


Patch 11.7 One For All Lee Sin Build Guide










Welcome to the METAsrc Lee Sin build guide.
We've used our extensive database of League of Legends stats along with proprietary algorithms to calculate the most optimal build for Lee Sin. This algorithm is able to determine the best summoner spells, item build order, skill order, runes reforged, rune stats, counters, and team mates. Reference it during all phases of the game to ensure that you always have an edge over the competition.
Best Summoner Spells


Starting Items


- Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
- Challenging Path: Smiting 5 times consumes this item upgrade your Smite to Challenging Smite. Challenging Smite marks champions for 4 seconds. During this time, you deal 48 - 125 (based on level) bonus true damage to them over 2.5 seconds on hit and take 20% reduced damage from them.
- Huntsman: Killing Large Monsters grants bonus experience.
- Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.
Consuming this item grants all item effects permanently. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks.












- Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
- Challenging Path: Smiting 5 times consumes this item upgrade your Smite to Challenging Smite. Challenging Smite marks champions for 4 seconds. During this time, you deal 48 - 125 (based on level) bonus true damage to them over 2.5 seconds on hit and take 20% reduced damage from them.
- Huntsman: Killing Large Monsters grants bonus experience.
- Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.
Consuming this item grants all item effects permanently. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks.







Best Item Final Build


18 Lethality
8% Omnivamp
- Ever Rising Moon: Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals an additional 6% max Health physical damage, grants you 15% Move Speed and a (150 + 40% bonus Attack Damage) Shield (100 + 30% bonus Attack Damage for ranged champions) for 2 seconds (8s cooldown, 16s cooldown for ranged champions).
Mythic Passive: Grants all other Legendary items 4% Armor Penetration






45 Move Speed
- Reduces incoming damage from Attacks by 12%.





10 Lethality
325 Health
- Annul: Gain a Spell Shield that blocks the next enemy Ability (40s cooldown).
Item's cooldown is restarted if you take damage before it is completed.






20% Critical Strike Chance
12 Lethality
- Death and Taxes: Dealing damage that would leave an enemy champion below 5% Health executes them. Champion kills grant an additional 25 gold.






20 Ability Haste
10% Omnivamp
- Cleave: Attacks and Abilities deal up to (60% Attack Damage) physical damage to other enemies near target hit.
Deals a minimum of (12% Attack Damage) damage to units at the end of its range, can only hit each target once per Attack or Ability, and doesn't trigger off of periodic damage.






400 Health
25 Ability Haste
- Carve: Dealing physical damage to a champion applies a stack of 4% Armor reduction for 6 seconds (max 24% Armor reduction).
- Rage: Dealing physical damage to a champion grants 5 movement speed per stack of
Carve on them for 2 seconds.







Best Skill Order
Flurry After Lee Sin uses an ability, his next 2 basic attacks gain Attack Speed and return Energy.![]() | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sonic Wave / Resonating Strike Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health. ![]() | Q | Q | Q | Q | Q | |||||||||||||
Safeguard / Iron Will Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.Iron Will: Lee Sin's intense training allows him to thrive in battle. For 4 seconds, Lee Sin gains Life Steal and Spell Vamp. ![]() | W | W | W | W | W | |||||||||||||
Tempest / Cripple Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Movement Speed for 4 seconds. Movement Speed recovers gradually over the duration. ![]() | E | E | E | E | E | |||||||||||||
Dragon's Rage Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.![]() | R | R | R |
Best Runes Reforged
When fully stacked, heal for 9% of the damage you deal to champions (6% for ranged champions).
'The most dangerous game brings the greatest glory.'
âNoxian Reckoner
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Omnivamp is only 33% effective when dealing area of effect damage or damage through pets.
Cooldown: 4s
Best Item Build Order


- Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
- Challenging Path: Smiting 5 times consumes this item upgrade your Smite to Challenging Smite. Challenging Smite marks champions for 4 seconds. During this time, you deal 48 - 125 (based on level) bonus true damage to them over 2.5 seconds on hit and take 20% reduced damage from them.
- Huntsman: Killing Large Monsters grants bonus experience.
- Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.
Consuming this item grants all item effects permanently. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks.












- Gouge: Gain 10 Lethality.





10% Life Steal




18 Lethality
8% Omnivamp
- Ever Rising Moon: Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals an additional 6% max Health physical damage, grants you 15% Move Speed and a (150 + 40% bonus Attack Damage) Shield (100 + 30% bonus Attack Damage for ranged champions) for 2 seconds (8s cooldown, 16s cooldown for ranged champions).
Mythic Passive: Grants all other Legendary items 4% Armor Penetration












45 Move Speed
- Reduces incoming damage from Attacks by 12%.





- Gouge: Gain 10 Lethality.





- Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
- Challenging Path: Smiting 5 times consumes this item upgrade your Smite to Challenging Smite. Challenging Smite marks champions for 4 seconds. During this time, you deal 48 - 125 (based on level) bonus true damage to them over 2.5 seconds on hit and take 20% reduced damage from them.
- Huntsman: Killing Large Monsters grants bonus experience.
- Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.
Consuming this item grants all item effects permanently. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks.






10 Lethality
325 Health
- Annul: Gain a Spell Shield that blocks the next enemy Ability (40s cooldown).
Item's cooldown is restarted if you take damage before it is completed.






- Gouge: Gain 10 Lethality.














20% Critical Strike Chance
12 Lethality
- Death and Taxes: Dealing damage that would leave an enemy champion below 5% Health executes them. Champion kills grant an additional 25 gold.






- Cleave: Attacks deal up to (60% Attack Damage) physical damage to other nearby enemies.
Minimum of (12% Attack Damage) damage to enemies furthest away.




10% Life Steal




20 Ability Haste
10% Omnivamp
- Cleave: Attacks and Abilities deal up to (60% Attack Damage) physical damage to other enemies near target hit.
Deals a minimum of (12% Attack Damage) damage to units at the end of its range, can only hit each target once per Attack or Ability, and doesn't trigger off of periodic damage.






10 Ability Haste





400 Health
25 Ability Haste
- Carve: Dealing physical damage to a champion applies a stack of 4% Armor reduction for 6 seconds (max 24% Armor reduction).
- Rage: Dealing physical damage to a champion grants 5 movement speed per stack of
Carve on them for 2 seconds.




Summoner Spells




Trinkets









Mythic Items


18 Lethality
8% Omnivamp
- Ever Rising Moon: Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals an additional 6% max Health physical damage, grants you 15% Move Speed and a (150 + 40% bonus Attack Damage) Shield (100 + 30% bonus Attack Damage for ranged champions) for 2 seconds (8s cooldown, 16s cooldown for ranged champions).
Mythic Passive: Grants all other Legendary items 4% Armor Penetration






400 Health
20 Ability Haste
150% Base Health Regen
Active - Thirsting Slash: Deal (100% Attack Damage) physical damage to nearby enemies. Restore (25% Attack Damage + 8% missing Health) for each champion hit (15s cooldown, reduced by Ability Haste).
- Spite: Gain 1% Attack Damage for each 5% missing Health (max 15%).
Mythic Passive: Grants all other Legendary items 5 Ability Haste.






21 Lethality
20 Ability Haste
Active - Sandswipe: Dash through target enemy, dealing (100 + 30% bonus Attack Damage) physical damage. For the next 3 seconds, you deal 15% increased damage to the target. (60s cooldown).
Mythic Passive: Grants all other Legendary items 5 Lethality





18 Lethality
20 Ability Haste
- Nightstalker: Attacking a champion deals an additional (65 + 25% bonus Attack Damage) physical damage (15s cooldown). If dealt by a Melee champion, this Attack also Slows the target by 99% for 0.25 seconds. When a champion that you have damaged within the last 3 seconds dies, this cooldown is refreshed and you become Invisible for 1.5 seconds.
Mythic Passive: Grants all other Legendary items 5 Ability Haste.





20% Attack Speed
200 Health
20 Ability Haste
Active - Halting Slash: Lunge a short distance and deal (75% Attack Damage) physical damage to nearby enemies, Slowing them by 40%, decaying over 2 seconds (20s cooldown, reduced by Ability Haste).
- Heroic Gait: Dealing physical damage grants 30 Move Speed for 2 seconds.
Mythic Passive: Grants all other Legendary items 3% Move Speed.
Halting Slash's dash cannot pass through terrain.






30% Attack Speed
200 Health
20 Ability Haste
- Threefold Strike: Attacks grant 25 Move Speed for 3 seconds. If the target is a champion, increase your base Attack Damage by 6% for 3 seconds, stacking up to 5 times (Max increase 30% AD).
- Spellblade: After using an Ability, your next Attack is enhanced with an additional (200% base Attack Damage) physical damage On-Hit (1.5s cooldown).
Mythic Passive: Grants all other Legendary items 0 Attack Speed.




Boots


45 Move Speed
- Reduces incoming damage from Attacks by 12%.





45 Move Speed
30% Tenacity
Tenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression.





45 Move Speed
- Gain 12 Summoner Spell Haste.
''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.'




- When out of combat for at least 5 seconds, increase this item's effect to 115.




- The strength of movement slowing effects is reduced by 25%.




