METAsrc Set 3 Patch 10.16 Teamfight Tactics

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Welcome to the METAsrc Teamfight Tactics site! TFT is a new League of Legends strategy game mode.

Select one of our many guides below for the best statistical builds and data for traits, team compositions, and champions. Use our Team Comp Builder to strategize and develop the perfect team comp, both before and during the game! Analyze the info from a broader perspective using our Champion Stats, Trait Stats, and Team Comp Stats tables. Better yet, check out our Champion Tier List, Trait Tier List, and Team Comp Tier List to refine your TFT strategy and level up in ranked. Don't forget to use our Items page for an interactive in-game cheat sheet.

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Trait Guides

Astro
3 Astro Champions' abilities cost 30 less mana to cast.

Astro
Battlecast
After dealing or taking 10 instances of damage, Battlecast Champions deal magic damage to the nearest enemy. If below half health, they heal instead.

2 80 Healing or Damage
4 180 Healing or Damage
6 480 Healing or Damage
8 1000 Healing or Damage

Battlecast
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
6 65% Chance to trigger
9 100% Chance to trigger

Blademaster
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

2 3 Additional Attacks
4 6 Additional Attacks

Blaster
Brawler
Brawlers gain bonus Maximum Health.

2 350 Bonus Health
4 600 Bonus Health

Brawler
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
4 45% Healing
6 150% Healing

Celestial
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
4 3 seconds
6 1 seconds
8 0.50 seconds

Chrono
Cybernetic
Cybernetic champions with at least one item (component or full) gain Health and Attack Damage.

3 300% Health and 35% Attack Damage
6 550% Health and 70% Attack Damage

Cybernetic
Dark Star
Whenever an allied Champion dies, Dark Star Champions gain Attack Damage and Spell Power.

2 +8 Attack Damage and Spell Power
4 +18 Attack Damage and Spell Power
6 +28 Attack Damage and Spell Power
8 +48 Attack Damage and Spell Power

Dark Star
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)

Demolitionist
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

2 40% bonus Attack Speed
4 80% bonus Attack Speed
6 150% bonus Attack Speed

Infiltrator
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

Mana-Reaver
Mech-Pilot
3 At the start of combat, three random Mech-Pilots are teleported into a Super-Mech.

The Super-Mech has the Traits of its pilots, 3 random items from among them, and gains 60% of the combined Pilots' health and attack damage.

When the Super-Mech dies the Pilots are ejected with 35% of their maximum health and continue to fight.

Mech-Pilot
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

Mercenary
Mystic
All allies gain Magic Resistance.

2 50 Magic Resistance
4 120 Magic Resistance

Mystic
Paragon
1 The basic attacks of all allies are converted to magic damage. If allies are Star Guardians, basic attacks deal true damage instead.

Paragon
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

2 30% Maximum Health Shield
4 40% Maximum Health Shield
6 50% Maximum Health Shield

Protector
Rebel
At the start of combat, Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

3 150 Shield & 10% Damage
6 225 Shield & 12% Damage
9 400 Shield & 20% Damage

Rebel
Sniper
2 Snipers deal 10% increased damage for each hex between themselves and their target.
4 Snipers deal 18% increased damage for each hex between themselves and their target.

Sniper
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
4 40% Spell Power
6 70% Spell Power

Sorcerer
Space Pirate
Whenever a Space Pirate lands a killing blow on a Champion there is a chance to drop extra loot.

2 50% for 1 gold
4 50% for 1 gold and 33% for a component item

Space Pirate
Star Guardian
Star Guardians' spellcasts grant Mana to other Star Guardians, spread among them.

3 15 Total Mana
6 25 Total Mana
9 60 Total Mana

Star Guardian
Starship
Innate: Starships gain 40 mana per second, maneuver around the board, and are immune to movement impairing effects, but can't make Basic Attacks.

Starship
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor
4 300 Armor
6 900 Armor

Vanguard

Team Comp GuidesTeam Comp Builder

4
Sniper
4 Snipers deal 18% increased damage for each hex between themselves and their target.
3
Astro
3 Astro Champions' abilities cost 30 less mana to cast.

2
Mystic
All allies gain Magic Resistance.

2 50 Magic Resistance
2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
2
Dark Star
Whenever an allied Champion dies, Dark Star Champions gain Attack Damage and Spell Power.

2 +8 Attack Damage and Spell Power

2
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor
Sniper
Astro
Mystic
Celestial
Chrono
Dark Star
Vanguard
1
Paragon
1 The basic attacks of all allies are converted to magic damage. If allies are Star Guardians, basic attacks deal true damage instead.
6
Star Guardian
Star Guardians' spellcasts grant Mana to other Star Guardians, spread among them.

6 25 Total Mana

4
Sorcerer
All allies have increased Spell Power.

4 40% Spell Power
2
Mystic
All allies gain Magic Resistance.

2 50 Magic Resistance

2
Dark Star
Whenever an allied Champion dies, Dark Star Champions gain Attack Damage and Spell Power.

2 +8 Attack Damage and Spell Power
2
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

2 30% Maximum Health Shield
Paragon
Star Guardian
Sorcerer
Mystic
Dark Star
Protector
4
Space Pirate
Whenever a Space Pirate lands a killing blow on a Champion there is a chance to drop extra loot.

4 50% for 1 gold and 33% for a component item
2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)

2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

1
Starship
Innate: Starships gain 40 mana per second, maneuver around the board, and are immune to movement impairing effects, but can't make Basic Attacks.
2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

2 3 Additional Attacks

3
Rebel
At the start of combat, Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

3 150 Shield & 10% Damage
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds

2
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor
Space Pirate
Demolitionist
Mana-Reaver
Mercenary
Starship
Blaster
Rebel
Chrono
Vanguard
3
Mech-Pilot
3 At the start of combat, three random Mech-Pilots are teleported into a Super-Mech.

The Super-Mech has the Traits of its pilots, 3 random items from among them, and gains 60% of the combined Pilots' health and attack damage.

When the Super-Mech dies the Pilots are ejected with 35% of their maximum health and continue to fight.
2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
1
Starship
Innate: Starships gain 40 mana per second, maneuver around the board, and are immune to movement impairing effects, but can't make Basic Attacks.

2
Mystic
All allies gain Magic Resistance.

2 50 Magic Resistance
2
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

2 40% bonus Attack Speed

2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Mech-Pilot
Demolitionist
Mercenary
Starship
Mystic
Infiltrator
Sorcerer
4
Sniper
4 Snipers deal 18% increased damage for each hex between themselves and their target.
3
Astro
3 Astro Champions' abilities cost 30 less mana to cast.

2
Mystic
All allies gain Magic Resistance.

2 50 Magic Resistance
2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
2
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor
Sniper
Astro
Mystic
Celestial
Chrono
Vanguard
3
Mech-Pilot
3 At the start of combat, three random Mech-Pilots are teleported into a Super-Mech.

The Super-Mech has the Traits of its pilots, 3 random items from among them, and gains 60% of the combined Pilots' health and attack damage.

When the Super-Mech dies the Pilots are ejected with 35% of their maximum health and continue to fight.
2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
1
Paragon
1 The basic attacks of all allies are converted to magic damage. If allies are Star Guardians, basic attacks deal true damage instead.

2
Mystic
All allies gain Magic Resistance.

2 50 Magic Resistance
2
Battlecast
After dealing or taking 10 instances of damage, Battlecast Champions deal magic damage to the nearest enemy. If below half health, they heal instead.

2 80 Healing or Damage

2
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

2 40% bonus Attack Speed
2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Mech-Pilot
Demolitionist
Mercenary
Paragon
Mystic
Battlecast
Infiltrator
Sorcerer
1
Paragon
1 The basic attacks of all allies are converted to magic damage. If allies are Star Guardians, basic attacks deal true damage instead.
4
Celestial
All allies heal for some of the damage they deal with spells and attacks.

4 45% Healing

4
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

4 40% Maximum Health Shield
2
Mystic
All allies gain Magic Resistance.

2 50 Magic Resistance

2
Sniper
2 Snipers deal 10% increased damage for each hex between themselves and their target.
3
Star Guardian
Star Guardians' spellcasts grant Mana to other Star Guardians, spread among them.

3 15 Total Mana

2
Dark Star
Whenever an allied Champion dies, Dark Star Champions gain Attack Damage and Spell Power.

2 +8 Attack Damage and Spell Power
Paragon
Celestial
Protector
Mystic
Sniper
Star Guardian
Dark Star
6
Vanguard
Vanguard champions gain bonus Armor.

6 900 Armor
1
Paragon
1 The basic attacks of all allies are converted to magic damage. If allies are Star Guardians, basic attacks deal true damage instead.

2
Mystic
All allies gain Magic Resistance.

2 50 Magic Resistance
3
Star Guardian
Star Guardians' spellcasts grant Mana to other Star Guardians, spread among them.

