Patch 11.13 Nexus Blitz Platinum+ Galio Jungle Build Guide

PLACEMENTSIRONBRONZESILVERGOLDPLATINUMDIAMONDMASTERGRANDMASTERCHALLENGER

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Welcome to the METAsrc Galio Jungle build guide.

We've used our extensive database of League of Legends stats along with proprietary algorithms to calculate the most optimal Jungle build for Galio. This algorithm is able to determine the best summoner spells, item build order, skill order, runes reforged, rune stats, counters, and team mates. Reference it during all phases of the game to ensure that you always have an edge over the competition.

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Best Summoner Spells

Flash
Teleports your champion a short distance toward your cursor's location.
Flash
50%
Smite
Smite
49%

Starting Items

Win %
Buy %
Hailblade
Hailbladecoin350

8% Omnivamp vs. Monsters
  • Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
  • Chilling Path: Smiting 5 times consumes this item upgrade your Smite to Chilling Smite and increases its damage to monsters. When smiting champions Chilling Smite deals 20 - 156 (based on level) true damage and steals 20% of their Move Speed for 2 seconds.
  • Huntsman: Killing Large Monsters grants bonus experience.
  • Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.


Consuming this item grants all item effects permanently and increases Smite damage to monsters. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks. If two levels behind the average champion level of the game, monster kills grant bonus experience.


Hailblade
Refillable Potion
Refillable Potioncoin150

Active - Consume: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Refillable Potion
Stealth Ward
Stealth Wardcoin0

Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
Stealth Ward
50%
32%
Emberknife
Emberknifecoin350

8% Omnivamp vs. Monsters
  • Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
  • Challenging Path: Smiting 5 times consumes this item upgrade your Smite to Challenging Smite and increases its damage to monsters. Challenging Smite marks champions for 4 seconds. During this time, you deal 48 - 125 (based on level) bonus true damage to them over 2.5 seconds on hit and take 20% reduced damage from them.
  • Huntsman: Killing Large Monsters grants bonus experience.
  • Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.


Consuming this item grants all item effects permanently and increases Smite damage to monsters. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks. If two levels behind the average champion level of the game, monster kills grant bonus experience.

Emberknife
Health Potion
Health Potioncoin50

Active - Consume: Drink the potion to restore 150 Health over 15 seconds.

You may carry up to 5 Health Potions.

Health Potion
Stealth Ward
Stealth Wardcoin0

Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
Stealth Ward
100%
3%

Best Item Final Build

Hextech Rocketbelt
Hextech Rocketbeltcoin3200

90 Ability Power
6 Magic Penetration
250 Health
15 Ability Haste


Active - Hex Bolt: Dash in target direction, unleashing an arc of magic missiles that deal (125 +15% Ability Power) magic damage. Then, gain 30% Move Speed towards enemy champions for 1.5 seconds (40s cooldown).

Mythic Passive: Grants all other Legendary items 5 Magic Penetration.

Supersonic's dash cannot pass through terrain.


Hextech Alternator+Ruby Crystal+Blasting Wand
Hextech Rocketbelt
45%
Sorcerer's Shoes
Sorcerer's Shoescoin1100

18 Magic Penetration
45 Move Speed


Boots
Sorcerer's Shoes
52%
Zhonya's Hourglass
Zhonya's Hourglasscoin2600

65 Ability Power
45 Armor
10 Ability Haste


Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown).


Seeker's Armguard+Stopwatch+Fiendish Codex
Zhonya's Hourglass
43%
Thornmail
Thornmailcoin2700

350 Health
60 Armor

  • Thorns: When struck by an Attack, deal (10 + 10% bonus Armor) magic damage to the attacker and apply 40% Grievous Wounds for 3 seconds if they are a champion. Immobilizing enemy champions also applies 60% Grievous Wounds for 3 seconds.


Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.


Bramble Vest+Giant's Belt
Thornmail
36%
Abyssal Mask
Abyssal Maskcoin2700

400 Health
60 Magic Resist

  • Unmake: Immobilizing a champion causes them to take 15% increased damage for 5 seconds.


Giant's Belt+Negatron Cloak
Abyssal Mask
63%
Demonic Embrace
Demonic Embracecoin3000

70 Ability Power
350 Health

  • Azakana Gaze: Dealing Ability damage burns enemies for 1.2% max Health magic damage every second for 4 seconds. You gain 10 Armor and Magic Resist if a champion is affected (+2.5 Armor and Magic Resist for each additional champion affected).


