Patch 11.9 One For All Jax Top Lane Build Guide

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Welcome to the METAsrc Jax Top Lane build guide.

We've used our extensive database of League of Legends stats along with proprietary algorithms to calculate the most optimal Top Lane build for Jax. This algorithm is able to determine the best summoner spells, item build order, skill order, runes reforged, rune stats, counters, and team mates. Reference it during all phases of the game to ensure that you always have an edge over the competition.

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Best Summoner Spells

Flash
Teleports your champion a short distance toward your cursor's location.
Flash
74%
Ignite
Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
Ignite
68%

Starting Items

Win %
Buy %
Boots
Bootscoin300

25 Move Speed
Boots
Doran's Blade
Doran's Bladecoin450

8 Attack Damage
80 Health

  • Warmonger: Gain 2.5% Omnivamp.


Omnivamp is only 33% effective when dealing area of effect damage or damage through pets.

Doran's Blade
Health Potion
Health Potioncoin50

Active - Consume: Drink the potion to restore 150 Health over 15 seconds.

You may carry up to 5 Health Potions.

Health Potion
4
Stealth Ward
Stealth Wardcoin0

Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
Stealth Ward
100%
2%
Dagger
Daggercoin300

12% Attack Speed
Dagger
Doran's Blade
Doran's Bladecoin450

8 Attack Damage
80 Health

  • Warmonger: Gain 2.5% Omnivamp.


Omnivamp is only 33% effective when dealing area of effect damage or damage through pets.

Doran's Blade
Health Potion
Health Potioncoin50

Active - Consume: Drink the potion to restore 150 Health over 15 seconds.

You may carry up to 5 Health Potions.

Health Potion
4
Stealth Ward
Stealth Wardcoin0

Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
Stealth Ward
100%
2%

Best Item Final Build

Mercury's Treads
Mercury's Treadscoin1100

25 Magic Resist
45 Move Speed
30% Tenacity


Tenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression.


Boots+Null-Magic Mantle
Mercury's Treads
77%
Trinity Force
Trinity Forcecoin3333

30 Attack Damage
30% Attack Speed
200 Health
20 Ability Haste

  • Threefold Strike: Attacks grant 25 Move Speed for 3 seconds. If the target is a champion, increase your base Attack Damage by 6% for 3 seconds, stacking up to 5 times (Max increase 30% AD).
  • Spellblade: After using an Ability, your next Attack is enhanced with an additional (200% base Attack Damage) physical damage On-Hit (1.5s cooldown).


Mythic Passive: Grants all other Legendary items 3 Attack Damage, 3 Ability Haste, and 3 Move Speed


Sheen+Hearthbound Axe+Kindlegem
Trinity Force
77%
Blade of The Ruined King
Blade of The Ruined Kingcoin3200

40 Attack Damage
25% Attack Speed
10% Life Steal

  • Mist's Edge: Attacks apply physical damage On-Hit equal to (10% for Melee users | 6% for Ranged users) of the target's current Health.
  • Siphon: Attacking a champion 3 times deals 40 - 150 (based on level) magic damage and steals 25% Move Speed for 2 seconds (20s cooldown).


Maximum Mist's Edge damage dealt to monsters and minions is 60.
Item performance differs for melee and ranged users.


Vampiric Scepter+Recurve Bow+Pickaxe
Blade of The Ruined King
74%
Ravenous Hydra
Ravenous Hydracoin3300

65 Attack Damage
20 Ability Haste
10% Omnivamp

  • Cleave: Attacks and Abilities deal up to (60% Attack Damage) physical damage to other enemies near target hit.


Deals a minimum of (12% Attack Damage) damage to units at the end of its range, can only hit each target once per Attack or Ability, and doesn't trigger off of periodic damage.


Tiamat+Vampiric Scepter+Caulfield's Warhammer
Ravenous Hydra
79%
Wit's End
Wit's Endcoin3100

40 Attack Damage
40% Attack Speed
50 Magic Resist

  • Fray: Attacks apply 15 - 80 (based on level) magic damage On-Hit and grant 20 Move Speed for 2 seconds.


