METAsrc Set 3 Patch 10.11 Teamfight Tactics

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Welcome to the METAsrc Teamfight Tactics site! TFT is a new League of Legends strategy game mode.

Select one of our many guides below for the best statistical builds and data for traits, team compositions, and champions. Use our Team Comp Builder to strategize and develop the perfect team comp, both before and during the game! Analyze the info from a broader perspective using our Champion Stats, Trait Stats, and Team Comp Stats tables. Better yet, check out our Champion Tier List, Trait Tier List, and Team Comp Tier List to refine your TFT strategy and level up in ranked. Don't forget to use our Items page for an interactive in-game cheat sheet.

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Trait Guides

Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
6 55% Chance to trigger
9 100% Chance to trigger

Blademaster
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

2 3 Additional Attacks
4 5 Additional Attacks

Blaster
Brawler
Brawlers gain bonus Maximum Health.

2 350 Bonus Health
4 650 Bonus Health

Brawler
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
4 35% Healing
6 60% Healing

Celestial
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
4 4 seconds
6 2 seconds

Chrono
Cybernetic
Cybernetic champions with at least one item (component or full) gain Health and Attack Damage.

3 350% Health and 35% Attack Damage
6 700% Health and 70% Attack Damage

Cybernetic
Dark Star
When a Dark Star Champion dies, all other allied Dark Star Champions gain Attack Damage and Spell Power

3 +20 Attack Damage and Spell Power
6 +25 Attack Damage and Spell Power
9 +35 Attack Damage and Spell Power

Dark Star
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)

Demolitionist
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

2 50% bonus Attack Speed
4 75% bonus Attack Speed
6 120% bonus Attack Speed

Infiltrator
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

Mana-Reaver
Mech-Pilot
3 At the start of combat, three random Mech-Pilots are teleported into a Super-Mech.

The Super-Mech has the combined Health, Attack Damage, and Traits of its pilots, as well as 3 random items from among them.

When the Super-Mech dies the Pilots are ejected and continue to fight.

Mech-Pilot
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

Mercenary
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance
4 105 Magic Resistance

Mystic
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

2 25% Maximum Health Shield
4 30% Maximum Health Shield
6 40% Maximum Health Shield

Protector
Rebel
At the start of combat, Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

3 150 Shield & 10% Damage
6 210 Shield & 15% Damage
9 330 Shield & 20% Damage

Rebel
Sniper
2 Snipers deal 15% increased damage for each hex between themselves and their target.

Sniper
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
4 40% Spell Power
6 75% Spell Power
8 120% Spell Power

Sorcerer
Space Pirate
Whenever a Space Pirate lands a killing blow on a Champion there is a chance to drop extra loot.

2 50% for 1 gold
4 50% for 1 gold and 25% for a component item

Space Pirate
Star Guardian
Star Guardians' spellcasts grant Mana to other Star Guardians, spread among them.

3 30 Total Mana
6 50 Total Mana

Star Guardian
Starship
Innate: Starships gain 40 mana per second, maneuver around the board, and are immune to movement impairing effects, but can't make Basic Attacks.

Starship
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 40% health.

Valkyrie
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor
4 250 Armor

Vanguard
Void
3 Attacks and spells from Void champions deal true damage.

Void

Team Comp GuidesTeam Comp Builder

4
Space Pirate
Whenever a Space Pirate lands a killing blow on a Champion there is a chance to drop extra loot.

4 50% for 1 gold and 25% for a component item
2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)

2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

2 3 Additional Attacks
2
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance

2
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor
2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Space Pirate
Demolitionist
Mana-Reaver
Mercenary
Blaster
Mystic
Vanguard
Celestial
Chrono
4
Brawler
Brawlers gain bonus Maximum Health.

4 650 Bonus Health
3
Void
3 Attacks and spells from Void champions deal true damage.

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
2
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

2 50% bonus Attack Speed

2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Brawler
Void
Chrono
Infiltrator
Sorcerer
4
Space Pirate
Whenever a Space Pirate lands a killing blow on a Champion there is a chance to drop extra loot.

4 50% for 1 gold and 25% for a component item
2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)

2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

2
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance
2
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor

2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Space Pirate
Demolitionist
Mana-Reaver
Mercenary
Mystic
Vanguard
Celestial
Chrono
6
Cybernetic
Cybernetic champions with at least one item (component or full) gain Health and Attack Damage.

6 700% Health and 70% Attack Damage
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 40% health.
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

2 3 Additional Attacks
2
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor

3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Cybernetic
Mana-Reaver
Valkyrie
Mercenary
Blaster
Vanguard
Blademaster
Chrono
2
Sniper
2 Snipers deal 15% increased damage for each hex between themselves and their target.
6
Dark Star
When a Dark Star Champion dies, all other allied Dark Star Champions gain Attack Damage and Spell Power

6 +25 Attack Damage and Spell Power

2
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance
2
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor

2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds

2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Sniper
Dark Star
Mystic
Vanguard
Celestial
Chrono
Sorcerer
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.
2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 40% health.

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
4
Chrono
All allies gain 15% Attack Speed every few seconds.

4 4 seconds

2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

2 3 Additional Attacks
2
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance

3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
Mana-Reaver
Valkyrie
Mercenary
Chrono
Blaster
Mystic
Blademaster
Celestial
4
Brawler
Brawlers gain bonus Maximum Health.

4 650 Bonus Health
3
Void
3 Attacks and spells from Void champions deal true damage.

2
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds

2
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

2 50% bonus Attack Speed
2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Brawler
Void
Mystic
Chrono
Infiltrator
Sorcerer
4
Brawler
Brawlers gain bonus Maximum Health.

4 650 Bonus Health
3
Void
3 Attacks and spells from Void champions deal true damage.

2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 40% health.
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
2
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

2 50% bonus Attack Speed

2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Brawler
Void
Valkyrie
Mercenary
Chrono
Infiltrator
Sorcerer
2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)
2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 40% health.

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
1
Starship
Innate: Starships gain 40 mana per second, maneuver around the board, and are immune to movement impairing effects, but can't make Basic Attacks.

6
Rebel
At the start of combat, Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

6 210 Shield & 15% Damage
2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

2 3 Additional Attacks

2
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance
3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
Demolitionist
Valkyrie
Mercenary
Starship
Rebel
Blaster
Mystic
Blademaster
4
Brawler
Brawlers gain bonus Maximum Health.

4 650 Bonus Health
3
Void
3 Attacks and spells from Void champions deal true damage.

2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
2
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

2 50% bonus Attack Speed

2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Brawler
Void
Demolitionist
Mercenary
Chrono
Infiltrator
Sorcerer
4
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

4 5 Additional Attacks
4
Brawler
Brawlers gain bonus Maximum Health.

