Lee Sin, the Blind Monk
Lee Sin
the Blind Monk
FighterFighterAssassinAssassin

Patch 11.7 One For All Lee Sin Build Guide

UNRANKEDIRONBRONZESILVERGOLDPLATINUMDIAMONDMASTERGRANDMASTERCHALLENGER

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Welcome to the METAsrc Lee Sin build guide.

We've used our extensive database of League of Legends stats along with proprietary algorithms to calculate the most optimal build for Lee Sin. This algorithm is able to determine the best summoner spells, item build order, skill order, runes reforged, rune stats, counters, and team mates. Reference it during all phases of the game to ensure that you always have an edge over the competition.

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Best Summoner Spells

Smite
Deals 390-1000 true damage (depending on champion level) to target epic, large, or medium monster or enemy minion. Restores Health based on your maximum life when used against monsters.
Smite
56%
Flash
Teleports your champion a short distance toward your cursor's location.
Flash
56%

Starting Items

Win %
Buy %
Emberknife
Emberknifecoin350

10% Omnivamp vs. Monsters
  • Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
  • Challenging Path: Smiting 5 times consumes this item upgrade your Smite to Challenging Smite. Challenging Smite marks champions for 4 seconds. During this time, you deal 48 - 125 (based on level) bonus true damage to them over 2.5 seconds on hit and take 20% reduced damage from them.
  • Huntsman: Killing Large Monsters grants bonus experience.
  • Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.


Consuming this item grants all item effects permanently. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks.

Emberknife
Long Sword
Long Swordcoin350

10 Attack Damage
Long Sword
Refillable Potion
Refillable Potioncoin150

Active - Consume: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Refillable Potion
Stealth Ward
Stealth Wardcoin0

Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
Stealth Ward
56%
9%
Emberknife
Emberknifecoin350

10% Omnivamp vs. Monsters
  • Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
  • Challenging Path: Smiting 5 times consumes this item upgrade your Smite to Challenging Smite. Challenging Smite marks champions for 4 seconds. During this time, you deal 48 - 125 (based on level) bonus true damage to them over 2.5 seconds on hit and take 20% reduced damage from them.
  • Huntsman: Killing Large Monsters grants bonus experience.
  • Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.


Consuming this item grants all item effects permanently. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks.

Emberknife
Refillable Potion
Refillable Potioncoin150

Active - Consume: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Refillable Potion
Stealth Ward
Stealth Wardcoin0

Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
Stealth Ward
52%
5%

Best Item Final Build

Eclipse
Eclipsecoin3200

55 Attack Damage
18 Lethality
8% Omnivamp


  • Ever Rising Moon: Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals an additional 6% max Health physical damage, grants you 15% Move Speed and a (150 + 40% bonus Attack Damage) Shield (100 + 30% bonus Attack Damage for ranged champions) for 2 seconds (8s cooldown, 16s cooldown for ranged champions).


Mythic Passive: Grants all other Legendary items 4% Armor Penetration


Serrated Dirk+Long Sword+Vampiric Scepter
Eclipse
56%
Plated Steelcaps
Plated Steelcapscoin1100

20 Armor
45 Move Speed

  • Reduces incoming damage from Attacks by 12%.


Boots+Cloth Armor
Plated Steelcaps
55%
Ravenous Hydra
Ravenous Hydracoin3300

65 Attack Damage
20 Ability Haste
10% Omnivamp

  • Cleave: Attacks and Abilities deal up to (60% Attack Damage) physical damage to other enemies near target hit.


Deals a minimum of (12% Attack Damage) damage to units at the end of its range, can only hit each target once per Attack or Ability, and doesn't trigger off of periodic damage.


Tiamat+Vampiric Scepter+Caulfield's Warhammer
Ravenous Hydra
67%
Edge of Night
Edge of Nightcoin2900

50 Attack Damage
10 Lethality
325 Health

  • Annul: Gain a Spell Shield that blocks the next enemy Ability (40s cooldown).


Item's cooldown is restarted if you take damage before it is completed.


Long Sword+Serrated Dirk+Ruby Crystal
Edge of Night
64%
The Collector
The Collectorcoin3000

55 Attack Damage
20% Critical Strike Chance
12 Lethality

  • Death and Taxes: Dealing damage that would leave an enemy champion below 5% Health executes them. Champion kills grant an additional 25 gold.


Serrated Dirk+Pickaxe+Cloak of Agility
The Collector
70%
Black Cleaver
Black Cleavercoin3100

40 Attack Damage
400 Health
25 Ability Haste

  • Carve: Dealing physical damage to a champion applies a stack of 4% Armor reduction for 6 seconds (max 24% Armor reduction).
  • Rage: Dealing physical damage to a champion grants 5 movement speed per stack of Carve on them for 2 seconds.