3 15 Total Mana
Vanguard
Paragon
Mystic
Star Guardian
1
Paragon
1 The basic attacks of all allies are converted to magic damage. If allies are Star Guardians, basic attacks deal true damage instead.
2
Mystic
All allies gain Magic Resistance.

2 50 Magic Resistance

2
Sniper
2 Snipers deal 10% increased damage for each hex between themselves and their target.
3
Star Guardian
Star Guardians' spellcasts grant Mana to other Star Guardians, spread among them.

3 15 Total Mana

2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds

2
Dark Star
Whenever an allied Champion dies, Dark Star Champions gain Attack Damage and Spell Power.

2 +8 Attack Damage and Spell Power
2
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

2 30% Maximum Health Shield

2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Paragon
Mystic
Sniper
Star Guardian
Celestial
Chrono
Dark Star
Protector
Sorcerer
3
Mech-Pilot
3 At the start of combat, three random Mech-Pilots are teleported into a Super-Mech.

The Super-Mech has the Traits of its pilots, 3 random items from among them, and gains 60% of the combined Pilots' health and attack damage.

When the Super-Mech dies the Pilots are ejected with 35% of their maximum health and continue to fight.
2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
2
Mystic
All allies gain Magic Resistance.

2 50 Magic Resistance

2
Battlecast
After dealing or taking 10 instances of damage, Battlecast Champions deal magic damage to the nearest enemy. If below half health, they heal instead.

2 80 Healing or Damage
2
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

2 40% bonus Attack Speed

2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Mech-Pilot
Demolitionist
Mercenary
Mystic
Battlecast
Infiltrator
Sorcerer
4
Sniper
4 Snipers deal 18% increased damage for each hex between themselves and their target.
3
Astro
3 Astro Champions' abilities cost 30 less mana to cast.

4
Chrono
All allies gain 15% Attack Speed every few seconds.

4 3 seconds
2
Brawler
Brawlers gain bonus Maximum Health.

2 350 Bonus Health

2
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor
Sniper
Astro
Chrono
Brawler
Vanguard
6
Dark Star
Whenever an allied Champion dies, Dark Star Champions gain Attack Damage and Spell Power.

6 +28 Attack Damage and Spell Power
2
Mystic
All allies gain Magic Resistance.

2 50 Magic Resistance

2
Sniper
2 Snipers deal 10% increased damage for each hex between themselves and their target.
2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing

2
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

2 40% bonus Attack Speed
Dark Star
Mystic
Sniper
Celestial
Infiltrator
2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

1
Starship
Innate: Starships gain 40 mana per second, maneuver around the board, and are immune to movement impairing effects, but can't make Basic Attacks.
6
Rebel
At the start of combat, Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

6 225 Shield & 12% Damage

2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

2 3 Additional Attacks
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Demolitionist
Mercenary
Starship
Rebel
Blaster
Chrono
1
Paragon
1 The basic attacks of all allies are converted to magic damage. If allies are Star Guardians, basic attacks deal true damage instead.
4
Celestial
All allies heal for some of the damage they deal with spells and attacks.

4 45% Healing

4
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

4 40% Maximum Health Shield
2
Sniper
2 Snipers deal 10% increased damage for each hex between themselves and their target.

3
Star Guardian
Star Guardians' spellcasts grant Mana to other Star Guardians, spread among them.

3 15 Total Mana
2
Dark Star
Whenever an allied Champion dies, Dark Star Champions gain Attack Damage and Spell Power.

2 +8 Attack Damage and Spell Power
Paragon
Celestial
Protector
Sniper
Star Guardian
Dark Star
4
Celestial
All allies heal for some of the damage they deal with spells and attacks.

4 45% Healing
4
Dark Star
Whenever an allied Champion dies, Dark Star Champions gain Attack Damage and Spell Power.

4 +18 Attack Damage and Spell Power

4
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

4 40% Maximum Health Shield
2
Mystic
All allies gain Magic Resistance.

2 50 Magic Resistance

2
Sniper
2 Snipers deal 10% increased damage for each hex between themselves and their target.
Celestial
Dark Star
Protector
Mystic
Sniper
6
Battlecast
After dealing or taking 10 instances of damage, Battlecast Champions deal magic damage to the nearest enemy. If below half health, they heal instead.

6 480 Healing or Damage
2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

2 3 Additional Attacks

2
Brawler
Brawlers gain bonus Maximum Health.

2 350 Bonus Health
2
Mystic
All allies gain Magic Resistance.

2 50 Magic Resistance

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Battlecast
Blaster
Brawler
Mystic
Chrono
4
Celestial
All allies heal for some of the damage they deal with spells and attacks.

4 45% Healing
4
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

4 40% Maximum Health Shield

2
Sniper
2 Snipers deal 10% increased damage for each hex between themselves and their target.
2
Dark Star
Whenever an allied Champion dies, Dark Star Champions gain Attack Damage and Spell Power.

2 +8 Attack Damage and Spell Power
Celestial
Protector
Sniper
Dark Star
2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

1
Starship
Innate: Starships gain 40 mana per second, maneuver around the board, and are immune to movement impairing effects, but can't make Basic Attacks.
6
Rebel
At the start of combat, Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

6 225 Shield & 12% Damage

2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

2 3 Additional Attacks
2
Brawler
Brawlers gain bonus Maximum Health.

2 350 Bonus Health

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Demolitionist
Mercenary
Starship
Rebel
Blaster
Brawler
Chrono
8
Chrono
All allies gain 15% Attack Speed every few seconds.

8 0.50 seconds
2
Sniper
2 Snipers deal 10% increased damage for each hex between themselves and their target.
Chrono
Sniper
4
Mystic
All allies gain Magic Resistance.

4 120 Magic Resistance
4
Vanguard
Vanguard champions gain bonus Armor.

4 300 Armor

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
2
Dark Star
Whenever an allied Champion dies, Dark Star Champions gain Attack Damage and Spell Power.

2 +8 Attack Damage and Spell Power
Mystic
Vanguard
Chrono
Dark Star
6
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

6 65% Chance to trigger
3
Cybernetic
Cybernetic champions with at least one item (component or full) gain Health and Attack Damage.

3 300% Health and 35% Attack Damage

2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds

2
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

2 30% Maximum Health Shield
Blademaster
Cybernetic
Celestial
Chrono
Protector
4
Sniper
4 Snipers deal 18% increased damage for each hex between themselves and their target.
3
Astro
3 Astro Champions' abilities cost 30 less mana to cast.

2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds

2
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor
Sniper
Astro
Celestial
Chrono
Vanguard
1
Paragon
1 The basic attacks of all allies are converted to magic damage. If allies are Star Guardians, basic attacks deal true damage instead.
6
Star Guardian
Star Guardians' spellcasts grant Mana to other Star Guardians, spread among them.

6 25 Total Mana

4
Sorcerer
All allies have increased Spell Power.

4 40% Spell Power
2
Dark Star
Whenever an allied Champion dies, Dark Star Champions gain Attack Damage and Spell Power.

2 +8 Attack Damage and Spell Power

2
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

2 30% Maximum Health Shield
Paragon
Star Guardian
Sorcerer
Dark Star
Protector
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.
6
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

6 65% Chance to trigger

3
Cybernetic
Cybernetic champions with at least one item (component or full) gain Health and Attack Damage.

3 300% Health and 35% Attack Damage
3
Rebel
At the start of combat, Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

3 150 Shield & 10% Damage

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
2
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

2 40% bonus Attack Speed
Mana-Reaver
Blademaster
Cybernetic
Rebel
Chrono
Infiltrator
4
Sniper
4 Snipers deal 18% increased damage for each hex between themselves and their target.
3
Astro
3 Astro Champions' abilities cost 30 less mana to cast.

4
Vanguard
Vanguard champions gain bonus Armor.

4 300 Armor
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds

2
Dark Star
Whenever an allied Champion dies, Dark Star Champions gain Attack Damage and Spell Power.

2 +8 Attack Damage and Spell Power
Sniper
Astro
Vanguard
Chrono
Dark Star
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.
6
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

6 65% Chance to trigger

3
Rebel
At the start of combat, Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

3 150 Shield & 10% Damage
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds

2
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

2 40% bonus Attack Speed
Mana-Reaver
Blademaster
Rebel
Chrono
Infiltrator
4
Celestial
All allies heal for some of the damage they deal with spells and attacks.

4 45% Healing
4
Dark Star
Whenever an allied Champion dies, Dark Star Champions gain Attack Damage and Spell Power.

4 +18 Attack Damage and Spell Power

2
Mystic
All allies gain Magic Resistance.

2 50 Magic Resistance
2
Sniper
2 Snipers deal 10% increased damage for each hex between themselves and their target.

2
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

2 40% bonus Attack Speed
2
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

2 30% Maximum Health Shield
Celestial
Dark Star
Mystic
Sniper
Infiltrator
Protector
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.
6
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

6 65% Chance to trigger

2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds

2
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

2 30% Maximum Health Shield
Mana-Reaver
Blademaster
Celestial
Chrono
Protector
4
Sniper
4 Snipers deal 18% increased damage for each hex between themselves and their target.
3
Astro
3 Astro Champions' abilities cost 30 less mana to cast.

