Patch 11.13 Nexus Blitz Platinum+ Alistar Jungle Build Guide

PLACEMENTSIRONBRONZESILVERGOLDPLATINUMDIAMONDMASTERGRANDMASTERCHALLENGER

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Welcome to the METAsrc Alistar Jungle build guide.

We've used our extensive database of League of Legends stats along with proprietary algorithms to calculate the most optimal Jungle build for Alistar. This algorithm is able to determine the best summoner spells, item build order, skill order, runes reforged, rune stats, counters, and team mates. Reference it during all phases of the game to ensure that you always have an edge over the competition.

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Best Summoner Spells

Flash
Teleports your champion a short distance toward your cursor's location.
Flash
43%
Smite
Smite
41%

Starting Items

Win %
Buy %
Hailblade
Hailbladecoin350

8% Omnivamp vs. Monsters
  • Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
  • Chilling Path: Smiting 5 times consumes this item upgrade your Smite to Chilling Smite and increases its damage to monsters. When smiting champions Chilling Smite deals 20 - 156 (based on level) true damage and steals 20% of their Move Speed for 2 seconds.
  • Huntsman: Killing Large Monsters grants bonus experience.
  • Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.


Consuming this item grants all item effects permanently and increases Smite damage to monsters. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks. If two levels behind the average champion level of the game, monster kills grant bonus experience.


Hailblade
Refillable Potion
Refillable Potioncoin150

Active - Consume: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Refillable Potion
Stealth Ward
Stealth Wardcoin0

Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
Stealth Ward
38%
25%
Emberknife
Emberknifecoin350

8% Omnivamp vs. Monsters
  • Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
  • Challenging Path: Smiting 5 times consumes this item upgrade your Smite to Challenging Smite and increases its damage to monsters. Challenging Smite marks champions for 4 seconds. During this time, you deal 48 - 125 (based on level) bonus true damage to them over 2.5 seconds on hit and take 20% reduced damage from them.
  • Huntsman: Killing Large Monsters grants bonus experience.
  • Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.


Consuming this item grants all item effects permanently and increases Smite damage to monsters. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks. If two levels behind the average champion level of the game, monster kills grant bonus experience.

Emberknife
Refillable Potion
Refillable Potioncoin150

Active - Consume: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Refillable Potion
Stealth Ward
Stealth Wardcoin0

Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
Stealth Ward
50%
10%

Best Item Final Build

Plated Steelcaps
Plated Steelcapscoin1100

20 Armor
45 Move Speed

  • Reduces incoming damage from Attacks by 12%.


Boots+Cloth Armor
Plated Steelcaps
61%
Sunfire Aegis
Sunfire Aegiscoin3200

350 Health
30 Armor
30 Magic Resist
20 Ability Haste

  • Immolate: Taking or dealing damage causes you to begin dealing (20 - 40 (based on level) + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 150% against monsters) for 3 seconds. Damaging Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 12% for 5 seconds (max stacks 6).
  • Flametouch: At maximum Immolate stacks, your Attacks burn nearby enemies for your Immolate damage per second for 3 seconds.


Mythic Passive: Grants all other Legendary items 5% Tenacity and Slow Resist.


Bami's Cinder+Aegis of the Legion
Sunfire Aegis
44%
Frozen Heart
Frozen Heartcoin2500

80 Armor
400 Mana
20 Ability Haste

  • Winter's Caress: Reduces the Attack Speed of nearby enemies by 20%.
  • Rock Solid: Reduce incoming damage from Attacks by up to 7 + (3.5 per 1000 max Health), capped at 40% of the Attack's damage.


Warden's Mail+Glacial Buckler
Frozen Heart
57%
Thornmail
Thornmailcoin2700

350 Health
60 Armor

  • Thorns: When struck by an Attack, deal (10 + 10% bonus Armor) magic damage to the attacker and apply 40% Grievous Wounds for 3 seconds if they are a champion. Immobilizing enemy champions also applies 60% Grievous Wounds for 3 seconds.


Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.


Bramble Vest+Giant's Belt
Thornmail
52%
Rabadon's Deathcap
Rabadon's Deathcapcoin3600

120 Ability Power
  • Magical Opus: Increases your total Ability Power by 35%.


Needlessly Large Rod+Needlessly Large Rod
Rabadon's Deathcap
60%
Abyssal Mask
Abyssal Maskcoin2700

400 Health
60 Magic Resist

  • Unmake: Immobilizing a champion causes them to take 15% increased damage for 5 seconds.