4 650 Bonus Health

2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 40% health.
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

1
Starship
Innate: Starships gain 40 mana per second, maneuver around the board, and are immune to movement impairing effects, but can't make Basic Attacks.
3
Rebel
At the start of combat, Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

3 150 Shield & 10% Damage

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Blaster
Brawler
Valkyrie
Mercenary
Starship
Rebel
Chrono
4
Brawler
Brawlers gain bonus Maximum Health.

4 650 Bonus Health
3
Void
3 Attacks and spells from Void champions deal true damage.

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds

2
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

2 50% bonus Attack Speed
2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Brawler
Void
Mercenary
Chrono
Infiltrator
Sorcerer
2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

1
Starship
Innate: Starships gain 40 mana per second, maneuver around the board, and are immune to movement impairing effects, but can't make Basic Attacks.
6
Rebel
At the start of combat, Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

6 210 Shield & 15% Damage

2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

2 3 Additional Attacks
2
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance

2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
Demolitionist
Mercenary
Starship
Rebel
Blaster
Mystic
Celestial
4
Space Pirate
Whenever a Space Pirate lands a killing blow on a Champion there is a chance to drop extra loot.

4 50% for 1 gold and 25% for a component item
2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)

2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

1
Starship
Innate: Starships gain 40 mana per second, maneuver around the board, and are immune to movement impairing effects, but can't make Basic Attacks.
2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

2 3 Additional Attacks

2
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor
3
Rebel
At the start of combat, Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

3 150 Shield & 10% Damage

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Space Pirate
Demolitionist
Mana-Reaver
Mercenary
Starship
Blaster
Vanguard
Rebel
Chrono
4
Brawler
Brawlers gain bonus Maximum Health.

4 650 Bonus Health
3
Void
3 Attacks and spells from Void champions deal true damage.

4
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

4 75% bonus Attack Speed
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds

2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Brawler
Void
Infiltrator
Chrono
Sorcerer
6
Sorcerer
All allies have increased Spell Power.

6 75% Spell Power
2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
3
Star Guardian
Star Guardians' spellcasts grant Mana to other Star Guardians, spread among them.

3 30 Total Mana

2
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Sorcerer
Demolitionist
Mercenary
Star Guardian
Vanguard
Chrono
3
Mech-Pilot
3 At the start of combat, three random Mech-Pilots are teleported into a Super-Mech.

The Super-Mech has the combined Health, Attack Damage, and Traits of its pilots, as well as 3 random items from among them.

When the Super-Mech dies the Pilots are ejected and continue to fight.
2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)

2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 40% health.
4
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

4 75% bonus Attack Speed

3
Dark Star
When a Dark Star Champion dies, all other allied Dark Star Champions gain Attack Damage and Spell Power

3 +20 Attack Damage and Spell Power
2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Mech-Pilot
Demolitionist
Valkyrie
Infiltrator
Dark Star
Sorcerer
4
Brawler
Brawlers gain bonus Maximum Health.

4 650 Bonus Health
3
Void
3 Attacks and spells from Void champions deal true damage.

2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 40% health.
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds

2
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

2 50% bonus Attack Speed
2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Brawler
Void
Valkyrie
Chrono
Infiltrator
Sorcerer
4
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

4 5 Additional Attacks
4
Brawler
Brawlers gain bonus Maximum Health.

4 650 Bonus Health

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
1
Starship
Innate: Starships gain 40 mana per second, maneuver around the board, and are immune to movement impairing effects, but can't make Basic Attacks.

3
Rebel
At the start of combat, Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

3 150 Shield & 10% Damage
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Blaster
Brawler
Mercenary
Starship
Rebel
Chrono
4
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

4 5 Additional Attacks
4
Brawler
Brawlers gain bonus Maximum Health.

4 650 Bonus Health

2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

2
Space Pirate
Whenever a Space Pirate lands a killing blow on a Champion there is a chance to drop extra loot.

2 50% for 1 gold
3
Rebel
At the start of combat, Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

3 150 Shield & 10% Damage

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Blaster
Brawler
Demolitionist
Mercenary
Space Pirate
Rebel
Chrono
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.
4
Celestial
All allies heal for some of the damage they deal with spells and attacks.

4 35% Healing

2
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance
3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
2
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

2 25% Maximum Health Shield
Mana-Reaver
Celestial
Mystic
Blademaster
Chrono
Protector
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.
2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 40% health.

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
2
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance

2
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor
3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger

2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Mana-Reaver
Valkyrie
Mercenary
Mystic
Vanguard
Blademaster
Celestial
Chrono
2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

2
Sniper
2 Snipers deal 15% increased damage for each hex between themselves and their target.
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

2
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance
2
Space Pirate
Whenever a Space Pirate lands a killing blow on a Champion there is a chance to drop extra loot.

2 50% for 1 gold

2
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor
2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Demolitionist
Mana-Reaver
Sniper
Mercenary
Mystic
Space Pirate
Vanguard
Celestial
Chrono
2
Sniper
2 Snipers deal 15% increased damage for each hex between themselves and their target.
4
Celestial
All allies heal for some of the damage they deal with spells and attacks.

4 35% Healing

2
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance
3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
2
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

2 25% Maximum Health Shield
Sniper
Celestial
Mystic
Blademaster
Chrono
Protector
4
Brawler
Brawlers gain bonus Maximum Health.

4 650 Bonus Health
3
Void
3 Attacks and spells from Void champions deal true damage.

2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds

2
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

2 50% bonus Attack Speed
2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Brawler
Void
Celestial
Chrono
Infiltrator
Sorcerer
6
Sorcerer
All allies have increased Spell Power.

6 75% Spell Power
6
Star Guardian
Star Guardians' spellcasts grant Mana to other Star Guardians, spread among them.

6 50 Total Mana

2
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Sorcerer
Star Guardian
Vanguard
Chrono
2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

1
Starship
Innate: Starships gain 40 mana per second, maneuver around the board, and are immune to movement impairing effects, but can't make Basic Attacks.
6
Rebel
At the start of combat, Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

6 210 Shield & 15% Damage

2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

2 3 Additional Attacks
2
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance
Demolitionist
Mercenary
Starship
Rebel
Blaster
Mystic
6
Sorcerer
All allies have increased Spell Power.

6 75% Spell Power
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

3
Star Guardian
Star Guardians' spellcasts grant Mana to other Star Guardians, spread among them.

3 30 Total Mana
2
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Sorcerer
Mercenary
Star Guardian
Vanguard
Chrono
4
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

4 5 Additional Attacks
4
Brawler
Brawlers gain bonus Maximum Health.

4 650 Bonus Health

2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 40% health.
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

3
Rebel
At the start of combat, Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

3 150 Shield & 10% Damage
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Blaster
Brawler
Valkyrie
Mercenary
Rebel
Chrono
4
Space Pirate
Whenever a Space Pirate lands a killing blow on a Champion there is a chance to drop extra loot.