1
Paragon
1 The basic attacks of all allies are converted to magic damage. If allies are Star Guardians, basic attacks deal true damage instead.
2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
2
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor
Sniper
Astro
Paragon
Celestial
Chrono
Vanguard
4
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

4 6 Additional Attacks
4
Brawler
Brawlers gain bonus Maximum Health.

4 600 Bonus Health

1
Starship
Innate: Starships gain 40 mana per second, maneuver around the board, and are immune to movement impairing effects, but can't make Basic Attacks.
3
Rebel
At the start of combat, Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

3 150 Shield & 10% Damage

2
Battlecast
After dealing or taking 10 instances of damage, Battlecast Champions deal magic damage to the nearest enemy. If below half health, they heal instead.

2 80 Healing or Damage
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Blaster
Brawler
Starship
Rebel
Battlecast
Chrono
6
Cybernetic
Cybernetic champions with at least one item (component or full) gain Health and Attack Damage.

6 550% Health and 70% Attack Damage
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

2
Sniper
2 Snipers deal 10% increased damage for each hex between themselves and their target.
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds

2
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor
Cybernetic
Mana-Reaver
Sniper
Chrono
Vanguard
3
Astro
3 Astro Champions' abilities cost 30 less mana to cast.
2
Brawler
Brawlers gain bonus Maximum Health.

2 350 Bonus Health

2
Mystic
All allies gain Magic Resistance.

2 50 Magic Resistance
2
Sniper
2 Snipers deal 10% increased damage for each hex between themselves and their target.

2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds

2
Dark Star
Whenever an allied Champion dies, Dark Star Champions gain Attack Damage and Spell Power.

2 +8 Attack Damage and Spell Power
2
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor
Astro
Brawler
Mystic
Sniper
Celestial
Chrono
Dark Star
Vanguard
4
Celestial
All allies heal for some of the damage they deal with spells and attacks.

4 45% Healing
4
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

4 40% Maximum Health Shield

2
Sniper
2 Snipers deal 10% increased damage for each hex between themselves and their target.
3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
2
Dark Star
Whenever an allied Champion dies, Dark Star Champions gain Attack Damage and Spell Power.

2 +8 Attack Damage and Spell Power
Celestial
Protector
Sniper
Blademaster
Chrono
Dark Star
6
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

6 65% Chance to trigger
3
Rebel
At the start of combat, Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

3 150 Shield & 10% Damage

2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds

2
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

2 40% bonus Attack Speed
Blademaster
Rebel
Celestial
Chrono
Infiltrator
6
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

6 65% Chance to trigger
2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
2
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

2 30% Maximum Health Shield
Blademaster
Celestial
Chrono
Protector
1
Starship
Innate: Starships gain 40 mana per second, maneuver around the board, and are immune to movement impairing effects, but can't make Basic Attacks.
6
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

6 65% Chance to trigger

3
Rebel
At the start of combat, Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

3 150 Shield & 10% Damage
2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
2
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

2 30% Maximum Health Shield
Starship
Blademaster
Rebel
Celestial
Chrono
Protector
3
Astro
3 Astro Champions' abilities cost 30 less mana to cast.
1
Paragon
1 The basic attacks of all allies are converted to magic damage. If allies are Star Guardians, basic attacks deal true damage instead.

2
Brawler
Brawlers gain bonus Maximum Health.

2 350 Bonus Health
2
Mystic
All allies gain Magic Resistance.

2 50 Magic Resistance

2
Sniper
2 Snipers deal 10% increased damage for each hex between themselves and their target.
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds

2
Dark Star
Whenever an allied Champion dies, Dark Star Champions gain Attack Damage and Spell Power.

2 +8 Attack Damage and Spell Power
2
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor
Astro
Paragon
Brawler
Mystic
Sniper
Chrono
Dark Star
Vanguard
4
Space Pirate
Whenever a Space Pirate lands a killing blow on a Champion there is a chance to drop extra loot.

4 50% for 1 gold and 33% for a component item
2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)

2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

2
Mystic
All allies gain Magic Resistance.

2 50 Magic Resistance
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds

2
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor
Space Pirate
Demolitionist
Mana-Reaver
Mercenary
Mystic
Chrono
Vanguard
1
Paragon
1 The basic attacks of all allies are converted to magic damage. If allies are Star Guardians, basic attacks deal true damage instead.
4
Dark Star
Whenever an allied Champion dies, Dark Star Champions gain Attack Damage and Spell Power.

4 +18 Attack Damage and Spell Power

2
Mystic
All allies gain Magic Resistance.

2 50 Magic Resistance
2
Sniper
2 Snipers deal 10% increased damage for each hex between themselves and their target.

3
Star Guardian
Star Guardians' spellcasts grant Mana to other Star Guardians, spread among them.

3 15 Total Mana
2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing

2
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

2 30% Maximum Health Shield
2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Paragon
Dark Star
Mystic
Sniper
Star Guardian
Celestial
Protector
Sorcerer
3
Astro
3 Astro Champions' abilities cost 30 less mana to cast.
4
Vanguard
Vanguard champions gain bonus Armor.

4 300 Armor

2
Mystic
All allies gain Magic Resistance.

2 50 Magic Resistance
2
Sniper
2 Snipers deal 10% increased damage for each hex between themselves and their target.

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
2
Dark Star
Whenever an allied Champion dies, Dark Star Champions gain Attack Damage and Spell Power.

2 +8 Attack Damage and Spell Power
Astro
Vanguard
Mystic
Sniper
Chrono
Dark Star
4
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

4 6 Additional Attacks
4
Brawler
Brawlers gain bonus Maximum Health.

4 600 Bonus Health

1
Starship
Innate: Starships gain 40 mana per second, maneuver around the board, and are immune to movement impairing effects, but can't make Basic Attacks.
3
Rebel
At the start of combat, Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

3 150 Shield & 10% Damage

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Blaster
Brawler
Starship
Rebel
Chrono
6
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

6 65% Chance to trigger
3
Rebel
At the start of combat, Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

3 150 Shield & 10% Damage

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
2
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

2 40% bonus Attack Speed
Blademaster
Rebel
Chrono
Infiltrator
1
Paragon
1 The basic attacks of all allies are converted to magic damage. If allies are Star Guardians, basic attacks deal true damage instead.
4
Celestial
All allies heal for some of the damage they deal with spells and attacks.

4 45% Healing

4
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

4 40% Maximum Health Shield
2
Sniper
2 Snipers deal 10% increased damage for each hex between themselves and their target.

2
Dark Star
Whenever an allied Champion dies, Dark Star Champions gain Attack Damage and Spell Power.

2 +8 Attack Damage and Spell Power
Paragon
Celestial
Protector
Sniper
Dark Star
4
Dark Star
Whenever an allied Champion dies, Dark Star Champions gain Attack Damage and Spell Power.

4 +18 Attack Damage and Spell Power
2
Mystic
All allies gain Magic Resistance.

2 50 Magic Resistance

2
Sniper
2 Snipers deal 10% increased damage for each hex between themselves and their target.
2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
2
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

2 30% Maximum Health Shield

2
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor
Dark Star
Mystic
Sniper
Celestial
Chrono
Protector
Vanguard
3
Mech-Pilot
3 At the start of combat, three random Mech-Pilots are teleported into a Super-Mech.

The Super-Mech has the Traits of its pilots, 3 random items from among them, and gains 60% of the combined Pilots' health and attack damage.

When the Super-Mech dies the Pilots are ejected with 35% of their maximum health and continue to fight.
2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
2
Mystic
All allies gain Magic Resistance.

2 50 Magic Resistance

2
Dark Star
Whenever an allied Champion dies, Dark Star Champions gain Attack Damage and Spell Power.

2 +8 Attack Damage and Spell Power
2
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

2 40% bonus Attack Speed

2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Mech-Pilot
Demolitionist
Mercenary
Mystic
Dark Star
Infiltrator
Sorcerer
3
Astro
3 Astro Champions' abilities cost 30 less mana to cast.
2
Brawler
Brawlers gain bonus Maximum Health.

2 350 Bonus Health

2
Mystic
All allies gain Magic Resistance.

2 50 Magic Resistance
2
Sniper
2 Snipers deal 10% increased damage for each hex between themselves and their target.

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
2
Dark Star
Whenever an allied Champion dies, Dark Star Champions gain Attack Damage and Spell Power.

2 +8 Attack Damage and Spell Power

2
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor
Astro
Brawler
Mystic
Sniper
Chrono
Dark Star
Vanguard
4
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

4 6 Additional Attacks
4
Brawler
Brawlers gain bonus Maximum Health.

4 600 Bonus Health

3
Cybernetic
Cybernetic champions with at least one item (component or full) gain Health and Attack Damage.

3 300% Health and 35% Attack Damage
2
Battlecast
After dealing or taking 10 instances of damage, Battlecast Champions deal magic damage to the nearest enemy. If below half health, they heal instead.