Giant's Belt+Negatron Cloak
Abyssal Mask
44%
Stealth Ward
Stealth Wardcoin0

Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
Stealth Ward
42%
Elixir of Iron
Elixir of Ironcoin500

Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

Drinking a different Elixir will replace the existing one's effects.

Elixir of Iron
50%

Best Skill Order

Triumphant Roar
Alistar charges his roar by stunning or displacing enemy champions or when nearby enemies die. When fully charged he heals himself all nearby allied champions.
Triumphant Roar
123456789101112131415161718
Pulverize
Alistar smashes the ground, dealing damage to nearby enemies and tossing them into the air.
Pulverize
QQQQQ
Headbutt
Alistar rams a target with his head, dealing damage and knocking the target back.
Headbutt
WWWWW
Trample
Alistar tramples nearby enemy units, ignoring unit collision and gaining stacks if he damages an enemy champion. At full stacks Alistar's next basic attack against an enemy champion deals additional magic damage and stuns them.
Trample
EEEEE
Unbreakable Will
Alistar lets out a wild roar, removing all crowd control effects on himself, and reducing incoming physical and magical damage for the duration.
Unbreakable Will
RRR

Best Runes Reforged

Resolve
Durability and crowd control
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Font of Life
Impairing the movement of an enemy champion marks them for 4s.

Ally champions who attack marked enemies heal for 5 + 1% of your max health over 2s.
Conditioning
After 12 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
Precision
Improved attacks and sustained damage
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
AttackSpeed
+10% Attack Speed
Adaptive
+9 Adaptive Force
Armor
+6 Armor

Best Item Build Order

Refillable Potion
Refillable Potioncoin150

Active - Consume: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Refillable Potion
Hailblade
Hailbladecoin350

8% Omnivamp vs. Monsters
  • Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
  • Chilling Path: Smiting 5 times consumes this item upgrade your Smite to Chilling Smite and increases its damage to monsters. When smiting champions Chilling Smite deals 20 - 156 (based on level) true damage and steals 20% of their Move Speed for 2 seconds.
  • Huntsman: Killing Large Monsters grants bonus experience.
  • Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.


Consuming this item grants all item effects permanently and increases Smite damage to monsters. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks. If two levels behind the average champion level of the game, monster kills grant bonus experience.


Hailblade
Bami's Cinder
Bami's Cindercoin1100

300 Health
  • Immolate : Taking or dealing damage causes you to begin dealing (15 + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 25% against monsters) for 3 seconds.


Ruby Crystal+Ruby Crystal
Bami's Cinder
Boots
Bootscoin300

25 Move Speed
Boots
Cloth Armor
Cloth Armorcoin300

15 Armor
Cloth Armor
Plated Steelcaps
Plated Steelcapscoin1100

20 Armor
45 Move Speed

  • Reduces incoming damage from Attacks by 12%.


Boots+Cloth Armor
Plated Steelcaps
coin1100
Aegis of the Legion
Aegis of the Legioncoin1500

30 Armor
30 Magic Resist
10 Ability Haste


Null-Magic Mantle+Cloth Armor
Aegis of the Legion
Sunfire Aegis
Sunfire Aegiscoin3200

350 Health
30 Armor
30 Magic Resist
20 Ability Haste

  • Immolate: Taking or dealing damage causes you to begin dealing (20 - 40 (based on level) + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 150% against monsters) for 3 seconds. Damaging Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 12% for 5 seconds (max stacks 6).
  • Flametouch: At maximum Immolate stacks, your Attacks burn nearby enemies for your Immolate damage per second for 3 seconds.


Mythic Passive: Grants all other Legendary items 5% Tenacity and Slow Resist.


Bami's Cinder+Aegis of the Legion
Sunfire Aegis
coin3200
Warden's Mail
Warden's Mailcoin1000

40 Armor
  • Rock Solid: Reduce incoming damage from Attacks by up to 5 + (0.35% max Health), capped at 40% of the attack's damage.


Cloth Armor+Cloth Armor
Warden's Mail
Glacial Buckler
Glacial Bucklercoin900

20 Armor
250 Mana
10 Ability Haste


Sapphire Crystal+Cloth Armor
Glacial Buckler
Frozen Heart
Frozen Heartcoin2500

80 Armor
400 Mana
20 Ability Haste

  • Winter's Caress: Reduces the Attack Speed of nearby enemies by 20%.
  • Rock Solid: Reduce incoming damage from Attacks by up to 7 + (3.5 per 1000 max Health), capped at 40% of the Attack's damage.


