tormented can be transformed after participating in 3 combats, enhancing their abilities.

Tormented
Vanguard
Vanguard champions gain bonus Armor.

2 100 Armor
4 250 Armor
6 600 Armor
8 1500 Armor

Vanguard
Warlord
Warlords have bonus Health and Spell Power. Each victorious combat they participate in increases the bonus by 10%, stacking up to 5 times.

3 200 Health & 20 Spell Power
6 450 Health & 40 Spell Power
9 700 Health & 70 Spell Power

Warlord

Team Comp GuidesTeam Comp Builder

4
Adept
Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat.

4 7 seconds
1
Emperor
The Emperor deploys with two Sand Guards who can be placed anywhere on the battlefield. They do not move or attack, and die when their Emperor does.

4
Mystic
All allies gain Magic Resistance.

4 100 Magic Resistance
2
Spirit
The first time a Spirit casts their spell, all allies gain Attack Speed based on the spell's mana cost.

2 35% of mana cost

1
Exile
If an Exile has no adjacent allies at the start of combat, they gain:

1 A shield equal to 50% of their maximum health
1
Ninja
Ninjas gain bonus Attack Damage and Spell Power.

This trait is only active when you have exactly 1 or 4 unique Ninjas.

1 Ninja gains +50 Attack Damage & +50% Spell Power

2
Divine
Upon attacking 6 times or dropping below 50% Health, Divine champions remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration.

2 4 seconds
2
Enlightened
Enlightened champions generate more Mana.

2 40% increase

2
Hunter
Every few seconds, all Hunters will attack the lowest percent Health enemy, dealing bonus damage.

2 150% bonus damage every 3.50 seconds
Adept
Chosen Border
Emperor
Mystic
Spirit
Exile
Ninja
Divine
Enlightened
Hunter
6
Divine
Upon attacking 6 times or dropping below 50% Health, Divine champions remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration.

6 10 seconds
1
The Boss
When The Boss first drops below 40% Health, he leaves combat to start doing sit-ups. Each sit-up restores 15% of his maximum Health and gives him 40% Attack and Movement Speed. If he reaches full Health he returns to combat Pumped Up: all of his attacks and spells deal true damage. If all of his allies die, he will immediately return to combat.

3
Adept
Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat.

3 4 seconds
1
Exile
If an Exile has no adjacent allies at the start of combat, they gain:

1 A shield equal to 50% of their maximum health

1
Ninja
Ninjas gain bonus Attack Damage and Spell Power.

This trait is only active when you have exactly 1 or 4 unique Ninjas.

1 Ninja gains +50 Attack Damage & +50% Spell Power
2
Brawler
Brawlers gain bonus Health.

2 400 Health

2
Duelist
Innate: Duelists gain bonus Movement Speed.

Duelists' attacks grant Attack Speed, up to 8 stacks.

2 +12% Attack Speed per stack
2
Enlightened
Enlightened champions generate more Mana.

2 40% increase

2
Mystic
All allies gain Magic Resistance.

2 40 Magic Resistance
Divine
Chosen Border
The Boss
Adept
Exile
Ninja
Brawler
Duelist
Enlightened
Mystic
6
Divine
Upon attacking 6 times or dropping below 50% Health, Divine champions remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration.

6 10 seconds
3
Adept
Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat.

3 4 seconds

2
Dazzler
Dazzlers' spells reduce the Attack Damage of enemies hit by 50% for a few seconds.

2 5 seconds
1
Exile
If an Exile has no adjacent allies at the start of combat, they gain:

1 A shield equal to 50% of their maximum health

1
Ninja
Ninjas gain bonus Attack Damage and Spell Power.

This trait is only active when you have exactly 1 or 4 unique Ninjas.

1 Ninja gains +50 Attack Damage & +50% Spell Power
2
Duelist
Innate: Duelists gain bonus Movement Speed.

Duelists' attacks grant Attack Speed, up to 8 stacks.

2 +12% Attack Speed per stack

2
Enlightened
Enlightened champions generate more Mana.

2 40% increase
2
Mystic
All allies gain Magic Resistance.

2 40 Magic Resistance
Divine
Chosen Border
Adept
Dazzler
Chosen Border
Exile
Ninja
Duelist
Enlightened
Mystic
Chosen Border
4
Ninja
Ninjas gain bonus Attack Damage and Spell Power.

This trait is only active when you have exactly 1 or 4 unique Ninjas.

4 All Ninjas gain +150 Attack Damage & +150% Spell Power
1
Emperor
The Emperor deploys with two Sand Guards who can be placed anywhere on the battlefield. They do not move or attack, and die when their Emperor does.

4
Assassin
Innate: At the start of combat, Assassins leap to the enemy backline.

Assassins gain bonus Critical Strike Damage and Chance, and their spells can critically strike.

4 +60% Critical Strike Damage & +25% Critical Strike Chance
1
Exile
If an Exile has no adjacent allies at the start of combat, they gain:

1 A shield equal to 50% of their maximum health

2
Adept
Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat.

2 2.50 seconds
2
Enlightened
Enlightened champions generate more Mana.

2 40% increase

2
Keeper
At the start of combat, Keepers grant themselves and all nearby allies a shield for 8 seconds. This shield is 50% stronger on Keepers.


2 175-strength shield
2
Mystic
All allies gain Magic Resistance.

2 40 Magic Resistance
Ninja
Emperor
Assassin
Chosen Border
Exile
Adept
Enlightened
Keeper
Mystic
6
Sharpshooter
Sharpshooters attacks and spells ricochet to nearby enemies dealing reduced damage.

6 3 ricochets with 35% reduced damage
1
Emperor
The Emperor deploys with two Sand Guards who can be placed anywhere on the battlefield. They do not move or attack, and die when their Emperor does.

4
Keeper
At the start of combat, Keepers grant themselves and all nearby allies a shield for 8 seconds. This shield is 50% stronger on Keepers.


4 250-strength shield
1
Ninja
Ninjas gain bonus Attack Damage and Spell Power.

This trait is only active when you have exactly 1 or 4 unique Ninjas.

1 Ninja gains +50 Attack Damage & +50% Spell Power

3
Warlord
Warlords have bonus Health and Spell Power. Each victorious combat they participate in increases the bonus by 10%, stacking up to 5 times.

3 200 Health & 20 Spell Power
2
Dusk
Dusk champions increase all allies' Spell Power.
2 All allies gain 20% Spell Power
Sharpshooter
Chosen Border
Emperor
Keeper
Ninja
Warlord
Dusk
4
Hunter
Every few seconds, all Hunters will attack the lowest percent Health enemy, dealing bonus damage.

4 200% bonus damage every 2.50 seconds
4
Mystic
All allies gain Magic Resistance.

4 100 Magic Resistance

3
Adept
Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat.

3 4 seconds
2
Spirit
The first time a Spirit casts their spell, all allies gain Attack Speed based on the spell's mana cost.

2 35% of mana cost

1
Exile
If an Exile has no adjacent allies at the start of combat, they gain:

1 A shield equal to 50% of their maximum health
1
Ninja
Ninjas gain bonus Attack Damage and Spell Power.

This trait is only active when you have exactly 1 or 4 unique Ninjas.

1 Ninja gains +50 Attack Damage & +50% Spell Power

2
Divine
Upon attacking 6 times or dropping below 50% Health, Divine champions remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration.

2 4 seconds
2
Enlightened
Enlightened champions generate more Mana.

2 40% increase
Hunter
Chosen Border
Mystic
Chosen Border
Adept
Spirit
Exile
Ninja
Divine
Enlightened
6
Duelist
Innate: Duelists gain bonus Movement Speed.

Duelists' attacks grant Attack Speed, up to 8 stacks.

6 +35% Attack Speed per stack
2
Exile
If an Exile has no adjacent allies at the start of combat, they gain:

2 And 80% Lifesteal

1
Tormented
Tormented can be transformed after participating in 3 combats, enhancing their abilities.
1
Ninja
Ninjas gain bonus Attack Damage and Spell Power.

This trait is only active when you have exactly 1 or 4 unique Ninjas.

1 Ninja gains +50 Attack Damage & +50% Spell Power

2
Adept
Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat.

2 2.50 seconds
2
Divine
Upon attacking 6 times or dropping below 50% Health, Divine champions remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration.

2 4 seconds

2
Enlightened
Enlightened champions generate more Mana.

2 40% increase
2
Mystic
All allies gain Magic Resistance.

2 40 Magic Resistance
Duelist
Chosen Border
Exile
Tormented
Ninja
Adept
Divine
Enlightened
Mystic
6
Divine
Upon attacking 6 times or dropping below 50% Health, Divine champions remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration.

6 10 seconds
3
Adept
Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat.

3 4 seconds

1
Exile
If an Exile has no adjacent allies at the start of combat, they gain:

1 A shield equal to 50% of their maximum health
1
Ninja
Ninjas gain bonus Attack Damage and Spell Power.

This trait is only active when you have exactly 1 or 4 unique Ninjas.

1 Ninja gains +50 Attack Damage & +50% Spell Power

2
Brawler
Brawlers gain bonus Health.

2 400 Health
2
Duelist
Innate: Duelists gain bonus Movement Speed.

Duelists' attacks grant Attack Speed, up to 8 stacks.

2 +12% Attack Speed per stack

2
Enlightened
Enlightened champions generate more Mana.

2 40% increase
2
Mystic
All allies gain Magic Resistance.

2 40 Magic Resistance
Divine
Chosen Border
Adept
Exile
Ninja
Brawler
Chosen Border
Duelist
Enlightened
Mystic
4
Mystic
All allies gain Magic Resistance.

4 100 Magic Resistance
3
Adept
Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat.

3 4 seconds

3
Hunter
Every few seconds, all Hunters will attack the lowest percent Health enemy, dealing bonus damage.

3 175% bonus damage every 3 seconds
2
Spirit
The first time a Spirit casts their spell, all allies gain Attack Speed based on the spell's mana cost.

2 35% of mana cost

1
Exile
If an Exile has no adjacent allies at the start of combat, they gain:

1 A shield equal to 50% of their maximum health
1
Ninja
Ninjas gain bonus Attack Damage and Spell Power.

This trait is only active when you have exactly 1 or 4 unique Ninjas.

1 Ninja gains +50 Attack Damage & +50% Spell Power

2
Divine
Upon attacking 6 times or dropping below 50% Health, Divine champions remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration.

2 4 seconds
2
Dusk
Dusk champions increase all allies' Spell Power.
2 All allies gain 20% Spell Power

2
Enlightened
Enlightened champions generate more Mana.

2 40% increase
Mystic
Adept
Hunter
Chosen Border
Spirit
Exile
Ninja
Divine
Dusk
Chosen Border
Enlightened
4
Ninja
Ninjas gain bonus Attack Damage and Spell Power.

This trait is only active when you have exactly 1 or 4 unique Ninjas.

4 All Ninjas gain +150 Attack Damage & +150% Spell Power
4
Shade
Innate: When combat starts, Shades teleport to the enemy backline.

After every 3 attacks Shades dip into the shadows, stealthing and causing their next basic attack to deal bonus magic damage.

4 750 bonus damage

1
Tormented
Tormented can be transformed after participating in 3 combats, enhancing their abilities.
1
Exile
If an Exile has no adjacent allies at the start of combat, they gain:

1 A shield equal to 50% of their maximum health

3
Cultist
Once your team loses 50% of their Health, Galio is summoned, slamming into the largest cluster of enemies and knocking them up. Galio's strength increases based on the total star level of all active Cultists.
3 Tyrant Galio
2
Adept
Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat.