Blasting Wand+Giant's Belt+Amplifying Tome
Demonic Embrace
75%
Stealth Ward
Stealth Wardcoin0

Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
Stealth Ward
46%
Elixir of Sorcery
Elixir of Sorcerycoin500

Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.

Elixir of Sorcery
33%

Best Skill Order

Colossal Smash
Every few seconds, Galio's next basic attack deals bonus magic damage in an area.
Colossal Smash
123456789101112131415161718
Winds of War
Galio fires two windblasts that converge into a large tornado that deals damage over time.
Winds of War
QQQQQ
Shield of Durand
Galio charges a defensive stance, moving slowly. Upon releasing the charge, Galio will taunt and damage nearby enemies.
Shield of Durand
WWWWW
Justice Punch
Galio will briefly step back and charge, knocking up the first enemy champion he encounters.
Justice Punch
EEEEE
Hero's Entrance
Galio designates an ally's position as his landing spot, granting all allies in the area a magic shield. After a delay Galio smashes down location, knocking up nearby enemies.
Hero's Entrance
RRR

Best Runes Reforged

Resolve
Durability and crowd control
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Shield Bash
While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

You have up to 2s after the shield expires to use this effect.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
Sorcery
Empowered abilities and resource manipulation
Nimbus Cloak
After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s and allows you to pass through units.

Increase: 5% - 25% Move Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Move Speed).
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Adaptive
+9 Adaptive Force
Adaptive
+9 Adaptive Force
Armor
+6 Armor

Best Item Build Order

Refillable Potion
Refillable Potioncoin150

Active - Consume: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Refillable Potion
Hailblade
Hailbladecoin350

8% Omnivamp vs. Monsters
  • Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
  • Chilling Path: Smiting 5 times consumes this item upgrade your Smite to Chilling Smite and increases its damage to monsters. When smiting champions Chilling Smite deals 20 - 156 (based on level) true damage and steals 20% of their Move Speed for 2 seconds.
  • Huntsman: Killing Large Monsters grants bonus experience.
  • Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.


Consuming this item grants all item effects permanently and increases Smite damage to monsters. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks. If two levels behind the average champion level of the game, monster kills grant bonus experience.


Hailblade
Hextech Alternator
Hextech Alternatorcoin1050

40 Ability Power
  • Revved: Damaging a champion deals an additional 50 - 125 (based on level) magic damage (40s cooldown).


Amplifying Tome+Amplifying Tome
Hextech Alternator
Ruby Crystal
Ruby Crystalcoin400

150 Health
Ruby Crystal
Blasting Wand
Blasting Wandcoin850

40 Ability Power
Blasting Wand
Hextech Rocketbelt
Hextech Rocketbeltcoin3200

90 Ability Power
6 Magic Penetration
250 Health
15 Ability Haste


Active - Hex Bolt: Dash in target direction, unleashing an arc of magic missiles that deal (125 +15% Ability Power) magic damage. Then, gain 30% Move Speed towards enemy champions for 1.5 seconds (40s cooldown).

Mythic Passive: Grants all other Legendary items 5 Magic Penetration.

Supersonic's dash cannot pass through terrain.


Hextech Alternator+Ruby Crystal+Blasting Wand
Hextech Rocketbelt
coin3200
Boots
Bootscoin300

25 Move Speed
Boots
Sorcerer's Shoes
Sorcerer's Shoescoin1100

18 Magic Penetration
45 Move Speed


Boots
Sorcerer's Shoes
coin1100
Stopwatch
Stopwatchcoin650

Active - Stasis: Use one time only to become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (transforms into a Broken Stopwatch).
Stopwatch
Seeker's Armguard
Seeker's Armguardcoin1000

20 Ability Power
15 Armor

  • Witch's Path: Killing a unit grants 0.5 Armor (max 15).


Amplifying Tome+Cloth Armor
Seeker's Armguard
Hailblade
Hailbladecoin350

8% Omnivamp vs. Monsters
  • Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
  • Chilling Path: Smiting 5 times consumes this item upgrade your Smite to Chilling Smite and increases its damage to monsters. When smiting champions Chilling Smite deals 20 - 156 (based on level) true damage and steals 20% of their Move Speed for 2 seconds.
  • Huntsman: Killing Large Monsters grants bonus experience.
  • Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.