Warden's Mail+Glacial Buckler
Frozen Heart
coin2500
Bramble Vest
Bramble Vestcoin800

30 Armor
  • Thorns: When struck by an Attack, deal 3 magic damage to the attacker and apply 40% Grievous Wounds for 3 seconds if they are a champion.


Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.


Cloth Armor+Cloth Armor
Bramble Vest
Hailblade
Hailbladecoin350

8% Omnivamp vs. Monsters
  • Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
  • Chilling Path: Smiting 5 times consumes this item upgrade your Smite to Chilling Smite and increases its damage to monsters. When smiting champions Chilling Smite deals 20 - 156 (based on level) true damage and steals 20% of their Move Speed for 2 seconds.
  • Huntsman: Killing Large Monsters grants bonus experience.
  • Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.


Consuming this item grants all item effects permanently and increases Smite damage to monsters. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks. If two levels behind the average champion level of the game, monster kills grant bonus experience.


Hailblade
Giant's Belt
Giant's Beltcoin900

350 Health

Ruby Crystal
Giant's Belt
Thornmail
Thornmailcoin2700

350 Health
60 Armor

  • Thorns: When struck by an Attack, deal (10 + 10% bonus Armor) magic damage to the attacker and apply 40% Grievous Wounds for 3 seconds if they are a champion. Immobilizing enemy champions also applies 60% Grievous Wounds for 3 seconds.


Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.


Bramble Vest+Giant's Belt
Thornmail
coin2700
Needlessly Large Rod
Needlessly Large Rodcoin1250

60 Ability Power
Needlessly Large Rod
Refillable Potion
Refillable Potioncoin150

Active - Consume: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Refillable Potion
Needlessly Large Rod
Needlessly Large Rodcoin1250

60 Ability Power
Needlessly Large Rod
Rabadon's Deathcap
Rabadon's Deathcapcoin3600

120 Ability Power
  • Magical Opus: Increases your total Ability Power by 35%.


Needlessly Large Rod+Needlessly Large Rod
Rabadon's Deathcap
coin3600
Negatron Cloak
Negatron Cloakcoin900

50 Magic Resist

Null-Magic Mantle
Negatron Cloak
Abyssal Mask
Abyssal Maskcoin2700

400 Health
60 Magic Resist

  • Unmake: Immobilizing a champion causes them to take 15% increased damage for 5 seconds.


Giant's Belt+Negatron Cloak
Abyssal Mask
coin2700

Summoner Spells

Win %
Pick %
Flash
Teleports your champion a short distance toward your cursor's location.
Flash
43%
97%
Smite
Smite
41%
100%
Exhaust
Exhausts target enemy champion, reducing their Move Speed by 30%, and their damage dealt by 40% for 3 seconds.
Exhaust
0%
2%
Ignite
Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
Ignite
0%
2%

Trinkets

Win %
Buy %
Stealth Ward
Stealth Wardcoin0

Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
Stealth Ward
42%
94%
Oracle Lens
Oracle Lenscoin0

Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown).
Oracle Lens
58%
19%

Mythic Items

Win %
Buy %
Sunfire Aegis
Sunfire Aegiscoin3200

350 Health
30 Armor
30 Magic Resist
20 Ability Haste

  • Immolate: Taking or dealing damage causes you to begin dealing (20 - 40 (based on level) + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 150% against monsters) for 3 seconds. Damaging Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 12% for 5 seconds (max stacks 6).
  • Flametouch: At maximum Immolate stacks, your Attacks burn nearby enemies for your Immolate damage per second for 3 seconds.


Mythic Passive: Grants all other Legendary items 5% Tenacity and Slow Resist.


Bami's Cinder+Aegis of the Legion
Sunfire Aegis
44%
40%
Night Harvester
Night Harvestercoin3200

90 Ability Power
300 Health
15 Ability Haste

  • Soulrend: Damaging a champion deals an additional (125 +15% Ability Power magic damage) and grants you 25% Move Speed for 1.5 seconds (40s cooldown per champion).


Mythic Passive: Grants all other Legendary items 5 Ability Haste.

Damaging a new champion will extend the duration of the Move Speed bonus.


Hextech Alternator+Ruby Crystal+Blasting Wand
Night Harvester
44%
14%
Hextech Rocketbelt
Hextech Rocketbeltcoin3200

90 Ability Power
6 Magic Penetration
250 Health
15 Ability Haste


Active - Hex Bolt: Dash in target direction, unleashing an arc of magic missiles that deal (125 +15% Ability Power) magic damage. Then, gain 30% Move Speed towards enemy champions for 1.5 seconds (40s cooldown).