Caulfield's Warhammer+Kindlegem+Long Sword
Black Cleaver
58%
Stealth Ward
Stealth Wardcoin0

Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
Stealth Ward
56%

Best Skill Order

Flurry
After Lee Sin uses an ability, his next 2 basic attacks gain Attack Speed and return Energy.
Flurry
123456789101112131415161718
Sonic Wave / Resonating Strike
Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health.
Sonic Wave / Resonating Strike
QQQQQ
Safeguard / Iron Will
Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Iron Will: Lee Sin's intense training allows him to thrive in battle. For 4 seconds, Lee Sin gains Life Steal and Spell Vamp.
Safeguard / Iron Will
WWWWW
Tempest / Cripple
Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.
Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Movement Speed for 4 seconds. Movement Speed recovers gradually over the duration.
Tempest / Cripple
EEEEE
Dragon's Rage
Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.
Dragon's Rage
RRR

Best Runes Reforged

Precision
Improved attacks and sustained damage
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 9% of the damage you deal to champions (6% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Burst damage and target access
Ravenous Hunter
Omnivamp: 1.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Omnivamp is only 33% effective when dealing area of effect damage or damage through pets.
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
AttackSpeed
+10% Attack Speed
Adaptive
+9 Adaptive Force
Armor
+6 Armor

Best Item Build Order

Emberknife
Emberknifecoin350

10% Omnivamp vs. Monsters
  • Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
  • Challenging Path: Smiting 5 times consumes this item upgrade your Smite to Challenging Smite. Challenging Smite marks champions for 4 seconds. During this time, you deal 48 - 125 (based on level) bonus true damage to them over 2.5 seconds on hit and take 20% reduced damage from them.
  • Huntsman: Killing Large Monsters grants bonus experience.
  • Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.


Consuming this item grants all item effects permanently. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks.

Emberknife
Refillable Potion
Refillable Potioncoin150

Active - Consume: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Refillable Potion
Long Sword
Long Swordcoin350

10 Attack Damage
Long Sword
Long Sword
Long Swordcoin350

10 Attack Damage
Long Sword
Serrated Dirk
Serrated Dirkcoin1100

30 Attack Damage
  • Gouge: Gain 10 Lethality.


Long Sword+Long Sword
Serrated Dirk
Vampiric Scepter
Vampiric Sceptercoin900

15 Attack Damage
10% Life Steal


Long Sword
Vampiric Scepter
Eclipse
Eclipsecoin3200

55 Attack Damage
18 Lethality
8% Omnivamp


  • Ever Rising Moon: Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals an additional 6% max Health physical damage, grants you 15% Move Speed and a (150 + 40% bonus Attack Damage) Shield (100 + 30% bonus Attack Damage for ranged champions) for 2 seconds (8s cooldown, 16s cooldown for ranged champions).


Mythic Passive: Grants all other Legendary items 4% Armor Penetration


Serrated Dirk+Long Sword+Vampiric Scepter
Eclipse
Boots
Bootscoin300

25 Move Speed
Boots
Cloth Armor
Cloth Armorcoin300

15 Armor
Cloth Armor
Plated Steelcaps
Plated Steelcapscoin1100

20 Armor
45 Move Speed

  • Reduces incoming damage from Attacks by 12%.


Boots+Cloth Armor
Plated Steelcaps
Tiamat
Tiamatcoin1200

25 Attack Damage
  • Cleave: Attacks deal up to (60% Attack Damage) physical damage to other nearby enemies.


Minimum of (12% Attack Damage) damage to enemies furthest away.


Pickaxe
Tiamat
Emberknife
Emberknifecoin350

10% Omnivamp vs. Monsters
  • Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
  • Challenging Path: Smiting 5 times consumes this item upgrade your Smite to Challenging Smite. Challenging Smite marks champions for 4 seconds. During this time, you deal 48 - 125 (based on level) bonus true damage to them over 2.5 seconds on hit and take 20% reduced damage from them.
  • Huntsman: Killing Large Monsters grants bonus experience.
  • Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.


Consuming this item grants all item effects permanently. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks.