2 2.50 seconds

2
Assassin
Innate: At the start of combat, Assassins leap to the enemy backline.

Assassins gain bonus Critical Strike Damage and Chance, and their spells can critically strike.

2 +30% Critical Strike Damage & +10% Critical Strike Chance
2
Mystic
All allies gain Magic Resistance.

2 40 Magic Resistance
Ninja
Shade
Chosen Border
Tormented
Exile
Cultist
Adept
Assassin
Mystic
4
Spirit
The first time a Spirit casts their spell, all allies gain Attack Speed based on the spell's mana cost.

4 70% of mana cost
4
Mystic
All allies gain Magic Resistance.

4 100 Magic Resistance

3
Adept
Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat.

3 4 seconds
1
Exile
If an Exile has no adjacent allies at the start of combat, they gain:

1 A shield equal to 50% of their maximum health

1
Ninja
Ninjas gain bonus Attack Damage and Spell Power.

This trait is only active when you have exactly 1 or 4 unique Ninjas.

1 Ninja gains +50 Attack Damage & +50% Spell Power
2
Divine
Upon attacking 6 times or dropping below 50% Health, Divine champions remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration.

2 4 seconds

2
Enlightened
Enlightened champions generate more Mana.

2 40% increase
2
Hunter
Every few seconds, all Hunters will attack the lowest percent Health enemy, dealing bonus damage.

2 150% bonus damage every 3.50 seconds
Spirit
Chosen Border
Mystic
Chosen Border
Adept
Exile
Ninja
Divine
Enlightened
Hunter
1
The Boss
When The Boss first drops below 40% Health, he leaves combat to start doing sit-ups. Each sit-up restores 15% of his maximum Health and gives him 40% Attack and Movement Speed. If he reaches full Health he returns to combat Pumped Up: all of his attacks and spells deal true damage. If all of his allies die, he will immediately return to combat.
4
Divine
Upon attacking 6 times or dropping below 50% Health, Divine champions remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration.

4 7 seconds

4
Enlightened
Enlightened champions generate more Mana.

4 70% increase
3
Adept
Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat.

3 4 seconds

2
Dazzler
Dazzlers' spells reduce the Attack Damage of enemies hit by 50% for a few seconds.

2 5 seconds
1
Exile
If an Exile has no adjacent allies at the start of combat, they gain:

1 A shield equal to 50% of their maximum health

1
Ninja
Ninjas gain bonus Attack Damage and Spell Power.

This trait is only active when you have exactly 1 or 4 unique Ninjas.

1 Ninja gains +50 Attack Damage & +50% Spell Power
2
Brawler
Brawlers gain bonus Health.

2 400 Health

2
Mystic
All allies gain Magic Resistance.

2 40 Magic Resistance
The Boss
Divine
Chosen Border
Enlightened
Chosen Border
Adept
Dazzler
Exile
Ninja
Brawler
Mystic
4
Hunter
Every few seconds, all Hunters will attack the lowest percent Health enemy, dealing bonus damage.

4 200% bonus damage every 2.50 seconds
3
Adept
Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat.

3 4 seconds

2
Spirit
The first time a Spirit casts their spell, all allies gain Attack Speed based on the spell's mana cost.

2 35% of mana cost
1
Exile
If an Exile has no adjacent allies at the start of combat, they gain:

1 A shield equal to 50% of their maximum health

1
Ninja
Ninjas gain bonus Attack Damage and Spell Power.

This trait is only active when you have exactly 1 or 4 unique Ninjas.

1 Ninja gains +50 Attack Damage & +50% Spell Power
2
Divine
Upon attacking 6 times or dropping below 50% Health, Divine champions remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration.

2 4 seconds

2
Mystic
All allies gain Magic Resistance.

2 40 Magic Resistance
2
Vanguard
Vanguard champions gain bonus Armor.

2 100 Armor
Hunter
Chosen Border
Adept
Spirit
Exile
Ninja
Divine
Mystic
Vanguard
Chosen Border
1
Emperor
The Emperor deploys with two Sand Guards who can be placed anywhere on the battlefield. They do not move or attack, and die when their Emperor does.
4
Sharpshooter
Sharpshooters attacks and spells ricochet to nearby enemies dealing reduced damage.

4 2 ricochets with 50% reduced damage

3
Cultist
Once your team loses 50% of their Health, Galio is summoned, slamming into the largest cluster of enemies and knocking them up. Galio's strength increases based on the total star level of all active Cultists.
3 Tyrant Galio
2
Dusk
Dusk champions increase all allies' Spell Power.
2 All allies gain 20% Spell Power

2
Keeper
At the start of combat, Keepers grant themselves and all nearby allies a shield for 8 seconds. This shield is 50% stronger on Keepers.


2 175-strength shield
2
Mystic
All allies gain Magic Resistance.

2 40 Magic Resistance

2
Vanguard
Vanguard champions gain bonus Armor.

2 100 Armor
Emperor
Sharpshooter
Chosen Border
Cultist
Dusk
Keeper
Chosen Border
Mystic
Chosen Border
Vanguard
6
Sharpshooter
Sharpshooters attacks and spells ricochet to nearby enemies dealing reduced damage.

6 3 ricochets with 35% reduced damage
2
Spirit
The first time a Spirit casts their spell, all allies gain Attack Speed based on the spell's mana cost.

2 35% of mana cost

3
Cultist
Once your team loses 50% of their Health, Galio is summoned, slamming into the largest cluster of enemies and knocking them up. Galio's strength increases based on the total star level of all active Cultists.
3 Tyrant Galio
2
Dusk
Dusk champions increase all allies' Spell Power.
2 All allies gain 20% Spell Power

2
Mystic
All allies gain Magic Resistance.

2 40 Magic Resistance
2
Vanguard
Vanguard champions gain bonus Armor.

2 100 Armor
Sharpshooter
Chosen Border
Spirit
Cultist
Dusk
Mystic
Vanguard
6
Divine
Upon attacking 6 times or dropping below 50% Health, Divine champions remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration.

6 10 seconds
3
Adept
Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat.

3 4 seconds

1
Exile
If an Exile has no adjacent allies at the start of combat, they gain:

1 A shield equal to 50% of their maximum health
1
Ninja
Ninjas gain bonus Attack Damage and Spell Power.

This trait is only active when you have exactly 1 or 4 unique Ninjas.

1 Ninja gains +50 Attack Damage & +50% Spell Power

2
Duelist
Innate: Duelists gain bonus Movement Speed.

Duelists' attacks grant Attack Speed, up to 8 stacks.

2 +12% Attack Speed per stack
2
Enlightened
Enlightened champions generate more Mana.

2 40% increase

2
Mystic
All allies gain Magic Resistance.

2 40 Magic Resistance
Divine
Chosen Border
Adept
Chosen Border
Exile
Ninja
Duelist
Chosen Border
Enlightened
Chosen Border
Mystic
Chosen Border
6
Duelist
Innate: Duelists gain bonus Movement Speed.

Duelists' attacks grant Attack Speed, up to 8 stacks.

6 +35% Attack Speed per stack
2
Exile
If an Exile has no adjacent allies at the start of combat, they gain:

2 And 80% Lifesteal

1
Ninja
Ninjas gain bonus Attack Damage and Spell Power.

This trait is only active when you have exactly 1 or 4 unique Ninjas.

1 Ninja gains +50 Attack Damage & +50% Spell Power
2
Adept
Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat.

2 2.50 seconds

2
Divine
Upon attacking 6 times or dropping below 50% Health, Divine champions remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration.

2 4 seconds
2
Enlightened
Enlightened champions generate more Mana.

2 40% increase

2
Mystic
All allies gain Magic Resistance.

2 40 Magic Resistance
Duelist
Chosen Border
Exile
Chosen Border
Ninja
Adept
Divine
Chosen Border
Enlightened
Chosen Border
Mystic
Chosen Border
6
Divine
Upon attacking 6 times or dropping below 50% Health, Divine champions remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration.

6 10 seconds
4
Adept
Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat.

4 7 seconds

1
Exile
If an Exile has no adjacent allies at the start of combat, they gain:

1 A shield equal to 50% of their maximum health
1
Ninja
Ninjas gain bonus Attack Damage and Spell Power.

This trait is only active when you have exactly 1 or 4 unique Ninjas.

1 Ninja gains +50 Attack Damage & +50% Spell Power

2
Duelist
Innate: Duelists gain bonus Movement Speed.

Duelists' attacks grant Attack Speed, up to 8 stacks.

2 +12% Attack Speed per stack
2
Enlightened
Enlightened champions generate more Mana.

2 40% increase

2
Mystic
All allies gain Magic Resistance.

2 40 Magic Resistance
Divine
Adept
Chosen Border
Exile
Ninja
Duelist
Enlightened
Mystic
6
Duelist
Innate: Duelists gain bonus Movement Speed.

Duelists' attacks grant Attack Speed, up to 8 stacks.

6 +35% Attack Speed per stack
2
Exile
If an Exile has no adjacent allies at the start of combat, they gain:

2 And 80% Lifesteal

3
Adept
Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat.

3 4 seconds
1
Ninja
Ninjas gain bonus Attack Damage and Spell Power.

This trait is only active when you have exactly 1 or 4 unique Ninjas.

1 Ninja gains +50 Attack Damage & +50% Spell Power

2
Divine
Upon attacking 6 times or dropping below 50% Health, Divine champions remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration.

2 4 seconds
2
Enlightened
Enlightened champions generate more Mana.

2 40% increase

2
Mystic
All allies gain Magic Resistance.

2 40 Magic Resistance
Duelist
Chosen Border
Exile
Adept
Chosen Border
Ninja
Divine
Enlightened
Mystic
Chosen Border
6
Sharpshooter
Sharpshooters attacks and spells ricochet to nearby enemies dealing reduced damage.

6 3 ricochets with 35% reduced damage
1
Emperor
The Emperor deploys with two Sand Guards who can be placed anywhere on the battlefield. They do not move or attack, and die when their Emperor does.

1
The Boss
When The Boss first drops below 40% Health, he leaves combat to start doing sit-ups. Each sit-up restores 15% of his maximum Health and gives him 40% Attack and Movement Speed. If he reaches full Health he returns to combat Pumped Up: all of his attacks and spells deal true damage. If all of his allies die, he will immediately return to combat.
3
Fortune
3 Winning combat against a player will give bonus orbs. The longer you've gone without an orb, the bigger the payout!

2
Brawler
Brawlers gain bonus Health.

2 400 Health
Sharpshooter
Chosen Border
Emperor
The Boss
Fortune
Brawler
6
Divine
Upon attacking 6 times or dropping below 50% Health, Divine champions remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration.

6 10 seconds
3
Adept
Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat.

3 4 seconds

2
Dazzler
Dazzlers' spells reduce the Attack Damage of enemies hit by 50% for a few seconds.

2 5 seconds
1
Exile
If an Exile has no adjacent allies at the start of combat, they gain:

1 A shield equal to 50% of their maximum health

1
Ninja
Ninjas gain bonus Attack Damage and Spell Power.

This trait is only active when you have exactly 1 or 4 unique Ninjas.

1 Ninja gains +50 Attack Damage & +50% Spell Power
2
Duelist
Innate: Duelists gain bonus Movement Speed.

Duelists' attacks grant Attack Speed, up to 8 stacks.

2 +12% Attack Speed per stack

2
Enlightened
Enlightened champions generate more Mana.

2 40% increase
Divine
Chosen Border
Adept
Chosen Border
Dazzler
Chosen Border
Exile
Ninja
Duelist
Chosen Border
Enlightened
Chosen Border
6
Sharpshooter
Sharpshooters attacks and spells ricochet to nearby enemies dealing reduced damage.

