Patch 11.7 One For All Graves Build Guide

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Welcome to the METAsrc Graves build guide.

We've used our extensive database of League of Legends stats along with proprietary algorithms to calculate the most optimal build for Graves. This algorithm is able to determine the best summoner spells, item build order, skill order, runes reforged, rune stats, counters, and team mates. Reference it during all phases of the game to ensure that you always have an edge over the competition.

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Best Summoner Spells

Smite
Deals 390-1000 true damage (depending on champion level) to target epic, large, or medium monster or enemy minion. Restores Health based on your maximum life when used against monsters.
Smite
68%
Flash
Teleports your champion a short distance toward your cursor's location.
Flash
67%

Starting Items

Win %
Buy %
Emberknife
Emberknifecoin350

10% Omnivamp vs. Monsters
  • Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
  • Challenging Path: Smiting 5 times consumes this item upgrade your Smite to Challenging Smite. Challenging Smite marks champions for 4 seconds. During this time, you deal 48 - 125 (based on level) bonus true damage to them over 2.5 seconds on hit and take 20% reduced damage from them.
  • Huntsman: Killing Large Monsters grants bonus experience.
  • Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.


Consuming this item grants all item effects permanently. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks.

Emberknife
Long Sword
Long Swordcoin350

10 Attack Damage
Long Sword
Refillable Potion
Refillable Potioncoin150

Active - Consume: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Refillable Potion
Stealth Ward
Stealth Wardcoin0

Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
Stealth Ward
82%
9%
Emberknife
Emberknifecoin350

10% Omnivamp vs. Monsters
  • Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
  • Challenging Path: Smiting 5 times consumes this item upgrade your Smite to Challenging Smite. Challenging Smite marks champions for 4 seconds. During this time, you deal 48 - 125 (based on level) bonus true damage to them over 2.5 seconds on hit and take 20% reduced damage from them.
  • Huntsman: Killing Large Monsters grants bonus experience.
  • Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.


Consuming this item grants all item effects permanently. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks.

Emberknife
Refillable Potion
Refillable Potioncoin150

Active - Consume: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Refillable Potion
Stealth Ward
Stealth Wardcoin0

Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
Stealth Ward
73%
6%

Best Item Final Build

Berserker's Greaves
Berserker's Greavescoin1100

35% Attack Speed
45 Move Speed


Boots+Dagger
Berserker's Greaves
70%
Galeforce
Galeforcecoin3400

60 Attack Damage
20% Attack Speed
20% Critical Strike Chance


Active - Cloudburst: Dash in target direction, firing three missiles at the lowest Health enemy near your destination (prioritizing champions). Deals a total of (180 - 220 (based on level) + 45% bonus Attack Damage) magic damage, increased against low Health targets by up to 50% (90s cooldown).

Mythic Passive: Grants all other Legendary items 3% Move Speed.

Maximum missile damage dealt when enemy Health is below 30%.
Cloudburst's dash cannot pass through terrain.


Noonquiver+Cloak of Agility+Pickaxe
Galeforce
68%
The Collector
The Collectorcoin3000

55 Attack Damage
20% Critical Strike Chance
12 Lethality

  • Death and Taxes: Dealing damage that would leave an enemy champion below 5% Health executes them. Champion kills grant an additional 25 gold.


Serrated Dirk+Pickaxe+Cloak of Agility
The Collector
81%
Lord Dominik's Regards
Lord Dominik's Regardscoin3000

30 Attack Damage
20% Critical Strike Chance
35% Armor Penetration

  • Giant Slayer: Deal up to 15% bonus physical damage against champions with greater max Health than you.


Max damage increase reached when Health difference is greater than 2000.


Last Whisper+Cloak of Agility
Lord Dominik's Regards
67%
Bloodthirster
Bloodthirstercoin3400

55 Attack Damage
20% Critical Strike Chance
20% Life Steal

  • Ichorshield: Life Steal from Attacks can now overheal you. Excess Health is stored as a 50 - 350 (based on level) Shield that decays slowly if you haven't dealt or taken damage in the last 25 seconds.