Emberknife
Vampiric Scepter
Vampiric Sceptercoin900

15 Attack Damage
10% Life Steal


Long Sword
Vampiric Scepter
Refillable Potion
Refillable Potioncoin150

Active - Consume: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Refillable Potion
Caulfield's Warhammer
Caulfield's Warhammercoin1100

25 Attack Damage
10 Ability Haste


Long Sword+Long Sword
Caulfield's Warhammer
Ravenous Hydra
Ravenous Hydracoin3300

65 Attack Damage
20 Ability Haste
10% Omnivamp

  • Cleave: Attacks and Abilities deal up to (60% Attack Damage) physical damage to other enemies near target hit.


Deals a minimum of (12% Attack Damage) damage to units at the end of its range, can only hit each target once per Attack or Ability, and doesn't trigger off of periodic damage.


Tiamat+Vampiric Scepter+Caulfield's Warhammer
Ravenous Hydra
Serrated Dirk
Serrated Dirkcoin1100

30 Attack Damage
  • Gouge: Gain 10 Lethality.


Long Sword+Long Sword
Serrated Dirk
Ruby Crystal
Ruby Crystalcoin400

150 Health
Ruby Crystal
Edge of Night
Edge of Nightcoin2900

50 Attack Damage
10 Lethality
325 Health

  • Annul: Gain a Spell Shield that blocks the next enemy Ability (40s cooldown).


Item's cooldown is restarted if you take damage before it is completed.


Long Sword+Serrated Dirk+Ruby Crystal
Edge of Night
Serrated Dirk
Serrated Dirkcoin1100

30 Attack Damage
  • Gouge: Gain 10 Lethality.


Long Sword+Long Sword
Serrated Dirk
Pickaxe
Pickaxecoin875

25 Attack Damage
Pickaxe
The Collector
The Collectorcoin3000

55 Attack Damage
20% Critical Strike Chance
12 Lethality

  • Death and Taxes: Dealing damage that would leave an enemy champion below 5% Health executes them. Champion kills grant an additional 25 gold.


Serrated Dirk+Pickaxe+Cloak of Agility
The Collector
Caulfield's Warhammer
Caulfield's Warhammercoin1100

25 Attack Damage
10 Ability Haste


Long Sword+Long Sword
Caulfield's Warhammer
Black Cleaver
Black Cleavercoin3100

40 Attack Damage
400 Health
25 Ability Haste

  • Carve: Dealing physical damage to a champion applies a stack of 4% Armor reduction for 6 seconds (max 24% Armor reduction).
  • Rage: Dealing physical damage to a champion grants 5 movement speed per stack of Carve on them for 2 seconds.


Caulfield's Warhammer+Kindlegem+Long Sword
Black Cleaver

Summoner Spells

Win %
Pick %
Smite
Deals 390-1000 true damage (depending on champion level) to target epic, large, or medium monster or enemy minion. Restores Health based on your maximum life when used against monsters.
Smite
56%
100%
Flash
Teleports your champion a short distance toward your cursor's location.
Flash
56%
97%
Ignite
Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
Ignite
45%
1%
Teleport
After channeling for 4 seconds, teleports your champion to target allied structure, minion, or ward and grants a Move Speed boost. The cooldown of Teleport scales from 420-210 seconds depending on champion level.
Teleport
51%
1%

Trinkets

Win %
Buy %
Stealth Ward
Stealth Wardcoin0

Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
Stealth Ward
56%
102%
Oracle Lens
Oracle Lenscoin0

Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown).
Oracle Lens
55%
5%
Farsight Alteration
Farsight Alterationcoin0

Active - Trinket: Reveals an area and places a visible, fragile Ward up to 4000 units away. Allies cannot target this Ward with Summoner Spells or Abilities (198 - 99s cooldown).
Farsight Alteration
46%
1%

Mythic Items

Win %
Buy %
Eclipse
Eclipsecoin3200

55 Attack Damage
18 Lethality
8% Omnivamp


  • Ever Rising Moon: Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals an additional 6% max Health physical damage, grants you 15% Move Speed and a (150 + 40% bonus Attack Damage) Shield (100 + 30% bonus Attack Damage for ranged champions) for 2 seconds (8s cooldown, 16s cooldown for ranged champions).


Mythic Passive: Grants all other Legendary items 4% Armor Penetration


Serrated Dirk+Long Sword+Vampiric Scepter
Eclipse
56%
64%
Goredrinker
Goredrinkercoin3300

45 Attack Damage
400 Health
20 Ability Haste
150% Base Health Regen


Active - Thirsting Slash: Deal (100% Attack Damage) physical damage to nearby enemies. Restore (25% Attack Damage + 8% missing Health) for each champion hit (15s cooldown, reduced by Ability Haste).
  • Spite: Gain 1% Attack Damage for each 5% missing Health (max 15%).