Consuming this item grants all item effects permanently and increases Smite damage to monsters. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks. If two levels behind the average champion level of the game, monster kills grant bonus experience.


Hailblade
Fiendish Codex
Fiendish Codexcoin900

35 Ability Power
10 Ability Haste


Amplifying Tome
Fiendish Codex
Zhonya's Hourglass
Zhonya's Hourglasscoin2600

65 Ability Power
45 Armor
10 Ability Haste


Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown).


Seeker's Armguard+Stopwatch+Fiendish Codex
Zhonya's Hourglass
coin2600
Bramble Vest
Bramble Vestcoin800

30 Armor
  • Thorns: When struck by an Attack, deal 3 magic damage to the attacker and apply 40% Grievous Wounds for 3 seconds if they are a champion.


Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.


Cloth Armor+Cloth Armor
Bramble Vest
Giant's Belt
Giant's Beltcoin900

350 Health

Ruby Crystal
Giant's Belt
Thornmail
Thornmailcoin2700

350 Health
60 Armor

  • Thorns: When struck by an Attack, deal (10 + 10% bonus Armor) magic damage to the attacker and apply 40% Grievous Wounds for 3 seconds if they are a champion. Immobilizing enemy champions also applies 60% Grievous Wounds for 3 seconds.


Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.


Bramble Vest+Giant's Belt
Thornmail
coin2700
Negatron Cloak
Negatron Cloakcoin900

50 Magic Resist

Null-Magic Mantle
Negatron Cloak
Refillable Potion
Refillable Potioncoin150

Active - Consume: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Refillable Potion
Giant's Belt
Giant's Beltcoin900

350 Health

Ruby Crystal
Giant's Belt
Abyssal Mask
Abyssal Maskcoin2700

400 Health
60 Magic Resist

  • Unmake: Immobilizing a champion causes them to take 15% increased damage for 5 seconds.


Giant's Belt+Negatron Cloak
Abyssal Mask
coin2700
Amplifying Tome
Amplifying Tomecoin435

20 Ability Power
Amplifying Tome
Demonic Embrace
Demonic Embracecoin3000

70 Ability Power
350 Health

  • Azakana Gaze: Dealing Ability damage burns enemies for 1.2% max Health magic damage every second for 4 seconds. You gain 10 Armor and Magic Resist if a champion is affected (+2.5 Armor and Magic Resist for each additional champion affected).


Blasting Wand+Giant's Belt+Amplifying Tome
Demonic Embrace
coin3000

Summoner Spells

Win %
Pick %
Flash
Teleports your champion a short distance toward your cursor's location.
Flash
50%
99%
Smite
Smite
49%
100%
Ghost
For 10 seconds, your champion can move through units and gains 24 - 48% Movement Speed (depending on champion level). Ghost extends its duration on takedown.
Ghost
0%
1%

Trinkets

Win %
Buy %
Stealth Ward
Stealth Wardcoin0

Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
Stealth Ward
46%
92%
Oracle Lens
Oracle Lenscoin0

Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown).
Oracle Lens
56%
24%

Mythic Items

Win %
Buy %
Hextech Rocketbelt
Hextech Rocketbeltcoin3200

90 Ability Power
6 Magic Penetration
250 Health
15 Ability Haste


Active - Hex Bolt: Dash in target direction, unleashing an arc of magic missiles that deal (125 +15% Ability Power) magic damage. Then, gain 30% Move Speed towards enemy champions for 1.5 seconds (40s cooldown).

Mythic Passive: Grants all other Legendary items 5 Magic Penetration.

Supersonic's dash cannot pass through terrain.


Hextech Alternator+Ruby Crystal+Blasting Wand
Hextech Rocketbelt
45%
51%
Everfrost
Everfrostcoin3200

80 Ability Power
250 Health
600 Mana
20 Ability Haste


Active - Glaciate: Deal (100+30% Ability Power) magic damage in a cone, Slowing enemies by 65% for 1.5 seconds. Enemies at the center of the cone are Rooted instead (30s cooldown).

Mythic Passive: Grants all other Legendary items 15 Ability Power.


Lost Chapter+Kindlegem+Blasting Wand
Everfrost
53%
20%
Sunfire Aegis
Sunfire Aegiscoin3200

350 Health
30 Armor
30 Magic Resist
20 Ability Haste

  • Immolate: Taking or dealing damage causes you to begin dealing (20 - 40 (based on level) + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 150% against monsters) for 3 seconds. Damaging Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 12% for 5 seconds (max stacks 6).
  • Flametouch: At maximum Immolate stacks, your Attacks burn nearby enemies for your Immolate damage per second for 3 seconds.