6 3 ricochets with 35% reduced damage
3
Fortune
3 Winning combat against a player will give bonus orbs. The longer you've gone without an orb, the bigger the payout!

2
Spirit
The first time a Spirit casts their spell, all allies gain Attack Speed based on the spell's mana cost.

2 35% of mana cost
3
Mage
Mages cast twice and have modified Spell Power.

3 80% of their total Spell Power

2
Dusk
Dusk champions increase all allies' Spell Power.
2 All allies gain 20% Spell Power
Sharpshooter
Chosen Border
Fortune
Spirit
Mage
Dusk
9
Cultist
Once your team loses 50% of their Health, Galio is summoned, slamming into the largest cluster of enemies and knocking them up. Galio's strength increases based on the total star level of all active Cultists.
9 Supreme Overlord Galio
Cultist
Chosen Border
9
Cultist
Once your team loses 50% of their Health, Galio is summoned, slamming into the largest cluster of enemies and knocking them up. Galio's strength increases based on the total star level of all active Cultists.
9 Supreme Overlord Galio
1
Emperor
The Emperor deploys with two Sand Guards who can be placed anywhere on the battlefield. They do not move or attack, and die when their Emperor does.

2
Keeper
At the start of combat, Keepers grant themselves and all nearby allies a shield for 8 seconds. This shield is 50% stronger on Keepers.


2 175-strength shield
Cultist
Chosen Border
Emperor
Keeper
6
Divine
Upon attacking 6 times or dropping below 50% Health, Divine champions remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration.

6 10 seconds
3
Adept
Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat.

3 4 seconds

2
Dazzler
Dazzlers' spells reduce the Attack Damage of enemies hit by 50% for a few seconds.

2 5 seconds
1
Exile
If an Exile has no adjacent allies at the start of combat, they gain:

1 A shield equal to 50% of their maximum health

1
Ninja
Ninjas gain bonus Attack Damage and Spell Power.

This trait is only active when you have exactly 1 or 4 unique Ninjas.

1 Ninja gains +50 Attack Damage & +50% Spell Power
2
Duelist
Innate: Duelists gain bonus Movement Speed.

Duelists' attacks grant Attack Speed, up to 8 stacks.

2 +12% Attack Speed per stack

2
Enlightened
Enlightened champions generate more Mana.

2 40% increase
2
Hunter
Every few seconds, all Hunters will attack the lowest percent Health enemy, dealing bonus damage.

2 150% bonus damage every 3.50 seconds
Divine
Chosen Border
Adept
Dazzler
Exile
Ninja
Duelist
Enlightened
Hunter
Chosen Border
6
Divine
Upon attacking 6 times or dropping below 50% Health, Divine champions remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration.

6 10 seconds
4
Adept
Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat.

4 7 seconds

2
Dazzler
Dazzlers' spells reduce the Attack Damage of enemies hit by 50% for a few seconds.

2 5 seconds
1
Exile
If an Exile has no adjacent allies at the start of combat, they gain:

1 A shield equal to 50% of their maximum health

1
Ninja
Ninjas gain bonus Attack Damage and Spell Power.

This trait is only active when you have exactly 1 or 4 unique Ninjas.

1 Ninja gains +50 Attack Damage & +50% Spell Power
2
Duelist
Innate: Duelists gain bonus Movement Speed.

Duelists' attacks grant Attack Speed, up to 8 stacks.

2 +12% Attack Speed per stack

2
Enlightened
Enlightened champions generate more Mana.

2 40% increase
Divine
Adept
Chosen Border
Dazzler
Exile
Ninja
Duelist
Enlightened
8
Brawler
Brawlers gain bonus Health.

8 1800 Health
1
The Boss
When The Boss first drops below 40% Health, he leaves combat to start doing sit-ups. Each sit-up restores 15% of his maximum Health and gives him 40% Attack and Movement Speed. If he reaches full Health he returns to combat Pumped Up: all of his attacks and spells deal true damage. If all of his allies die, he will immediately return to combat.

3
Elderwood
Every two seconds all Elderwood champions grow, gaining bonus stats. This effect stacks up to five times.

3 15 Armor and Magic Resist, 5 Attack Damage and Spell Power
2
Hunter
Every few seconds, all Hunters will attack the lowest percent Health enemy, dealing bonus damage.

2 150% bonus damage every 3.50 seconds
Brawler
Chosen Border
The Boss
Elderwood
Hunter
6
Dusk
Dusk champions increase all allies' Spell Power.
6 40% Spell Power for all, and an extra 70% for Dusk champions
1
Emperor
The Emperor deploys with two Sand Guards who can be placed anywhere on the battlefield. They do not move or attack, and die when their Emperor does.

3
Cultist
Once your team loses 50% of their Health, Galio is summoned, slamming into the largest cluster of enemies and knocking them up. Galio's strength increases based on the total star level of all active Cultists.
3 Tyrant Galio
2
Keeper
At the start of combat, Keepers grant themselves and all nearby allies a shield for 8 seconds. This shield is 50% stronger on Keepers.


2 175-strength shield

2
Mystic
All allies gain Magic Resistance.

2 40 Magic Resistance
2
Sharpshooter
Sharpshooters attacks and spells ricochet to nearby enemies dealing reduced damage.

2 1 ricochets with 65% reduced damage

2
Vanguard
Vanguard champions gain bonus Armor.

2 100 Armor
Dusk
Chosen Border
Emperor
Cultist
Keeper
Mystic
Sharpshooter
Vanguard
6
Duelist
Innate: Duelists gain bonus Movement Speed.

Duelists' attacks grant Attack Speed, up to 8 stacks.

6 +35% Attack Speed per stack
2
Exile
If an Exile has no adjacent allies at the start of combat, they gain:

2 And 80% Lifesteal

4
Divine
Upon attacking 6 times or dropping below 50% Health, Divine champions remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration.

4 7 seconds
3
Adept
Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat.

3 4 seconds

1
Ninja
Ninjas gain bonus Attack Damage and Spell Power.

This trait is only active when you have exactly 1 or 4 unique Ninjas.

1 Ninja gains +50 Attack Damage & +50% Spell Power
2
Enlightened
Enlightened champions generate more Mana.

2 40% increase
Duelist
Chosen Border
Exile
Divine
Chosen Border
Adept
Ninja
Enlightened
6
Enlightened
Enlightened champions generate more Mana.

6 100% increase
3
Adept
Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat.

3 4 seconds

2
Dazzler
Dazzlers' spells reduce the Attack Damage of enemies hit by 50% for a few seconds.

2 5 seconds
1
Exile
If an Exile has no adjacent allies at the start of combat, they gain:

1 A shield equal to 50% of their maximum health

1
Ninja
Ninjas gain bonus Attack Damage and Spell Power.

This trait is only active when you have exactly 1 or 4 unique Ninjas.

1 Ninja gains +50 Attack Damage & +50% Spell Power
2
Assassin
Innate: At the start of combat, Assassins leap to the enemy backline.

Assassins gain bonus Critical Strike Damage and Chance, and their spells can critically strike.

2 +30% Critical Strike Damage & +10% Critical Strike Chance

2
Divine
Upon attacking 6 times or dropping below 50% Health, Divine champions remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration.

2 4 seconds
2
Mystic
All allies gain Magic Resistance.

2 40 Magic Resistance
Enlightened
Chosen Border
Adept
Dazzler
Exile
Ninja
Assassin
Chosen Border
Divine
Mystic
6
Mage
Mages cast twice and have modified Spell Power.

6 110% of their total Spell Power
3
Elderwood
Every two seconds all Elderwood champions grow, gaining bonus stats. This effect stacks up to five times.

3 15 Armor and Magic Resist, 5 Attack Damage and Spell Power

2
Dusk
Dusk champions increase all allies' Spell Power.
2 All allies gain 20% Spell Power
2
Enlightened
Enlightened champions generate more Mana.

2 40% increase

2
Mystic
All allies gain Magic Resistance.

2 40 Magic Resistance
2
Vanguard
Vanguard champions gain bonus Armor.

2 100 Armor
Mage
Chosen Border
Elderwood
Dusk
Enlightened
Mystic
Chosen Border
Vanguard
Chosen Border
8
Brawler
Brawlers gain bonus Health.

8 1800 Health
1
The Boss
When The Boss first drops below 40% Health, he leaves combat to start doing sit-ups. Each sit-up restores 15% of his maximum Health and gives him 40% Attack and Movement Speed. If he reaches full Health he returns to combat Pumped Up: all of his attacks and spells deal true damage. If all of his allies die, he will immediately return to combat.

3
Elderwood
Every two seconds all Elderwood champions grow, gaining bonus stats. This effect stacks up to five times.

3 15 Armor and Magic Resist, 5 Attack Damage and Spell Power
2
Divine
Upon attacking 6 times or dropping below 50% Health, Divine champions remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration.

2 4 seconds

2
Hunter
Every few seconds, all Hunters will attack the lowest percent Health enemy, dealing bonus damage.

2 150% bonus damage every 3.50 seconds
Brawler
Chosen Border
The Boss
Elderwood
Divine
Hunter
9
Cultist
Once your team loses 50% of their Health, Galio is summoned, slamming into the largest cluster of enemies and knocking them up. Galio's strength increases based on the total star level of all active Cultists.
9 Supreme Overlord Galio
1
Tormented
Tormented can be transformed after participating in 3 combats, enhancing their abilities.

2
Shade
Innate: When combat starts, Shades teleport to the enemy backline.

After every 3 attacks Shades dip into the shadows, stealthing and causing their next basic attack to deal bonus magic damage.

2 125 bonus damage
Cultist
Chosen Border
Tormented
Shade
6
Assassin
Innate: At the start of combat, Assassins leap to the enemy backline.

Assassins gain bonus Critical Strike Damage and Chance, and their spells can critically strike.

6 +90% Critical Strike Damage & +40% Critical Strike Chance
1
The Boss
When The Boss first drops below 40% Health, he leaves combat to start doing sit-ups. Each sit-up restores 15% of his maximum Health and gives him 40% Attack and Movement Speed. If he reaches full Health he returns to combat Pumped Up: all of his attacks and spells deal true damage. If all of his allies die, he will immediately return to combat.

3
Moonlight
3/5 At the start of combat, a number of Moonlight Champions star up once until combat ends.

(Prioritizes the lowest star-level champions. If tied, champions with the most items are chosen.)

3 1% Champion
2
Dazzler
Dazzlers' spells reduce the Attack Damage of enemies hit by 50% for a few seconds.

2 5 seconds

1
Ninja
Ninjas gain bonus Attack Damage and Spell Power.

This trait is only active when you have exactly 1 or 4 unique Ninjas.

1 Ninja gains +50 Attack Damage & +50% Spell Power
2
Brawler
Brawlers gain bonus Health.

2 400 Health

2
Enlightened
Enlightened champions generate more Mana.

2 40% increase
Assassin
Chosen Border
The Boss
Moonlight
Dazzler
Ninja
Brawler
Enlightened
8
Brawler
Brawlers gain bonus Health.

8 1800 Health
1
The Boss
When The Boss first drops below 40% Health, he leaves combat to start doing sit-ups. Each sit-up restores 15% of his maximum Health and gives him 40% Attack and Movement Speed. If he reaches full Health he returns to combat Pumped Up: all of his attacks and spells deal true damage. If all of his allies die, he will immediately return to combat.