2 80 Healing or Damage

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Blaster
Brawler
Cybernetic
Battlecast
Chrono
6
Battlecast
After dealing or taking 10 instances of damage, Battlecast Champions deal magic damage to the nearest enemy. If below half health, they heal instead.

6 480 Healing or Damage
2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

2 3 Additional Attacks

2
Brawler
Brawlers gain bonus Maximum Health.

2 350 Bonus Health
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds

2
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

2 40% bonus Attack Speed
Battlecast
Blaster
Brawler
Chrono
Infiltrator
4
Sniper
4 Snipers deal 18% increased damage for each hex between themselves and their target.
4
Celestial
All allies heal for some of the damage they deal with spells and attacks.

4 45% Healing

4
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

4 40% Maximum Health Shield
2
Dark Star
Whenever an allied Champion dies, Dark Star Champions gain Attack Damage and Spell Power.

2 +8 Attack Damage and Spell Power
Sniper
Celestial
Protector
Dark Star
8
Chrono
All allies gain 15% Attack Speed every few seconds.

8 0.50 seconds
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
Chrono
Mana-Reaver
Blademaster
3
Mech-Pilot
3 At the start of combat, three random Mech-Pilots are teleported into a Super-Mech.

The Super-Mech has the Traits of its pilots, 3 random items from among them, and gains 60% of the combined Pilots' health and attack damage.

When the Super-Mech dies the Pilots are ejected with 35% of their maximum health and continue to fight.
2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
2
Mystic
All allies gain Magic Resistance.

2 50 Magic Resistance

2
Battlecast
After dealing or taking 10 instances of damage, Battlecast Champions deal magic damage to the nearest enemy. If below half health, they heal instead.

2 80 Healing or Damage
2
Dark Star
Whenever an allied Champion dies, Dark Star Champions gain Attack Damage and Spell Power.

2 +8 Attack Damage and Spell Power

2
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

2 40% bonus Attack Speed
2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Mech-Pilot
Demolitionist
Mercenary
Mystic
Battlecast
Dark Star
Infiltrator
Sorcerer
6
Battlecast
After dealing or taking 10 instances of damage, Battlecast Champions deal magic damage to the nearest enemy. If below half health, they heal instead.

6 480 Healing or Damage
2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

2 3 Additional Attacks

2
Brawler
Brawlers gain bonus Maximum Health.

2 350 Bonus Health
2
Mystic
All allies gain Magic Resistance.

2 50 Magic Resistance
Battlecast
Blaster
Brawler
Mystic
4
Space Pirate
Whenever a Space Pirate lands a killing blow on a Champion there is a chance to drop extra loot.

4 50% for 1 gold and 33% for a component item
2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)

2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

4
Vanguard
Vanguard champions gain bonus Armor.

4 300 Armor
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Space Pirate
Demolitionist
Mana-Reaver
Mercenary
Vanguard
Chrono
6
Cybernetic
Cybernetic champions with at least one item (component or full) gain Health and Attack Damage.

6 550% Health and 70% Attack Damage
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

2
Sniper
2 Snipers deal 10% increased damage for each hex between themselves and their target.
3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Cybernetic
Mana-Reaver
Sniper
Blademaster
Chrono
1
Paragon
1 The basic attacks of all allies are converted to magic damage. If allies are Star Guardians, basic attacks deal true damage instead.
6
Star Guardian
Star Guardians' spellcasts grant Mana to other Star Guardians, spread among them.

6 25 Total Mana

4
Sorcerer
All allies have increased Spell Power.

4 40% Spell Power
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds

2
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor
Paragon
Star Guardian
Sorcerer
Chrono
Vanguard
6
Chrono
All allies gain 15% Attack Speed every few seconds.

6 1 seconds
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

3
Cybernetic
Cybernetic champions with at least one item (component or full) gain Health and Attack Damage.

3 300% Health and 35% Attack Damage
2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

2 3 Additional Attacks

2
Brawler
Brawlers gain bonus Maximum Health.

2 350 Bonus Health
3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
Chrono
Mana-Reaver
Cybernetic
Blaster
Brawler
Blademaster
4
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

4 6 Additional Attacks
4
Brawler
Brawlers gain bonus Maximum Health.

4 600 Bonus Health

1
Paragon
1 The basic attacks of all allies are converted to magic damage. If allies are Star Guardians, basic attacks deal true damage instead.
2
Battlecast
After dealing or taking 10 instances of damage, Battlecast Champions deal magic damage to the nearest enemy. If below half health, they heal instead.

2 80 Healing or Damage

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Blaster
Brawler
Paragon
Battlecast
Chrono
4
Celestial
All allies heal for some of the damage they deal with spells and attacks.

4 45% Healing
4
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

4 40% Maximum Health Shield

2
Mystic
All allies gain Magic Resistance.

2 50 Magic Resistance
2
Sniper
2 Snipers deal 10% increased damage for each hex between themselves and their target.

2
Dark Star
Whenever an allied Champion dies, Dark Star Champions gain Attack Damage and Spell Power.

2 +8 Attack Damage and Spell Power
Celestial
Protector
Mystic
Sniper
Dark Star
6
Chrono
All allies gain 15% Attack Speed every few seconds.

6 1 seconds
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

3
Cybernetic
Cybernetic champions with at least one item (component or full) gain Health and Attack Damage.

3 300% Health and 35% Attack Damage
2
Brawler
Brawlers gain bonus Maximum Health.

2 350 Bonus Health

3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
Chrono
Mana-Reaver
Cybernetic
Brawler
Blademaster
4
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

4 80% bonus Attack Speed
4
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

4 40% Maximum Health Shield

2
Battlecast
After dealing or taking 10 instances of damage, Battlecast Champions deal magic damage to the nearest enemy. If below half health, they heal instead.

2 80 Healing or Damage
2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing

2
Dark Star
Whenever an allied Champion dies, Dark Star Champions gain Attack Damage and Spell Power.

2 +8 Attack Damage and Spell Power
Infiltrator
Protector
Battlecast
Celestial
Dark Star
4
Brawler
Brawlers gain bonus Maximum Health.

4 600 Bonus Health
1
Starship
Innate: Starships gain 40 mana per second, maneuver around the board, and are immune to movement impairing effects, but can't make Basic Attacks.

2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

2 3 Additional Attacks
2
Mystic
All allies gain Magic Resistance.

2 50 Magic Resistance

3
Rebel
At the start of combat, Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

3 150 Shield & 10% Damage
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Brawler
Starship
Blaster
Mystic
Rebel
Chrono
6
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

6 65% Chance to trigger
4
Celestial
All allies heal for some of the damage they deal with spells and attacks.

4 45% Healing

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
2
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

2 30% Maximum Health Shield
Blademaster
Celestial
Chrono
Protector
4
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

4 6 Additional Attacks
4
Brawler
Brawlers gain bonus Maximum Health.

4 600 Bonus Health

2
Battlecast
After dealing or taking 10 instances of damage, Battlecast Champions deal magic damage to the nearest enemy. If below half health, they heal instead.

2 80 Healing or Damage
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Blaster
Brawler
Battlecast
Chrono
4
Sniper
4 Snipers deal 18% increased damage for each hex between themselves and their target.
3
Astro
3 Astro Champions' abilities cost 30 less mana to cast.

4
Vanguard
Vanguard champions gain bonus Armor.

4 300 Armor
2
Dark Star
Whenever an allied Champion dies, Dark Star Champions gain Attack Damage and Spell Power.

2 +8 Attack Damage and Spell Power
Sniper
Astro
Vanguard
Dark Star
4
Sniper
4 Snipers deal 18% increased damage for each hex between themselves and their target.
3
Astro
3 Astro Champions' abilities cost 30 less mana to cast.

2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds

2
Dark Star
Whenever an allied Champion dies, Dark Star Champions gain Attack Damage and Spell Power.

2 +8 Attack Damage and Spell Power
2
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor
Sniper
Astro
Celestial
Chrono
Dark Star
Vanguard
6
Battlecast
After dealing or taking 10 instances of damage, Battlecast Champions deal magic damage to the nearest enemy. If below half health, they heal instead.

6 480 Healing or Damage
2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

2 3 Additional Attacks

2
Brawler
Brawlers gain bonus Maximum Health.

2 350 Bonus Health
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Battlecast
Blaster
Brawler
Chrono
6
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

6 65% Chance to trigger
3
Cybernetic
Cybernetic champions with at least one item (component or full) gain Health and Attack Damage.

3 300% Health and 35% Attack Damage

3
Rebel
At the start of combat, Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

3 150 Shield & 10% Damage
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds

2
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

2 40% bonus Attack Speed
Blademaster
Cybernetic
Rebel
Chrono
Infiltrator
6
Cybernetic
Cybernetic champions with at least one item (component or full) gain Health and Attack Damage.