Mythic Passive: Grants all other Legendary items 5 Ability Haste.


Ironspike Whip+Phage+Kindlegem
Goredrinker
57%
12%
Duskblade of Draktharr
Duskblade of Draktharrcoin3200

60 Attack Damage
18 Lethality
20 Ability Haste

  • Nightstalker: Attacking a champion deals an additional (65 + 25% bonus Attack Damage) physical damage (15s cooldown). If dealt by a Melee champion, this Attack also Slows the target by 99% for 0.25 seconds. When a champion that you have damaged within the last 3 seconds dies, this cooldown is refreshed and you become Invisible for 1.5 seconds.


Mythic Passive: Grants all other Legendary items 5 Ability Haste.


Serrated Dirk+Caulfield's Warhammer
Duskblade of Draktharr
64%
6%
Prowler's Claw
Prowler's Clawcoin3200

60 Attack Damage
21 Lethality
20 Ability Haste


Active - Sandswipe: Dash through target enemy, dealing (100 + 30% bonus Attack Damage) physical damage. For the next 3 seconds, you deal 15% increased damage to the target. (60s cooldown).

Mythic Passive: Grants all other Legendary items 5 Lethality


Serrated Dirk+Caulfield's Warhammer
Prowler's Claw
63%
5%
Stridebreaker
Stridebreakercoin3300

45 Attack Damage
20% Attack Speed
200 Health
20 Ability Haste


Active - Halting Slash: Lunge a short distance and deal (75% Attack Damage) physical damage to nearby enemies, Slowing them by 40%, decaying over 2 seconds (20s cooldown, reduced by Ability Haste).
  • Heroic Gait: Dealing physical damage grants 30 Move Speed for 2 seconds.


Mythic Passive: Grants all other Legendary items 3% Move Speed.

Halting Slash's dash cannot pass through terrain.


Ironspike Whip+Hearthbound Axe+Kindlegem
Stridebreaker
57%
2%
Galeforce
Galeforcecoin3400

60 Attack Damage
20% Attack Speed
20% Critical Strike Chance


Active - Cloudburst: Dash in target direction, firing three missiles at the lowest Health enemy near your destination (prioritizing champions). Deals a total of (180 - 220 (based on level) + 45% bonus Attack Damage) magic damage, increased against low Health targets by up to 50% (90s cooldown).

Mythic Passive: Grants all other Legendary items 3% Move Speed.

Maximum missile damage dealt when enemy Health is below 30%.
Cloudburst's dash cannot pass through terrain.


Noonquiver+Cloak of Agility+Pickaxe
Galeforce
65%
1%

Boots

Win %
Buy %
Plated Steelcaps
Plated Steelcapscoin1100

20 Armor
45 Move Speed

  • Reduces incoming damage from Attacks by 12%.


Boots+Cloth Armor
Plated Steelcaps
55%
34%
Mercury's Treads
Mercury's Treadscoin1100

25 Magic Resist
45 Move Speed
30% Tenacity


Tenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression.


Boots+Null-Magic Mantle
Mercury's Treads
58%
28%
Ionian Boots of Lucidity
Ionian Boots of Luciditycoin900

20 Ability Haste
45 Move Speed

  • Gain 12 Summoner Spell Haste.


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.'


Boots
Ionian Boots of Lucidity
59%
18%
Mobility Boots
Mobility Bootscoin1000

25 Move Speed
  • When out of combat for at least 5 seconds, increase this item's effect to 115.


Boots
Mobility Boots
72%
3%
Berserker's Greaves
Berserker's Greavescoin1100

35% Attack Speed
45 Move Speed


Boots+Dagger
Berserker's Greaves
51%
1%
Boots of Swiftness
Boots of Swiftnesscoin900