3
Hunter
Every few seconds, all Hunters will attack the lowest percent Health enemy, dealing bonus damage.

3 175% bonus damage every 3 seconds
3
Elderwood
Every two seconds all Elderwood champions grow, gaining bonus stats. This effect stacks up to five times.

3 15 Armor and Magic Resist, 5 Attack Damage and Spell Power
Brawler
Chosen Border
The Boss
Hunter
Elderwood
6
Divine
Upon attacking 6 times or dropping below 50% Health, Divine champions remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration.

6 10 seconds
2
Dazzler
Dazzlers' spells reduce the Attack Damage of enemies hit by 50% for a few seconds.

2 5 seconds

1
Ninja
Ninjas gain bonus Attack Damage and Spell Power.

This trait is only active when you have exactly 1 or 4 unique Ninjas.

1 Ninja gains +50 Attack Damage & +50% Spell Power
2
Adept
Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat.

2 2.50 seconds

2
Duelist
Innate: Duelists gain bonus Movement Speed.

Duelists' attacks grant Attack Speed, up to 8 stacks.

2 +12% Attack Speed per stack
2
Enlightened
Enlightened champions generate more Mana.

2 40% increase

2
Mystic
All allies gain Magic Resistance.

2 40 Magic Resistance
Divine
Chosen Border
Dazzler
Chosen Border
Ninja
Adept
Duelist
Chosen Border
Enlightened
Chosen Border
Mystic
Chosen Border
6
Sharpshooter
Sharpshooters attacks and spells ricochet to nearby enemies dealing reduced damage.

6 3 ricochets with 35% reduced damage
1
Emperor
The Emperor deploys with two Sand Guards who can be placed anywhere on the battlefield. They do not move or attack, and die when their Emperor does.

3
Warlord
Warlords have bonus Health and Spell Power. Each victorious combat they participate in increases the bonus by 10%, stacking up to 5 times.

3 200 Health & 20 Spell Power
2
Dusk
Dusk champions increase all allies' Spell Power.
2 All allies gain 20% Spell Power

2
Keeper
At the start of combat, Keepers grant themselves and all nearby allies a shield for 8 seconds. This shield is 50% stronger on Keepers.


2 175-strength shield
Sharpshooter
Chosen Border
Emperor
Warlord
Dusk
Keeper
6
Divine
Upon attacking 6 times or dropping below 50% Health, Divine champions remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration.

6 10 seconds
3
Adept
Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat.

3 4 seconds

1
Exile
If an Exile has no adjacent allies at the start of combat, they gain:

1 A shield equal to 50% of their maximum health
1
Ninja
Ninjas gain bonus Attack Damage and Spell Power.

This trait is only active when you have exactly 1 or 4 unique Ninjas.

1 Ninja gains +50 Attack Damage & +50% Spell Power

2
Duelist
Innate: Duelists gain bonus Movement Speed.

Duelists' attacks grant Attack Speed, up to 8 stacks.

2 +12% Attack Speed per stack
2
Mystic
All allies gain Magic Resistance.

2 40 Magic Resistance
Divine
Chosen Border
Adept
Exile
Ninja
Duelist
Chosen Border
Mystic
Chosen Border
6
Divine
Upon attacking 6 times or dropping below 50% Health, Divine champions remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration.

6 10 seconds
3
Adept
Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat.

3 4 seconds

2
Dazzler
Dazzlers' spells reduce the Attack Damage of enemies hit by 50% for a few seconds.

2 5 seconds
1
Exile
If an Exile has no adjacent allies at the start of combat, they gain:

1 A shield equal to 50% of their maximum health

1
Ninja
Ninjas gain bonus Attack Damage and Spell Power.

This trait is only active when you have exactly 1 or 4 unique Ninjas.

1 Ninja gains +50 Attack Damage & +50% Spell Power
2
Enlightened
Enlightened champions generate more Mana.

2 40% increase

2
Mystic
All allies gain Magic Resistance.

2 40 Magic Resistance
Divine
Chosen Border
Adept
Dazzler
Exile
Ninja
Enlightened
Mystic
4
Mystic
All allies gain Magic Resistance.

4 100 Magic Resistance
4
Vanguard
Vanguard champions gain bonus Armor.

4 250 Armor

2
Spirit
The first time a Spirit casts their spell, all allies gain Attack Speed based on the spell's mana cost.

2 35% of mana cost
1
Ninja
Ninjas gain bonus Attack Damage and Spell Power.

This trait is only active when you have exactly 1 or 4 unique Ninjas.

1 Ninja gains +50 Attack Damage & +50% Spell Power

2
Dusk
Dusk champions increase all allies' Spell Power.
2 All allies gain 20% Spell Power
Mystic
Chosen Border
Vanguard
Chosen Border
Spirit
Chosen Border
Ninja
Dusk
Chosen Border
9
Cultist
Once your team loses 50% of their Health, Galio is summoned, slamming into the largest cluster of enemies and knocking them up. Galio's strength increases based on the total star level of all active Cultists.
9 Supreme Overlord Galio
2
Duelist
Innate: Duelists gain bonus Movement Speed.

Duelists' attacks grant Attack Speed, up to 8 stacks.

2 +12% Attack Speed per stack
Cultist
Chosen Border
Duelist
6
Duelist
Innate: Duelists gain bonus Movement Speed.

Duelists' attacks grant Attack Speed, up to 8 stacks.

6 +35% Attack Speed per stack
2
Exile
If an Exile has no adjacent allies at the start of combat, they gain:

2 And 80% Lifesteal

1
Ninja
Ninjas gain bonus Attack Damage and Spell Power.

This trait is only active when you have exactly 1 or 4 unique Ninjas.

1 Ninja gains +50 Attack Damage & +50% Spell Power
2
Adept
Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat.

2 2.50 seconds

2
Divine
Upon attacking 6 times or dropping below 50% Health, Divine champions remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration.

2 4 seconds
2
Mystic
All allies gain Magic Resistance.

2 40 Magic Resistance
Duelist
Chosen Border
Exile
Chosen Border
Ninja
Adept
Divine
Chosen Border
Mystic
Chosen Border
4
Vanguard
Vanguard champions gain bonus Armor.

4 250 Armor
3
Elderwood
Every two seconds all Elderwood champions grow, gaining bonus stats. This effect stacks up to five times.

3 15 Armor and Magic Resist, 5 Attack Damage and Spell Power

3
Mage
Mages cast twice and have modified Spell Power.

3 80% of their total Spell Power
2
Dusk
Dusk champions increase all allies' Spell Power.
2 All allies gain 20% Spell Power

2
Enlightened
Enlightened champions generate more Mana.

2 40% increase
2
Mystic
All allies gain Magic Resistance.

2 40 Magic Resistance
Vanguard
Chosen Border
Elderwood
Chosen Border
Mage
Chosen Border
Dusk
Chosen Border
Enlightened
Chosen Border
Mystic
Chosen Border
6
Duelist
Innate: Duelists gain bonus Movement Speed.

Duelists' attacks grant Attack Speed, up to 8 stacks.

6 +35% Attack Speed per stack
2
Exile
If an Exile has no adjacent allies at the start of combat, they gain:

2 And 80% Lifesteal

4
Divine
Upon attacking 6 times or dropping below 50% Health, Divine champions remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration.

4 7 seconds
2
Adept
Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat.

2 2.50 seconds

2
Enlightened
Enlightened champions generate more Mana.

2 40% increase
Duelist
Chosen Border
Exile
Chosen Border
Divine
Chosen Border
Adept
Enlightened
Chosen Border
4
Adept
Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat.

4 7 seconds
4
Divine
Upon attacking 6 times or dropping below 50% Health, Divine champions remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration.

4 7 seconds

2
Dazzler
Dazzlers' spells reduce the Attack Damage of enemies hit by 50% for a few seconds.

2 5 seconds
1
Exile
If an Exile has no adjacent allies at the start of combat, they gain:

1 A shield equal to 50% of their maximum health

1
Ninja
Ninjas gain bonus Attack Damage and Spell Power.

This trait is only active when you have exactly 1 or 4 unique Ninjas.

1 Ninja gains +50 Attack Damage & +50% Spell Power
2
Enlightened
Enlightened champions generate more Mana.

2 40% increase

2
Mystic
All allies gain Magic Resistance.

2 40 Magic Resistance
Adept
Chosen Border
Divine
Dazzler
Exile
Ninja
Enlightened
Mystic
9
Cultist
Once your team loses 50% of their Health, Galio is summoned, slamming into the largest cluster of enemies and knocking them up. Galio's strength increases based on the total star level of all active Cultists.
9 Supreme Overlord Galio
2
Vanguard
Vanguard champions gain bonus Armor.

2 100 Armor
Cultist
Chosen Border
Vanguard
9
Cultist
Once your team loses 50% of their Health, Galio is summoned, slamming into the largest cluster of enemies and knocking them up. Galio's strength increases based on the total star level of all active Cultists.
9 Supreme Overlord Galio
2
Assassin
Innate: At the start of combat, Assassins leap to the enemy backline.

Assassins gain bonus Critical Strike Damage and Chance, and their spells can critically strike.

2 +30% Critical Strike Damage & +10% Critical Strike Chance
Cultist
Chosen Border
Assassin
4
Mystic
All allies gain Magic Resistance.

4 100 Magic Resistance
4
Vanguard
Vanguard champions gain bonus Armor.

4 250 Armor

2
Spirit
The first time a Spirit casts their spell, all allies gain Attack Speed based on the spell's mana cost.

2 35% of mana cost
2
Dusk
Dusk champions increase all allies' Spell Power.
2 All allies gain 20% Spell Power
Mystic
Chosen Border
Vanguard
Chosen Border
Spirit
Chosen Border
Dusk
Chosen Border
6
Duelist
Innate: Duelists gain bonus Movement Speed.

Duelists' attacks grant Attack Speed, up to 8 stacks.

6 +35% Attack Speed per stack
2
Exile
If an Exile has no adjacent allies at the start of combat, they gain:

2 And 80% Lifesteal

3
Adept
Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat.

3 4 seconds
1
Ninja
Ninjas gain bonus Attack Damage and Spell Power.

This trait is only active when you have exactly 1 or 4 unique Ninjas.

1 Ninja gains +50 Attack Damage & +50% Spell Power

2
Divine
Upon attacking 6 times or dropping below 50% Health, Divine champions remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration.

2 4 seconds
2
Enlightened
Enlightened champions generate more Mana.

2 40% increase
Duelist
Chosen Border
Exile
Chosen Border
Adept
Chosen Border
Ninja
Divine
Enlightened
Chosen Border
3
Elderwood
Every two seconds all Elderwood champions grow, gaining bonus stats. This effect stacks up to five times.

3 15 Armor and Magic Resist, 5 Attack Damage and Spell Power
3
Mage
Mages cast twice and have modified Spell Power.

3 80% of their total Spell Power

2
Dusk
Dusk champions increase all allies' Spell Power.
2 All allies gain 20% Spell Power
2
Enlightened
Enlightened champions generate more Mana.

2 40% increase

2
Mystic
All allies gain Magic Resistance.

2 40 Magic Resistance
2
Vanguard
Vanguard champions gain bonus Armor.

2 100 Armor
Elderwood
Chosen Border
Mage
Chosen Border
Dusk
Chosen Border
Enlightened
Chosen Border
Mystic
Chosen Border
Vanguard
Chosen Border
6
Duelist
Innate: Duelists gain bonus Movement Speed.

Duelists' attacks grant Attack Speed, up to 8 stacks.