4 50% for 1 gold and 25% for a component item
2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)

2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.
2
Sniper
2 Snipers deal 15% increased damage for each hex between themselves and their target.

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
2
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor

2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Space Pirate
Demolitionist
Mana-Reaver
Sniper
Mercenary
Vanguard
Celestial
Chrono
4
Mystic
All allies gain Magic Resistance.

4 105 Magic Resistance
2
Sniper
2 Snipers deal 15% increased damage for each hex between themselves and their target.

2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds

2
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

2 25% Maximum Health Shield
Mystic
Sniper
Celestial
Chrono
Protector
6
Cybernetic
Cybernetic champions with at least one item (component or full) gain Health and Attack Damage.

6 700% Health and 70% Attack Damage
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

2
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor
3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
2
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

2 50% bonus Attack Speed
Cybernetic
Mana-Reaver
Vanguard
Blademaster
Chrono
Infiltrator
4
Brawler
Brawlers gain bonus Maximum Health.

4 650 Bonus Health
3
Void
3 Attacks and spells from Void champions deal true damage.

3
Cybernetic
Cybernetic champions with at least one item (component or full) gain Health and Attack Damage.

3 350% Health and 35% Attack Damage
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds

2
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

2 50% bonus Attack Speed
2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Brawler
Void
Cybernetic
Chrono
Infiltrator
Sorcerer
3
Mech-Pilot
3 At the start of combat, three random Mech-Pilots are teleported into a Super-Mech.

The Super-Mech has the combined Health, Attack Damage, and Traits of its pilots, as well as 3 random items from among them.

When the Super-Mech dies the Pilots are ejected and continue to fight.
2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)

2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 40% health.
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

4
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

4 75% bonus Attack Speed
2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Mech-Pilot
Demolitionist
Valkyrie
Mercenary
Infiltrator
Sorcerer
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.
2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 40% health.

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
6
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

6 55% Chance to trigger

2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Mana-Reaver
Valkyrie
Mercenary
Blademaster
Celestial
Chrono
6
Cybernetic
Cybernetic champions with at least one item (component or full) gain Health and Attack Damage.

6 700% Health and 70% Attack Damage
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 40% health.
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

2 3 Additional Attacks
3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger

2
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

2 50% bonus Attack Speed
Cybernetic
Mana-Reaver
Valkyrie
Mercenary
Blaster
Blademaster
Infiltrator
6
Celestial
All allies heal for some of the damage they deal with spells and attacks.

6 60% Healing
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

2
Sniper
2 Snipers deal 15% increased damage for each hex between themselves and their target.
3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
2
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

2 25% Maximum Health Shield
Celestial
Mana-Reaver
Sniper
Blademaster
Chrono
Protector
3
Mech-Pilot
3 At the start of combat, three random Mech-Pilots are teleported into a Super-Mech.

The Super-Mech has the combined Health, Attack Damage, and Traits of its pilots, as well as 3 random items from among them.

When the Super-Mech dies the Pilots are ejected and continue to fight.
2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)

2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 40% health.
4
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

4 75% bonus Attack Speed

2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Mech-Pilot
Demolitionist
Valkyrie
Infiltrator
Sorcerer
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.
2
Sniper
2 Snipers deal 15% increased damage for each hex between themselves and their target.

2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 40% health.
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

2
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor
3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger

2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Mana-Reaver
Sniper
Valkyrie
Mercenary
Vanguard
Blademaster
Celestial
Chrono
2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)
2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 40% health.

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
1
Starship
Innate: Starships gain 40 mana per second, maneuver around the board, and are immune to movement impairing effects, but can't make Basic Attacks.

6
Rebel
At the start of combat, Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

6 210 Shield & 15% Damage
2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

2 3 Additional Attacks

3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
Demolitionist
Valkyrie
Mercenary
Starship
Rebel
Blaster
Blademaster
6
Cybernetic
Cybernetic champions with at least one item (component or full) gain Health and Attack Damage.

6 700% Health and 70% Attack Damage
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

2
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor
3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Cybernetic
Mana-Reaver
Vanguard
Blademaster
Chrono
4
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

4 5 Additional Attacks
4
Brawler
Brawlers gain bonus Maximum Health.

4 650 Bonus Health

2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 40% health.
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Blaster
Brawler
Valkyrie
Mercenary
Chrono
6
Sorcerer
All allies have increased Spell Power.

6 75% Spell Power
3
Star Guardian
Star Guardians' spellcasts grant Mana to other Star Guardians, spread among them.

3 30 Total Mana

2
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor
3
Dark Star
When a Dark Star Champion dies, all other allied Dark Star Champions gain Attack Damage and Spell Power

3 +20 Attack Damage and Spell Power

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Sorcerer
Star Guardian
Vanguard
Dark Star
Chrono
6
Cybernetic
Cybernetic champions with at least one item (component or full) gain Health and Attack Damage.

6 700% Health and 70% Attack Damage
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 40% health.
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

2 3 Additional Attacks
3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
Cybernetic
Mana-Reaver
Valkyrie
Mercenary
Blaster
Blademaster
4
Space Pirate
Whenever a Space Pirate lands a killing blow on a Champion there is a chance to drop extra loot.

4 50% for 1 gold and 25% for a component item
2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)

2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.
2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 40% health.

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

2 3 Additional Attacks

2
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Space Pirate
Demolitionist
Mana-Reaver
Valkyrie
Mercenary
Blaster
Vanguard
Chrono
6
Celestial
All allies heal for some of the damage they deal with spells and attacks.

6 60% Healing
2
Sniper
2 Snipers deal 15% increased damage for each hex between themselves and their target.

3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds

2
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

2 25% Maximum Health Shield
Celestial
Sniper
Blademaster
Chrono
Protector
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.
2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 40% health.

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
4
Chrono
All allies gain 15% Attack Speed every few seconds.

4 4 seconds

2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

2 3 Additional Attacks
2
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor

3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
Mana-Reaver
Valkyrie
Mercenary
Chrono
Blaster
Vanguard
Blademaster
Celestial
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.
2
Sniper
2 Snipers deal 15% increased damage for each hex between themselves and their target.

4
Celestial
All allies heal for some of the damage they deal with spells and attacks.

4 35% Healing
3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
2
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

2 25% Maximum Health Shield
Mana-Reaver
Sniper
Celestial
Blademaster
Chrono
Protector
2
Sniper
2 Snipers deal 15% increased damage for each hex between themselves and their target.
6
Dark Star
When a Dark Star Champion dies, all other allied Dark Star Champions gain Attack Damage and Spell Power

6 +25 Attack Damage and Spell Power

2
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance
2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing

2
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

2 50% bonus Attack Speed
2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Sniper
Dark Star
Mystic
Celestial
Infiltrator
Sorcerer
6
Celestial
All allies heal for some of the damage they deal with spells and attacks.