6 550% Health and 70% Attack Damage
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds

2
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor
Cybernetic
Mana-Reaver
Blademaster
Chrono
Vanguard
4
Celestial
All allies heal for some of the damage they deal with spells and attacks.

4 45% Healing
4
Dark Star
Whenever an allied Champion dies, Dark Star Champions gain Attack Damage and Spell Power.

4 +18 Attack Damage and Spell Power

4
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

4 40% Maximum Health Shield
2
Sniper
2 Snipers deal 10% increased damage for each hex between themselves and their target.
Celestial
Dark Star
Protector
Sniper
4
Celestial
All allies heal for some of the damage they deal with spells and attacks.

4 45% Healing
4
Chrono
All allies gain 15% Attack Speed every few seconds.

4 3 seconds

2
Sniper
2 Snipers deal 10% increased damage for each hex between themselves and their target.
3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger

2
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

2 30% Maximum Health Shield
Celestial
Chrono
Sniper
Blademaster
Protector
4
Dark Star
Whenever an allied Champion dies, Dark Star Champions gain Attack Damage and Spell Power.

4 +18 Attack Damage and Spell Power
2
Mystic
All allies gain Magic Resistance.

2 50 Magic Resistance

2
Sniper
2 Snipers deal 10% increased damage for each hex between themselves and their target.
2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing

2
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

2 40% bonus Attack Speed
2
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

2 30% Maximum Health Shield
Dark Star
Mystic
Sniper
Celestial
Infiltrator
Protector
3
Astro
3 Astro Champions' abilities cost 30 less mana to cast.
4
Vanguard
Vanguard champions gain bonus Armor.

4 300 Armor

2
Mystic
All allies gain Magic Resistance.

2 50 Magic Resistance
2
Sniper
2 Snipers deal 10% increased damage for each hex between themselves and their target.

2
Dark Star
Whenever an allied Champion dies, Dark Star Champions gain Attack Damage and Spell Power.

2 +8 Attack Damage and Spell Power
Astro
Vanguard
Mystic
Sniper
Dark Star
8
Chrono
All allies gain 15% Attack Speed every few seconds.

8 0.50 seconds
2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Chrono
Sorcerer
1
Paragon
1 The basic attacks of all allies are converted to magic damage. If allies are Star Guardians, basic attacks deal true damage instead.
6
Star Guardian
Star Guardians' spellcasts grant Mana to other Star Guardians, spread among them.

6 25 Total Mana

4
Sorcerer
All allies have increased Spell Power.

4 40% Spell Power
2
Battlecast
After dealing or taking 10 instances of damage, Battlecast Champions deal magic damage to the nearest enemy. If below half health, they heal instead.

2 80 Healing or Damage

2
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

2 30% Maximum Health Shield
Paragon
Star Guardian
Sorcerer
Battlecast
Protector
4
Sniper
4 Snipers deal 18% increased damage for each hex between themselves and their target.
3
Astro
3 Astro Champions' abilities cost 30 less mana to cast.

2
Mystic
All allies gain Magic Resistance.

2 50 Magic Resistance
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds

2
Dark Star
Whenever an allied Champion dies, Dark Star Champions gain Attack Damage and Spell Power.

2 +8 Attack Damage and Spell Power
2
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor
Sniper
Astro
Mystic
Chrono
Dark Star
Vanguard
8
Chrono
All allies gain 15% Attack Speed every few seconds.

8 0.50 seconds
3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
Chrono
Blademaster
3
Mech-Pilot
3 At the start of combat, three random Mech-Pilots are teleported into a Super-Mech.

The Super-Mech has the Traits of its pilots, 3 random items from among them, and gains 60% of the combined Pilots' health and attack damage.

When the Super-Mech dies the Pilots are ejected with 35% of their maximum health and continue to fight.
2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)

2
Mystic
All allies gain Magic Resistance.

2 50 Magic Resistance
2
Dark Star
Whenever an allied Champion dies, Dark Star Champions gain Attack Damage and Spell Power.

2 +8 Attack Damage and Spell Power

2
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

2 40% bonus Attack Speed
2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Mech-Pilot
Demolitionist
Mystic
Dark Star
Infiltrator
Sorcerer
3
Mech-Pilot
3 At the start of combat, three random Mech-Pilots are teleported into a Super-Mech.

The Super-Mech has the Traits of its pilots, 3 random items from among them, and gains 60% of the combined Pilots' health and attack damage.

When the Super-Mech dies the Pilots are ejected with 35% of their maximum health and continue to fight.
2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
4
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

4 80% bonus Attack Speed

2
Battlecast
After dealing or taking 10 instances of damage, Battlecast Champions deal magic damage to the nearest enemy. If below half health, they heal instead.

2 80 Healing or Damage
2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Mech-Pilot
Demolitionist
Mercenary
Infiltrator
Battlecast
Sorcerer
6
Sorcerer
All allies have increased Spell Power.

6 70% Spell Power
3
Star Guardian
Star Guardians' spellcasts grant Mana to other Star Guardians, spread among them.

3 15 Total Mana

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
2
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor
Sorcerer
Star Guardian
Chrono
Vanguard
4
Mystic
All allies gain Magic Resistance.

4 120 Magic Resistance
4
Vanguard
Vanguard champions gain bonus Armor.

4 300 Armor

2
Battlecast
After dealing or taking 10 instances of damage, Battlecast Champions deal magic damage to the nearest enemy. If below half health, they heal instead.

2 80 Healing or Damage
2
Dark Star
Whenever an allied Champion dies, Dark Star Champions gain Attack Damage and Spell Power.

2 +8 Attack Damage and Spell Power
Mystic
Vanguard
Battlecast
Dark Star
6
Cybernetic
Cybernetic champions with at least one item (component or full) gain Health and Attack Damage.

6 550% Health and 70% Attack Damage
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds

2
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

2 40% bonus Attack Speed
Cybernetic
Mana-Reaver
Blademaster
Chrono
Infiltrator
4
Celestial
All allies heal for some of the damage they deal with spells and attacks.

4 45% Healing
4
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

4 40% Maximum Health Shield

3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Celestial
Protector
Blademaster
Chrono
6
Battlecast
After dealing or taking 10 instances of damage, Battlecast Champions deal magic damage to the nearest enemy. If below half health, they heal instead.

6 480 Healing or Damage
2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

2 3 Additional Attacks

2
Brawler
Brawlers gain bonus Maximum Health.

2 350 Bonus Health
2
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

2 40% bonus Attack Speed
Battlecast
Blaster
Brawler
Infiltrator
4
Mystic
All allies gain Magic Resistance.

4 120 Magic Resistance
4
Vanguard
Vanguard champions gain bonus Armor.

4 300 Armor

2
Dark Star
Whenever an allied Champion dies, Dark Star Champions gain Attack Damage and Spell Power.

2 +8 Attack Damage and Spell Power
Mystic
Vanguard
Dark Star
3
Astro
3 Astro Champions' abilities cost 30 less mana to cast.
4
Vanguard
Vanguard champions gain bonus Armor.

4 300 Armor

2
Sniper
2 Snipers deal 10% increased damage for each hex between themselves and their target.
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds

2
Dark Star
Whenever an allied Champion dies, Dark Star Champions gain Attack Damage and Spell Power.

2 +8 Attack Damage and Spell Power
Astro
Vanguard
Sniper
Chrono
Dark Star
4
Celestial
All allies heal for some of the damage they deal with spells and attacks.

4 45% Healing
2
Sniper
2 Snipers deal 10% increased damage for each hex between themselves and their target.

3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds

2
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

2 30% Maximum Health Shield
Celestial
Sniper
Blademaster
Chrono
Protector
4
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

4 80% bonus Attack Speed
4
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

4 40% Maximum Health Shield

2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
2
Dark Star
Whenever an allied Champion dies, Dark Star Champions gain Attack Damage and Spell Power.

2 +8 Attack Damage and Spell Power
Infiltrator
Protector
Celestial
Dark Star
4
Sniper
4 Snipers deal 18% increased damage for each hex between themselves and their target.
3
Astro
3 Astro Champions' abilities cost 30 less mana to cast.

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
2
Dark Star
Whenever an allied Champion dies, Dark Star Champions gain Attack Damage and Spell Power.

2 +8 Attack Damage and Spell Power

2
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor
Sniper
Astro
Chrono
Dark Star
Vanguard
8
Chrono
All allies gain 15% Attack Speed every few seconds.

8 0.50 seconds
Chrono
6
Vanguard
Vanguard champions gain bonus Armor.

6 900 Armor
2
Mystic
All allies gain Magic Resistance.

2 50 Magic Resistance

2
Dark Star
Whenever an allied Champion dies, Dark Star Champions gain Attack Damage and Spell Power.

2 +8 Attack Damage and Spell Power
Vanguard
Mystic
Dark Star
4
Brawler
Brawlers gain bonus Maximum Health.