60 Move Speed
  • The strength of movement slowing effects is reduced by 25%.


Boots
Boots of Swiftness
59%
1%
Sorcerer's Shoes
Sorcerer's Shoescoin1100

18 Magic Penetration
45 Move Speed


Boots
Sorcerer's Shoes
68%
0%
Lee Sin counters (over 51% win rate)
Ivern
Role:JUNGLE
Tier:Above Average
Score:50.45
Win Rate:26.11%
Role Rate:9.58%
Pick Rate:0.81%
Ban Rate:3.13%
KDA Ratio:1.76
Ivern, the Green Father
+33.1
Yone
Role:JUNGLE
Tier:Strong
Score:57.47
Win Rate:45.79%
Role Rate:1.15%
Pick Rate:0.32%
Ban Rate:28.48%
KDA Ratio:1.34
Yone, the Unforgotten
+23.3
Ekko
Role:JUNGLE
Tier:Strong
Score:57.16
Win Rate:48.11%
Role Rate:3.00%
Pick Rate:0.18%
Ban Rate:8.24%
KDA Ratio:2.16
Ekko, the Boy Who Shattered Time
+22.3
Nidalee
Role:JUNGLE
Tier:Below Average
Score:47.14
Win Rate:33.97%
Role Rate:4.09%
Pick Rate:0.24%
Ban Rate:1.53%
KDA Ratio:2.04
Nidalee, the Bestial Huntress
+22.1
Kayn
Role:JUNGLE
Tier:Below Average
Score:46.25
Win Rate:31.42%
Role Rate:6.91%
Pick Rate:0.40%
Ban Rate:3.15%
KDA Ratio:1.39
Kayn, the Shadow Reaper
+21.7
Garen
Role:JUNGLE
Tier:Below Average
Score:49.15
Win Rate:41.55%
Role Rate:1.52%
Pick Rate:0.09%
Ban Rate:5.36%
KDA Ratio:1.63
Garen, The Might of Demacia
+19.6
Hecarim
Role:JUNGLE
Tier:Strong
Score:58.59
Win Rate:43.21%
Role Rate:6.02%
Pick Rate:0.38%
Ban Rate:7.88%
KDA Ratio:2.66
Hecarim, the Shadow of War
+18.8
Ashe
Role:JUNGLE
Tier:Above Average
Score:53.03
Win Rate:47.25%
Role Rate:0.58%
Pick Rate:0.06%
Ban Rate:4.03%
KDA Ratio:1.69
Ashe, the Frost Archer
+15.7
Braum
Role:JUNGLE
Tier:Bad
Score:27.71
Win Rate:14.90%
Role Rate:1.26%
Pick Rate:0.03%
Ban Rate:1.63%
KDA Ratio:1.41
Braum, the Heart of the Freljord
+15.7
Janna
Role:JUNGLE
Tier:Bad
Score:28.25
Win Rate:16.41%
Role Rate:0.89%
Pick Rate:0.02%
Ban Rate:0.55%
KDA Ratio:1.27
Janna, the Storm's Fury
+15.7
Maokai
Role:JUNGLE
Tier:Weak
Score:41.43
Win Rate:31.36%
Role Rate:1.44%
Pick Rate:0.03%
Ban Rate:1.49%
KDA Ratio:1.95
Maokai, the Twisted Treant
+15.7
Miss Fortune
Role:JUNGLE
Tier:Strong
Score:57.66
Win Rate:53.63%
Role Rate:0.69%
Pick Rate:0.07%
Ban Rate:1.95%
KDA Ratio:1.62
Miss Fortune, the Bounty Hunter
+15.7
Qiyana
Role:JUNGLE
Tier:Bad
Score:33.80
Win Rate:22.90%
Role Rate:1.19%
Pick Rate:0.07%
Ban Rate:1.14%
KDA Ratio:1.24
Qiyana, Empress of the Elements
+15.7
Quinn
Role:JUNGLE
Tier:Below Average
Score:44.44
Win Rate:36.77%
Role Rate:1.29%
Pick Rate:0.02%
Ban Rate:0.53%
KDA Ratio:1.63
Quinn, Demacia's Wings
+15.7
Rumble
Role:JUNGLE
Tier:Bad
Score:37.01
Win Rate:27.81%
Role Rate:1.08%
Pick Rate:0.02%
Ban Rate:0.73%
KDA Ratio:1.37
Rumble, the Mechanized Menace
+15.7
Swain
Role:JUNGLE
Tier:Above Average
Score:53.10
Win Rate:47.56%
Role Rate:0.68%
Pick Rate:0.04%
Ban Rate:2.28%
KDA Ratio:1.77
Swain, the Noxian Grand General