6 +35% Attack Speed per stack
2
Exile
If an Exile has no adjacent allies at the start of combat, they gain:

2 And 80% Lifesteal

4
Divine
Upon attacking 6 times or dropping below 50% Health, Divine champions remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration.

4 7 seconds
2
Adept
Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat.

2 2.50 seconds
Duelist
Chosen Border
Exile
Divine
Adept
Chosen Border
6
Brawler
Brawlers gain bonus Health.

6 1200 Health
1
The Boss
When The Boss first drops below 40% Health, he leaves combat to start doing sit-ups. Each sit-up restores 15% of his maximum Health and gives him 40% Attack and Movement Speed. If he reaches full Health he returns to combat Pumped Up: all of his attacks and spells deal true damage. If all of his allies die, he will immediately return to combat.

6
Elderwood
Every two seconds all Elderwood champions grow, gaining bonus stats. This effect stacks up to five times.

6 25 Armor and Magic Resist, 10 Attack Damage and Spell Power
2
Hunter
Every few seconds, all Hunters will attack the lowest percent Health enemy, dealing bonus damage.

2 150% bonus damage every 3.50 seconds
Brawler
Chosen Border
The Boss
Elderwood
Chosen Border
Hunter
6
Sharpshooter
Sharpshooters attacks and spells ricochet to nearby enemies dealing reduced damage.

6 3 ricochets with 35% reduced damage
1
Emperor
The Emperor deploys with two Sand Guards who can be placed anywhere on the battlefield. They do not move or attack, and die when their Emperor does.

2
Dusk
Dusk champions increase all allies' Spell Power.
2 All allies gain 20% Spell Power
2
Vanguard
Vanguard champions gain bonus Armor.

2 100 Armor
Sharpshooter
Chosen Border
Emperor
Dusk
Vanguard
6
Sharpshooter
Sharpshooters attacks and spells ricochet to nearby enemies dealing reduced damage.

6 3 ricochets with 35% reduced damage
3
Cultist
Once your team loses 50% of their Health, Galio is summoned, slamming into the largest cluster of enemies and knocking them up. Galio's strength increases based on the total star level of all active Cultists.
3 Tyrant Galio

2
Dusk
Dusk champions increase all allies' Spell Power.
2 All allies gain 20% Spell Power
2
Vanguard
Vanguard champions gain bonus Armor.

2 100 Armor
Sharpshooter
Chosen Border
Cultist
Dusk
Vanguard
6
Divine
Upon attacking 6 times or dropping below 50% Health, Divine champions remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration.

6 10 seconds
4
Adept
Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat.

4 7 seconds

1
Exile
If an Exile has no adjacent allies at the start of combat, they gain:

1 A shield equal to 50% of their maximum health
1
Ninja
Ninjas gain bonus Attack Damage and Spell Power.

This trait is only active when you have exactly 1 or 4 unique Ninjas.

1 Ninja gains +50 Attack Damage & +50% Spell Power

2
Duelist
Innate: Duelists gain bonus Movement Speed.

Duelists' attacks grant Attack Speed, up to 8 stacks.

2 +12% Attack Speed per stack
Divine
Adept
Chosen Border
Exile
Ninja
Duelist
6
Sharpshooter
Sharpshooters attacks and spells ricochet to nearby enemies dealing reduced damage.

6 3 ricochets with 35% reduced damage
3
Cultist
Once your team loses 50% of their Health, Galio is summoned, slamming into the largest cluster of enemies and knocking them up. Galio's strength increases based on the total star level of all active Cultists.
3 Tyrant Galio

2
Vanguard
Vanguard champions gain bonus Armor.

2 100 Armor
Sharpshooter
Chosen Border
Cultist
Vanguard
6
Enlightened
Enlightened champions generate more Mana.

6 100% increase
2
Dazzler
Dazzlers' spells reduce the Attack Damage of enemies hit by 50% for a few seconds.

2 5 seconds

1
Ninja
Ninjas gain bonus Attack Damage and Spell Power.

This trait is only active when you have exactly 1 or 4 unique Ninjas.

1 Ninja gains +50 Attack Damage & +50% Spell Power
2
Adept
Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat.

2 2.50 seconds

2
Assassin
Innate: At the start of combat, Assassins leap to the enemy backline.

Assassins gain bonus Critical Strike Damage and Chance, and their spells can critically strike.

2 +30% Critical Strike Damage & +10% Critical Strike Chance
2
Divine
Upon attacking 6 times or dropping below 50% Health, Divine champions remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration.

2 4 seconds

2
Mystic
All allies gain Magic Resistance.

2 40 Magic Resistance
Enlightened
Chosen Border
Dazzler
Chosen Border
Ninja
Adept
Assassin
Chosen Border
Divine
Chosen Border
Mystic
Chosen Border
6
Dusk
Dusk champions increase all allies' Spell Power.
6 40% Spell Power for all, and an extra 70% for Dusk champions
3
Cultist
Once your team loses 50% of their Health, Galio is summoned, slamming into the largest cluster of enemies and knocking them up. Galio's strength increases based on the total star level of all active Cultists.
3 Tyrant Galio

2
Mystic
All allies gain Magic Resistance.

2 40 Magic Resistance
2
Sharpshooter
Sharpshooters attacks and spells ricochet to nearby enemies dealing reduced damage.

2 1 ricochets with 65% reduced damage

2
Vanguard
Vanguard champions gain bonus Armor.

2 100 Armor
Dusk
Chosen Border
Cultist
Mystic
Sharpshooter
Vanguard
6
Sharpshooter
Sharpshooters attacks and spells ricochet to nearby enemies dealing reduced damage.

6 3 ricochets with 35% reduced damage
3
Fortune
3 Winning combat against a player will give bonus orbs. The longer you've gone without an orb, the bigger the payout!

2
Dusk
Dusk champions increase all allies' Spell Power.
2 All allies gain 20% Spell Power
2
Vanguard
Vanguard champions gain bonus Armor.

2 100 Armor
Sharpshooter
Chosen Border
Fortune
Dusk
Vanguard
4
Enlightened
Enlightened champions generate more Mana.

4 70% increase
3
Adept
Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat.

3 4 seconds

2
Dazzler
Dazzlers' spells reduce the Attack Damage of enemies hit by 50% for a few seconds.

2 5 seconds
1
Exile
If an Exile has no adjacent allies at the start of combat, they gain:

1 A shield equal to 50% of their maximum health

1
Ninja
Ninjas gain bonus Attack Damage and Spell Power.

This trait is only active when you have exactly 1 or 4 unique Ninjas.

1 Ninja gains +50 Attack Damage & +50% Spell Power
2
Assassin
Innate: At the start of combat, Assassins leap to the enemy backline.

Assassins gain bonus Critical Strike Damage and Chance, and their spells can critically strike.

2 +30% Critical Strike Damage & +10% Critical Strike Chance

2
Divine
Upon attacking 6 times or dropping below 50% Health, Divine champions remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration.

2 4 seconds
2
Mystic
All allies gain Magic Resistance.

2 40 Magic Resistance
Enlightened
Chosen Border
Adept
Chosen Border
Dazzler
Chosen Border
Exile
Ninja
Assassin
Chosen Border
Divine
Chosen Border
Mystic
Chosen Border
6
Duelist
Innate: Duelists gain bonus Movement Speed.

Duelists' attacks grant Attack Speed, up to 8 stacks.

6 +35% Attack Speed per stack
1
Exile
If an Exile has no adjacent allies at the start of combat, they gain:

1 A shield equal to 50% of their maximum health

1
Ninja
Ninjas gain bonus Attack Damage and Spell Power.

This trait is only active when you have exactly 1 or 4 unique Ninjas.

1 Ninja gains +50 Attack Damage & +50% Spell Power
2
Adept
Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat.

2 2.50 seconds

2
Divine
Upon attacking 6 times or dropping below 50% Health, Divine champions remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration.

2 4 seconds
2
Enlightened
Enlightened champions generate more Mana.

2 40% increase

2
Mystic
All allies gain Magic Resistance.

2 40 Magic Resistance
Duelist
Chosen Border
Exile
Ninja
Adept
Chosen Border
Divine
Enlightened
Chosen Border
Mystic
Chosen Border
6
Divine
Upon attacking 6 times or dropping below 50% Health, Divine champions remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration.

6 10 seconds
1
Ninja
Ninjas gain bonus Attack Damage and Spell Power.

This trait is only active when you have exactly 1 or 4 unique Ninjas.

1 Ninja gains +50 Attack Damage & +50% Spell Power

2
Adept
Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat.

2 2.50 seconds
2
Duelist
Innate: Duelists gain bonus Movement Speed.

Duelists' attacks grant Attack Speed, up to 8 stacks.

2 +12% Attack Speed per stack

2
Enlightened
Enlightened champions generate more Mana.

2 40% increase
2
Mystic
All allies gain Magic Resistance.

2 40 Magic Resistance
Divine
Chosen Border
Ninja
Adept
Duelist
Chosen Border
Enlightened
Chosen Border
Mystic
Chosen Border
6
Divine
Upon attacking 6 times or dropping below 50% Health, Divine champions remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration.

6 10 seconds
3
Adept
Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat.

3 4 seconds

1
Exile
If an Exile has no adjacent allies at the start of combat, they gain:

1 A shield equal to 50% of their maximum health
1
Ninja
Ninjas gain bonus Attack Damage and Spell Power.

This trait is only active when you have exactly 1 or 4 unique Ninjas.

1 Ninja gains +50 Attack Damage & +50% Spell Power

2
Enlightened
Enlightened champions generate more Mana.

2 40% increase
2
Mystic
All allies gain Magic Resistance.

2 40 Magic Resistance
Divine
Chosen Border
Adept
Exile
Ninja
Enlightened
Mystic
6
Sharpshooter
Sharpshooters attacks and spells ricochet to nearby enemies dealing reduced damage.

6 3 ricochets with 35% reduced damage
1
Emperor
The Emperor deploys with two Sand Guards who can be placed anywhere on the battlefield. They do not move or attack, and die when their Emperor does.

2
Dusk
Dusk champions increase all allies' Spell Power.
2 All allies gain 20% Spell Power
2
Keeper
At the start of combat, Keepers grant themselves and all nearby allies a shield for 8 seconds. This shield is 50% stronger on Keepers.


2 175-strength shield
Sharpshooter
Chosen Border
Emperor
Dusk
Keeper
4
Divine
Upon attacking 6 times or dropping below 50% Health, Divine champions remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration.

4 7 seconds
3
Adept
Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat.

3 4 seconds

2
Dazzler
Dazzlers' spells reduce the Attack Damage of enemies hit by 50% for a few seconds.

2 5 seconds
1
Exile
If an Exile has no adjacent allies at the start of combat, they gain:

1 A shield equal to 50% of their maximum health

1
Ninja
Ninjas gain bonus Attack Damage and Spell Power.

This trait is only active when you have exactly 1 or 4 unique Ninjas.

1 Ninja gains +50 Attack Damage & +50% Spell Power
2
Enlightened
Enlightened champions generate more Mana.

2 40% increase

2
Mystic
All allies gain Magic Resistance.

2 40 Magic Resistance
Divine
Chosen Border
Adept
Chosen Border
Dazzler
Chosen Border
Exile
Ninja
Enlightened
Chosen Border
Mystic
Chosen Border
6
Duelist
Innate: Duelists gain bonus Movement Speed.

Duelists' attacks grant Attack Speed, up to 8 stacks.