4 600 Bonus Health
1
Paragon
1 The basic attacks of all allies are converted to magic damage. If allies are Star Guardians, basic attacks deal true damage instead.

1
Starship
Innate: Starships gain 40 mana per second, maneuver around the board, and are immune to movement impairing effects, but can't make Basic Attacks.
2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

2 3 Additional Attacks

3
Rebel
At the start of combat, Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

3 150 Shield & 10% Damage
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Brawler
Paragon
Starship
Blaster
Rebel
Chrono
6
Battlecast
After dealing or taking 10 instances of damage, Battlecast Champions deal magic damage to the nearest enemy. If below half health, they heal instead.

6 480 Healing or Damage
2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

2 3 Additional Attacks

2
Brawler
Brawlers gain bonus Maximum Health.

2 350 Bonus Health
Battlecast
Blaster
Brawler
6
Cybernetic
Cybernetic champions with at least one item (component or full) gain Health and Attack Damage.

6 550% Health and 70% Attack Damage
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Cybernetic
Mana-Reaver
Blademaster
Chrono
4
Sniper
4 Snipers deal 18% increased damage for each hex between themselves and their target.
3
Astro
3 Astro Champions' abilities cost 30 less mana to cast.

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
2
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor
Sniper
Astro
Chrono
Vanguard
6
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

6 65% Chance to trigger
3
Rebel
At the start of combat, Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

3 150 Shield & 10% Damage

2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Blademaster
Rebel
Celestial
Chrono
6
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

6 65% Chance to trigger
3
Rebel
At the start of combat, Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

3 150 Shield & 10% Damage

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Blademaster
Rebel
Chrono
3
Mech-Pilot
3 At the start of combat, three random Mech-Pilots are teleported into a Super-Mech.

The Super-Mech has the Traits of its pilots, 3 random items from among them, and gains 60% of the combined Pilots' health and attack damage.

When the Super-Mech dies the Pilots are ejected with 35% of their maximum health and continue to fight.
2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)

2
Mystic
All allies gain Magic Resistance.

2 50 Magic Resistance
2
Battlecast
After dealing or taking 10 instances of damage, Battlecast Champions deal magic damage to the nearest enemy. If below half health, they heal instead.

2 80 Healing or Damage

2
Dark Star
Whenever an allied Champion dies, Dark Star Champions gain Attack Damage and Spell Power.

2 +8 Attack Damage and Spell Power
2
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

2 40% bonus Attack Speed

2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Mech-Pilot
Demolitionist
Mystic
Battlecast
Dark Star
Infiltrator
Sorcerer
6
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

6 65% Chance to trigger
2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Blademaster
Celestial
Chrono
4
Brawler
Brawlers gain bonus Maximum Health.

4 600 Bonus Health
1
Starship
Innate: Starships gain 40 mana per second, maneuver around the board, and are immune to movement impairing effects, but can't make Basic Attacks.

2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

2 3 Additional Attacks
3
Rebel
At the start of combat, Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

3 150 Shield & 10% Damage

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Brawler
Starship
Blaster
Rebel
Chrono
4
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

4 6 Additional Attacks
4
Brawler
Brawlers gain bonus Maximum Health.

4 600 Bonus Health

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Blaster
Brawler
Chrono
4
Celestial
All allies heal for some of the damage they deal with spells and attacks.

4 45% Healing
4
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

4 40% Maximum Health Shield

2
Dark Star
Whenever an allied Champion dies, Dark Star Champions gain Attack Damage and Spell Power.

2 +8 Attack Damage and Spell Power
Celestial
Protector
Dark Star
6
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

6 65% Chance to trigger
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Blademaster
Chrono

Champion Guides

Aurelion Sol

RebelRebel
StarshipStarship
1100/1980/3960
120/120
0
100%
55
40
0.20
180
25%
150%

Mobilize the Fleet
Mobilize the Fleet
Aurelion Sol launches fighters which fly out to random enemies and blast them, dealing 90/150/1000 magic damage and draining 10/15/50 mana, then return.

The first time he casts, Aurelion Sol launches 4 fighters. Subsequent casts launch all returned fighters, plus 2 additional.
RebelRebelStarshipStarship
Aurelion Solcoin5
Ekko

CyberneticCybernetic
InfiltratorInfiltrator
850/1530/3060
80/150
60/108/216
100%
30
20
0.90
180
25%
150%

Chronobreak
Chronobreak
Ekko shatters the timeline, freezing all units in time before attacking 5/7/20 times dealing 100/150/2000 bonus magic damage and applying on-hit effects. Each strike targets the highest attack speed enemy and slows their attack speed by 50% for 7 seconds.

Ekko cannot die while he has stopped time.
CyberneticCyberneticInfiltratorInfiltrator
Ekkocoin5
Gangplank

Space PirateSpace Pirate
MercenaryMercenary
DemolitionistDemolitionist
1000/1800/3600
70/160
60/108/216
100%
30
20
1.00
180
25%
150%

Orbital Strike
Orbital Strike
Gangplank calls down an orbital strike around his target, dealing 550/700/9001 damage to all enemies in a large area after 2 seconds.
Space PirateSpace PirateMercenaryMercenaryDemolitionistDemolitionist
Gangplankcoin5
Janna

Star GuardianStar Guardian
ParagonParagon
750/1350/2700
20/100
60/108/216
100%
25
20
0.80
890
25%
150%

Howling Gale
Howling Gale
Janna summons five tornados which fly forward in a large cone. Tornados passing through allies grant 80%/125%/500% Attack Speed for 5 seconds, while knocking up and stunning enemies for 1.50/8.00 seconds.
Star GuardianStar GuardianParagonParagon
Jannacoin5
Lulu

CelestialCelestial
MysticMystic
800/1440/2880
75/150
45/81/162
100%
25
20
0.80
660
25%
150%

Mass Polymorph
Mass Polymorph
Lulu polymorphs the 2/4/12 nearest enemies for 3/8 seconds, causing them to hop aimlessly, unable to attack or cast. Polymorphed enemies take 0.05/0.10/0.25 additional damage from all sources.
CelestialCelestialMysticMystic
Lulucoin5
Thresh

ChronoChrono
Mana-ReaverMana-Reaver
950/1710/3420
50/90
50/90/180
100%
55
40
0.95
420
25%
150%

Temporal Passage
Temporal Passage
Thresh tosses his lantern towards 1/9 random unit(s) on your bench, pulling them into combat and granting them 25/50/200 bonus Mana. Traits are unaffected.
ChronoChronoMana-ReaverMana-Reaver
Threshcoin5
Urgot

BattlecastBattlecast
ProtectorProtector
950/1710/3420
50/100
80/144/288
100%
40
40
0.70
420
25%
150%

Fear Beyond Death
Fear Beyond Death
Urgot fires a drill toward the farthest enemy, impacting the first enemy hit and reeling them in over 3/2/1 seconds. Once they reach Urgot, he repeatedly deals 2000 true damage very quickly until they die. After each successful kill, the mana cost of this ability is reduced by 20/30/100.
BattlecastBattlecastProtectorProtector
Urgotcoin5
Xerath

Dark StarDark Star
SorcererSorcerer
700/1260/2520
20/80
60/108/216
100%
20
20
0.90
1130
25%
150%

Abyssal Bombardment
Abyssal Bombardment
Xerath transforms, summoning meteors to strike random foes in place of his normal attacks for 6/8/45 seconds. Meteors deal 300/400/2500 magic damage upon impact and if they kill their target, all adjacent enemies take 75/100/625 magic damage and are stunned for 1.50 seconds.
Dark StarDark StarSorcererSorcerer
Xerathcoin5
Fizz

Mech-PilotMech-Pilot
InfiltratorInfiltrator
700/1260/2520
50/120
60/108/216
100%
25
20
0.85
180
25%
150%

Chum the Waters
Chum the Waters
Fizz throws a lure that attracts a shark. It deals 350/550/4000 magic damage to enemies caught, knocking them back and stunning them for 1.50 seconds.
Mech-PilotMech-PilotInfiltratorInfiltrator
Fizzcoin4
Gnar

AstroAstro
BrawlerBrawler
750/1350/2700
0/120
50/90/180
100%
45
40
0.80
420
25%
150%

GNAR!
GNAR!
Gnar leaps towards his target and transforms into Mega Gnar, throwing nearby enemies, dealing 100/200/800 magic damage and stunning them for 1.50 seconds.

While in Mega Gnar form, Gnar is melee and gains 750/1250/5000 Health and 100/175/550 Attack Damage.
AstroAstroBrawlerBrawler
Gnarcoin4
Irelia

CyberneticCybernetic
Mana-ReaverMana-Reaver
BlademasterBlademaster
900/1620/3240
0/30
85/153/306
100%
50
40
0.85
180
25%
150%

Bladesurge
Bladesurge
Irelia dashes to her target, Basic Attacking them for 2.25%/2.50%/5.00% of her Attack Damage. If this kills the target, she Bladesurges again immediately at the enemy with the highest mana. (Total Damage: )
CyberneticCyberneticMana-ReaverMana-ReaverBlademasterBlademaster
Ireliacoin4
Jhin

Dark StarDark Star
SniperSniper
600/1080/2160
0/4
85/153/306
100%
20
20
2.00
1130
25%
150%

Whisper
Whisper
Passive: Jhin attacks 0.85/0.90/1.20 times per second, regardless of bonus Attack Speed. Jhin converts each 1% of bonus Attack Speed he has into 0.8 Attack Damage.