+15.7
Trundle
Role:JUNGLE
Tier:Strong
Score:58.19
Win Rate:51.51%
Role Rate:3.90%
Pick Rate:0.10%
Ban Rate:1.73%
KDA Ratio:2.14
Trundle, the Troll King
+15.7
Vi
Role:JUNGLE
Tier:Strong
Score:61.70
Win Rate:56.14%
Role Rate:4.82%
Pick Rate:0.08%
Ban Rate:0.54%
KDA Ratio:2.29
Vi, the Piltover Enforcer
+15.7
Master Yi
Role:JUNGLE
Tier:God
Score:67.47
Win Rate:47.00%
Role Rate:6.42%
Pick Rate:0.71%
Ban Rate:21.63%
KDA Ratio:1.78
Master Yi, the Wuju Bladesman
+14.2
Udyr
Role:JUNGLE
Tier:Weak
Score:43.25
Win Rate:29.46%
Role Rate:6.39%
Pick Rate:0.24%
Ban Rate:2.15%
KDA Ratio:1.82
Udyr, the Spirit Walker
+14.0
Morgana
Role:JUNGLE
Tier:Strong
Score:57.84
Win Rate:47.05%
Role Rate:1.29%
Pick Rate:0.16%
Ban Rate:30.96%
KDA Ratio:2.48
Morgana, the Fallen
+13.3
Shaco
Role:JUNGLE
Tier:God
Score:78.45
Win Rate:46.21%
Role Rate:5.73%
Pick Rate:0.94%
Ban Rate:37.90%
KDA Ratio:2.31
Shaco, the Demon Jester
+12.8
Dr. Mundo
Role:JUNGLE
Tier:Strong
Score:57.04
Win Rate:49.75%
Role Rate:4.04%
Pick Rate:0.15%
Ban Rate:5.55%
KDA Ratio:1.90
Dr. Mundo, the Madman of Zaun
+12.6
Twitch
Role:JUNGLE
Tier:God
Score:67.39
Win Rate:61.35%
Role Rate:1.86%
Pick Rate:0.15%
Ban Rate:4.10%
KDA Ratio:2.51
Twitch, the Plague Rat
+12.2
Fiddlesticks
Role:JUNGLE
Tier:Below Average
Score:44.74
Win Rate:32.41%
Role Rate:5.22%
Pick Rate:0.20%
Ban Rate:4.44%
KDA Ratio:1.76
Fiddlesticks, the Ancient Fear
+11.5
Olaf
Role:JUNGLE
Tier:Above Average
Score:51.28
Win Rate:45.04%
Role Rate:4.69%
Pick Rate:0.07%
Ban Rate:1.14%
KDA Ratio:1.60
Olaf, the Berserker
+11.5
Sett
Role:JUNGLE
Tier:Strong
Score:60.49
Win Rate:52.48%
Role Rate:1.58%
Pick Rate:0.22%
Ban Rate:7.15%
KDA Ratio:1.94
Sett, the Boss
+11.5
Thresh
Role:JUNGLE
Tier:Above Average
Score:52.06
Win Rate:40.99%
Role Rate:1.33%
Pick Rate:0.11%
Ban Rate:2.55%
KDA Ratio:2.72
Thresh, the Chain Warden
+11.5
Pyke
Role:JUNGLE
Tier:Below Average
Score:47.55
Win Rate:35.88%
Role Rate:0.91%
Pick Rate:0.16%
Ban Rate:11.73%
KDA Ratio:2.02
Pyke, the Bloodharbor Ripper
+10.5
Ahri
Role:JUNGLE
Tier:Strong
Score:61.43
Win Rate:57.02%
Role Rate:0.60%
Pick Rate:0.05%
Ban Rate:7.34%
KDA Ratio:2.17
Ahri, the Nine-Tailed Fox
+9.0
Darius
Role:JUNGLE
Tier:Below Average
Score:48.57
Win Rate:39.00%
Role Rate:0.97%
Pick Rate:0.12%
Ban Rate:30.52%
KDA Ratio:1.65
Darius, the Hand of Noxus
+9.0
Illaoi
Role:JUNGLE
Tier:Below Average
Score:45.85
Win Rate:39.64%
Role Rate:0.90%
Pick Rate:0.06%
Ban Rate:10.43%
KDA Ratio:1.10
Illaoi, the Kraken Priestess
+9.0
Jhin
Role:JUNGLE
Tier:God
Score:63.19
Win Rate:58.93%
Role Rate:0.48%
Pick Rate:0.07%
Ban Rate:4.90%
KDA Ratio:2.15
Jhin, the Virtuoso
+9.0
Lulu
Role:JUNGLE
Tier:Weak
Score:42.43
Win Rate:33.17%
Role Rate:0.92%
Pick Rate:0.07%
Ban Rate:3.09%
KDA Ratio:1.60
Lulu, the Fae Sorceress