6 +35% Attack Speed per stack
2
Exile
If an Exile has no adjacent allies at the start of combat, they gain:

2 And 80% Lifesteal

2
Adept
Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat.

2 2.50 seconds
2
Divine
Upon attacking 6 times or dropping below 50% Health, Divine champions remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration.

2 4 seconds

2
Enlightened
Enlightened champions generate more Mana.

2 40% increase
Duelist
Chosen Border
Exile
Chosen Border
Adept
Chosen Border
Divine
Enlightened
Chosen Border
6
Duelist
Innate: Duelists gain bonus Movement Speed.

Duelists' attacks grant Attack Speed, up to 8 stacks.

6 +35% Attack Speed per stack
2
Exile
If an Exile has no adjacent allies at the start of combat, they gain:

2 And 80% Lifesteal

1
Ninja
Ninjas gain bonus Attack Damage and Spell Power.

This trait is only active when you have exactly 1 or 4 unique Ninjas.

1 Ninja gains +50 Attack Damage & +50% Spell Power
2
Adept
Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat.

2 2.50 seconds

2
Enlightened
Enlightened champions generate more Mana.

2 40% increase
2
Mystic
All allies gain Magic Resistance.

2 40 Magic Resistance
Duelist
Chosen Border
Exile
Ninja
Adept
Enlightened
Mystic
1
The Boss
When The Boss first drops below 40% Health, he leaves combat to start doing sit-ups. Each sit-up restores 15% of his maximum Health and gives him 40% Attack and Movement Speed. If he reaches full Health he returns to combat Pumped Up: all of his attacks and spells deal true damage. If all of his allies die, he will immediately return to combat.
6
Elderwood
Every two seconds all Elderwood champions grow, gaining bonus stats. This effect stacks up to five times.

6 25 Armor and Magic Resist, 10 Attack Damage and Spell Power

4
Brawler
Brawlers gain bonus Health.

4 800 Health
3
Mage
Mages cast twice and have modified Spell Power.

3 80% of their total Spell Power

2
Hunter
Every few seconds, all Hunters will attack the lowest percent Health enemy, dealing bonus damage.

2 150% bonus damage every 3.50 seconds
The Boss
Chosen Border
Elderwood
Chosen Border
Brawler
Chosen Border
Mage
Chosen Border
Hunter
Chosen Border
6
Divine
Upon attacking 6 times or dropping below 50% Health, Divine champions remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration.

6 10 seconds
3
Adept
Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat.

3 4 seconds

2
Dazzler
Dazzlers' spells reduce the Attack Damage of enemies hit by 50% for a few seconds.

2 5 seconds
1
Exile
If an Exile has no adjacent allies at the start of combat, they gain:

1 A shield equal to 50% of their maximum health

1
Ninja
Ninjas gain bonus Attack Damage and Spell Power.

This trait is only active when you have exactly 1 or 4 unique Ninjas.

1 Ninja gains +50 Attack Damage & +50% Spell Power
2
Enlightened
Enlightened champions generate more Mana.

2 40% increase
Divine
Chosen Border
Adept
Dazzler
Exile
Ninja
Enlightened
8
Brawler
Brawlers gain bonus Health.

8 1800 Health
1
The Boss
When The Boss first drops below 40% Health, he leaves combat to start doing sit-ups. Each sit-up restores 15% of his maximum Health and gives him 40% Attack and Movement Speed. If he reaches full Health he returns to combat Pumped Up: all of his attacks and spells deal true damage. If all of his allies die, he will immediately return to combat.

3
Elderwood
Every two seconds all Elderwood champions grow, gaining bonus stats. This effect stacks up to five times.

3 15 Armor and Magic Resist, 5 Attack Damage and Spell Power
Brawler
Chosen Border
The Boss
Elderwood
6
Divine
Upon attacking 6 times or dropping below 50% Health, Divine champions remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration.

6 10 seconds
3
Adept
Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat.

3 4 seconds

1
Exile
If an Exile has no adjacent allies at the start of combat, they gain:

1 A shield equal to 50% of their maximum health
1
Ninja
Ninjas gain bonus Attack Damage and Spell Power.

This trait is only active when you have exactly 1 or 4 unique Ninjas.

1 Ninja gains +50 Attack Damage & +50% Spell Power

2
Duelist
Innate: Duelists gain bonus Movement Speed.

Duelists' attacks grant Attack Speed, up to 8 stacks.

2 +12% Attack Speed per stack
Divine
Chosen Border
Adept
Chosen Border
Exile
Ninja
Duelist
Chosen Border
6
Divine
Upon attacking 6 times or dropping below 50% Health, Divine champions remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration.

6 10 seconds
2
Dazzler
Dazzlers' spells reduce the Attack Damage of enemies hit by 50% for a few seconds.

2 5 seconds

1
Ninja
Ninjas gain bonus Attack Damage and Spell Power.

This trait is only active when you have exactly 1 or 4 unique Ninjas.

1 Ninja gains +50 Attack Damage & +50% Spell Power
2
Adept
Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat.

2 2.50 seconds

2
Duelist
Innate: Duelists gain bonus Movement Speed.

Duelists' attacks grant Attack Speed, up to 8 stacks.

2 +12% Attack Speed per stack
2
Enlightened
Enlightened champions generate more Mana.

2 40% increase
Divine
Chosen Border
Dazzler
Chosen Border
Ninja
Adept
Duelist
Chosen Border
Enlightened
Chosen Border
6
Cultist
Once your team loses 50% of their Health, Galio is summoned, slamming into the largest cluster of enemies and knocking them up. Galio's strength increases based on the total star level of all active Cultists.
6 Demon Lord Galio
Cultist
Chosen Border
6
Duelist
Innate: Duelists gain bonus Movement Speed.

Duelists' attacks grant Attack Speed, up to 8 stacks.

6 +35% Attack Speed per stack
1
Exile
If an Exile has no adjacent allies at the start of combat, they gain:

1 A shield equal to 50% of their maximum health

1
Ninja
Ninjas gain bonus Attack Damage and Spell Power.

This trait is only active when you have exactly 1 or 4 unique Ninjas.

1 Ninja gains +50 Attack Damage & +50% Spell Power
2
Divine
Upon attacking 6 times or dropping below 50% Health, Divine champions remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration.

2 4 seconds

2
Enlightened
Enlightened champions generate more Mana.

2 40% increase
2
Mystic
All allies gain Magic Resistance.

2 40 Magic Resistance
Duelist
Chosen Border
Exile
Ninja
Divine
Chosen Border
Enlightened
Chosen Border
Mystic
Chosen Border
6
Duelist
Innate: Duelists gain bonus Movement Speed.

Duelists' attacks grant Attack Speed, up to 8 stacks.

6 +35% Attack Speed per stack
2
Exile
If an Exile has no adjacent allies at the start of combat, they gain:

2 And 80% Lifesteal

2
Divine
Upon attacking 6 times or dropping below 50% Health, Divine champions remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration.

2 4 seconds
Duelist
Chosen Border
Exile
Chosen Border
Divine
Chosen Border
6
Duelist
Innate: Duelists gain bonus Movement Speed.

Duelists' attacks grant Attack Speed, up to 8 stacks.

6 +35% Attack Speed per stack
4
Divine
Upon attacking 6 times or dropping below 50% Health, Divine champions remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration.

4 7 seconds

1
Exile
If an Exile has no adjacent allies at the start of combat, they gain:

1 A shield equal to 50% of their maximum health
2
Enlightened
Enlightened champions generate more Mana.

2 40% increase
Duelist
Chosen Border
Divine
Chosen Border
Exile
Enlightened
Chosen Border
6
Duelist
Innate: Duelists gain bonus Movement Speed.

Duelists' attacks grant Attack Speed, up to 8 stacks.

6 +35% Attack Speed per stack
1
Exile
If an Exile has no adjacent allies at the start of combat, they gain:

1 A shield equal to 50% of their maximum health

2
Divine
Upon attacking 6 times or dropping below 50% Health, Divine champions remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration.

2 4 seconds
2
Enlightened
Enlightened champions generate more Mana.

2 40% increase
Duelist
Chosen Border
Exile
Divine
Chosen Border
Enlightened
Chosen Border
6
Sharpshooter
Sharpshooters attacks and spells ricochet to nearby enemies dealing reduced damage.

6 3 ricochets with 35% reduced damage
1
Ninja
Ninjas gain bonus Attack Damage and Spell Power.

This trait is only active when you have exactly 1 or 4 unique Ninjas.

1 Ninja gains +50 Attack Damage & +50% Spell Power

2
Dusk
Dusk champions increase all allies' Spell Power.
2 All allies gain 20% Spell Power
2
Keeper
At the start of combat, Keepers grant themselves and all nearby allies a shield for 8 seconds. This shield is 50% stronger on Keepers.


2 175-strength shield
Sharpshooter
Chosen Border
Ninja
Dusk
Keeper
6
Duelist
Innate: Duelists gain bonus Movement Speed.

Duelists' attacks grant Attack Speed, up to 8 stacks.

6 +35% Attack Speed per stack
1
Exile
If an Exile has no adjacent allies at the start of combat, they gain:

1 A shield equal to 50% of their maximum health

1
Ninja
Ninjas gain bonus Attack Damage and Spell Power.

This trait is only active when you have exactly 1 or 4 unique Ninjas.

1 Ninja gains +50 Attack Damage & +50% Spell Power
2
Adept
Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat.

2 2.50 seconds

2
Divine
Upon attacking 6 times or dropping below 50% Health, Divine champions remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration.

2 4 seconds
2
Enlightened
Enlightened champions generate more Mana.

2 40% increase
Duelist
Chosen Border
Exile
Ninja
Adept
Chosen Border
Divine
Enlightened
Chosen Border

Champion Guides

Azir

WarlordWarlord
KeeperKeeper
EmperorEmperor
950/1710/3420
50/125
70/126/252
100%
30
20
0.85
890
25%
150%

Emperor's Divide
Emperor's Divide
Azir calls forth a wall of charging soldiers from behind him, dealing 200/350/8888 magic damage to and slowing all enemies hit for 4 seconds. Enemies close to Azir are knocked back, while enemies further away are knocked up for 2 seconds.
WarlordWarlordKeeperKeeperEmperorEmperor
Azircoin5
Ezreal

ElderwoodElderwood
DazzlerDazzler
750/1350/2700
75/150
80/144/288
100%
20
20
0.90
890
25%
150%

Flux Barrage
Flux Barrage
Ezreal fires a barrage toward the enemy with the highest Attack Speed, healing allies it passes through for 250/450/9999 and granting them 50% Attack Speed for 5 seconds. To enemies, it deals 250/450/9999 magic damage and slows their Attack Speed by 50% for 5 seconds.
ElderwoodElderwoodDazzlerDazzler
Ezrealcoin5
Kayn

TormentedTormented
ShadeShade
900/1620/3240
0/50
80/144/288
100%
40
40
1.00
180
25%
150%

Reaping Slash
Reaping Slash
Kayn dashes toward his target then slashes all adjacent enemies, dealing 400/600/6666 magic damage and increasing the cost of their next spell by 33%. If the slash hits exactly one target, Kayn immediately casts again.

As Rhaast: Reaping Slash heals Kayn for 50% of the damage it deals.

As Shadow Assassin: Reaping Slash deals an extra 65% damage for the first 10 seconds of combat.
TormentedTormentedShadeShade
Kayncoin5
Lee Sin

DivineDivine
DuelistDuelist
1000/1800/3600
0/40
60/108/216
100%
50
50
0.85
180
25%
150%

God Fist
God Fist
Lee Sin punches his target, dealing 250/450/1000 magic damage, knocking them back to the edge of the battlefield, and stunning them for 3/4/10 seconds. Any enemies the target collides with during the knockback receive half the damage and are stunned for 1.50/10.00 seconds.