6 60% Healing
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

2
Sniper
2 Snipers deal 15% increased damage for each hex between themselves and their target.
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds

2
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

2 25% Maximum Health Shield
Celestial
Mana-Reaver
Sniper
Chrono
Protector
4
Space Pirate
Whenever a Space Pirate lands a killing blow on a Champion there is a chance to drop extra loot.

4 50% for 1 gold and 25% for a component item
2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)

2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

2
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance
2
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Space Pirate
Demolitionist
Mana-Reaver
Mercenary
Mystic
Vanguard
Chrono
2
Sniper
2 Snipers deal 15% increased damage for each hex between themselves and their target.
2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 40% health.

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
4
Celestial
All allies heal for some of the damage they deal with spells and attacks.

4 35% Healing

3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds

2
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

2 25% Maximum Health Shield
Sniper
Valkyrie
Mercenary
Celestial
Blademaster
Chrono
Protector
4
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

4 5 Additional Attacks
4
Brawler
Brawlers gain bonus Maximum Health.

4 650 Bonus Health

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
3
Cybernetic
Cybernetic champions with at least one item (component or full) gain Health and Attack Damage.

3 350% Health and 35% Attack Damage

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Blaster
Brawler
Mercenary
Cybernetic
Chrono
4
Vanguard
Vanguard champions gain bonus Armor.

4 250 Armor
2
Sniper
2 Snipers deal 15% increased damage for each hex between themselves and their target.

2
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance
3
Dark Star
When a Dark Star Champion dies, all other allied Dark Star Champions gain Attack Damage and Spell Power

3 +20 Attack Damage and Spell Power

2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Vanguard
Sniper
Mystic
Dark Star
Celestial
Chrono
4
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

4 5 Additional Attacks
4
Brawler
Brawlers gain bonus Maximum Health.

4 650 Bonus Health

2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

2
Space Pirate
Whenever a Space Pirate lands a killing blow on a Champion there is a chance to drop extra loot.

2 50% for 1 gold
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Blaster
Brawler
Demolitionist
Mercenary
Space Pirate
Chrono
3
Mech-Pilot
3 At the start of combat, three random Mech-Pilots are teleported into a Super-Mech.

The Super-Mech has the combined Health, Attack Damage, and Traits of its pilots, as well as 3 random items from among them.

When the Super-Mech dies the Pilots are ejected and continue to fight.
2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)

4
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

4 75% bonus Attack Speed
3
Dark Star
When a Dark Star Champion dies, all other allied Dark Star Champions gain Attack Damage and Spell Power

3 +20 Attack Damage and Spell Power

2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Mech-Pilot
Demolitionist
Infiltrator
Dark Star
Sorcerer
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.
2
Sniper
2 Snipers deal 15% increased damage for each hex between themselves and their target.

4
Celestial
All allies heal for some of the damage they deal with spells and attacks.

4 35% Healing
2
Space Pirate
Whenever a Space Pirate lands a killing blow on a Champion there is a chance to drop extra loot.

2 50% for 1 gold

2
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds

2
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

2 25% Maximum Health Shield
Mana-Reaver
Sniper
Celestial
Space Pirate
Vanguard
Chrono
Protector
3
Mech-Pilot
3 At the start of combat, three random Mech-Pilots are teleported into a Super-Mech.

The Super-Mech has the combined Health, Attack Damage, and Traits of its pilots, as well as 3 random items from among them.

When the Super-Mech dies the Pilots are ejected and continue to fight.
2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 40% health.

4
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

4 75% bonus Attack Speed
3
Dark Star
When a Dark Star Champion dies, all other allied Dark Star Champions gain Attack Damage and Spell Power

3 +20 Attack Damage and Spell Power

2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Mech-Pilot
Valkyrie
Infiltrator
Dark Star
Sorcerer
6
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

6 120% bonus Attack Speed
3
Mech-Pilot
3 At the start of combat, three random Mech-Pilots are teleported into a Super-Mech.

The Super-Mech has the combined Health, Attack Damage, and Traits of its pilots, as well as 3 random items from among them.

When the Super-Mech dies the Pilots are ejected and continue to fight.

2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)
2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 40% health.
Infiltrator
Mech-Pilot
Demolitionist
Valkyrie
2
Sniper
2 Snipers deal 15% increased damage for each hex between themselves and their target.
6
Dark Star
When a Dark Star Champion dies, all other allied Dark Star Champions gain Attack Damage and Spell Power

6 +25 Attack Damage and Spell Power

2
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance
2
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor

2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Sniper
Dark Star
Mystic
Vanguard
Celestial
Sorcerer
3
Mech-Pilot
3 At the start of combat, three random Mech-Pilots are teleported into a Super-Mech.

The Super-Mech has the combined Health, Attack Damage, and Traits of its pilots, as well as 3 random items from among them.

When the Super-Mech dies the Pilots are ejected and continue to fight.
3
Void
3 Attacks and spells from Void champions deal true damage.

2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)
4
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

4 75% bonus Attack Speed

2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Mech-Pilot
Void
Demolitionist
Infiltrator
Sorcerer
4
Celestial
All allies heal for some of the damage they deal with spells and attacks.

4 35% Healing
2
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance

3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds

2
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

2 25% Maximum Health Shield
Celestial
Mystic
Blademaster
Chrono
Protector
2
Sniper
2 Snipers deal 15% increased damage for each hex between themselves and their target.
2
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance

3
Dark Star
When a Dark Star Champion dies, all other allied Dark Star Champions gain Attack Damage and Spell Power

3 +20 Attack Damage and Spell Power
2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
2
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

2 25% Maximum Health Shield

2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Sniper
Mystic
Dark Star
Celestial
Chrono
Protector
Sorcerer
4
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

4 5 Additional Attacks
4
Brawler
Brawlers gain bonus Maximum Health.

4 650 Bonus Health

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Blaster
Brawler
Mercenary
Chrono
4
Brawler
Brawlers gain bonus Maximum Health.

4 650 Bonus Health
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

2 3 Additional Attacks
2
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance

3
Rebel
At the start of combat, Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

3 150 Shield & 10% Damage
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Brawler
Mercenary
Blaster
Mystic
Rebel
Chrono
6
Sorcerer
All allies have increased Spell Power.

6 75% Spell Power
3
Star Guardian
Star Guardians' spellcasts grant Mana to other Star Guardians, spread among them.

3 30 Total Mana

2
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Sorcerer
Star Guardian
Vanguard
Chrono
2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

6
Rebel
At the start of combat, Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

6 210 Shield & 15% Damage
2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

2 3 Additional Attacks

2
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance
Demolitionist
Mercenary
Rebel
Blaster
Mystic
3
Mech-Pilot
3 At the start of combat, three random Mech-Pilots are teleported into a Super-Mech.