Passive: Every fourth shot, Jhin deals 3.44%/4.44%/44.44% damage. (Total: )
Dark StarDark StarSniperSniper
Jhincoin4
Jinx

RebelRebel
BlasterBlaster
600/1080/2160
0
75/135/270
100%
20
20
0.70
660
25%
150%

Get Excited!
Get Excited!
Passive: Jinx gets excited as she helps take down enemy units!

After her first takedown, Jinx gains 50%/75%/125% bonus Attack Speed.

After her second takedown, Jinx swaps to her rocket launcher, causing her Basic Attacks to deal 150/250/1000 bonus magic damage to all enemies in a small area around her target.
RebelRebelBlasterBlaster
Jinxcoin4
Riven

ChronoChrono
BlademasterBlademaster
800/1440/2880
0/25
70/126/252
100%
35
20
0.85
180
25%
150%

Energy Slash
Energy Slash
Riven dashes and shields herself for 4, then slashes forward dealing 300/500/1500 magic damage to nearby enemies.

Every third cast, Riven leaps into the air and launches forward a large wave of energy that deals 300/500/1500 magic damage.
ChronoChronoBlademasterBlademaster
Rivencoin4
Soraka

Star GuardianStar Guardian
MysticMystic
700/1260/2520
50/120
45/81/162
100%
30
20
0.75
660
25%
150%

Wish
Wish
Soraka heals all of her allies for 325/500/20000.
Star GuardianStar GuardianMysticMystic
Sorakacoin4
Teemo

AstroAstro
SniperSniper
600/1080/2160
0/70
45/81/162
100%
20
20
0.95
1130
25%
150%

Satellite Traps
Satellite Traps
Teemo scatters 3 traps around the nearest enemy. When an enemy nears a trap (or after 3 seconds), it explodes on nearby enemies dealing 125/175/550 magic damage, knocking them down, and slowing them for 3 seconds.
AstroAstroSniperSniper
Teemocoin4
Viktor

BattlecastBattlecast
SorcererSorcerer
650/1170/2340
0/60
45/81/162
100%
20
20
0.75
660
25%
150%

Death Ray
Death Ray
Viktor burns a path between the two enemies most distant from one another, first dealing 15%/20%/80% maximum Health in magic damage, then 1 second later dealing 200/325/1500 magic damage in an explosion along the same path.
BattlecastBattlecastSorcererSorcerer
Viktorcoin4
Wukong

ChronoChrono
VanguardVanguard
950/1710/3420
50/150
50/90/180
100%
55
40
0.75
180
25%
150%

Cyclone
Cyclone
Wukong spins, dealing 300/500/4000 magic damage to nearby enemies over 3 seconds. The first time Wukong hits each enemy, he knocks them into the air and stuns them for 2/5 seconds.
ChronoChronoVanguardVanguard
Wukongcoin4
Ashe

CelestialCelestial
SniperSniper
650/1170/2340
40/100
60/108/216
100%
20
20
0.85
1130
25%
150%

Enchanted Crystal Arrow
Enchanted Crystal Arrow
Ashe fires an arrow at the farthest enemy that explodes on the first target hit, dealing 200/300/600 magic damage to all nearby enemies and stunning them for 2/3/4 seconds.
CelestialCelestialSniperSniper
Ashecoin3
Bard

AstroAstro
MysticMystic
700/1260/2520
0/90
45/81/162
100%
30
20
0.70
660
25%
150%

Traveler's Call
Traveler's Call
Bard spawns a meep on his owner's bench which can be sold for 1 XP.

Passive: Bard gains an additional 5/20/90 mana each attack, but cannot gain mana in rounds with no enemy champions.
AstroAstroMysticMystic
Bardcoin3
Cassiopeia

BattlecastBattlecast
MysticMystic
750/1350/2700
0/25
40/72/144
100%
30
20
0.75
420
25%
150%

Noxious Blast
Noxious Blast
Cassiopeia launches poison at the nearest unpoisoned enemy, dealing 700/1500/3000 magic damage over 14 seconds, and reducing the effectiveness of new shields by 50%.
BattlecastBattlecastMysticMystic
Cassiopeiacoin3
Ezreal

ChronoChrono
BlasterBlaster
600/1080/2160
30/80
50/90/180
100%
20
20
0.75
660
25%
150%

E.M.P.
E.M.P.
Ezreal fires an electromagnetic pulse at a random enemy that explodes on impact, dealing 100/150/800 damage to all nearby enemies and increasing the cost of their next spellcast by 40%.
ChronoChronoBlasterBlaster
Ezrealcoin3
Jayce

Space PirateSpace Pirate
VanguardVanguard
800/1440/2880
0/80
60/108/216
100%
40
30
0.70
180
25%
150%

To the Skies!
To the Skies!
Jayce slams his hammer, dealing 450/600/1200 magic damage to nearby enemies.
Space PirateSpace PirateVanguardVanguard
Jaycecoin3
Karma

Dark StarDark Star
MysticMystic
600/1080/2160
75/100
50/90/180
100%
20
20
0.65
660
25%
150%

Inspire
Inspire
At start of combat, Karma bonds to her closest ally.

Karma grants the bonded ally (or a random one if that ally is dead) a 300/450/900-health shield for 4 seconds. While the shield holds, the ally receives 0.70/0.90/1.50 bonus Attack Speed.
Dark StarDark StarMysticMystic
Karmacoin3
Master Yi

RebelRebel
BlademasterBlademaster
750/1350/2700
0/55
55/99/198
100%
50
35
0.85
180
25%
150%

Chosen One
Chosen One
For 5 seconds Master Yi gains massively increased movement speed, heals for 12% of his maximum health each second, and deals 75/100/175 bonus true damage with his Basic Attacks.
RebelRebelBlademasterBlademaster
Master Yicoin3
Neeko

Star GuardianStar Guardian
ProtectorProtector
850/1530/3060
35/110
50/90/180
100%
50
40
0.65
420
25%
150%

Pop Blossom
Pop Blossom
Neeko leaps into the air and slams into the ground, dealing 150/250/500 magic damage to all nearby enemies and stunning them for 1.50/2.00/2.50 seconds.
Star GuardianStar GuardianProtectorProtector
Neekocoin3
Rumble

Mech-PilotMech-Pilot
DemolitionistDemolitionist
900/1620/3240
0/50
50/90/180
100%
45
40
0.70
180
25%
150%

Flamespitter
Flamespitter
Rumble torches his enemies, dealing 500/750/1650 magic damage over 3 seconds, and reducing healing on them by 50% for 5 seconds.
Mech-PilotMech-PilotDemolitionistDemolitionist
Rumblecoin3
Shaco

Dark StarDark Star
InfiltratorInfiltrator
650/1170/2340
30/70
75/135/270
100%
25
20
0.80
180
25%
150%

Deceive
Deceive
Shaco teleports and backstabs his target for 1.50% of his Basic Attack damage. This is also always a critical hit. (Total: 2.50%/2.75%/3.00%)
Dark StarDark StarInfiltratorInfiltrator
Shacocoin3
Syndra

Star GuardianStar Guardian
SorcererSorcerer
600/1080/2160
0/50
45/81/162
100%
20
20
0.70
890
25%
150%

Unleashed Power
Unleashed Power
Syndra pulls in all orbs on the battlefield and creates 3 new ones, then fires them all at the enemy with the highest current Health percentage, dealing 100/140/220 magic damage per orb.

