Lee Sin, the Blind Monk
Lee Sin
the Blind Monk
FighterFighterAssassinAssassin

Patch 11.9 One For All Lee Sin Jungle Build Guide

PLACEMENTSIRONBRONZESILVERGOLDPLATINUMDIAMONDMASTERGRANDMASTERCHALLENGER

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Welcome to the METAsrc Lee Sin Jungle build guide.

We've used our extensive database of League of Legends stats along with proprietary algorithms to calculate the most optimal Jungle build for Lee Sin. This algorithm is able to determine the best summoner spells, item build order, skill order, runes reforged, rune stats, counters, and team mates. Reference it during all phases of the game to ensure that you always have an edge over the competition.

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Best Summoner Spells

Smite
Deals 390-1000 true damage (depending on champion level) to target epic, large, or medium monster or enemy minion. Restores Health based on your maximum life when used against monsters.
Smite
62%
Flash
Teleports your champion a short distance toward your cursor's location.
Flash
63%

Starting Items

Win %
Buy %
Emberknife
Emberknifecoin350

10% Omnivamp vs. Monsters
  • Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
  • Challenging Path: Smiting 5 times consumes this item upgrade your Smite to Challenging Smite. Challenging Smite marks champions for 4 seconds. During this time, you deal 48 - 125 (based on level) bonus true damage to them over 2.5 seconds on hit and take 20% reduced damage from them.
  • Huntsman: Killing Large Monsters grants bonus experience.
  • Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.


Consuming this item grants all item effects permanently. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks.

Emberknife
Long Sword
Long Swordcoin350

10 Attack Damage
Long Sword
Refillable Potion
Refillable Potioncoin150

Active - Consume: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Refillable Potion
Stealth Ward
Stealth Wardcoin0

Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
Stealth Ward
60%
6%
Long Sword
Long Swordcoin350

10 Attack Damage
Long Sword
Hailblade
Hailbladecoin350

10% Omnivamp vs. Monsters
  • Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
  • Chilling Path: Smiting 5 times consumes this item upgrade your Smite to Chilling Smite. When smiting champions Chilling Smite deals 20 - 156 (based on level) true damage and steals 20% of their Move Speed for 2 seconds.
  • Huntsman: Killing Large Monsters grants bonus experience.
  • Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.


Consuming this item grants all item effects permanently. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks.


Hailblade
Refillable Potion
Refillable Potioncoin150

Active - Consume: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Refillable Potion
Stealth Ward
Stealth Wardcoin0

Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
Stealth Ward
63%
4%

Best Item Final Build

Eclipse
Eclipsecoin3200

55 Attack Damage
18 Lethality
8% Omnivamp


  • Ever Rising Moon: Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals an additional 6% max Health physical damage, grants you 15% Move Speed and a (150 + 40% bonus Attack Damage) Shield (100 + 30% bonus Attack Damage for ranged champions) for 2 seconds (8s cooldown, 16s cooldown for ranged champions).


Mythic Passive: Grants all other Legendary items 4% Armor Penetration


Serrated Dirk+Long Sword+Vampiric Scepter
Eclipse
62%
Plated Steelcaps
Plated Steelcapscoin1100

20 Armor
45 Move Speed

  • Reduces incoming damage from Attacks by 12%.


Boots+Cloth Armor
Plated Steelcaps
59%
Ravenous Hydra
Ravenous Hydracoin3300

65 Attack Damage
20 Ability Haste
10% Omnivamp

  • Cleave: Attacks and Abilities deal up to (60% Attack Damage) physical damage to other enemies near target hit.


Deals a minimum of (12% Attack Damage) damage to units at the end of its range, can only hit each target once per Attack or Ability, and doesn't trigger off of periodic damage.


Tiamat+Vampiric Scepter+Caulfield's Warhammer
Ravenous Hydra
70%
Edge of Night
Edge of Nightcoin2900

50 Attack Damage
10 Lethality
325 Health

  • Annul: Gain a Spell Shield that blocks the next enemy Ability (40s cooldown).


Item's cooldown is restarted if you take damage before it is completed.


Long Sword+Serrated Dirk+Ruby Crystal
Edge of Night
69%
Black Cleaver
Black Cleavercoin3100

40 Attack Damage
400 Health
25 Ability Haste

  • Carve: Dealing physical damage to a champion applies a stack of 4% Armor reduction for 6 seconds (max 24% Armor reduction).
  • Rage: Dealing physical damage to a champion grants 5 movement speed per stack of Carve on them for 2 seconds.