+9.0
Neeko
Role:JUNGLE
Tier:God
Score:68.51
Win Rate:64.78%
Role Rate:0.90%
Pick Rate:0.09%
Ban Rate:4.64%
KDA Ratio:2.40
Neeko, the Curious Chameleon
+9.0
Shen
Role:JUNGLE
Tier:Below Average
Score:46.18
Win Rate:36.08%
Role Rate:1.47%
Pick Rate:0.04%
Ban Rate:1.13%
KDA Ratio:2.30
Shen, the Eye of Twilight
+9.0
Skarner
Role:JUNGLE
Tier:Bad
Score:36.55
Win Rate:23.48%
Role Rate:4.93%
Pick Rate:0.10%
Ban Rate:0.75%
KDA Ratio:1.87
Skarner, the Crystal Vanguard
+9.0
Tristana
Role:JUNGLE
Tier:Above Average
Score:55.00
Win Rate:50.63%
Role Rate:0.87%
Pick Rate:0.05%
Ban Rate:1.60%
KDA Ratio:1.59
Tristana, the Yordle Gunner
+9.0
Jax
Role:JUNGLE
Tier:God
Score:63.39
Win Rate:58.75%
Role Rate:2.87%
Pick Rate:0.10%
Ban Rate:3.80%
KDA Ratio:2.08
Jax, Grandmaster at Arms
+6.1
Nocturne
Role:JUNGLE
Tier:God
Score:67.20
Win Rate:58.57%
Role Rate:5.27%
Pick Rate:0.22%
Ban Rate:2.04%
KDA Ratio:2.79
Nocturne, the Eternal Nightmare
+6.1
Xin Zhao
Role:JUNGLE
Tier:God
Score:71.83
Win Rate:67.32%
Role Rate:4.27%
Pick Rate:0.19%
Ban Rate:1.27%
KDA Ratio:2.30
Xin Zhao, the Seneschal of Demacia
+4.0
Yorick
Role:JUNGLE
Tier:God
Score:65.70
Win Rate:61.50%
Role Rate:1.36%
Pick Rate:0.18%
Ban Rate:5.65%
KDA Ratio:1.65
Yorick, Shepherd of Souls
+2.3
Lee Sin is countered by (under 49% win rate)
Nasus
Role:JUNGLE
Tier:Strong
Score:57.01
Win Rate:50.26%
Role Rate:5.53%
Pick Rate:0.16%
Ban Rate:2.78%
KDA Ratio:1.73
Nasus, the Curator of the Sands
-3.5
Nunu & Willump
Role:JUNGLE
Tier:Above Average
Score:53.45
Win Rate:38.74%
Role Rate:5.16%
Pick Rate:0.30%
Ban Rate:2.54%
KDA Ratio:2.60
Nunu & Willump, the Boy and His Yeti
-5.4
Amumu
Role:JUNGLE
Tier:Strong
Score:56.45
Win Rate:47.54%
Role Rate:5.14%
Pick Rate:0.14%
Ban Rate:4.48%
KDA Ratio:2.35
Amumu, the Sad Mummy
-6.1
Kai'Sa
Role:JUNGLE
Tier:Above Average
Score:50.53
Win Rate:43.09%
Role Rate:0.90%
Pick Rate:0.09%
Ban Rate:3.18%
KDA Ratio:1.72
Kai'Sa, Daughter of the Void
-7.3
Sylas
Role:JUNGLE
Tier:God
Score:65.48
Win Rate:58.58%
Role Rate:1.26%
Pick Rate:0.17%
Ban Rate:9.30%
KDA Ratio:2.35
Sylas, the Unshackled
-7.8
Volibear
Role:JUNGLE
Tier:God
Score:66.51
Win Rate:57.23%
Role Rate:2.91%
Pick Rate:0.28%
Ban Rate:4.30%
KDA Ratio:2.46
Volibear, the Relentless Storm
-8.1
Bard
Role:JUNGLE
Tier:Below Average
Score:45.40
Win Rate:35.45%
Role Rate:1.26%
Pick Rate:0.08%
Ban Rate:2.65%
KDA Ratio:1.96
Bard, the Wandering Caretaker
-9.0
Galio
Role:JUNGLE
Tier:Above Average
Score:52.29
Win Rate:45.17%
Role Rate:0.89%
Pick Rate:0.04%
Ban Rate:2.60%
KDA Ratio:2.07
Galio, the Colossus
-9.0
Elise
Role:JUNGLE
Tier:Below Average
Score:46.22
Win Rate:37.96%
Role Rate:5.08%
Pick Rate:0.04%
Ban Rate:1.10%
KDA Ratio:1.83
Elise, the Spider Queen
-15.7
Fiora
Role:JUNGLE
Tier:Weak
Score:39.44