45 Move Speed





45 Move Speed


Role: | JUNGLE |
---|---|
Tier: | God |
Score: | 83.62 |
Win Rate: | 71.17% |
Role Rate: | 5.14% |
Pick Rate: | 1.08% |
Ban Rate: | 8.01% |
KDA Ratio: | 3.92 |

Role: | JUNGLE |
---|---|
Tier: | Below Average |
Score: | 48.33 |
Win Rate: | 53.97% |
Role Rate: | 1.41% |
Pick Rate: | 0.05% |
Ban Rate: | 3.18% |
KDA Ratio: | 2.55 |

Role: | JUNGLE |
---|---|
Tier: | Weak |
Score: | 42.64 |
Win Rate: | 36.00% |
Role Rate: | 4.16% |
Pick Rate: | 0.27% |
Ban Rate: | 8.16% |
KDA Ratio: | 2.55 |

Role: | JUNGLE |
---|---|
Tier: | Below Average |
Score: | 43.68 |
Win Rate: | 43.60% |
Role Rate: | 0.54% |
Pick Rate: | 0.10% |
Ban Rate: | 18.82% |
KDA Ratio: | 2.56 |

Role: | JUNGLE |
---|---|
Tier: | Strong |
Score: | 58.18 |
Win Rate: | 66.10% |
Role Rate: | 0.85% |
Pick Rate: | 0.11% |
Ban Rate: | 39.12% |
KDA Ratio: | 2.66 |

Role: | JUNGLE |
---|---|
Tier: | God |
Score: | 77.52 |
Win Rate: | 66.52% |
Role Rate: | 4.82% |
Pick Rate: | 0.86% |
Ban Rate: | 23.19% |
KDA Ratio: | 2.81 |

Role: | JUNGLE |
---|---|
Tier: | Below Average |
Score: | 48.59 |
Win Rate: | 51.92% |
Role Rate: | 1.07% |
Pick Rate: | 0.12% |
Ban Rate: | 16.61% |
KDA Ratio: | 2.34 |

Role: | JUNGLE |
---|---|
Tier: | Above Average |
Score: | 51.81 |
Win Rate: | 58.57% |
Role Rate: | 1.11% |
Pick Rate: | 0.10% |
Ban Rate: | 3.35% |
KDA Ratio: | 2.41 |

Role: | JUNGLE |
---|---|
Tier: | Strong |
Score: | 61.18 |
Win Rate: | 64.80% |
Role Rate: | 2.04% |
Pick Rate: | 0.19% |
Ban Rate: | 32.86% |
KDA Ratio: | 3.47 |

Role: | JUNGLE |
---|---|
Tier: | Above Average |
Score: | 50.16 |
Win Rate: | 55.17% |
Role Rate: | 7.23% |
Pick Rate: | 0.14% |
Ban Rate: | 1.92% |
KDA Ratio: | 2.26 |

Role: | JUNGLE |
---|---|
Tier: | Strong |
Score: | 59.88 |
Win Rate: | 63.84% |
Role Rate: | 2.98% |
Pick Rate: | 0.27% |
Ban Rate: | 4.48% |
KDA Ratio: | 3.16 |

Role: | JUNGLE |
---|---|
Tier: | Strong |
Score: | 60.19 |
Win Rate: | 69.80% |
Role Rate: | 2.24% |
Pick Rate: | 0.11% |
Ban Rate: | 3.19% |
KDA Ratio: | 3.19 |

Role: | ADC |
---|---|
Tier: | God |
Score: | 74.38 |
Win Rate: | 74.29% |
Role Rate: | 90.26% |
Pick Rate: | 23.65% |
Ban Rate: | 8.01% |
KDA Ratio: | 4.05 |

Role: | SUPPORT |
---|---|
Tier: | Above Average |
Score: | 55.82 |
Win Rate: | 67.83% |
Role Rate: | 3.11% |
Pick Rate: | 0.89% |
Ban Rate: | 8.02% |
KDA Ratio: | 3.33 |

Role: | TOP |
---|---|
Tier: | Strong |
Score: | 61.23 |
Win Rate: | 62.37% |
Role Rate: | 0.93% |
Pick Rate: | 0.27% |
Ban Rate: | 8.02% |
KDA Ratio: | 2.90 |

Role: | MID |
---|---|
Tier: | God |
Score: | 64.92 |
Win Rate: | 63.10% |
Role Rate: | 0.81% |
Pick Rate: | 0.19% |
Ban Rate: | 8.02% |
KDA Ratio: | 2.89 |

![]() | 83.62 |
---|---|
![]() | 83.00 |
![]() | 82.36 |
![]() | 81.75 |
![]() | 79.99 |
![]() | 79.84 |
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