Mythic Passive: Grants all other Legendary items 5 Magic Penetration.

Supersonic's dash cannot pass through terrain.


Hextech Alternator+Ruby Crystal+Blasting Wand
Hextech Rocketbelt
60%
8%
Stridebreaker
Stridebreakercoin3300

40 Attack Damage
20% Attack Speed
400 Health
20 Ability Haste


Active - Halting Slash: Lunge a short distance and deal (100% Attack Damage) physical damage to nearby enemies, Slowing them by 90%, decaying over 3 seconds (15s cooldown, reduced by Ability Haste).
  • Heroic Gait: Dealing physical damage grants 20 Move Speed for 3 seconds.


Mythic Passive: Grants all other Legendary items 2% Move Speed.


Ironspike Whip+Hearthbound Axe+Kindlegem
Stridebreaker
100%
3%
Frostfire Gauntlet
Frostfire Gauntletcoin2800

350 Health
25 Armor
25 Magic Resist
20 Ability Haste

  • Immolate : Taking or dealing damage causes you to begin dealing (20 - 40 (based on level) + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 150% against monsters) for 3 seconds.
  • Snowbind: Attacks create a frost field for 1.5 seconds (4s cooldown, 6s cooldown for ranged champions). Enemies that move across the field are Slowed by 25% for melee champions and 12.5% for ranged champions (increased by your max Health).


Mythic Passive: Grants all other Legendary items 100 Health and 6% Size.


Bami's Cinder+Null-Magic Mantle+Cloth Armor
Frostfire Gauntlet
29%
11%
Prowler's Claw
Prowler's Clawcoin3200

60 Attack Damage
18 Lethality
20 Ability Haste


Active - Sandswipe: Dash through target enemy champion, dealing (100 + 30% bonus Attack Damage) physical damage. For the next 3 seconds, you deal 15% increased damage to the target. (90s cooldown).

Mythic Passive: Grants all other Legendary items 5 Lethality


Serrated Dirk+Caulfield's Warhammer
Prowler's Claw
100%
2%

Boots

Win %
Buy %
Plated Steelcaps
Plated Steelcapscoin1100

20 Armor
45 Move Speed

  • Reduces incoming damage from Attacks by 12%.


Boots+Cloth Armor
Plated Steelcaps
61%
29%
Mercury's Treads
Mercury's Treadscoin1100

25 Magic Resist
45 Move Speed
30% Tenacity


Tenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression.


Boots+Null-Magic Mantle
Mercury's Treads
30%
37%
Sorcerer's Shoes
Sorcerer's Shoescoin1100

18 Magic Penetration
45 Move Speed


Boots
Sorcerer's Shoes
50%
19%
Ionian Boots of Lucidity
Ionian Boots of Luciditycoin950

20 Ability Haste
45 Move Speed

  • Gain 12 Summoner Spell Haste.


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.'


Boots
Ionian Boots of Lucidity
20%
8%
Berserker's Greaves
Berserker's Greavescoin1100