If the target cannot be pushed back any further, they are knocked out of the battlefield instead, removing them from combat.

If the target is still alive, Lee Sin will dash to them.
DivineDivineDuelistDuelist
Lee Sincoin5
Lillia

DuskDusk
MageMage
950/1710/3420
75/125
40/72/144
100%
50
80
0.75
420
25%
150%

Lilting Lullaby
Lilting Lullaby
Lillia casts a magical lullaby, causing 2/3/10 waking enemies with the highest current Health to fall asleep for 3/4/8 seconds. Enemies will awaken if they take 500/750/1000 damage while sleeping, causing an additional 500/750/1000 magic damage.
DuskDuskMageMage
Lilliacoin5
Sett

The BossThe Boss
BrawlerBrawler
1100/1980/3960
75/175
60/108/216
100%
60
30
0.75
180
25%
150%

Showstopper
Showstopper
Sett grabs his target and slams them forward, dealing 35%/45%/400% of their maximum Health in magic damage to them, and 20%/30%/200% of the slammed enemy's maximum Health to all other enemies in a large area.
The BossThe BossBrawlerBrawler
Settcoin5
Yone

ExileExile
AdeptAdept
950/1710/3420
0/80
80/144/288
100%
40
40
0.95
180
25%
150%

Seal Fate
Seal Fate
Yone strikes along a path in front of him, dealing 250/400/1000 magic damage split between all enemies hit and knocking them up for 1.50 seconds. Enemies hit are marked for death, reducing their Armor and Magic Resist by 60%.

Yone's spell is then replaced with Unforgotten until there are no remaining enemies marked for death.

Unforgotten (20 mana): Yone dashes to the lowest-Health enemy that is marked for death, dealing 250/400/1000 plus their missing health as magic damage.
ExileExileAdeptAdept
Yonecoin5
Zilean

CultistCultist
MysticMystic
750/1350/2700
100/150
45/81/162
100%
20
20
0.75
660
25%
150%

Rewind Fate
Rewind Fate
Zilean places a protective Time Rune on the 2/3/10 allies with the lowest Health other than himself. When they would die, they instead resurrect after 3.50/3.00/1.00 seconds, returning to combat with Health and shedding all negative effects. After resurrecting, they have bonus Attack Speed for the rest of combat.
CultistCultistMysticMystic
Zileancoin5
Aatrox

CultistCultist
VanguardVanguard
800/1440/2880
75/150
60/108/216
100%
40
40
0.65
180
25%
150%

Infernal Chains
Infernal Chains
Aatrox pulls 2/5 of the farthest enemies toward himself, then slams the ground in front of himself, dealing 250/450/1250 magic damage to all enemies hit.
CultistCultistVanguardVanguard
Aatroxcoin4
Ahri

SpiritSpirit
MageMage
600/1080/2160
0/80
40/72/144
100%
20
20
0.75
890
25%
150%

Spirit Bomb
Spirit Bomb
Ahri begins channeling energy into her spirit orb. After 1.5 seconds, she lobs it toward a random enemy, dealing 500/750/3000 magic damage to all enemies in a large area.
SpiritSpiritMageMage
Ahricoin4
Ashe

ElderwoodElderwood
HunterHunter
650/1170/2340
0/30
80/144/288
100%
25
20
0.75
890
25%
150%

Hunter's Focus
Hunter's Focus
Ashe gains Attack Speed for 5 seconds, and her attacks fire a flurry of arrows for 45% physical damage.
ElderwoodElderwoodHunterHunter
Ashecoin4
Cassiopeia

DuskDusk
MysticMystic
750/1350/2700
60/120
55/99/198
100%
30
20
0.60
420
25%
150%

Petrifying Gaze
Petrifying Gaze
Cassiopeia projects a cone of magic energy at her target, dealing 10% magic damage to all enemies hit, stunning them for 2.50/3.00/5.00 seconds, and causing them to take 10% increased damage while stunned.
DuskDuskMysticMystic
Cassiopeiacoin4
Jhin

CultistCultist
SharpshooterSharpshooter
600/1080/2160
0/4
85/153/306
100%
20
20
2.00
890
25%
150%

Whisper
Whisper
Passive: Jhin always attacks 0.85/0.90/1.20 times per second. He converts each 1% of bonus Attack Speed into 0.80 Attack Damage.

Passive: Every fourth shot, Jhin deals 4.44%/5.00%/12.34% damage. (Total: )
CultistCultistSharpshooterSharpshooter
Jhincoin4
Morgana

EnlightenedEnlightened
DazzlerDazzler
750/1350/2700
60/120
50/90/180
100%
30
60
0.70
660
25%
150%

Hallowed Ground
Hallowed Ground
Morgana hallows the ground beneath her target, dealing 250/400/2000 magic damage to enemies within over 5 seconds and shredding 40% of their Magic Resistance while they remain inside. Morgana heals for 20%/25%/30% of the damage dealt.
EnlightenedEnlightenedDazzlerDazzler
Morganacoin4
Riven

DuskDusk
KeeperKeeper
800/1440/2880
0/20
70/126/252
100%
35
30
0.75
180
25%
150%

Sweeping Strikes
Sweeping Strikes
Riven dashes and shields herself for 4, then slashes forward dealing 300/450/1350 magic damage to nearby enemies.

Every third cast, Riven leaps into the air and launches forward a large wave of energy that deals 300/450/1350 magic damage.
DuskDuskKeeperKeeper
Rivencoin4
Sejuani

FortuneFortune
VanguardVanguard
1000/1800/3600
50/130
45/81/162
100%
60
40
0.55
180
25%
150%

Firecracker
Firecracker
Sejuani throws a giant firecracker at the closest enemy that explodes after a 2-second delay. Enemies within receive 100/200/800 magic damage and are stunned for 2.50/3.00/6.00 seconds.
FortuneFortuneVanguardVanguard
Sejuanicoin4
Shen

NinjaNinja
AdeptAdept
MysticMystic
950/1710/3420
50/100
60/108/216
100%
60
40
0.65
180
25%
150%

Shadow Dash
Shadow Dash
Shen dashes past his target, shielding himself against 500/800/4000 damage and taunting all adjacent enemies for 4/8 seconds.
NinjaNinjaAdeptAdeptMysticMystic
Shencoin4
Talon

EnlightenedEnlightened
AssassinAssassin
750/1350/2700
0/50
90/162/324
100%
30
20
0.80
180
25%
150%

Truestrike
Truestrike
Talon stabs his target, striking them for 200%/225%/250% of his Attack Damage plus bonus physical damage (total: 125/200/600 ). If this kills them, Talon becomes unstoppable, untargetable, and invulnerable while he leaps to the enemy who's done the most damage this round and refunds all his mana.
EnlightenedEnlightenedAssassinAssassin
Taloncoin4
Warwick

DivineDivine
HunterHunter
BrawlerBrawler
950/1710/3420
0/70
70/126/252
100%
40
40
0.90
180
25%
150%

Primal Hunger
Primal Hunger
Warwick gains 1.75%/2.00%/5.00% Attack Speed, 50%/200% Lifesteal, and moves faster for the rest of combat. While in this state, if Warwick scores a takedown he howls, stunning all adjacent enemies for 1.50/3.00 seconds.
DivineDivineHunterHunterBrawlerBrawler
Warwickcoin4
Akali

NinjaNinja
AssassinAssassin
650/1170/2340
0/20
55/99/198
100%
20
20
0.75
180
25%
150%

Five Point Strike
Five Point Strike
Akali throws kunai at her target, dealing 150/225/400 magic damage.
NinjaNinjaAssassinAssassin
Akalicoin3
Evelynn

CultistCultist
ShadeShade
600/1080/2160
0/60
70/126/252
100%
20
20
0.70
180
25%
150%

Last Caress
Last Caress
Evelynn deals 350/500/900 magic damage to up to 3 nearby enemies, then teleports away.

This damage is increased to against targets below Health.
CultistCultistShadeShade
Evelynncoin3
Irelia

EnlightenedEnlightened
DivineDivine
AdeptAdept
800/1440/2880
50/100
55/99/198
100%
40
40
0.65
180
25%
150%

Bladestorm
Bladestorm
Irelia launches a storm of blades in front of her, dealing 200/300/550 magic damage, applying on-hit effects, and disarming enemies for 2.50/3.00/3.50 seconds.
EnlightenedEnlightenedDivineDivineAdeptAdept
Ireliacoin3
Jinx

FortuneFortune
SharpshooterSharpshooter
650/1170/2340
0/50
75/135/270
100%
20
20
0.75
890
25%
150%

Fishbones
Fishbones
Jinx fires a rocket, stunning her target for 1.50 seconds and dealing 200/325/550 magic damage to her target and all adjacent enemies.
FortuneFortuneSharpshooterSharpshooter
Jinxcoin3
Kalista

CultistCultist
DuelistDuelist
550/990/1980
0
65/117/234
100%
20
20
1.00
660
25%
150%

Rend
Rend
Passive: Kalista's spears remain in her target, each one capable of dealing 4%/6%/8% of the target's maximum Health in magic damage when removed. She removes the spears when doing so would kill the target.
CultistCultistDuelistDuelist
Kalistacoin3
Katarina

WarlordWarlord
FortuneFortune
AssassinAssassin
500/900/1800
0/90
65/117/234
100%
20
20
0.65
180
25%
150%

Death Lotus
Death Lotus
Katarina channels for 2.50 seconds, throwing knives at 4/6/8 nearby enemies, dealing 600/900/1600 magic damage over the duration and reducing healing by 50% to her targets for 5 seconds.
WarlordWarlordFortuneFortuneAssassinAssassin
Katarinacoin3
Kennen

NinjaNinja
KeeperKeeper
650/1170/2340
50/125
60/108/216
100%
20
20
0.65
420
25%
150%

Slicing Maelstrom
Slicing Maelstrom
Kennen summons a storm around himself for 3 seconds, calling down lightning bolts on all enemies in the area every 0.50 second and dealing 300/450/1350 magic damage over the duration. Each enemy struck by 3 lightning bolts is stunned for 1.50 seconds.
NinjaNinjaKeeperKeeper
Kennencoin3
Kindred

SpiritSpirit
HunterHunter
650/1170/2340
0/35
70/126/252
100%
20
20
0.80
660
25%
150%

Dance of Dread
Dance of Dread
Wolf mauls Kindred's target, dealing 450/650/1000 magic damage and reducing their healing by 50% for 5 seconds. Meanwhile, Lamb leaps away from Kindred's target.
SpiritSpiritHunterHunter
Kindredcoin3
Lux

DivineDivine
DazzlerDazzler
600/1080/2160
40/100
40/72/144
100%
20
20
0.70
890
25%
150%

Light Binding
Light Binding
Lux fires a sphere of light towards her farthest enemy. Enemies in the sphere's path take 300/400/700 magic damage and are stunned for 1.50/2.00/3.00 seconds.
DivineDivineDazzlerDazzler
Luxcoin3
Nunu & Willump

ElderwoodElderwood
BrawlerBrawler
750/1350/2700
0/85
65/117/234
100%
50
30
0.55
180
25%
150%

Consume
Consume
Willump bites his target, dealing 450/650/1300 magic damage. If Willump's target has less Health than he does before the bite, it deals an additional 50% damage and becomes true damage.
ElderwoodElderwoodBrawlerBrawler
Nunu & Willumpcoin3
Veigar

ElderwoodElderwood
MageMage
600/1080/2160
0/45
40/72/144
100%
20
20
0.60
660
25%
150%

Dark Blossom
Dark Blossom
Veigar blasts the enemy with the lowest Health, dealing 450/600/900 magic damage.