Win Rate:31.67%
Role Rate:1.12%
Pick Rate:0.03%
Ban Rate:1.85%
KDA Ratio:1.17
Fiora, the Grand Duelist
-15.7
Rell
Role:JUNGLE
Tier:Bad
Score:27.64
Win Rate:15.10%
Role Rate:0.97%
Pick Rate:0.03%
Ban Rate:1.62%
KDA Ratio:1.32
Rell, the Iron Maiden
-15.7
Veigar
Role:JUNGLE
Tier:Above Average
Score:52.62
Win Rate:46.18%
Role Rate:0.70%
Pick Rate:0.07%
Ban Rate:14.68%
KDA Ratio:1.70
Veigar, the Tiny Master of Evil
-15.7
Wukong
Role:JUNGLE
Tier:God
Score:62.82
Win Rate:57.22%
Role Rate:1.93%
Pick Rate:0.10%
Ban Rate:2.79%
KDA Ratio:2.31
Wukong, the Monkey King
-20.4
Warwick
Role:JUNGLE
Tier:Above Average
Score:54.44
Win Rate:44.55%
Role Rate:6.01%
Pick Rate:0.18%
Ban Rate:1.52%
KDA Ratio:2.19
Warwick, the Uncaged Wrath of Zaun
-22.3
Lee Sin goes even with (49% - 51% win rate)
Graves
Role:JUNGLE
Tier:God
Score:65.61
Win Rate:61.66%
Role Rate:5.34%
Pick Rate:0.09%
Ban Rate:0.62%
KDA Ratio:2.17
Graves, the Outlaw
Jarvan IV
Role:JUNGLE
Tier:Above Average
Score:52.21
Win Rate:42.84%
Role Rate:3.90%
Pick Rate:0.07%
Ban Rate:0.56%
KDA Ratio:2.54
Jarvan IV, the Exemplar of Demacia
Katarina
Role:JUNGLE
Tier:Below Average
Score:47.51
Win Rate:40.83%
Role Rate:0.49%
Pick Rate:0.07%
Ban Rate:16.07%
KDA Ratio:1.27
Katarina, the Sinister Blade
Lee Sin
Role:JUNGLE
Tier:God
Score:80.77
Win Rate:59.35%
Role Rate:4.51%
Pick Rate:0.92%
Ban Rate:7.09%
KDA Ratio:2.83
Lee Sin, the Blind Monk
Nautilus
Role:JUNGLE
Tier:Below Average
Score:47.25
Win Rate:37.36%
Role Rate:1.15%
Pick Rate:0.04%
Ban Rate:2.45%
KDA Ratio:2.35
Nautilus, the Titan of the Depths
Ornn
Role:JUNGLE
Tier:Above Average
Score:51.41
Win Rate:44.21%
Role Rate:1.11%
Pick Rate:0.05%
Ban Rate:3.01%
KDA Ratio:1.98
Ornn, The Fire below the Mountain
Senna
Role:JUNGLE
Tier:Strong
Score:58.91
Win Rate:52.41%
Role Rate:0.66%
Pick Rate:0.09%
Ban Rate:4.79%
KDA Ratio:2.22
Senna, the Redeemer
Shyvana
Role:JUNGLE
Tier:God
Score:69.17
Win Rate:64.80%
Role Rate:7.09%
Pick Rate:0.13%
Ban Rate:0.61%
KDA Ratio:2.40
Shyvana, the Half-Dragon
Taliyah
Role:JUNGLE
Tier:Weak
Score:41.04
Win Rate:32.31%
Role Rate:3.00%
Pick Rate:0.03%
Ban Rate:0.20%
KDA Ratio:1.56
Taliyah, the Stoneweaver
Tryndamere
Role:JUNGLE
Tier:Above Average
Score:53.18
Win Rate:47.18%
Role Rate:2.08%
Pick Rate:0.07%
Ban Rate:4.59%
KDA Ratio:1.70
Tryndamere, the Barbarian King
Vayne
Role:JUNGLE
Tier:Above Average
Score:51.83
Win Rate:45.91%
Role Rate:1.00%
Pick Rate:0.07%
Ban Rate:5.24%
KDA Ratio:1.54
Vayne, the Night Hunter
Viego
Role:JUNGLE
Tier:God
Score:74.68
Win Rate:53.93%
Role Rate:4.07%
Pick Rate:0.80%
Ban Rate:20.04%
KDA Ratio:2.00
Viego, The Ruined King
Ziggs
Role:JUNGLE
Tier:Above Average
Score:54.62
Win Rate:50.81%
Role Rate:0.69%
Pick Rate:0.03%
Ban Rate:2.14%
KDA Ratio:1.50
Ziggs, the Hexplosives Expert