Hearthbound Axe+Negatron Cloak+Long Sword
Wit's End
92%
Sterak's Gage
Sterak's Gagecoin3100

50 Attack Damage
400 Health

  • Bloodlust: Dealing damage to or taking damage from a champion grants a stack, restoring (2% max Health | 1.2% max Health for Ranged champions) over 6 seconds. Stacks beyond the first heal for 50% less.
  • Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 100 Shield (increased by (8% max Health | 4.8% max Health for Ranged champions) per stack of Bloodlust) for 4 seconds (60s cooldown).


Bloodlust stacks up to 5 times; 1 per champion. Healing and bonus shielding reduced to 60% for Ranged users.


Pickaxe+Phage+Ruby Crystal
Sterak's Gage
63%
Stealth Ward
Stealth Wardcoin0

Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
Stealth Ward
76%

Best Skill Order

Relentless Assault
Jax's consecutive basic attacks continuously increase his Attack Speed.
Relentless Assault
123456789101112131415161718
Leap Strike
Jax leaps toward a unit. If they are an enemy, he strikes them with his weapon.
Leap Strike
QQQQQ
Empower
Jax charges his weapon with energy, causing his next attack to deal additional damage.
Empower
WWWWW
Counter Strike
Jax's combat prowess allows him to dodge all incoming attacks for a short duration and then quickly counterattack, stunning all surrounding enemies.
Counter Strike
EEEEE
Grandmaster's Might
Every third consecutive attack deals additional Magic Damage. Additionally, Jax can activate this ability to strengthen his resolve, increasing his Armor and Magic Resist for a short duration.
Grandmaster's Might
RRR

Best Runes Reforged

Precision
Improved attacks and sustained damage
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 9% of the damage you deal to champions (6% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Burst damage and target access
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Ravenous Hunter
Omnivamp: 1.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Omnivamp is only 33% effective when dealing area of effect damage or damage through pets.
AttackSpeed
+10% Attack Speed
Adaptive
+9 Adaptive Force
Armor
+6 Armor

Best Item Build Order

Doran's Blade
Doran's Bladecoin450

8 Attack Damage
80 Health

  • Warmonger: Gain 2.5% Omnivamp.


Omnivamp is only 33% effective when dealing area of effect damage or damage through pets.

Doran's Blade
Boots
Bootscoin300

25 Move Speed
Boots
Null-Magic Mantle
Null-Magic Mantlecoin450

25 Magic Resist
Null-Magic Mantle
Mercury's Treads
Mercury's Treadscoin1100

25 Magic Resist
45 Move Speed
30% Tenacity


Tenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression.


Boots+Null-Magic Mantle
Mercury's Treads
Sheen
Sheencoin700


  • Spellblade: After using an Ability, your next Attack is enhanced with an additional (100% base Attack Damage) physical damage On-Hit (1.5s cooldown).

Sheen
Hearthbound Axe
Hearthbound Axecoin1100

15 Attack Damage
15% Attack Speed

  • Nimble: Attacking a unit grants (20 | 10 for Ranged champions) Move Speed for 2 seconds.


Dagger+Long Sword
Hearthbound Axe
Kindlegem
Kindlegemcoin800

200 Health
10 Ability Haste


Ruby Crystal
Kindlegem
Trinity Force
Trinity Forcecoin3333

30 Attack Damage
30% Attack Speed
200 Health
20 Ability Haste

  • Threefold Strike: Attacks grant 25 Move Speed for 3 seconds. If the target is a champion, increase your base Attack Damage by 6% for 3 seconds, stacking up to 5 times (Max increase 30% AD).
  • Spellblade: After using an Ability, your next Attack is enhanced with an additional (200% base Attack Damage) physical damage On-Hit (1.5s cooldown).


Mythic Passive: Grants all other Legendary items 3 Attack Damage, 3 Ability Haste, and 3 Move Speed


Sheen+Hearthbound Axe+Kindlegem
Trinity Force
Vampiric Scepter
Vampiric Sceptercoin900

15 Attack Damage
10% Life Steal


Long Sword
Vampiric Scepter
Pickaxe
Pickaxecoin875

25 Attack Damage
Pickaxe
Recurve Bow
Recurve Bowcoin1000

25% Attack Speed
  • Steeltipped: Attacks apply 15 physical damage On-Hit.