Mythic Passive: Grants all other Legendary items 5% Tenacity and Slow Resist.


Bami's Cinder+Aegis of the Legion
Sunfire Aegis
63%
11%
Night Harvester
Night Harvestercoin3200

90 Ability Power
300 Health
15 Ability Haste

  • Soulrend: Damaging a champion deals an additional (125 +15% Ability Power magic damage) and grants you 25% Move Speed for 1.5 seconds (40s cooldown per champion).


Mythic Passive: Grants all other Legendary items 5 Ability Haste.

Damaging a new champion will extend the duration of the Move Speed bonus.


Hextech Alternator+Ruby Crystal+Blasting Wand
Night Harvester
80%
7%
Frostfire Gauntlet
Frostfire Gauntletcoin2800

350 Health
25 Armor
25 Magic Resist
20 Ability Haste

  • Immolate : Taking or dealing damage causes you to begin dealing (20 - 40 (based on level) + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 150% against monsters) for 3 seconds.
  • Snowbind: Attacks create a frost field for 1.5 seconds (4s cooldown, 6s cooldown for ranged champions). Enemies that move across the field are Slowed by 25% for melee champions and 12.5% for ranged champions (increased by your max Health).


Mythic Passive: Grants all other Legendary items 100 Health and 6% Size.


Bami's Cinder+Null-Magic Mantle+Cloth Armor
Frostfire Gauntlet
20%
7%
Liandry's Anguish
Liandry's Anguishcoin3200

80 Ability Power
600 Mana
20 Ability Haste

  • Agony: Deal up to 12% bonus magic damage to Champions based on the target's bonus Health (maxed at 1250 bonus Health).
  • Torment: Dealing damage with Abilities causes enemies to burn for (15 + 1.5% Ability Power) + 1% max Health magic damage per second for 4 seconds.


Mythic Passive: Grants all other Legendary items 5 Ability Haste.


Lost Chapter+Fiendish Codex
Liandry's Anguish
100%
1%

Boots

Win %
Buy %
Sorcerer's Shoes
Sorcerer's Shoescoin1100

18 Magic Penetration
45 Move Speed


Boots
Sorcerer's Shoes
52%
28%
Plated Steelcaps
Plated Steelcapscoin1100

20 Armor
45 Move Speed

  • Reduces incoming damage from Attacks by 12%.


Boots+Cloth Armor
Plated Steelcaps
52%
28%
Mercury's Treads
Mercury's Treadscoin1100

25 Magic Resist
45 Move Speed
30% Tenacity


Tenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression.


Boots+Null-Magic Mantle
Mercury's Treads
36%
29%
Ionian Boots of Lucidity
Ionian Boots of Luciditycoin950

20 Ability Haste
45 Move Speed

  • Gain 12 Summoner Spell Haste.


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.'