35% Attack Speed
45 Move Speed


Boots+Dagger
Berserker's Greaves
0%
2%
Mobility Boots
Mobility Bootscoin1000

25 Move Speed
  • When out of combat for at least 5 seconds, increase this item's effect to 115.


Boots
Mobility Boots
0%
3%
Alistar goes even with (49% - 51% win rate)
Aurelion Sol
Role:LANE
Tier:Weak
Score:40.64
Win Rate:47.25%
Role Rate:76.47%
Pick Rate:1.07%
Ban Rate:0.77%
KDA Ratio:3.24
Aurelion Sol, The Star Forger
Galio
Role:LANE
Tier:Bad
Score:38.32
Win Rate:43.62%
Role Rate:64.38%
Pick Rate:1.94%
Ban Rate:1.24%
KDA Ratio:2.96
Galio, the Colossus
Irelia
Role:LANE
Tier:Above Average
Score:52.06
Win Rate:53.63%
Role Rate:78.62%
Pick Rate:6.19%
Ban Rate:6.20%
KDA Ratio:2.43
Irelia, the Blade Dancer
Jinx
Role:LANE
Tier:Strong
Score:54.33
Win Rate:54.19%
Role Rate:77.58%
Pick Rate:6.72%
Ban Rate:1.39%
KDA Ratio:3.35
Jinx, the Loose Cannon
Kayn
Role:JUNGLE
Tier:Above Average
Score:53.72
Win Rate:48.68%
Role Rate:88.04%
Pick Rate:8.69%
Ban Rate:7.81%
KDA Ratio:2.40
Kayn, the Shadow Reaper
Kha'Zix
Role:JUNGLE
Tier:Above Average
Score:52.10
Win Rate:48.92%
Role Rate:86.35%
Pick Rate:6.82%
Ban Rate:6.19%
KDA Ratio:2.76
Kha'Zix, the Voidreaver
Kog'Maw
Role:LANE
Tier:Below Average
Score:49.65
Win Rate:53.57%
Role Rate:76.72%
Pick Rate:4.03%
Ban Rate:0.99%
KDA Ratio:3.06
Kog'Maw, the Mouth of the Abyss
Lillia
Role:JUNGLE
Tier:Above Average
Score:50.52
Win Rate:50.69%
Role Rate:82.57%
Pick Rate:4.32%
Ban Rate:1.24%
KDA Ratio:2.90
Lillia, the Bashful Bloom
Miss Fortune
Role:LANE
Tier:God
Score:65.42
Win Rate:59.53%
Role Rate:82.64%
Pick Rate:11.00%
Ban Rate:1.57%
KDA Ratio:3.79
Miss Fortune, the Bounty Hunter
Mordekaiser
Role:LANE
Tier:Below Average
Score:49.62
Win Rate:51.28%
Role Rate:40.21%
Pick Rate:5.31%
Ban Rate:14.60%
KDA Ratio:2.46
Mordekaiser, the Iron Revenant
Nasus
Role:LANE
Tier:Above Average
Score:53.96
Win Rate:59.32%
Role Rate:44.58%
Pick Rate:2.89%
Ban Rate:8.58%
KDA Ratio:3.50
Nasus, the Curator of the Sands
Nasus
Role:JUNGLE
Tier:Strong
Score:54.59
Win Rate:54.85%
Role Rate:55.42%
Pick Rate:3.46%
Ban Rate:8.58%
KDA Ratio:3.60
Nasus, the Curator of the Sands
Nautilus
Role:JUNGLE
Tier:Strong
Score:55.95
Win Rate:59.38%
Role Rate:53.93%
Pick Rate:1.60%
Ban Rate:1.63%
KDA Ratio:3.61
Nautilus, the Titan of the Depths
Renekton
Role:LANE
Tier:Bad
Score:37.68
Win Rate:43.22%
Role Rate:62.88%
Pick Rate:2.16%
Ban Rate:1.28%
KDA Ratio:2.60
Renekton, the Butcher of the Sands
Rengar
Role:LANE
Tier:Below Average
Score:48.91
Win Rate:55.19%
Role Rate:30.73%
Pick Rate:2.73%
Ban Rate:6.45%
KDA Ratio:2.73
Rengar, the Pridestalker
Singed
Role:JUNGLE
Tier:Weak
Score:42.81
Win Rate:45.16%
Role Rate:43.46%
Pick Rate:1.54%
Ban Rate:0.42%
KDA Ratio:3.01
Singed, the Mad Chemist
Skarner
Role:JUNGLE
Tier:Above Average
Score:50.21
Win Rate:52.83%
Role Rate:82.81%
Pick Rate:1.45%
Ban Rate:0.54%
KDA Ratio:3.59
Skarner, the Crystal Vanguard
Tahm Kench
Role:JUNGLE
Tier:Strong
Score:57.34
Win Rate:50.13%
Role Rate:46.10%
Pick Rate:9.84%
Ban Rate:4.31%
KDA Ratio:3.19
Tahm Kench, The River King
Tahm Kench
Role:LANE
Tier:Strong
Score:57.40
Win Rate:50.13%
Role Rate:53.90%