The Super-Mech has the combined Health, Attack Damage, and Traits of its pilots, as well as 3 random items from among them.

When the Super-Mech dies the Pilots are ejected and continue to fight.
2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
4
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

4 75% bonus Attack Speed

2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Mech-Pilot
Demolitionist
Mercenary
Infiltrator
Sorcerer
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.
2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 40% health.

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
4
Chrono
All allies gain 15% Attack Speed every few seconds.

4 4 seconds

2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

2 3 Additional Attacks
3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger

2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
Mana-Reaver
Valkyrie
Mercenary
Chrono
Blaster
Blademaster
Celestial
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.
2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 40% health.

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
2
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance

3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Mana-Reaver
Valkyrie
Mercenary
Mystic
Blademaster
Celestial
Chrono
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.
2
Sniper
2 Snipers deal 15% increased damage for each hex between themselves and their target.

2
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance
2
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor

3
Dark Star
When a Dark Star Champion dies, all other allied Dark Star Champions gain Attack Damage and Spell Power

3 +20 Attack Damage and Spell Power
2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Mana-Reaver
Sniper
Mystic
Vanguard
Dark Star
Celestial
Chrono
4
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

4 5 Additional Attacks
4
Brawler
Brawlers gain bonus Maximum Health.

4 650 Bonus Health

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
2
Space Pirate
Whenever a Space Pirate lands a killing blow on a Champion there is a chance to drop extra loot.

2 50% for 1 gold

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Blaster
Brawler
Mercenary
Space Pirate
Chrono
2
Sniper
2 Snipers deal 15% increased damage for each hex between themselves and their target.
4
Celestial
All allies heal for some of the damage they deal with spells and attacks.

4 35% Healing

3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds

2
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

2 25% Maximum Health Shield
Sniper
Celestial
Blademaster
Chrono
Protector
2
Sniper
2 Snipers deal 15% increased damage for each hex between themselves and their target.
6
Dark Star
When a Dark Star Champion dies, all other allied Dark Star Champions gain Attack Damage and Spell Power

6 +25 Attack Damage and Spell Power

2
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance
2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing

2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Sniper
Dark Star
Mystic
Celestial
Sorcerer
3
Mech-Pilot
3 At the start of combat, three random Mech-Pilots are teleported into a Super-Mech.

The Super-Mech has the combined Health, Attack Damage, and Traits of its pilots, as well as 3 random items from among them.

When the Super-Mech dies the Pilots are ejected and continue to fight.
2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)

2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 40% health.
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

4
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

4 75% bonus Attack Speed
Mech-Pilot
Demolitionist
Valkyrie
Mercenary
Infiltrator
4
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

4 5 Additional Attacks
4
Brawler
Brawlers gain bonus Maximum Health.

4 650 Bonus Health

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
3
Rebel
At the start of combat, Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

3 150 Shield & 10% Damage

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Blaster
Brawler
Mercenary
Rebel
Chrono
6
Cybernetic
Cybernetic champions with at least one item (component or full) gain Health and Attack Damage.

6 700% Health and 70% Attack Damage
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

2 3 Additional Attacks
3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Cybernetic
Mana-Reaver
Blaster
Blademaster
Chrono
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.
2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 40% health.

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
4
Chrono
All allies gain 15% Attack Speed every few seconds.

4 4 seconds

3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
Mana-Reaver
Valkyrie
Mercenary
Chrono
Blademaster
Celestial
6
Chrono
All allies gain 15% Attack Speed every few seconds.

6 2 seconds
2
Sniper
2 Snipers deal 15% increased damage for each hex between themselves and their target.

2
Brawler
Brawlers gain bonus Maximum Health.

2 350 Bonus Health
Chrono
Sniper
Brawler
4
Space Pirate
Whenever a Space Pirate lands a killing blow on a Champion there is a chance to drop extra loot.

4 50% for 1 gold and 25% for a component item
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

2
Sniper
2 Snipers deal 15% increased damage for each hex between themselves and their target.
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

2
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor
2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Space Pirate
Mana-Reaver
Sniper
Mercenary
Vanguard
Celestial
Chrono
2
Sniper
2 Snipers deal 15% increased damage for each hex between themselves and their target.
4
Celestial
All allies heal for some of the damage they deal with spells and attacks.

4 35% Healing

4
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

4 30% Maximum Health Shield
3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Sniper
Celestial
Protector
Blademaster
Chrono
2
Sniper
2 Snipers deal 15% increased damage for each hex between themselves and their target.
3
Star Guardian
Star Guardians' spellcasts grant Mana to other Star Guardians, spread among them.

3 30 Total Mana

2
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance
3
Dark Star
When a Dark Star Champion dies, all other allied Dark Star Champions gain Attack Damage and Spell Power

3 +20 Attack Damage and Spell Power

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
2
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

2 25% Maximum Health Shield

2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Sniper
Star Guardian
Mystic
Dark Star
Chrono
Protector
Sorcerer
2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

2
Sniper
2 Snipers deal 15% increased damage for each hex between themselves and their target.
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

2
Space Pirate
Whenever a Space Pirate lands a killing blow on a Champion there is a chance to drop extra loot.

2 50% for 1 gold
2
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor

2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Demolitionist
Mana-Reaver
Sniper
Mercenary
Space Pirate
Vanguard
Celestial
Chrono
6
Sorcerer
All allies have increased Spell Power.

6 75% Spell Power
3
Star Guardian
Star Guardians' spellcasts grant Mana to other Star Guardians, spread among them.

3 30 Total Mana

2
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor
3
Dark Star
When a Dark Star Champion dies, all other allied Dark Star Champions gain Attack Damage and Spell Power

3 +20 Attack Damage and Spell Power
Sorcerer
Star Guardian
Vanguard
Dark Star
6
Cybernetic
Cybernetic champions with at least one item (component or full) gain Health and Attack Damage.

6 700% Health and 70% Attack Damage
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
Cybernetic
Mana-Reaver
Blademaster
Celestial
2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

1
Starship
Innate: Starships gain 40 mana per second, maneuver around the board, and are immune to movement impairing effects, but can't make Basic Attacks.
6
Rebel
At the start of combat, Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

6 210 Shield & 15% Damage

2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

2 3 Additional Attacks
Demolitionist
Mercenary
Starship
Rebel
Blaster
2
Sniper
2 Snipers deal 15% increased damage for each hex between themselves and their target.
2
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance

2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds

2
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

2 25% Maximum Health Shield
2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Sniper
Mystic
Celestial
Chrono
Protector
Sorcerer
2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

1
Starship
Innate: Starships gain 40 mana per second, maneuver around the board, and are immune to movement impairing effects, but can't make Basic Attacks.
6
Rebel
At the start of combat, Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

6 210 Shield & 15% Damage

2
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance
Demolitionist
Mercenary
Starship
Rebel
Mystic
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.
2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 40% health.

