Teamfight Tactics Stats and Data
Patch 9.24

Mathematically Derived • Unbiased Statistics • Updated Often

Now featuring TFT Set 2 data!

METAsrc Patch 9.24 Teamfight Tactics

Welcome to the new League of Legends Teamfight Tactics site! TFT is a new League of Legends strategy game mode.

Select a TFT champion below to view useful information regarding stats, abilities, element and class synergies, gold cost and more! Analyze the info from a broader perspective using our Champions Table and Item Recipes.

Alchemist
Innate: Alchemists ignore collision and never stop moving.
Assassin
Innate: At the start of combat Assassins leap to the farthest enemy.

Assassins gain bonus Critical Strike Damage and Chance.

3 +75% Critical Strike Damage & +10% Critical Strike Chance
6 +150% Critical Strike Damage & +20% Critical Strike Chance
Avatar
Innate: Having an Avatar on your bench or board transforms all other Avatars in your shop to the Element of that Avatar.

1 An Avatar's Origin Element is counted twice for Trait bonuses
Berserker
Innate: At the start of combat Berserkers leap to the nearest enemy.

When Berserkers attack they have a 45%/100% chance to hit all units in a cone in front of them and apply on-hit effects.

3 45% chance
6 100% chance and Berserkers gain +25 Attack Damage
Blademaster
Blademasters' Basic Attacks have a 40% chance to trigger additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

2 One Additional Attack
4 Two Additional Attacks
6 Three Additional Attacks
Cloud
All allies gain a chance to dodge enemy Basic Attacks.

2 20% dodge chance
3 25% dodge chance
4 35% dodge chance
Crystal
Crystal Champions have a maximum amount of damage they can take from a single hit.

2 100 Max Damage
4 60 Max Damage
Desert
Reduces each enemy's Armor.

2 50% Armor reduction
4 90% Armor reduction
Druid
2 Druids regenerate 40 health each second.
Electric
Electric Champions shock nearby enemies whenever they deal or receive a critical strike.

2 100 damage
3 300 damage
4 500 damage
Glacial
Basic Attacks from Glacials have a chance to stun their target for 1.50 seconds.

2 20% Chance to Stun
4 35% Chance to Stun
6 50% Chance to Stun
Inferno
Inferno critical hits and spell damage burns the ground beneath the target dealing a percentage of that spell's pre-mitigation damage over 4 seconds.

3 +70% damage on 1 hexes
6 +120% damage on 3 hexes
9 +180% damage on 5 hexes
Light
When a Light Champion dies all other Light Champions gain Attack Speed and recover 25% of the dying champion's maximum health.

3 +15% Attack Speed
6 +25% Attack Speed
9 +35% Attack Speed
Mage
Mages have a chance when casting to Doublecast instead.

3 50% chance
6 100% chance
Mountain
2 At the start of combat a random ally gains a 1500 health Stoneshield.
Mystic
All allies gain Magic Resistance.

2 +40 Magic Resistance
4 +120 Magic Resistance
Ocean
All allies gain mana every 4 seconds.

2 +15 mana
4 +30 mana
6 +60 mana
Poison
3 Poison Champions apply Neurotoxin when they deal damage increasing the mana cost of the target's spell by 50%
Predator
3 Predators instantly kill enemies they damage who are below 25% health.
Ranger
Every 3 seconds Rangers have a chance to gain Attack Speed for 3 seconds.

2 35% chance for 2%x Attack Speed
4 80% chance for 2%x Attack Speed
6 100% chance for 2.50%x Attack Speed
Shadow
Shadow Champions deal increased damage for 5 seconds at combat start and every time they get a takedown.

3 +70% damage
6 +140% damage refreshed for any Shadow champions' takedowns
Soulbound
The first Soulbound champion to die in a round will instead enter the Spirit Realm becoming untargetable and continuing to fight as long as another Soulbound ally is alive.
Steel
Steel Champions gain damage immunity for a few seconds when they are reduced below 50% health.

2 2 seconds of immunity
3 3 seconds of immunity
4 4 seconds of immunity
Summoner
Summoned units gain bonus health and last longer.

3 +30% health and summon duration
6 +120% health and summon duration
Warden
Wardens gain Armor.

2 +150% Armor
4 +300% Armor
6 +450% Armor
Woodland
3 At the start of combat a random Woodland Champion makes a copy of themselves
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Patch 9.24 Champions
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Vayne, the Night HunterVayne
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Ivern, the Green FatherIvern
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Maokai, the Twisted TreantMaokai
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Warwick, the Uncaged Wrath of ZaunWarwick
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Diana, Scorn of the MoonDiana
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Kog'Maw, the Mouth of the AbyssKog'Maw
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Renekton, the Butcher of the SandsRenekton
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Ornn, The Fire below the MountainOrnn
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Zyra, Rise of the ThornsZyra
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Vladimir, the Crimson ReaperVladimir
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Nasus, the Curator of the SandsNasus
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Taliyah, the StoneweaverTaliyah
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