Boots
Ionian Boots of Lucidity
83%
8%
Galio goes even with (49% - 51% win rate)
Alistar
Role:LANE
Tier:Above Average
Score:50.27
Win Rate:58.33%
Role Rate:60.00%
Pick Rate:1.02%
Ban Rate:1.24%
KDA Ratio:3.50
Alistar, the Minotaur
Azir
Role:LANE
Tier:Weak
Score:41.11
Win Rate:47.03%
Role Rate:85.57%
Pick Rate:2.07%
Ban Rate:0.65%
KDA Ratio:2.82
Azir, the Emperor of the Sands
Diana
Role:JUNGLE
Tier:Strong
Score:55.29
Win Rate:51.06%
Role Rate:71.39%
Pick Rate:7.35%
Ban Rate:13.47%
KDA Ratio:2.76
Diana, Scorn of the Moon
Draven
Role:LANE
Tier:Above Average
Score:50.45
Win Rate:53.82%
Role Rate:80.60%
Pick Rate:4.51%
Ban Rate:2.15%
KDA Ratio:2.99
Draven, the Glorious Executioner
Ekko
Role:LANE
Tier:Below Average
Score:48.66
Win Rate:53.00%
Role Rate:37.96%
Pick Rate:3.50%
Ban Rate:5.84%
KDA Ratio:3.04
Ekko, the Boy Who Shattered Time
Evelynn
Role:JUNGLE
Tier:Above Average
Score:53.30
Win Rate:54.57%
Role Rate:87.64%
Pick Rate:3.34%
Ban Rate:4.73%
KDA Ratio:3.19
Evelynn, Agony's Embrace
Ezreal
Role:LANE
Tier:God
Score:78.21
Win Rate:56.67%
Role Rate:77.15%
Pick Rate:19.57%
Ban Rate:13.76%
KDA Ratio:3.60
Ezreal, the Prodigal Explorer
Heimerdinger
Role:JUNGLE
Tier:Bad
Score:37.93
Win Rate:40.63%
Role Rate:26.45%
Pick Rate:1.15%
Ban Rate:1.84%
KDA Ratio:2.65
Heimerdinger, the Revered Inventor
Irelia
Role:LANE
Tier:Above Average
Score:52.06
Win Rate:53.63%
Role Rate:78.62%
Pick Rate:6.19%
Ban Rate:6.20%
KDA Ratio:2.43
Irelia, the Blade Dancer
Jayce
Role:LANE
Tier:Weak
Score:42.09
Win Rate:46.82%
Role Rate:76.68%
Pick Rate:2.47%
Ban Rate:0.46%
KDA Ratio:3.20
Jayce, the Defender of Tomorrow
Kai'Sa
Role:LANE
Tier:Above Average
Score:52.49
Win Rate:49.75%
Role Rate:72.42%
Pick Rate:8.25%
Ban Rate:3.14%
KDA Ratio:3.10
Kai'Sa, Daughter of the Void
Kog'Maw
Role:LANE
Tier:Below Average
Score:49.65
Win Rate:53.57%
Role Rate:76.72%
Pick Rate:4.03%
Ban Rate:0.99%
KDA Ratio:3.06
Kog'Maw, the Mouth of the Abyss
Morgana
Role:JUNGLE
Tier:God
Score:71.56
Win Rate:59.10%
Role Rate:63.73%
Pick Rate:9.66%
Ban Rate:28.87%
KDA Ratio:4.80
Morgana, the Fallen
Neeko
Role:LANE
Tier:Above Average
Score:51.22
Win Rate:55.98%
Role Rate:66.98%
Pick Rate:3.57%
Ban Rate:1.21%
KDA Ratio:3.16
Neeko, the Curious Chameleon
Pantheon
Role:LANE
Tier:God
Score:60.07
Win Rate:64.04%
Role Rate:54.30%
Pick Rate:4.80%
Ban Rate:3.48%
KDA Ratio:3.33
Pantheon, the Unbreakable Spear
Poppy
Role:JUNGLE
Tier:Strong
Score:54.04
Win Rate:56.85%
Role Rate:69.32%
Pick Rate:2.61%
Ban Rate:1.46%
KDA Ratio:3.08
Poppy, Keeper of the Hammer
Ryze
Role:LANE
Tier:Weak
Score:43.13
Win Rate:46.95%
Role Rate:69.14%
Pick Rate:3.44%
Ban Rate:0.41%
KDA Ratio:2.98
Ryze, the Rune Mage
Seraphine
Role:JUNGLE
Tier:Below Average
Score:49.47
Win Rate:51.17%
Role Rate:23.94%
Pick Rate:1.32%
Ban Rate:5.55%
KDA Ratio:3.99
Seraphine, the Starry-Eyed Songstress
Seraphine
Role:LANE
Tier:Strong
Score:57.13
Win Rate:56.54%