If this kills his target, Veigar permanently gains 1/2/4 Spell Power.
ElderwoodElderwoodMageMage
Veigarcoin3
Xin Zhao

WarlordWarlord
DuelistDuelist
700/1260/2520
0/30
65/117/234
100%
45
30
0.80
180
25%
150%

Crescent Guard
Crescent Guard
Xin Zhao sweeps around him, dealing 2% of his Attack Damage (total: ) and Challenging enemies hit for 6 seconds. While an enemy is Challenged, Xin Zhao deals 200% increased Attack Damage to them, and takes 85% reduced damage from all other sources.
WarlordWarlordDuelistDuelist
Xin Zhaocoin3
Yuumi

SpiritSpirit
MysticMystic
600/1080/2160
0/40
40/72/144
100%
20
20
0.60
660
25%
150%

Zoomies
Zoomies
Yuumi dashes to the lowest-Health ally, healing them for 0.30/0.45/0.75 of their missing Health and granting them 1600 Attack Speed for 5 seconds. She then repeats this on the farthest ally.
SpiritSpiritMysticMystic
Yuumicoin3
Annie

FortuneFortune
MageMage
750/1350/2700
0/65
45/81/162
100%
40
40
0.60
420
25%
150%

Burst Shield
Burst Shield
Annie blasts a cone of fire, dealing 250/350/450 magic damage to enemies in front of her, then creates a shield with 500/700/900 health on herself for 8 seconds.
FortuneFortuneMageMage
Anniecoin2
Aphelios

MoonlightMoonlight
HunterHunter
500/900/1800
90/180
45/81/162
100%
20
20
0.70
890
25%
150%

Sentry Turret
Sentry Turret
Aphelios summons a turret for 7/8/9 seconds. An extension of his will, the turret counts as Aphelios himself when it fires and deals damage, and dies when he dies.
MoonlightMoonlightHunterHunter
Aphelioscoin2
Hecarim

ElderwoodElderwood
VanguardVanguard
750/1350/2700
0/120
55/99/198
100%
45
30
0.55
180
25%
150%

Spirit Of Life
Spirit Of Life
Hecarim creates an aura around him for 3 seconds. Each enemy within takes 250/400/600 magic damage, and heals Hecarim for 250/400/600, over the duration.
ElderwoodElderwoodVanguardVanguard
Hecarimcoin2
Janna

EnlightenedEnlightened
MysticMystic
550/990/1980
30/60
40/72/144
100%
20
20
0.60
890
25%
150%

Eye of the Storm
Eye of the Storm
Janna shields her 2/3/4 lowest-Health allies for 250/300/400 for 4 seconds. Shielded allies also gain 20/30/60 Attack Damage for the duration.
EnlightenedEnlightenedMysticMystic
Jannacoin2
Jarvan IV

WarlordWarlord
KeeperKeeper
600/1080/2160
60/120
60/108/216
100%
45
30
0.60
180
25%
150%

Dragon Strike
Dragon Strike
Jarvan IV throws his standard near the farthest enemy then pulls himself toward them with his lance, dealing 175/250/750 magic damage to enemies he passes through, knocking them up and stunning them for 2 seconds as well.
WarlordWarlordKeeperKeeper
Jarvan IVcoin2
Jax

DivineDivine
DuelistDuelist
750/1350/2700
60/110
60/108/216
100%
40
30
0.75
180
25%
150%

Counter Strike
Counter Strike
Jax dodges all incoming attacks for 2 seconds, then strikes all nearby enemies, dealing 150/250/450 magic damage and stunning them for 1.50 seconds.
DivineDivineDuelistDuelist
Jaxcoin2
Lulu

ElderwoodElderwood
MageMage
500/900/1800
60/120
50/90/180
100%
20
20
0.60
660
25%
150%

Wild Growth
Wild Growth
Lulu makes a low-Health ally giant, granting them 400/600/950 bonus Health and knocking up enemies near them for 1.50 seconds.
ElderwoodElderwoodMageMage
Lulucoin2
Pyke

CultistCultist
AssassinAssassin
700/1260/2520
75/125
50/90/180
100%
50
30
0.60
180
25%
150%

Phantom Undertow
Phantom Undertow
Pyke leaves a phantom at his location, then dashes behind the farthest enemy. After 1 second, his phantom returns to Pyke, dealing 150/250/450 magic damage to all enemies it passes through and stunning them for 2.00/2.50/4.00 seconds.
CultistCultistAssassinAssassin
Pykecoin2
Sylas

MoonlightMoonlight
BrawlerBrawler
700/1260/2520
30/60
70/126/252
100%
40
80
0.60
180
25%
150%

Chain Lash
Chain Lash
Sylas lashes his chains out in a 3-hex line, dealing 250/400/600 magic damage to enemies hit and increasing the cost of their next spell by 33%.
MoonlightMoonlightBrawlerBrawler
Sylascoin2
Teemo

SpiritSpirit
SharpshooterSharpshooter
500/900/1800
0/60
55/99/198
100%
20
20
0.70
660
25%
150%

Sporecloud Dart
Sporecloud Dart
Teemo fires a dart at the enemy with the highest Attack Speed. The dart explodes into a cloud of spores on contact, poisoning nearby enemies. Poisoned enemies take 300/450/900 magic damage over 2.50/3.00/4.50 seconds and are blinded for the duration.
SpiritSpiritSharpshooterSharpshooter
Teemocoin2
Thresh

DuskDusk
VanguardVanguard
700/1260/2520
50/100
60/108/216
100%
80
20
0.55
420
25%
150%

Spectral Lantern
Spectral Lantern
Thresh throws his lantern to the lowest-Health ally, shielding them and nearby allies against 250/450/750 damage for 4 seconds.
DuskDuskVanguardVanguard
Threshcoin2
Vi

WarlordWarlord
BrawlerBrawler
700/1260/2520
0/60
65/117/234
100%
40
30
0.60
180
25%
150%

Denting Blow
Denting Blow
Vi's attack blasts through her target, dealing 250/400/600 magic damage to all enemies in a cone and reducing their Armor by 50%/75%/100% for 6 seconds.
WarlordWarlordBrawlerBrawler
Vicoin2
Zed

NinjaNinja
ShadeShade
600/1080/2160
0
55/99/198
100%
20
20
0.75
180
25%
150%

Contempt For The Weak
Contempt For The Weak
Passive: Every third attack, Zed deals 25/50/75 bonus magic damage and steals 20%/30%/40% of the target's current Attack Damage.
NinjaNinjaShadeShade
Zedcoin2
Diana

MoonlightMoonlight
AssassinAssassin
500/900/1800
0/70
50/90/180
100%
30
20
0.65
180
25%
150%

Pale Cascade
Pale Cascade
Diana shields herself against 200/300/450 damage over 4 seconds and summons 4/5/6 orbs to orbit around her. These orbs explode for 70/80/90 magic damage when they contact an enemy, refreshing her shield when the final one explodes.
MoonlightMoonlightAssassinAssassin
Dianacoin1
Elise

CultistCultist
KeeperKeeper
600/1080/2160
0/75
45/81/162
100%
30
20
0.65
420
25%
150%

Spider Form
Spider Form
Elise transforms into a spider, gaining 35%/40%/45% maximum health and causing her attacks to restore 40/80/160 health.
CultistCultistKeeperKeeper
Elisecoin1
Fiora

EnlightenedEnlightened
DuelistDuelist
600/1080/2160
0/85
45/81/162
100%
35
30
0.75
180
25%
150%

Riposte
Riposte
Fiora enters a defensive stance for 1.50 seconds, which makes her immune to damage and enemy spell effects. Afterwards, she strikes, dealing 200/300/450 magic damage to a nearby enemy and stunning them for 1.50/2.00/3.00 seconds.
EnlightenedEnlightenedDuelistDuelist
Fioracoin1
Garen

WarlordWarlord
VanguardVanguard
600/1080/2160
0/100
50/90/180
100%
50
35
0.60
180
25%
150%

Judgement
Judgement
Garen spins his sword for 4 seconds, dealing 50/75/125 magic damage to nearby enemies and reducing incoming magic damage by 80% over the duration.
WarlordWarlordVanguardVanguard
Garencoin1
Lissandra

MoonlightMoonlight
DazzlerDazzler
550/990/1980
0/50
40/72/144
100%
20
20
0.60
660
25%
150%

1000 Daggers
1000 Daggers
Lissandra hurls a dagger toward her target, which deals 350/450/600 magic damage to the first target it hits. After hitting its initial target or at its final destination, the dagger explodes dealing 175/225/300 magic damage to nearby targets.
MoonlightMoonlightDazzlerDazzler
Lissandracoin1
Maokai

ElderwoodElderwood
BrawlerBrawler
700/1260/2520
0/75
55/99/198
100%
35
20
0.50
180
25%
150%

Bramble Smash
Bramble Smash
Maokai smashes the ground sending forward a shockwave, dealing 225/350/550 magic damage and slowing Attack Speed by 50% for 3 seconds.
ElderwoodElderwoodBrawlerBrawler
Maokaicoin1
Nami

EnlightenedEnlightened
MageMage
550/990/1980
40/80
40/72/144
100%
20
20
0.65
660
25%
150%

Aqua Prison
Aqua Prison
Nami traps the closest enemy in her bubble, dealing 225/300/450 magic damage and stunning them for 2.50/3.00/4.00 seconds.
EnlightenedEnlightenedMageMage
Namicoin1
Nidalee

WarlordWarlord
SharpshooterSharpshooter
550/990/1980
0/80
45/81/162
100%
30
20
0.70
890
25%
150%

Javelin Toss
Javelin Toss
Nidalee throws her javelin at her farthest enemy, dealing 225/350/600 magic damage plus 20% more for each hex traveled.
WarlordWarlordSharpshooterSharpshooter
Nidaleecoin1
Tahm Kench

FortuneFortune
BrawlerBrawler
700/1260/2520
0
85/153/306
100%
40
30
0.50
180
25%
150%

Thick Skin
Thick Skin
Tahm Kench takes 15/25/75 reduced damage from all sources.
FortuneFortuneBrawlerBrawler
Tahm Kenchcoin1
Twisted Fate

CultistCultist
MageMage
550/990/1980
0/70
45/81/162
100%
20
20
0.65
660
25%
150%

Wild Cards
Wild Cards
Twisted Fate throws three cards in a cone that deal 250/350/475 magic damage to each enemy they pass through.
CultistCultistMageMage
Twisted Fatecoin1
Vayne

DuskDusk
SharpshooterSharpshooter
500/900/1800
0
40/72/144
100%
20
20
0.90
890
25%
150%

Silver Bolts
Silver Bolts
Passive: Whenever Vayne attacks the same target 3 times, she deals 40/75/125 bonus true damage on the third attack.
DuskDuskSharpshooterSharpshooter
Vaynecoin1
Wukong

DivineDivine
VanguardVanguard
650/1170/2340
0/50
55/99/198
100%
40
30
0.65
180
25%
150%

Crushing Blow
Crushing Blow
Wukong slams his target with his staff, dealing 2.25%/2.50%/2.75% of his Attack Damage as physical damage and stunning them for 1.50/2.00/3.00 seconds. (Total Damage: )
DivineDivineVanguardVanguard
Wukongcoin1
Yasuo

ExileExile
DuelistDuelist
550/990/1980