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
2
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor

3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Mana-Reaver
Valkyrie
Mercenary
Vanguard
Blademaster
Celestial
Chrono
4
Vanguard
Vanguard champions gain bonus Armor.

4 250 Armor
2
Sniper
2 Snipers deal 15% increased damage for each hex between themselves and their target.

2
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance
3
Dark Star
When a Dark Star Champion dies, all other allied Dark Star Champions gain Attack Damage and Spell Power

3 +20 Attack Damage and Spell Power

2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
Vanguard
Sniper
Mystic
Dark Star
Celestial
3
Mech-Pilot
3 At the start of combat, three random Mech-Pilots are teleported into a Super-Mech.

The Super-Mech has the combined Health, Attack Damage, and Traits of its pilots, as well as 3 random items from among them.

When the Super-Mech dies the Pilots are ejected and continue to fight.
2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)

4
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

4 75% bonus Attack Speed
2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Mech-Pilot
Demolitionist
Infiltrator
Sorcerer
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.
6
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

6 55% Chance to trigger

2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Mana-Reaver
Blademaster
Celestial
Chrono
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.
4
Celestial
All allies heal for some of the damage they deal with spells and attacks.

4 35% Healing

3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds

2
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

2 25% Maximum Health Shield
Mana-Reaver
Celestial
Blademaster
Chrono
Protector
3
Mech-Pilot
3 At the start of combat, three random Mech-Pilots are teleported into a Super-Mech.

The Super-Mech has the combined Health, Attack Damage, and Traits of its pilots, as well as 3 random items from among them.

When the Super-Mech dies the Pilots are ejected and continue to fight.
2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)

2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 40% health.
4
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

4 75% bonus Attack Speed
Mech-Pilot
Demolitionist
Valkyrie
Infiltrator
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.
2
Sniper
2 Snipers deal 15% increased damage for each hex between themselves and their target.

2
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor
3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger

2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Mana-Reaver
Sniper
Vanguard
Blademaster
Celestial
Chrono
4
Brawler
Brawlers gain bonus Maximum Health.

4 650 Bonus Health
3
Void
3 Attacks and spells from Void champions deal true damage.

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Brawler
Void
Chrono
Sorcerer
2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

6
Rebel
At the start of combat, Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

6 210 Shield & 15% Damage
2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

2 3 Additional Attacks
Demolitionist
Mercenary
Rebel
Blaster
6
Chrono
All allies gain 15% Attack Speed every few seconds.

6 2 seconds
2
Sniper
2 Snipers deal 15% increased damage for each hex between themselves and their target.
Chrono
Sniper
4
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

4 5 Additional Attacks
4
Brawler
Brawlers gain bonus Maximum Health.

4 650 Bonus Health

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Blaster
Brawler
Chrono
3
Void
3 Attacks and spells from Void champions deal true damage.
2
Brawler
Brawlers gain bonus Maximum Health.

2 350 Bonus Health

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
2
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

2 50% bonus Attack Speed

2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Void
Brawler
Chrono
Infiltrator
Sorcerer
2
Sniper
2 Snipers deal 15% increased damage for each hex between themselves and their target.
3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger

2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds

2
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

2 25% Maximum Health Shield
Sniper
Blademaster
Celestial
Chrono
Protector
4
Sorcerer
All allies have increased Spell Power.

4 40% Spell Power
3
Star Guardian
Star Guardians' spellcasts grant Mana to other Star Guardians, spread among them.

3 30 Total Mana

2
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Sorcerer
Star Guardian
Vanguard
Chrono

Champion Guides

Aurelion Sol

RebelRebel
StarshipStarship
1100/1980/3960
40/120
0
100%
35
20
0.80
180
25%
150%

Mobilize the Fleet
Mobilize the Fleet
Aurelion Sol launches fighters which fly out to random enemies, deal 100/150/750 magic damage, and then return. Aurelion Sol launches all ready fighters, plus 3 more, when he casts.

Fighters prefer to target nearby enemies.

RebelRebelStarshipStarship
Aurelion Solcoin5
Ekko

CyberneticCybernetic
InfiltratorInfiltrator
850/1530/3060
50/150
60/108/216
100%
30
20
0.90
180
25%
150%

Chronobreak
Chronobreak
Ekko shatters the timeline, freezing all units in time before attacking each enemy with 225/400/2000 bonus magic damage and applying on-hit effects.

Ekko cannot die while he has stopped time.
CyberneticCyberneticInfiltratorInfiltrator
Ekkocoin5
Gangplank

Space PirateSpace Pirate
MercenaryMercenary
DemolitionistDemolitionist
1000/1800/3600
100/175
60/108/216
100%
30
20
1.00
180
25%
150%

Orbital Strike
Orbital Strike
Gangplank calls down an orbital strike around his target, dealing 450/600/9001 damage to all enemies in a large area after 2 seconds.
Space PirateSpace PirateMercenaryMercenaryDemolitionistDemolitionist
Gangplankcoin5
Lulu

CelestialCelestial
MysticMystic
800/1440/2880
75/150
45/81/162
100%
25
20
0.80
660
25%
150%

Mass Polymorph
Mass Polymorph
Lulu polymorphs the 2/4/12 nearest enemies for 3/8 seconds, causing them to hop aimlessly, unable to attack or cast. Polymorphed enemies take 0.05/0.10/0.25 additional damage from all sources.
CelestialCelestialMysticMystic
Lulucoin5
Miss Fortune

ValkyrieValkyrie
MercenaryMercenary
BlasterBlaster
800/1440/2880
75/175
60/108/216
100%
20
20
1.00
890
25%
150%

Bullet Time
Bullet Time
Miss Fortune channels and fires waves of bullets in a cone for 2.25 seconds, dealing of enemies' maximum health in magic damage over the duration.
ValkyrieValkyrieMercenaryMercenaryBlasterBlaster
Miss Fortunecoin5
Thresh

ChronoChrono
Mana-ReaverMana-Reaver
950/1710/3420
50/75
50/90/180
100%
35
20
0.95
420
25%
150%

Temporal Passage
Temporal Passage
Thresh tosses his lantern towards 1/9 random unit(s) on your bench, pulling them into combat and granting them 25/50/200 bonus Mana. Traits are unaffected.
ChronoChronoMana-ReaverMana-Reaver
Threshcoin5
Xerath

Dark StarDark Star
SorcererSorcerer
750/1350/2700
30/80
60/108/216
100%
20
20
0.90
1130
25%
150%

Abyssal Bombardment
Abyssal Bombardment
Xerath transforms, summoning meteors to strike random foes in place of his normal attacks for 6/8/45 seconds. Meteors deal 300/400/2500 magic damage upon impact and if they kill their target, all adjacent enemies take 75/100/625 magic damage and are stunned for 1.50 seconds.
Dark StarDark StarSorcererSorcerer
Xerathcoin5
Cho'Gath