Pick Rate:11.16%
Ban Rate:4.31%
KDA Ratio:3.31
Tahm Kench, The River King
Twitch
Role:JUNGLE
Tier:Strong
Score:57.79
Win Rate:58.25%
Role Rate:40.91%
Pick Rate:4.35%
Ban Rate:3.41%
KDA Ratio:3.33
Twitch, the Plague Rat
Vel'Koz
Role:LANE
Tier:Below Average
Score:48.45
Win Rate:52.57%
Role Rate:86.16%
Pick Rate:2.55%
Ban Rate:0.67%
KDA Ratio:4.07
Vel'Koz, the Eye of the Void
Viego
Role:JUNGLE
Tier:God
Score:90.60
Win Rate:57.88%
Role Rate:61.68%
Pick Rate:14.96%
Ban Rate:55.86%
KDA Ratio:2.93
Viego, The Ruined King
Volibear
Role:JUNGLE
Tier:Above Average
Score:53.64
Win Rate:49.85%
Role Rate:75.09%
Pick Rate:7.03%
Ban Rate:5.41%
KDA Ratio:3.08
Volibear, the Relentless Storm
Yuumi
Role:LANE
Tier:Above Average
Score:52.74
Win Rate:47.57%
Role Rate:65.93%
Pick Rate:4.52%
Ban Rate:23.66%
KDA Ratio:6.46
Yuumi, the Magical Cat
Alistar goes even when teamed with (49% - 51% win rate)
Akali
Role:LANE
Tier:God
Score:64.83
Win Rate:52.92%
Role Rate:85.44%
Pick Rate:11.73%
Ban Rate:26.49%
KDA Ratio:2.90
Akali, the Rogue Assassin
Aphelios
Role:LANE
Tier:Above Average
Score:50.58
Win Rate:54.21%
Role Rate:81.58%
Pick Rate:4.39%
Ban Rate:1.87%
KDA Ratio:2.98
Aphelios, the Weapon of the Faithful
Brand
Role:LANE
Tier:Strong
Score:56.46
Win Rate:58.18%
Role Rate:63.91%
Pick Rate:5.25%
Ban Rate:14.57%
KDA Ratio:3.15
Brand, the Burning Vengeance
Darius
Role:LANE
Tier:Above Average
Score:50.40
Win Rate:53.51%
Role Rate:67.12%
Pick Rate:4.18%
Ban Rate:19.40%
KDA Ratio:2.64
Darius, the Hand of Noxus
Jinx
Role:LANE
Tier:Strong
Score:54.33
Win Rate:54.19%
Role Rate:77.58%
Pick Rate:6.72%
Ban Rate:1.39%
KDA Ratio:3.35
Jinx, the Loose Cannon
Lux
Role:LANE
Tier:God
Score:77.20
Win Rate:60.49%
Role Rate:87.57%
Pick Rate:16.50%
Ban Rate:7.79%
KDA Ratio:4.96
Lux, the Lady of Luminosity
Morgana
Role:LANE
Tier:God
Score:60.22
Win Rate:54.67%
Role Rate:36.27%
Pick Rate:6.67%
Ban Rate:28.87%
KDA Ratio:4.58
Morgana, the Fallen
Qiyana
Role:LANE
Tier:Weak
Score:43.90
Win Rate:44.57%
Role Rate:72.59%
Pick Rate:5.75%
Ban Rate:3.22%
KDA Ratio:2.62
Qiyana, Empress of the Elements
Shaco
Role:JUNGLE
Tier:God
Score:64.36
Win Rate:51.44%
Role Rate:74.76%
Pick Rate:10.11%
Ban Rate:31.48%
KDA Ratio:3.62
Shaco, the Demon Jester
Shaco
Role:LANE
Tier:Below Average
Score:46.63
Win Rate:46.33%
Role Rate:25.24%
Pick Rate:3.77%
Ban Rate:31.48%
KDA Ratio:3.74
Shaco, the Demon Jester
Varus
Role:LANE
Tier:Above Average
Score:52.40
Win Rate:52.23%
Role Rate:84.08%
Pick Rate:6.02%
Ban Rate:1.03%
KDA Ratio:3.76
Varus, the Arrow of Retribution
Vayne
Role:JUNGLE
Tier:Below Average
Score:50.16
Win Rate:52.51%
Role Rate:24.76%
Pick Rate:2.95%
Ban Rate:9.53%
KDA Ratio:2.56
Vayne, the Night Hunter
Viego
Role:JUNGLE
Tier:God
Score:90.60
Win Rate:57.88%
Role Rate:61.68%
Pick Rate:14.96%
Ban Rate:55.86%
KDA Ratio:2.93
Viego, The Ruined King
Vladimir
Role:LANE
Tier:Below Average
Score:45.89
Win Rate:50.24%
Role Rate:88.56%
Pick Rate:3.25%
Ban Rate:3.84%
KDA Ratio:3.04
Vladimir, the Crimson Reaper
Zoe
Role:LANE
Tier:Above Average
Score:53.66
Win Rate:55.15%
Role Rate:87.35%
Pick Rate:5.10%
Ban Rate:2.59%
KDA Ratio:3.75
Zoe, the Aspect of Twilight