B. F. Sword+Cloak of Agility+Vampiric Scepter
Bloodthirster
82%
Infinity Edge
Infinity Edgecoin3400

70 Attack Damage
20% Critical Strike Chance

  • Perfection: If you have at least 60% Critical Strike Chance, gain 35% Critical Strike Damage.


B. F. Sword+Pickaxe+Cloak of Agility
Infinity Edge
100%
Stealth Ward
Stealth Wardcoin0

Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
Stealth Ward
69%

Best Skill Order

New Destiny
Graves' shotgun has some unique properties. He must reload when he runs out of ammo. Attacks fire 4 bullets, which cannot pass through units. Non-champions struck by multiple bullets are knocked back.
New Destiny
123456789101112131415161718
End of the Line
Graves fires an explosive shell that detonates after 2 seconds, or 0.2 seconds if it strikes terrain.
End of the Line
QQQQQ
Smoke Screen
Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their movement speed reduced briefly.
Smoke Screen
WWWWW
Quickdraw
Graves dashes forward gaining an Armor boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost.
Quickdraw
EEEEE
Collateral Damage
Graves fires an explosive shell dealing heavy damage to the first champion it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone.
Collateral Damage
RRR

Best Runes Reforged

Sorcery
Empowered abilities and resource manipulation
Phase Rush
Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 25 - 40% Move Speed based on level and 75% Slow Resistance.

This is increased to 40 - 60% Move Speed for Melee champions.

Duration: 3s
Cooldown: 15s
Nimbus Cloak
After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s and allows you to pass through units.

Increase: 5% - 35% Move Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Move Speed).
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Waterwalking
Gain 25 Move Speed and an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level) when in the river.



May you be as swift as the rushing river and agile as a startled Rift Scuttler.
Precision
Improved attacks and sustained damage
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
AttackSpeed
+10% Attack Speed
Adaptive
+9 Adaptive Force
Armor
+6 Armor

Best Item Build Order

Emberknife
Emberknifecoin350

10% Omnivamp vs. Monsters
  • Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
  • Challenging Path: Smiting 5 times consumes this item upgrade your Smite to Challenging Smite. Challenging Smite marks champions for 4 seconds. During this time, you deal 48 - 125 (based on level) bonus true damage to them over 2.5 seconds on hit and take 20% reduced damage from them.
  • Huntsman: Killing Large Monsters grants bonus experience.
  • Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.


Consuming this item grants all item effects permanently. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks.

Emberknife
Refillable Potion
Refillable Potioncoin150

Active - Consume: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Refillable Potion
Boots
Bootscoin300

25 Move Speed
Boots
Dagger
Daggercoin300

12% Attack Speed
Dagger
Berserker's Greaves
Berserker's Greavescoin1100

35% Attack Speed
45 Move Speed


Boots+Dagger
Berserker's Greaves
Noonquiver
Noonquivercoin1300

30 Attack Damage
15% Attack Speed

  • Precision: Attacks deal an additional 20 physical damage to Minions and Monsters.


Long Sword+Dagger+Long Sword
Noonquiver
Cloak of Agility
Cloak of Agilitycoin600

15% Critical Strike Chance
Cloak of Agility
Pickaxe
Pickaxecoin875

25 Attack Damage
Pickaxe
Galeforce
Galeforcecoin3400

60 Attack Damage
20% Attack Speed
20% Critical Strike Chance


Active - Cloudburst: Dash in target direction, firing three missiles at the lowest Health enemy near your destination (prioritizing champions). Deals a total of (180 - 220 (based on level) + 45% bonus Attack Damage) magic damage, increased against low Health targets by up to 50% (90s cooldown).

Mythic Passive: Grants all other Legendary items 3% Move Speed.

Maximum missile damage dealt when enemy Health is below 30%.
Cloudburst's dash cannot pass through terrain.