VoidVoid
BrawlerBrawler
1000/1800/3600
50/150
70/126/252
100%
20
20
0.60
180
25%
150%

Rupture
Rupture
Cho'Gath ruptures a large area, dealing 150/250/2000 magic damage and knocking up all enemies within for 2/4 seconds.
VoidVoidBrawlerBrawler
Cho'Gathcoin4
Fizz

Mech-PilotMech-Pilot
InfiltratorInfiltrator
600/1080/2160
80/150
60/108/216
100%
25
20
0.80
180
25%
150%

Chum the Waters
Chum the Waters
Fizz throws a lure that attracts a shark. It deals 350/500/2000 magic damage to enemies caught, knocking them back and stunning them for 1.50 seconds.
Mech-PilotMech-PilotInfiltratorInfiltrator
Fizzcoin4
Irelia

CyberneticCybernetic
Mana-ReaverMana-Reaver
BlademasterBlademaster
800/1440/2880
0/30
70/126/252
100%
35
20
0.85
180
25%
150%

Bladesurge
Bladesurge
Irelia dashes to her target, Basic Attacking them for 1.75%/2.50%/5.00% of her Attack Damage. If this kills the target, she Bladesurges again immediately at the enemy with the highest mana. (Total Damage: )
CyberneticCyberneticMana-ReaverMana-ReaverBlademasterBlademaster
Ireliacoin4
Jhin

Dark StarDark Star
SniperSniper
600/1080/2160
0/4
90/162/324
100%
20
20
0.90
1130
25%
150%

Whisper
Whisper
Passive: Jhin converts each 1% of bonus Attack Speed he has into 0.8 Attack Damage.

Passive: Every fourth shot, Jhin deals 2.44%/3.44%/44.44% damage. (Total: )
Dark StarDark StarSniperSniper
Jhincoin4
Jinx

RebelRebel
BlasterBlaster
600/1080/2160
0
70/126/252
100%
20
20
0.75
660
25%
150%

Get Excited!
Get Excited!
Passive: Jinx gets excited as she helps take down enemy units!

After her first takedown, Jinx gains 60%/75%/100% bonus Attack Speed.

After her second takedown, Jinx swaps to her rocket launcher, causing her Basic Attacks to deal 125/200/750 bonus magic damage to all enemies in a small area around her target.
RebelRebelBlasterBlaster
Jinxcoin4
Kayle

ValkyrieValkyrie
BlademasterBlademaster
700/1260/2520
0/60
60/108/216
100%
25
20
0.80
660
25%
150%

Ascend
Ascend
Kayle Ascends, causing her attacks to launch waves that deal 125/200/600 bonus magic damage.
ValkyrieValkyrieBlademasterBlademaster
Kaylecoin4
Soraka

Star GuardianStar Guardian
MysticMystic
700/1260/2520
50/125
45/81/162
100%
30
20
0.75
660
25%
150%

Wish
Wish
Soraka heals all of her allies for 375/550/20000.
Star GuardianStar GuardianMysticMystic
Sorakacoin4
Vel'Koz

VoidVoid
SorcererSorcerer
650/1170/2340
0/70
45/81/162
100%
20
20
0.75
890
25%
150%

Lifeform Disintegration Ray
Lifeform Disintegration Ray
Vel'Koz channels a ray of energy that sweeps across the battlefield over 2 seconds, dealing 450/600/2000 magic damage per second to enemies hit.
VoidVoidSorcererSorcerer
Vel'Kozcoin4
Wukong

ChronoChrono
VanguardVanguard
950/1710/3420
50/150
50/90/180
100%
40
20
0.75
180
25%
150%

Cyclone
Cyclone
Wukong spins, dealing 300/500/4000 magic damage to nearby enemies over 3 seconds. The first time Wukong hits each enemy, he knocks them into the air and stuns them for 2/5 seconds.
ChronoChronoVanguardVanguard
Wukongcoin4
Ashe

CelestialCelestial
SniperSniper
600/1080/2160
50/125
60/108/216
100%
20
20
0.80
1130
25%
150%

Enchanted Crystal Arrow
Enchanted Crystal Arrow
Ashe fires an arrow at the farthest enemy that explodes on the first target hit, dealing 250/350/700 magic damage to all nearby enemies and stunning them for 2 seconds.
CelestialCelestialSniperSniper
Ashecoin3
Ezreal

ChronoChrono
BlasterBlaster
600/1080/2160
50/125
60/108/216
100%
20
20
0.70
660
25%
150%

E.M.P.
E.M.P.
Ezreal fires an electromagnetic pulse at a random enemy that explodes on impact, dealing 200/300/600 damage to all nearby enemies and increasing the cost of their next spellcast by 40%.
ChronoChronoBlasterBlaster
Ezrealcoin3
Jayce

Space PirateSpace Pirate
VanguardVanguard
750/1350/2700
0/80
60/108/216
100%
40
20
0.70
180
25%
150%

To the Skies!
To the Skies!
Jayce slams his hammer, dealing 450/600/1200 magic damage to nearby enemies.
Space PirateSpace PirateVanguardVanguard
Jaycecoin3
Karma

Dark StarDark Star
MysticMystic
600/1080/2160
75/100
50/90/180
100%
20
20
0.65
660
25%
150%

Inspire
Inspire
At start of combat, Karma bonds to her closest ally.

Karma grants the bonded ally (or a random one if that ally is dead) a 250/400/800-health shield for 4 seconds. While the shield holds, the ally receives 0.50/0.75/1.25 bonus Attack Speed.
Dark StarDark StarMysticMystic
Karmacoin3
Kassadin

CelestialCelestial
Mana-ReaverMana-Reaver
800/1440/2880
40/80
50/90/180
100%
30
20
0.65
180
25%
150%

Force Pulse
Force Pulse
Kassadin releases a wave of energy in front of him, dealing 250/400/800 magic damage and disarming all targets hit for 2.50/3.00/3.50 seconds.
CelestialCelestialMana-ReaverMana-Reaver
Kassadincoin3
Lux

Dark StarDark Star
SorcererSorcerer
600/1080/2160
50/100
40/72/144
100%
20
20
0.70
890
25%
150%

Lurid Binding
Lurid Binding
Lux fires a sphere of darkness towards the farthest enemy. Enemies in its path take 200/300/600 magic damage and are stunned for 1.50/2.00/2.50 seconds.
Dark StarDark StarSorcererSorcerer
Luxcoin3
Master Yi

RebelRebel
BlademasterBlademaster
750/1350/2700
0/55
55/99/198
100%
30
20
0.80
180
25%
150%