Role Rate:76.06%
Pick Rate:5.89%
Ban Rate:5.55%
KDA Ratio:4.32
Seraphine, the Starry-Eyed Songstress
Sett
Role:LANE
Tier:Strong
Score:58.40
Win Rate:52.04%
Role Rate:57.71%
Pick Rate:10.13%
Ban Rate:14.83%
KDA Ratio:2.75
Sett, the Boss
Tahm Kench
Role:JUNGLE
Tier:Strong
Score:57.34
Win Rate:50.13%
Role Rate:46.10%
Pick Rate:9.84%
Ban Rate:4.31%
KDA Ratio:3.19
Tahm Kench, The River King
Trundle
Role:JUNGLE
Tier:God
Score:60.07
Win Rate:61.18%
Role Rate:83.20%
Pick Rate:3.35%
Ban Rate:0.99%
KDA Ratio:3.94
Trundle, the Troll King
Twisted Fate
Role:LANE
Tier:Weak
Score:43.94
Win Rate:50.17%
Role Rate:72.83%
Pick Rate:2.05%
Ban Rate:0.22%
KDA Ratio:2.97
Twisted Fate, the Card Master
Vel'Koz
Role:LANE
Tier:Below Average
Score:48.45
Win Rate:52.57%
Role Rate:86.16%
Pick Rate:2.55%
Ban Rate:0.67%
KDA Ratio:4.07
Vel'Koz, the Eye of the Void
Warwick
Role:JUNGLE
Tier:Above Average
Score:52.08
Win Rate:52.88%
Role Rate:84.63%
Pick Rate:4.74%
Ban Rate:1.82%
KDA Ratio:2.46
Warwick, the Uncaged Wrath of Zaun
Yone
Role:LANE
Tier:God
Score:76.34
Win Rate:54.93%
Role Rate:74.20%
Pick Rate:13.42%
Ban Rate:42.22%
KDA Ratio:2.90
Yone, the Unforgotten
Yone
Role:JUNGLE
Tier:Strong
Score:57.82
Win Rate:52.69%
Role Rate:27.40%
Pick Rate:5.75%
Ban Rate:41.36%
KDA Ratio:2.57
Yone, the Unforgotten
Zoe
Role:LANE
Tier:Above Average
Score:53.66
Win Rate:55.15%
Role Rate:87.35%
Pick Rate:5.10%
Ban Rate:2.59%
KDA Ratio:3.75
Zoe, the Aspect of Twilight
Galio goes even when teamed with (49% - 51% win rate)
Aphelios
Role:LANE
Tier:Above Average
Score:50.58
Win Rate:54.21%
Role Rate:81.58%
Pick Rate:4.39%
Ban Rate:1.87%
KDA Ratio:2.98
Aphelios, the Weapon of the Faithful
Brand
Role:JUNGLE
Tier:Below Average
Score:49.00
Win Rate:49.64%
Role Rate:36.09%
Pick Rate:2.88%
Ban Rate:14.57%
KDA Ratio:3.18
Brand, the Burning Vengeance
Dr. Mundo
Role:JUNGLE
Tier:Strong
Score:57.21
Win Rate:48.95%
Role Rate:60.96%
Pick Rate:7.66%
Ban Rate:30.72%
KDA Ratio:3.17
Dr. Mundo, the Madman of Zaun
Dr. Mundo
Role:LANE
Tier:Below Average
Score:46.67
Win Rate:46.10%
Role Rate:39.04%
Pick Rate:4.55%
Ban Rate:30.72%
KDA Ratio:3.02
Dr. Mundo, the Madman of Zaun
Evelynn
Role:JUNGLE
Tier:Above Average
Score:53.30
Win Rate:54.57%
Role Rate:87.64%
Pick Rate:3.34%
Ban Rate:4.73%
KDA Ratio:3.19
Evelynn, Agony's Embrace
Gnar
Role:LANE
Tier:Weak
Score:44.50
Win Rate:52.00%
Role Rate:70.92%
Pick Rate:1.41%
Ban Rate:0.45%
KDA Ratio:2.90
Gnar, the Missing Link
Janna
Role:LANE
Tier:Below Average
Score:47.12
Win Rate:51.97%
Role Rate:75.00%
Pick Rate:1.61%
Ban Rate:0.35%
KDA Ratio:4.34
Janna, the Storm's Fury
Jarvan IV
Role:JUNGLE
Tier:Strong
Score:54.08
Win Rate:53.69%
Role Rate:76.39%
Pick Rate:3.78%
Ban Rate:0.97%
KDA Ratio:3.83
Jarvan IV, the Exemplar of Demacia
Jhin
Role:LANE
Tier:Strong
Score:58.18
Win Rate:54.93%
Role Rate:84.98%
Pick Rate:8.65%
Ban Rate:1.52%
KDA Ratio:3.70
Jhin, the Virtuoso
Kai'Sa