Noonquiver+Cloak of Agility+Pickaxe
Galeforce
Serrated Dirk
Serrated Dirkcoin1100

30 Attack Damage
  • Gouge: Gain 10 Lethality.


Long Sword+Long Sword
Serrated Dirk
Pickaxe
Pickaxecoin875

25 Attack Damage
Pickaxe
Emberknife
Emberknifecoin350

10% Omnivamp vs. Monsters
  • Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
  • Challenging Path: Smiting 5 times consumes this item upgrade your Smite to Challenging Smite. Challenging Smite marks champions for 4 seconds. During this time, you deal 48 - 125 (based on level) bonus true damage to them over 2.5 seconds on hit and take 20% reduced damage from them.
  • Huntsman: Killing Large Monsters grants bonus experience.
  • Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.


Consuming this item grants all item effects permanently. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks.

Emberknife
Cloak of Agility
Cloak of Agilitycoin600

15% Critical Strike Chance
Cloak of Agility
The Collector
The Collectorcoin3000

55 Attack Damage
20% Critical Strike Chance
12 Lethality

  • Death and Taxes: Dealing damage that would leave an enemy champion below 5% Health executes them. Champion kills grant an additional 25 gold.


Serrated Dirk+Pickaxe+Cloak of Agility
The Collector
Last Whisper
Last Whispercoin1450

20 Attack Damage
20% Armor Penetration


Long Sword+Long Sword
Last Whisper
Cloak of Agility
Cloak of Agilitycoin600

15% Critical Strike Chance
Cloak of Agility
Lord Dominik's Regards
Lord Dominik's Regardscoin3000

30 Attack Damage
20% Critical Strike Chance
35% Armor Penetration

  • Giant Slayer: Deal up to 15% bonus physical damage against champions with greater max Health than you.


Max damage increase reached when Health difference is greater than 2000.


Last Whisper+Cloak of Agility
Lord Dominik's Regards
B. F. Sword
B. F. Swordcoin1300

40 Attack Damage
B. F. Sword
Refillable Potion
Refillable Potioncoin150

Active - Consume: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Refillable Potion
Cloak of Agility
Cloak of Agilitycoin600

15% Critical Strike Chance
Cloak of Agility
Bloodthirster
Bloodthirstercoin3400

55 Attack Damage
20% Critical Strike Chance
20% Life Steal

  • Ichorshield: Life Steal from Attacks can now overheal you. Excess Health is stored as a 50 - 350 (based on level) Shield that decays slowly if you haven't dealt or taken damage in the last 25 seconds.


B. F. Sword+Cloak of Agility+Vampiric Scepter
Bloodthirster
B. F. Sword
B. F. Swordcoin1300

40 Attack Damage
B. F. Sword
Infinity Edge
Infinity Edgecoin3400

70 Attack Damage
20% Critical Strike Chance

  • Perfection: If you have at least 60% Critical Strike Chance, gain 35% Critical Strike Damage.


B. F. Sword+Pickaxe+Cloak of Agility
Infinity Edge

Summoner Spells

Win %
Pick %
Smite
Deals 390-1000 true damage (depending on champion level) to target epic, large, or medium monster or enemy minion. Restores Health based on your maximum life when used against monsters.
Smite
68%
100%
Flash
Teleports your champion a short distance toward your cursor's location.
Flash
67%
95%
Ignite
Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
Ignite
83%
3%
Teleport
After channeling for 4 seconds, teleports your champion to target allied structure, minion, or ward and grants a Move Speed boost. The cooldown of Teleport scales from 420-210 seconds depending on champion level.
Teleport
67%
2%

Trinkets

Win %
Buy %
Stealth Ward
Stealth Wardcoin0

Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
Stealth Ward
69%
82%
Oracle Lens
Oracle Lenscoin0

Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown).
Oracle Lens
72%
36%
Farsight Alteration
Farsight Alterationcoin0

Active - Trinket: Reveals an area and places a visible, fragile Ward up to 4000 units away. Allies cannot target this Ward with Summoner Spells or Abilities (198 - 99s cooldown).
Farsight Alteration
50%
4%

Mythic Items

Win %
Buy %
Galeforce
Galeforcecoin3400

60 Attack Damage
20% Attack Speed
20% Critical Strike Chance


Active - Cloudburst: Dash in target direction, firing three missiles at the lowest Health enemy near your destination (prioritizing champions). Deals a total of (180 - 220 (based on level) + 45% bonus Attack Damage) magic damage, increased against low Health targets by up to 50% (90s cooldown).