Chosen One
Chosen One
For 5 seconds Master Yi gains massively increased movement speed, heals for 12% of his maximum health each second, and deals 75/100/200 bonus true damage with his Basic Attacks.
RebelRebelBlademasterBlademaster
Master Yicoin3
Neeko

Star GuardianStar Guardian
ProtectorProtector
800/1440/2880
75/150
50/90/180
100%
35
20
0.65
420
25%
150%

Pop Blossom
Pop Blossom
Neeko leaps into the air and slams into the ground, dealing 200/275/550 magic damage to all nearby enemies and stunning them for 1.50/2.00/2.50 seconds.
Star GuardianStar GuardianProtectorProtector
Neekocoin3
Rumble

Mech-PilotMech-Pilot
DemolitionistDemolitionist
800/1440/2880
0/60
50/90/180
100%
35
20
0.70
180
25%
150%

Flamespitter
Flamespitter
Rumble torches his enemies, dealing 350/500/1000 magic damage over 3 seconds, and reducing healing on them by 50% for 5 seconds.
Mech-PilotMech-PilotDemolitionistDemolitionist
Rumblecoin3
Shaco

Dark StarDark Star
InfiltratorInfiltrator
650/1170/2340
30/80
70/126/252
100%
25
20
0.80
180
25%
150%

Deceive
Deceive
Shaco teleports and backstabs his target for 1.50% of his Basic Attack damage. This is also always a critical hit. (Total: 2.00%/2.25%/2.50%)
Dark StarDark StarInfiltratorInfiltrator
Shacocoin3
Syndra

Star GuardianStar Guardian
SorcererSorcerer
600/1080/2160
0/65
45/81/162
100%
20
20
0.70
890
25%
150%

Unleashed Power
Unleashed Power
Syndra pulls in all orbs on the battlefield and creates 3 new ones, then fires them all at the enemy with the highest current Health percentage, dealing 100/150/250 magic damage per orb.

Lowest total health breaks targeting ties.
Star GuardianStar GuardianSorcererSorcerer
Syndracoin3
Vi

CyberneticCybernetic
BrawlerBrawler
750/1350/2700
70/140
60/108/216
100%
35
20
0.65
180
25%
150%

Assault and Battery
Assault and Battery
Vi charges at the farthest enemy, knocking aside all enemies in her path and dealing them 150/200/500 magic damage. When she reaches her target, she knocks them up for 2.00/2.50/3.00 seconds and deals 400/600/1200 magic damage.
CyberneticCyberneticBrawlerBrawler
Vicoin3
Ahri

Star GuardianStar Guardian
SorcererSorcerer
600/1080/2160
0/60
45/81/162
100%
20
20
0.75
660
25%
150%

Orb of Deception
Orb of Deception
Ahri fires an orb in a line, dealing 175/250/375 magic damage to all enemies it passes through on the way out, and 175/250/375 true damage on the way back.
Star GuardianStar GuardianSorcererSorcerer
Ahricoin2
Annie

Mech-PilotMech-Pilot
SorcererSorcerer
700/1260/2520
75/150
40/72/144
100%
40
20
0.65
420
25%
150%

Galaxy Shield-Blast
Galaxy Shield-Blast
Annie blasts a cone of fire dealing 150/200/300 magic damage to enemies in front of her, then creates a shield with 270/360/540 health for herself for 4 seconds.
Mech-PilotMech-PilotSorcererSorcerer
Anniecoin2
Blitzcrank

ChronoChrono
BrawlerBrawler
650/1170/2340
125/125
55/99/198
100%
35
20
0.50
180
25%
150%

Rocket Grab
Rocket Grab
Blitzcrank pulls the farthest enemy, dealing 250/400/900 magic damage and stunning them for 2.50 seconds.

His next attack after pulling knocks up for 1 second.

Allies within range will prefer to attack Blitzcrank's target.
ChronoChronoBrawlerBrawler
Blitzcrankcoin2
Darius

Space PirateSpace Pirate
Mana-ReaverMana-Reaver
750/1350/2700
0/60
60/108/216
100%
35
20
0.65
180
25%
150%

Dreadnova Guillotine
Dreadnova Guillotine
Darius dunks an enemy, dealing 400/500/750 magic damage. If this kills the target, Darius immediately casts again.

Targets below 50% health take double damage.
Space PirateSpace PirateMana-ReaverMana-Reaver
Dariuscoin2
Kai'Sa

ValkyrieValkyrie
InfiltratorInfiltrator
550/990/1980
0/60
50/90/180
100%
20
20
0.75
420
25%
150%

Missile Rain
Missile Rain
Kai'Sa launches 4/6/9 missiles towards each nearby enemy that deal 50 magic damage.
ValkyrieValkyrieInfiltratorInfiltrator
Kai'Sacoin2
Lucian

CyberneticCybernetic
BlasterBlaster
500/900/1800
0/35
50/90/180
100%
25
20
0.70
890
25%
150%

Relentless Pursuit
Relentless Pursuit
Lucian dashes away from his current target, then Basic Attacks them and fires a second shot which deals 150/200/325 magic damage.
CyberneticCyberneticBlasterBlaster
Luciancoin2
Mordekaiser

Dark StarDark Star
VanguardVanguard
650/1170/2340
0/90
55/99/198
100%
40
20
0.60
180
25%
150%

Indestructible
Indestructible
Mordekaiser gains a shield for that absorbs 350/500/800 damage over 8 seconds. While the shield persists, Mordekaiser deals 50/75/125 magic damage per second to all nearby enemies.
Dark StarDark StarVanguardVanguard
Mordekaisercoin2
Rakan

CelestialCelestial
ProtectorProtector
600/1080/2160
50/100
45/81/162
100%
35
20
0.70
420
25%
150%

Grand Entrance
Grand Entrance
Rakan dashes to the furthest enemy within range and leaps into the air, knocking them up for 1.50/2.00/2.50 seconds and dealing 175/275/400 magic damage.
CelestialCelestialProtectorProtector
Rakancoin2
Shen

ChronoChrono
BlademasterBlademaster
800/1440/2880
100/150
60/108/216
100%
35
20
0.70
180
25%
150%

Future's Refuge
Future's Refuge
Shen creates a zone around himself for 2.50/3.00/5.00 seconds, in which all nearby allies automatically dodge incoming Basic Attacks. While it's active, Shen gains 15/30/45 Magic Resist.
ChronoChronoBlademasterBlademaster
Shencoin2
Sona

RebelRebel
MysticMystic
550/990/1980
0/40
40/72/144
100%
20
20
0.65
660
25%
150%

Aria of Perseverance
Aria of Perseverance
Sona heals 2/3/4 injured allies for 150/200/300 and cleanses them of stuns.
RebelRebelMysticMystic
Sonacoin2
Xin Zhao

CelestialCelestial
ProtectorProtector
650/1170/2340
0/60
60/108/216
100%
35
20
0.70
180
25%