Caulfield's Warhammer+Kindlegem+Long Sword
Black Cleaver
69%
Sterak's Gage
Sterak's Gagecoin3100

50 Attack Damage
400 Health

  • Bloodlust: Dealing damage to or taking damage from a champion grants a stack, restoring (2% max Health | 1.2% max Health for Ranged champions) over 6 seconds. Stacks beyond the first heal for 50% less.
  • Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 100 Shield (increased by (8% max Health | 4.8% max Health for Ranged champions) per stack of Bloodlust) for 4 seconds (60s cooldown).


Bloodlust stacks up to 5 times; 1 per champion. Healing and bonus shielding reduced to 60% for Ranged users.


Pickaxe+Phage+Ruby Crystal
Sterak's Gage
76%
Stealth Ward
Stealth Wardcoin0

Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
Stealth Ward
62%
Elixir of Wrath
Elixir of Wrathcoin500

Active - Consume: Drink to gain 30 Attack Damage and 15% Physical Vamp (against champions) for 3 minutes.

Drinking a different Elixir will replace the existing one's effects.

Elixir of Wrath
67%

Best Skill Order

Flurry
After Lee Sin uses an ability, his next 2 basic attacks gain Attack Speed and return Energy.
Flurry
123456789101112131415161718
Sonic Wave / Resonating Strike
Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health.
Sonic Wave / Resonating Strike
QQQQQ
Safeguard / Iron Will
Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Iron Will: Lee Sin's intense training allows him to thrive in battle. For 4 seconds, Lee Sin gains Life Steal and Spell Vamp.
Safeguard / Iron Will
WWWWW
Tempest / Cripple
Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.
Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Movement Speed for 4 seconds. Movement Speed recovers gradually over the duration.
Tempest / Cripple
EEEEE
Dragon's Rage
Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.
Dragon's Rage
RRR

Best Runes Reforged

Precision
Improved attacks and sustained damage
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 9% of the damage you deal to champions (6% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Creative tools and rule bending
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Magical Footwear
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Footwear grants you an additional 10 Move Speed.
AttackSpeed
+10% Attack Speed
Adaptive
+9 Adaptive Force
Armor
+6 Armor

Best Item Build Order

Emberknife
Emberknifecoin350

10% Omnivamp vs. Monsters
  • Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
  • Challenging Path: Smiting 5 times consumes this item upgrade your Smite to Challenging Smite. Challenging Smite marks champions for 4 seconds. During this time, you deal 48 - 125 (based on level) bonus true damage to them over 2.5 seconds on hit and take 20% reduced damage from them.
  • Huntsman: Killing Large Monsters grants bonus experience.
  • Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.


Consuming this item grants all item effects permanently. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks.

Emberknife
Refillable Potion
Refillable Potioncoin150

Active - Consume: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Refillable Potion
Long Sword
Long Swordcoin350

10 Attack Damage
Long Sword
Serrated Dirk
Serrated Dirkcoin1100

30 Attack Damage
  • Gouge: Gain 10 Lethality.


Long Sword+Long Sword
Serrated Dirk
Long Sword
Long Swordcoin350

10 Attack Damage
Long Sword
Vampiric Scepter
Vampiric Sceptercoin900

15 Attack Damage
10% Life Steal


Long Sword
Vampiric Scepter
Eclipse
Eclipsecoin3200

55 Attack Damage
18 Lethality
8% Omnivamp


  • Ever Rising Moon: Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals an additional 6% max Health physical damage, grants you 15% Move Speed and a (150 + 40% bonus Attack Damage) Shield (100 + 30% bonus Attack Damage for ranged champions) for 2 seconds (8s cooldown, 16s cooldown for ranged champions).


Mythic Passive: Grants all other Legendary items 4% Armor Penetration


Serrated Dirk+Long Sword+Vampiric Scepter
Eclipse
coin3200
Cloth Armor
Cloth Armorcoin300

15 Armor
Cloth Armor
Plated Steelcaps
Plated Steelcapscoin1100

20 Armor
45 Move Speed

  • Reduces incoming damage from Attacks by 12%.


Boots+Cloth Armor
Plated Steelcaps
coin1100
Tiamat
Tiamatcoin1200

25 Attack Damage
  • Cleave: Attacks deal up to (60% Attack Damage) physical damage to other nearby enemies.


Minimum of (12% Attack Damage) damage to enemies furthest away.


Pickaxe
Tiamat
Emberknife
Emberknifecoin350

10% Omnivamp vs. Monsters
  • Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
  • Challenging Path: Smiting 5 times consumes this item upgrade your Smite to Challenging Smite. Challenging Smite marks champions for 4 seconds. During this time, you deal 48 - 125 (based on level) bonus true damage to them over 2.5 seconds on hit and take 20% reduced damage from them.
  • Huntsman: Killing Large Monsters grants bonus experience.
  • Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.