Mythic Passive: Grants all other Legendary items 3% Move Speed.

Maximum missile damage dealt when enemy Health is below 30%.
Cloudburst's dash cannot pass through terrain.


Noonquiver+Cloak of Agility+Pickaxe
Galeforce
68%
55%
Immortal Shieldbow
Immortal Shieldbowcoin3400

55 Attack Damage
20% Attack Speed
20% Critical Strike Chance
10% Life Steal

  • Lifeline: When taking damage that would reduce you below 30% Health, gain a 250 - 700 Shield for 3s. In addition, gain 15-35 Attack Damage for 8s (90s ).


Mythic Passive: Grants all other Legendary items 5 Attack Damage and 50 Health.


Noonquiver+Cloak of Agility+Vampiric Scepter
Immortal Shieldbow
63%
25%
Eclipse
Eclipsecoin3200

55 Attack Damage
18 Lethality
8% Omnivamp


  • Ever Rising Moon: Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals an additional 6% max Health physical damage, grants you 15% Move Speed and a (150 + 40% bonus Attack Damage) Shield (100 + 30% bonus Attack Damage for ranged champions) for 2 seconds (8s cooldown, 16s cooldown for ranged champions).


Mythic Passive: Grants all other Legendary items 4% Armor Penetration


Serrated Dirk+Long Sword+Vampiric Scepter
Eclipse
68%
10%
Duskblade of Draktharr
Duskblade of Draktharrcoin3200

60 Attack Damage
18 Lethality
20 Ability Haste

  • Nightstalker: Attacking a champion deals an additional (65 + 25% bonus Attack Damage) physical damage (15s cooldown). If dealt by a Melee champion, this Attack also Slows the target by 99% for 0.25 seconds. When a champion that you have damaged within the last 3 seconds dies, this cooldown is refreshed and you become Invisible for 1.5 seconds.


Mythic Passive: Grants all other Legendary items 5 Ability Haste.


Serrated Dirk+Caulfield's Warhammer
Duskblade of Draktharr
100%
3%
Kraken Slayer
Kraken Slayercoin3400

65 Attack Damage
25% Attack Speed
20% Critical Strike Chance

  • Bring It Down: Every third Attack deals an additional (60 + 45% bonus Attack Damage) true damage.


Mythic Passive: Grants all other Legendary items 10% Attack Speed.


Noonquiver+Cloak of Agility+Pickaxe
Kraken Slayer
67%
3%
Prowler's Claw
Prowler's Clawcoin3200

60 Attack Damage
21 Lethality
20 Ability Haste


Active - Sandswipe: Dash through target enemy, dealing (100 + 30% bonus Attack Damage) physical damage. For the next 3 seconds, you deal 15% increased damage to the target. (60s cooldown).

Mythic Passive: Grants all other Legendary items 5 Lethality


Serrated Dirk+Caulfield's Warhammer
Prowler's Claw
100%
1%

Boots

Win %
Buy %
Berserker's Greaves
Berserker's Greavescoin1100

35% Attack Speed
45 Move Speed


Boots+Dagger
Berserker's Greaves
70%
53%
Plated Steelcaps
Plated Steelcapscoin1100

20 Armor
45 Move Speed

  • Reduces incoming damage from Attacks by 12%.


Boots+Cloth Armor
Plated Steelcaps
62%
28%
Mercury's Treads
Mercury's Treadscoin1100

25 Magic Resist
45 Move Speed
30% Tenacity


Tenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression.


Boots+Null-Magic Mantle
Mercury's Treads
65%
13%
Boots of Swiftness
Boots of Swiftnesscoin900

60 Move Speed
  • The strength of movement slowing effects is reduced by 25%.


Boots
Boots of Swiftness
75%
2%
Ionian Boots of Lucidity
Ionian Boots of Luciditycoin900

20 Ability Haste
45 Move Speed

  • Gain 12 Summoner Spell Haste.


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.'


Boots
Ionian Boots of Lucidity
0%
1%