League of Legends Stats and Data
Patch 9.16

Mathematically Derived • Unbiased Statistics • Updated Often

Now featuring Teamfight Tactics data!

METAsrc Patch 9.16 Teamfight Tactics

Welcome to the new League of Legends Teamfight Tactics site! TFT is a new League of Legends strategy game mode.

Select a TFT champion below to view useful information regarding stats, abilities, origin and class synergies, gold cost and more! Analyze the info from a broader perspective using our Champions Table and Item Recipes.

Assassin
Innate: At the start of combat Assassins leap to the farthest enemy

Assassins gain bonus Critical Strike Damage

3 +125.0% Critical Strike Damage
6 +350.0% Critical Strike Damage
Blademaster
Blademaster attacks have a 45.0% chance to trigger additional attacks on-hit

3 One Additional Attack
6 Two Additional Attacks
9 Four Additional Attacks
Brawler
Brawlers gain bonus maximum health

2 300.0 Bonus Health
4 700.0 Bonus Health
6 1200.0 Bonus Health
Demon
Attacks from Demons have a chance to burn all of an enemy's mana and deal true damage equal to mana burned

2 20.0% Chance to Mana Burn
4 40.0% Chance to Mana Burn
6 80.0% Chance to Mana Burn
Dragon
2 Dragons gain 83.0% resistance to Magic Damage
Elementalist
Innate: Elementalists gain double mana from attacks

3 At the start of combat summon a Golem
Exile
1 If an Exile has no adjacent allies at the start of combat they gain a shield equal to 100.0% of their maximum Health
Glacial
Glacial attacks gain a chance to stun enemies for 2.0s

2 20.0% Chance to Stun
4 30.0% Chance to Stun
6 45.0% Chance to Stun
Guardian
2 At the start of combat Guardians grants +50.0 Armor to adjacent allies. This Armor can stack.
Gunslinger
Gunslinger attacks gain a 50.0% to trigger additional attacks on-hit

2 Attack 1.0 extra enemies
4 Attack 2.0 extra enemies
6 Attack 3.0 extra enemies
Hextech
On combat begin launch a pulse bomb that disables items

2 for 5.0 seconds
4 for 15.0 seconds
Imperial
Gain Double Damage

2 1 Random Imperial
4 All Imperials
Knight
All allies block damage taken

2 15.0 Damage Blocked
4 30.0 Damage Blocked
6 55.0 Damage Blocked
Ninja
The Ninja Trait is only active when you have *exactly* 1 or all 4 Ninjas

1 Ninja gains +40.0 Attack Damage & +40.0% Spell Power
4 All Ninjas gain +60.0 Attack Damage & +60.0% Spell Power
Noble
Gain +60.0 Armor +60.0 Magic Resistance and heal 35.0 health on-hit

3 1 Random Ally
6 All Allies
Phantom
2 At the start of combat curse a random enemy and set their HP to 100.0
Pirate
3 At the end of combat against another player gain up to 4 additional gold
Ranger
Rangers gain a chance to double their attack speed every 3.0s for the next 3.0s

2 25.0% Chance to Double Attack Speed
4 65.0% Chance to Double Attack Speed
Robot
1 Robots start combat at full mana
Shapeshifter
Shapeshifters gain bonus maximum Health when they transform

3 60.0% Bonus Maximum Health
6 120.0% Bonus Maximum Health
Sorcerer
Innate: Sorcerers gain double mana from attacks

All Allies have increased Spell Power

3 +45.0% Spell Power
6 +100.0% Spell Power
Void
3 Void champions now deal true damage
Wild
Attacks generate stacks of Fury (stacks up to 5 times). Each stack of Fury gives 10.0% Attack Speed

2 Wild Allies Only
4 All Allies
Yordle
Yordles gain a chance to dodge enemy attacks

3 30.0% Chance to Dodge
6 55.0% Chance to Dodge
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Patch 9.16 Champions
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Darius, the Hand of NoxusDarius
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Vayne, the Night HunterVayne
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Mordekaiser, the Iron RevenantMordekaiser
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Elise, the Spider QueenElise
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Warwick, the Uncaged Wrath of ZaunWarwick
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Graves, the OutlawGraves
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Nidalee, the Bestial HuntressNidalee
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Tristana, the Yordle GunnerTristana
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Fiora, the Grand DuelistFiora
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Garen, The Might of DemaciaGaren
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Kassadin, the Void WalkerKassadin
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Camille, the Steel ShadowCamille
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Kha'Zix, the VoidreaverKha'Zix
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