Role:LANE
Tier:Above Average
Score:52.49
Win Rate:49.75%
Role Rate:72.42%
Pick Rate:8.25%
Ban Rate:3.14%
KDA Ratio:3.10
Kai'Sa, Daughter of the Void
Lee Sin
Role:JUNGLE
Tier:God
Score:73.02
Win Rate:53.08%
Role Rate:72.69%
Pick Rate:18.38%
Ban Rate:14.57%
KDA Ratio:3.38
Lee Sin, the Blind Monk
Lee Sin
Role:LANE
Tier:Below Average
Score:49.79
Win Rate:47.45%
Role Rate:28.96%
Pick Rate:6.72%
Ban Rate:15.46%
KDA Ratio:3.09
Lee Sin, the Blind Monk
Lulu
Role:LANE
Tier:Below Average
Score:48.38
Win Rate:50.48%
Role Rate:71.65%
Pick Rate:2.88%
Ban Rate:7.10%
KDA Ratio:4.64
Lulu, the Fae Sorceress
Lux
Role:LANE
Tier:God
Score:77.20
Win Rate:60.49%
Role Rate:87.57%
Pick Rate:16.50%
Ban Rate:7.79%
KDA Ratio:4.96
Lux, the Lady of Luminosity
Malphite
Role:JUNGLE
Tier:Below Average
Score:49.99
Win Rate:50.12%
Role Rate:51.47%
Pick Rate:3.99%
Ban Rate:8.92%
KDA Ratio:2.87
Malphite, Shard of the Monolith
Miss Fortune
Role:LANE
Tier:God
Score:65.42
Win Rate:59.53%
Role Rate:82.64%
Pick Rate:11.00%
Ban Rate:1.57%
KDA Ratio:3.79
Miss Fortune, the Bounty Hunter
Ornn
Role:JUNGLE
Tier:Below Average
Score:45.25
Win Rate:48.21%
Role Rate:44.80%
Pick Rate:0.96%
Ban Rate:0.63%
KDA Ratio:3.30
Ornn, The Fire below the Mountain
Pantheon
Role:JUNGLE
Tier:Below Average
Score:46.21
Win Rate:46.87%
Role Rate:45.70%
Pick Rate:3.55%
Ban Rate:3.48%
KDA Ratio:2.74
Pantheon, the Unbreakable Spear
Pyke
Role:LANE
Tier:Above Average
Score:53.11
Win Rate:51.70%
Role Rate:69.99%
Pick Rate:7.03%
Ban Rate:8.04%
KDA Ratio:3.19
Pyke, the Bloodharbor Ripper
Samira
Role:JUNGLE
Tier:Below Average
Score:49.29
Win Rate:51.09%
Role Rate:23.09%
Pick Rate:2.90%
Ban Rate:18.01%
KDA Ratio:2.57
Samira, the Desert Rose
Shaco
Role:JUNGLE
Tier:God
Score:64.36
Win Rate:51.44%
Role Rate:74.76%
Pick Rate:10.11%
Ban Rate:31.48%
KDA Ratio:3.62
Shaco, the Demon Jester
Tahm Kench
Role:LANE
Tier:Strong
Score:57.40
Win Rate:50.13%
Role Rate:53.90%
Pick Rate:11.16%
Ban Rate:4.31%
KDA Ratio:3.31
Tahm Kench, The River King
Thresh
Role:JUNGLE
Tier:Below Average
Score:47.87
Win Rate:49.46%
Role Rate:29.90%
Pick Rate:1.84%
Ban Rate:0.93%
KDA Ratio:3.61
Thresh, the Chain Warden
Trundle
Role:JUNGLE
Tier:God
Score:60.07
Win Rate:61.18%
Role Rate:83.20%
Pick Rate:3.35%
Ban Rate:0.99%
KDA Ratio:3.94
Trundle, the Troll King
Volibear
Role:JUNGLE
Tier:Above Average
Score:53.64
Win Rate:49.85%
Role Rate:75.09%
Pick Rate:7.03%
Ban Rate:5.41%
KDA Ratio:3.08
Volibear, the Relentless Storm
Xayah
Role:LANE
Tier:Below Average
Score:47.34
Win Rate:52.17%
Role Rate:75.13%
Pick Rate:2.61%
Ban Rate:0.35%
KDA Ratio:3.56
Xayah, the Rebel
Yuumi
Role:LANE
Tier:Above Average
Score:52.74
Win Rate:47.57%
Role Rate:65.93%
Pick Rate:4.52%
Ban Rate:23.66%
KDA Ratio:6.46
Yuumi, the Magical Cat
Zoe
Role:LANE
Tier:Above Average
Score:53.66
Win Rate:55.15%
Role Rate:87.35%
Pick Rate:5.10%
Ban Rate:2.59%
KDA Ratio:3.75
Zoe, the Aspect of Twilight