Dagger+Dagger
Recurve Bow
Blade of The Ruined King
Blade of The Ruined Kingcoin3200

40 Attack Damage
25% Attack Speed
10% Life Steal

  • Mist's Edge: Attacks apply physical damage On-Hit equal to (10% for Melee users | 6% for Ranged users) of the target's current Health.
  • Siphon: Attacking a champion 3 times deals 40 - 150 (based on level) magic damage and steals 25% Move Speed for 2 seconds (20s cooldown).


Maximum Mist's Edge damage dealt to monsters and minions is 60.
Item performance differs for melee and ranged users.


Vampiric Scepter+Recurve Bow+Pickaxe
Blade of The Ruined King
Vampiric Scepter
Vampiric Sceptercoin900

15 Attack Damage
10% Life Steal


Long Sword
Vampiric Scepter
Caulfield's Warhammer
Caulfield's Warhammercoin1100

25 Attack Damage
10 Ability Haste


Long Sword+Long Sword
Caulfield's Warhammer
Doran's Blade
Doran's Bladecoin450

8 Attack Damage
80 Health

  • Warmonger: Gain 2.5% Omnivamp.


Omnivamp is only 33% effective when dealing area of effect damage or damage through pets.

Doran's Blade
Tiamat
Tiamatcoin1200

25 Attack Damage
  • Cleave: Attacks deal up to (60% Attack Damage) physical damage to other nearby enemies.


Minimum of (12% Attack Damage) damage to enemies furthest away.


Pickaxe
Tiamat
Ravenous Hydra
Ravenous Hydracoin3300

65 Attack Damage
20 Ability Haste
10% Omnivamp

  • Cleave: Attacks and Abilities deal up to (60% Attack Damage) physical damage to other enemies near target hit.


Deals a minimum of (12% Attack Damage) damage to units at the end of its range, can only hit each target once per Attack or Ability, and doesn't trigger off of periodic damage.


Tiamat+Vampiric Scepter+Caulfield's Warhammer
Ravenous Hydra
Long Sword
Long Swordcoin350

10 Attack Damage
Long Sword
Negatron Cloak
Negatron Cloakcoin900

50 Magic Resist

Null-Magic Mantle
Negatron Cloak
Wit's End
Wit's Endcoin3100

40 Attack Damage
40% Attack Speed
50 Magic Resist

  • Fray: Attacks apply 15 - 80 (based on level) magic damage On-Hit and grant 20 Move Speed for 2 seconds.


Hearthbound Axe+Negatron Cloak+Long Sword
Wit's End
Ruby Crystal
Ruby Crystalcoin400

150 Health
Ruby Crystal
Sterak's Gage
Sterak's Gagecoin3100

50 Attack Damage
400 Health

  • Bloodlust: Dealing damage to or taking damage from a champion grants a stack, restoring (2% max Health | 1.2% max Health for Ranged champions) over 6 seconds. Stacks beyond the first heal for 50% less.
  • Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 100 Shield (increased by (8% max Health | 4.8% max Health for Ranged champions) per stack of Bloodlust) for 4 seconds (60s cooldown).


Bloodlust stacks up to 5 times; 1 per champion. Healing and bonus shielding reduced to 60% for Ranged users.


Pickaxe+Phage+Ruby Crystal
Sterak's Gage

Summoner Spells

Win %
Pick %
Flash
Teleports your champion a short distance toward your cursor's location.
Flash
74%
98%
Ignite
Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
Ignite
68%
55%
Teleport
After channeling for 4 seconds, teleports your champion to target allied structure, minion, or ward and grants a Move Speed boost. The cooldown of Teleport scales from 420-210 seconds depending on champion level.
Teleport
85%
32%
Heal
Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.
Heal
90%
8%

Trinkets

Win %
Buy %
Stealth Ward
Stealth Wardcoin0

Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
Stealth Ward
76%
101%
Oracle Lens
Oracle Lenscoin0

Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown).
Oracle Lens
63%
7%
Farsight Alteration
Farsight Alterationcoin0

Active - Trinket: Reveals an area and places a visible, fragile Ward up to 4000 units away. Allies cannot target this Ward with Summoner Spells or Abilities (198 - 99s cooldown).
Farsight Alteration
100%
2%

Mythic Items

Win %
Buy %
Trinity Force
Trinity Forcecoin3333

30 Attack Damage
30% Attack Speed
200 Health
20 Ability Haste

  • Threefold Strike: Attacks grant 25 Move Speed for 3 seconds. If the target is a champion, increase your base Attack Damage by 6% for 3 seconds, stacking up to 5 times (Max increase 30% AD).
  • Spellblade: After using an Ability, your next Attack is enhanced with an additional (200% base Attack Damage) physical damage On-Hit (1.5s cooldown).