Consuming this item grants all item effects permanently. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks.

Emberknife
Vampiric Scepter
Vampiric Sceptercoin900

15 Attack Damage
10% Life Steal


Long Sword
Vampiric Scepter
Refillable Potion
Refillable Potioncoin150

Active - Consume: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Refillable Potion
Caulfield's Warhammer
Caulfield's Warhammercoin1100

25 Attack Damage
10 Ability Haste


Long Sword+Long Sword
Caulfield's Warhammer
Ravenous Hydra
Ravenous Hydracoin3300

65 Attack Damage
20 Ability Haste
10% Omnivamp

  • Cleave: Attacks and Abilities deal up to (60% Attack Damage) physical damage to other enemies near target hit.


Deals a minimum of (12% Attack Damage) damage to units at the end of its range, can only hit each target once per Attack or Ability, and doesn't trigger off of periodic damage.


Tiamat+Vampiric Scepter+Caulfield's Warhammer
Ravenous Hydra
coin3300
Serrated Dirk
Serrated Dirkcoin1100

30 Attack Damage
  • Gouge: Gain 10 Lethality.


Long Sword+Long Sword
Serrated Dirk
Ruby Crystal
Ruby Crystalcoin400

150 Health
Ruby Crystal
Edge of Night
Edge of Nightcoin2900

50 Attack Damage
10 Lethality
325 Health

  • Annul: Gain a Spell Shield that blocks the next enemy Ability (40s cooldown).


Item's cooldown is restarted if you take damage before it is completed.


Long Sword+Serrated Dirk+Ruby Crystal
Edge of Night
coin2900
Kindlegem
Kindlegemcoin800

200 Health
10 Ability Haste


Ruby Crystal
Kindlegem
Long Sword
Long Swordcoin350

10 Attack Damage
Long Sword
Black Cleaver
Black Cleavercoin3100

40 Attack Damage
400 Health
25 Ability Haste

  • Carve: Dealing physical damage to a champion applies a stack of 4% Armor reduction for 6 seconds (max 24% Armor reduction).
  • Rage: Dealing physical damage to a champion grants 5 movement speed per stack of Carve on them for 2 seconds.


Caulfield's Warhammer+Kindlegem+Long Sword
Black Cleaver
coin3100
Ruby Crystal
Ruby Crystalcoin400

150 Health
Ruby Crystal
Sterak's Gage
Sterak's Gagecoin3100

50 Attack Damage
400 Health

  • Bloodlust: Dealing damage to or taking damage from a champion grants a stack, restoring (2% max Health | 1.2% max Health for Ranged champions) over 6 seconds. Stacks beyond the first heal for 50% less.
  • Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 100 Shield (increased by (8% max Health | 4.8% max Health for Ranged champions) per stack of Bloodlust) for 4 seconds (60s cooldown).


Bloodlust stacks up to 5 times; 1 per champion. Healing and bonus shielding reduced to 60% for Ranged users.


Pickaxe+Phage+Ruby Crystal
Sterak's Gage
coin3100

Summoner Spells

Win %
Pick %
Smite
Deals 390-1000 true damage (depending on champion level) to target epic, large, or medium monster or enemy minion. Restores Health based on your maximum life when used against monsters.
Smite
62%
100%
Flash
Teleports your champion a short distance toward your cursor's location.
Flash
63%
96%
Ignite
Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
Ignite
46%
1%
Teleport
After channeling for 4 seconds, teleports your champion to target allied structure, minion, or ward and grants a Move Speed boost. The cooldown of Teleport scales from 420-210 seconds depending on champion level.
Teleport
55%
1%

Trinkets

Win %
Buy %
Stealth Ward
Stealth Wardcoin0

Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
Stealth Ward
62%
101%
Oracle Lens
Oracle Lenscoin0

Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown).
Oracle Lens
57%
4%
Farsight Alteration
Farsight Alterationcoin0

Active - Trinket: Reveals an area and places a visible, fragile Ward up to 4000 units away. Allies cannot target this Ward with Summoner Spells or Abilities (198 - 99s cooldown).
Farsight Alteration
40%
0%

Mythic Items

Win %
Buy %
Eclipse
Eclipsecoin3200

55 Attack Damage
18 Lethality
8% Omnivamp


  • Ever Rising Moon: Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals an additional 6% max Health physical damage, grants you 15% Move Speed and a (150 + 40% bonus Attack Damage) Shield (100 + 30% bonus Attack Damage for ranged champions) for 2 seconds (8s cooldown, 16s cooldown for ranged champions).