Lowest total health breaks targeting ties.
Star GuardianStar GuardianSorcererSorcerer
Syndracoin3
Vayne

CyberneticCybernetic
SniperSniper
500/900/1800
0/50
55/99/198
100%
20
20
0.85
1130
25%
150%

Final Hour
Final Hour
Vayne focuses for 10 seconds, tumbling away from her target immediately and every third attack thereafter. When Vayne tumbles, she becomes invisible and her next attack deals 175%/200%/275% of her Attack Damage.
CyberneticCyberneticSniperSniper
Vaynecoin3
Vi

CyberneticCybernetic
BrawlerBrawler
750/1350/2700
70/140
60/108/216
100%
45
40
0.65
180
25%
150%

Assault and Battery
Assault and Battery
Vi charges at the farthest enemy, knocking aside all enemies in her path and dealing them 150/200/600 magic damage. When she reaches her target, she knocks them up for 2.00/2.50/3.00 seconds and deals 350/550/1350 magic damage.
CyberneticCyberneticBrawlerBrawler
Vicoin3
Ahri

Star GuardianStar Guardian
SorcererSorcerer
600/1080/2160
0/60
45/81/162
100%
20
20
0.75
660
25%
150%

Orb of Deception
Orb of Deception
Ahri fires an orb in a line, dealing 175/250/425 magic damage to all enemies it passes through on the way out, and 175/250/425 true damage on the way back.
Star GuardianStar GuardianSorcererSorcerer
Ahricoin2
Annie

Mech-PilotMech-Pilot
SorcererSorcerer
750/1350/2700
70/150
40/72/144
100%
50
35
0.65
420
25%
150%

Galaxy Shield-Blast
Galaxy Shield-Blast
Annie blasts a cone of fire dealing 300/400/700 magic damage to enemies in front of her, then creates a shield with 400/500/800 health for herself for 4 seconds.
Mech-PilotMech-PilotSorcererSorcerer
Anniecoin2
Blitzcrank

ChronoChrono
BrawlerBrawler
650/1170/2340
125/125
55/99/198
100%
45
35
0.50
180
25%
150%

Rocket Grab
Rocket Grab
Blitzcrank pulls the farthest enemy, dealing 200/350/1337 magic damage and stunning them for 2.50 seconds.

His next attack after pulling knocks up for 1 second.

Allies within range will prefer to attack Blitzcrank's target.
ChronoChronoBrawlerBrawler
Blitzcrankcoin2
Darius

Space PirateSpace Pirate
Mana-ReaverMana-Reaver
800/1440/2880
0/50
60/108/216
100%
40
30
0.65
180
25%
150%

Dreadnova Guillotine
Dreadnova Guillotine
Darius dunks an enemy, dealing 400/550/888 magic damage. If this kills the target, Darius immediately casts again.

Targets below 50% health take double damage.
Space PirateSpace PirateMana-ReaverMana-Reaver
Dariuscoin2
Kog'Maw

BattlecastBattlecast
BlasterBlaster
550/990/1980
0/30
50/90/180
100%
25
20
0.70
660
25%
150%

Barrage
Barrage
For 3 seconds, Kog'Maw gains infinite Attack Range, 80% Attack Speed, and his attacks deal 2%/4%/8% of the target's maximum Health as bonus magic damage.
BattlecastBattlecastBlasterBlaster
Kog'Mawcoin2
Lucian

CyberneticCybernetic
BlasterBlaster
500/900/1800
0/30
50/90/180
100%
25
20
0.70
890
25%
150%

Relentless Pursuit
Relentless Pursuit
Lucian dashes away from his current target, then Basic Attacks them and fires a second shot which deals 175/250/625 magic damage.
CyberneticCyberneticBlasterBlaster
Luciancoin2
Mordekaiser

Dark StarDark Star
VanguardVanguard
700/1260/2520
0/90
55/99/198
100%
50
35
0.60
180
25%
150%

Indestructible
Indestructible
Mordekaiser gains a shield for that absorbs 350/500/875 damage over 8 seconds. While the shield persists, Mordekaiser deals 75/100/200 magic damage per second to all nearby enemies.
Dark StarDark StarVanguardVanguard
Mordekaisercoin2
Nautilus

AstroAstro
VanguardVanguard
750/1350/2700
50/120
60/108/216
100%
50
35
0.65
180
25%
150%

Impact Crater
Impact Crater
Nautilus erupts the ground beneath his target, knocking them up and stunning them for 3/6 seconds, and dealing 100/200/500 magic damage. Enemies adjacent to the target receive half of this effect.
AstroAstroVanguardVanguard
Nautiluscoin2
Rakan

CelestialCelestial
ProtectorProtector
650/1170/2340
50/100
45/81/162
100%
45
35
0.70
420
25%
150%

Grand Entrance
Grand Entrance
Rakan dashes to the furthest enemy within range and leaps into the air, knocking them up for 1.50/2.00/2.50 seconds and dealing 175/275/400 magic damage.
CelestialCelestialProtectorProtector
Rakancoin2
Shen

ChronoChrono
BlademasterBlademaster
800/1440/2880
100/150
60/108/216
100%
45
35
0.70
180
25%
150%

Future's Refuge
Future's Refuge
Shen creates a zone around himself for 2.50/3.00/6.00 seconds, in which all nearby allies automatically dodge incoming Basic Attacks. While it's active, Shen gains 15/30/90 Magic Resist.
ChronoChronoBlademasterBlademaster
Shencoin2
Xin Zhao

CelestialCelestial
ProtectorProtector
650/1170/2340
0/60
60/108/216
100%
45
30
0.70
180
25%
150%

Three Talon Strike
Three Talon Strike
Xin Zhao quickly strikes his target three times, dealing Basic Attack damage and applying on-hit effects. The third strike knocks his target up for 1.50 seconds and deals 200/275/375 bonus magic damage.
CelestialCelestialProtectorProtector
Xin Zhaocoin2
Yasuo

RebelRebel
BlademasterBlademaster
700/1260/2520
0/80
50/90/180
100%
30
20
0.75
180
25%
150%

Last Breath
Last Breath
Yasuo blinks to the farthest enemy in range, knocks them up for 1 seconds, and Attacks them times (applies on-hit effects).
RebelRebelBlademasterBlademaster
Yasuocoin2
Zed

RebelRebel
InfiltratorInfiltrator
650/1170/2340
0
55/99/198
100%
25
20
0.75
180
25%
150%

Contempt For The Weak
Contempt For The Weak
Passive: Every third attack, Zed deals 50/90/150 bonus magic damage and steals 20%/33%/50% of the target's current Attack Damage.
RebelRebelInfiltratorInfiltrator
Zedcoin2
Caitlyn

ChronoChrono
SniperSniper
500/900/1800
0/125
45/81/162
100%
20
20
0.75
1130
25%
150%

Ace In The Hole
Ace In The Hole
Caitlyn takes aim at the farthest enemy, firing a deadly bullet towards them that deals 750/1500/2250 magic damage to the first enemy it hits.
ChronoChronoSniperSniper
Caitlyncoin1
Fiora

CyberneticCybernetic
BlademasterBlademaster
500/900/1800
0/85
45/81/162
100%
30
20
1.00
180
25%
150%

Riposte
Riposte
Fiora enters a defensive stance for 1.50 seconds, becoming immune to damage and enemy spell effects. As she exits this stance, she ripostes, dealing 200/300/450 magic damage to a nearby enemy and stunning them for 1.50/3.00 seconds.
CyberneticCyberneticBlademasterBlademaster
Fioracoin1
Graves

Space PirateSpace Pirate
BlasterBlaster
650/1170/2340
50/80
55/99/198
100%
40
30
0.55
180
25%
150%

Smoke Grenade
Smoke Grenade
Graves launches a smoke grenade toward the enemy with the most Attack Speed. The grenade explodes on impact dealing 150/200/400 magic damage to nearby enemies and causing their attacks to miss for 3/4/6 seconds.
Space PirateSpace PirateBlasterBlaster
Gravescoin1
Illaoi

BattlecastBattlecast
BrawlerBrawler
700/1260/2520
40/80
45/81/162
100%
40
30
0.70
180
25%
150%

Tentacle Smash
Tentacle Smash
Illaoi slams a tentacle in a line in front of her, dealing 125/200/400 damage and stealing 30%/40%/80% Armor and Magic Resist from each target hit for 6 seconds.
BattlecastBattlecastBrawlerBrawler
Illaoicoin1
Jarvan IV

Dark StarDark Star
ProtectorProtector
700/1260/2520
60/100
55/99/198
100%
45
30
0.60
180
25%
150%

Ageless Standard
Ageless Standard
Jarvan calls down his standard to a nearby location, granting all nearby allies 50%/60%/75% Attack Speed for 6 seconds.
Dark StarDark StarProtectorProtector
Jarvan IVcoin1
Leona

CyberneticCybernetic
VanguardVanguard
600/1080/2160
50/100
50/90/180
100%
45
30
0.55
180
25%
150%

Cyber Barrier
Cyber Barrier
Leona creates a barrier, reducing all incoming damage by 40/80/400 for 4 seconds.

CyberneticCyberneticVanguardVanguard
Leonacoin1
Malphite

RebelRebel
BrawlerBrawler
700/1260/2520
0
70/126/252
100%
35
30
0.50
180
25%
150%

Energy Shield
Energy Shield
Passive: Malphite starts combat with a shield equal to 40%/45%/70% of his maximum health.
RebelRebelBrawlerBrawler
Malphitecoin1
Nocturne

BattlecastBattlecast
InfiltratorInfiltrator
500/900/1800
40/80
50/90/180
100%
20
20
0.75
180
25%
150%

Unspeakable Horror
Unspeakable Horror
Nocturne terrifies his target, stunning them with fear for 2.00/2.50/4.00 seconds and dealing 200/250/400 magic damage over the duration.
BattlecastBattlecastInfiltratorInfiltrator
Nocturnecoin1
Poppy

Star GuardianStar Guardian