Mythic Passive: Grants all other Legendary items 3 Attack Damage, 3 Ability Haste, and 3 Move Speed


Sheen+Hearthbound Axe+Kindlegem
Trinity Force
77%
58%
Divine Sunderer
Divine Sunderercoin3300

40 Attack Damage
400 Health
20 Ability Haste
  • Spellblade: After using an Ability, your next Attack is enhanced with an additional 10% target max Health physical damage On-Hit (1.5s cooldown). If the target is a champion, restore 50% of the enhanced damage (30% for Ranged owners).


Mythic Passive: Grants all other Legendary items 5% Armor Penetration and 5% Magic Penetration.

Spellblade will deal a minimum of (150% base Attack Damage) damage to units, but no more than (250% base Attack Damage) damage to Monsters.


Phage+Sheen+Kindlegem
Divine Sunderer
64%
18%
Kraken Slayer
Kraken Slayercoin3400

65 Attack Damage
25% Attack Speed
20% Critical Strike Chance

  • Bring It Down: Every third Attack deals an additional (60 + 45% bonus Attack Damage) true damage.


Mythic Passive: Grants all other Legendary items 10% Attack Speed.


Noonquiver+Cloak of Agility+Pickaxe
Kraken Slayer
67%
7%
Sunfire Aegis
Sunfire Aegiscoin3200

350 Health
30 Armor
30 Magic Resist
20 Ability Haste

  • Immolate: Taking or dealing damage causes you to begin dealing (20 - 40 (based on level) + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 150% against monsters) for 3 seconds. Damaging Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 12% for 5 seconds (max stacks 6).
  • Flametouch: At maximum Immolate stacks, your Attacks burn nearby enemies for your Immolate damage per second for 3 seconds.


Mythic Passive: Grants all other Legendary items 5% Tenacity and Slow Resist.


Bami's Cinder+Aegis of the Legion
Sunfire Aegis
100%
3%
Immortal Shieldbow
Immortal Shieldbowcoin3400

55 Attack Damage
20% Attack Speed
20% Critical Strike Chance
10% Life Steal

  • Lifeline: When taking damage that would reduce you below 30% Health, gain a 250 - 700 Shield for 3s. In addition, gain 15-35 Attack Damage for 8s (90s ).


Mythic Passive: Grants all other Legendary items 5 Attack Damage and 50 Health.


Noonquiver+Cloak of Agility+Vampiric Scepter
Immortal Shieldbow
100%
2%
Goredrinker
Goredrinkercoin3300

45 Attack Damage
400 Health
20 Ability Haste
150% Base Health Regen


Active - Thirsting Slash: Deal (100% Attack Damage) physical damage to nearby enemies. Restore (25% Attack Damage + 8% missing Health) for each champion hit (15s cooldown, reduced by Ability Haste).
  • Spite: Gain 1% Attack Damage for each 5% missing Health (max 15%).


Mythic Passive: Grants all other Legendary items 5 Ability Haste.


Ironspike Whip+Phage+Kindlegem
Goredrinker
100%
2%

Boots

Win %
Buy %
Mercury's Treads
Mercury's Treadscoin1100

25 Magic Resist
45 Move Speed
30% Tenacity


Tenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression.


Boots+Null-Magic Mantle
Mercury's Treads
77%
47%
Plated Steelcaps
Plated Steelcapscoin1100

20 Armor
45 Move Speed

  • Reduces incoming damage from Attacks by 12%.


Boots+Cloth Armor
Plated Steelcaps
71%
31%
Berserker's Greaves
Berserker's Greavescoin1100

35% Attack Speed
45 Move Speed


Boots+Dagger
Berserker's Greaves
78%
15%
Sorcerer's Shoes
Sorcerer's Shoescoin1100

18 Magic Penetration
45 Move Speed


Boots
Sorcerer's Shoes
100%
2%
Ionian Boots of Lucidity
Ionian Boots of Luciditycoin950

20 Ability Haste
45 Move Speed

  • Gain 12 Summoner Spell Haste.


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.'


Boots
Ionian Boots of Lucidity
0%
1%