Mythic Passive: Grants all other Legendary items 4% Armor Penetration


Serrated Dirk+Long Sword+Vampiric Scepter
Eclipse
62%
58%
Goredrinker
Goredrinkercoin3300

45 Attack Damage
400 Health
20 Ability Haste
150% Base Health Regen


Active - Thirsting Slash: Deal (100% Attack Damage) physical damage to nearby enemies. Restore (25% Attack Damage + 8% missing Health) for each champion hit (15s cooldown, reduced by Ability Haste).
  • Spite: Gain 1% Attack Damage for each 5% missing Health (max 15%).


Mythic Passive: Grants all other Legendary items 5 Ability Haste.


Ironspike Whip+Phage+Kindlegem
Goredrinker
64%
19%
Duskblade of Draktharr
Duskblade of Draktharrcoin3200

60 Attack Damage
18 Lethality
20 Ability Haste

  • Nightstalker: Attacking a champion deals an additional (65 + 25% bonus Attack Damage) physical damage (15s cooldown). If dealt by a Melee champion, this Attack also Slows the target by 99% for 0.25 seconds. When a champion that you have damaged within the last 3 seconds dies, this cooldown is refreshed and you become Invisible for 1.5 seconds.


Mythic Passive: Grants all other Legendary items 5 Ability Haste.


Serrated Dirk+Caulfield's Warhammer
Duskblade of Draktharr
59%
5%
Stridebreaker
Stridebreakercoin3300

45 Attack Damage
20% Attack Speed
200 Health
20 Ability Haste


Active - Halting Slash: Lunge a short distance and deal (75% Attack Damage) physical damage to nearby enemies, Slowing them by 40%, decaying over 2 seconds (20s cooldown, reduced by Ability Haste).
  • Heroic Gait: Dealing physical damage grants 30 Move Speed for 2 seconds.


Mythic Passive: Grants all other Legendary items 3% Move Speed.

Halting Slash's dash cannot pass through terrain.


Ironspike Whip+Hearthbound Axe+Kindlegem
Stridebreaker
72%
3%
Prowler's Claw
Prowler's Clawcoin3200

60 Attack Damage
21 Lethality
20 Ability Haste


Active - Sandswipe: Dash through target enemy, dealing (100 + 30% bonus Attack Damage) physical damage. For the next 3 seconds, you deal 15% increased damage to the target. (60s cooldown).

Mythic Passive: Grants all other Legendary items 5 Lethality


Serrated Dirk+Caulfield's Warhammer
Prowler's Claw
66%
3%
Trinity Force
Trinity Forcecoin3333

30 Attack Damage
30% Attack Speed
200 Health
20 Ability Haste

  • Threefold Strike: Attacks grant 25 Move Speed for 3 seconds. If the target is a champion, increase your base Attack Damage by 6% for 3 seconds, stacking up to 5 times (Max increase 30% AD).
  • Spellblade: After using an Ability, your next Attack is enhanced with an additional (200% base Attack Damage) physical damage On-Hit (1.5s cooldown).


Mythic Passive: Grants all other Legendary items 3 Attack Damage, 3 Ability Haste, and 3 Move Speed


Sheen+Hearthbound Axe+Kindlegem
Trinity Force
68%
1%

Boots

Win %
Buy %
Plated Steelcaps
Plated Steelcapscoin1100

20 Armor
45 Move Speed

  • Reduces incoming damage from Attacks by 12%.


Boots+Cloth Armor
Plated Steelcaps
59%
33%
Mercury's Treads
Mercury's Treadscoin1100

25 Magic Resist
45 Move Speed
30% Tenacity


Tenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression.


Boots+Null-Magic Mantle
Mercury's Treads
65%
24%
Ionian Boots of Lucidity
Ionian Boots of Luciditycoin950

20 Ability Haste
45 Move Speed

  • Gain 12 Summoner Spell Haste.


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.'


Boots
Ionian Boots of Lucidity
65%
21%
Mobility Boots
Mobility Bootscoin1000

25 Move Speed
  • When out of combat for at least 5 seconds, increase this item's effect to 115.


Boots
Mobility Boots
76%
3%
Berserker's Greaves
Berserker's Greavescoin1100

35% Attack Speed
45 Move Speed


Boots+Dagger
Berserker's Greaves
61%
2%
Boots of Swiftness
Boots of Swiftnesscoin900

60 Move Speed
  • The strength of movement slowing effects is reduced by 25%.


Boots
Boots of Swiftness
50%
1%
Sorcerer's Shoes
Sorcerer's Shoescoin1100

18 Magic Penetration
45 Move Speed


Boots
Sorcerer's Shoes
100%
0%