


Patch 11.7 One For All Lux Jungle Build Guide










Welcome to the METAsrc Lux Jungle build guide.
We've used our extensive database of League of Legends stats along with proprietary algorithms to calculate the most optimal Jungle build for Lux. This algorithm is able to determine the best summoner spells, item build order, skill order, runes reforged, rune stats, counters, and team mates. Reference it during all phases of the game to ensure that you always have an edge over the competition.
Best Summoner Spells


Starting Items


- Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
- Chilling Path: Smiting 5 times consumes this item upgrade your Smite to Chilling Smite. When smiting champions Chilling Smite deals 20 - 156 (based on level) true damage and steals 20% of their Move Speed for 2 seconds.
- Huntsman: Killing Large Monsters grants bonus experience.
- Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.
Consuming this item grants all item effects permanently. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks.












- Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
- Chilling Path: Smiting 5 times consumes this item upgrade your Smite to Chilling Smite. When smiting champions Chilling Smite deals 20 - 156 (based on level) true damage and steals 20% of their Move Speed for 2 seconds.
- Huntsman: Killing Large Monsters grants bonus experience.
- Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.
Consuming this item grants all item effects permanently. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks.



40 Health
- Glory: Gain 2 stacks for a champion kill or 1 stacks for an assist (up to 10 stacks total). Lose 4 stacks on death.
- Dread: Grants 5 Ability Power per stack of Glory.
Obtained Glory stacks are preserved between this item and Mejai's Soulstealer.







Best Item Final Build


6 Magic Penetration
600 Mana
20 Ability Haste
- Echo: Damaging Abilities deal an additional (100 + 10% Ability Power) magic damage to the target and 3 nearby enemies and grants you 15% Move Speed for 2 seconds (10s cooldown). Dealing ability damage to Champions reduces this item's cooldown by 0.5 second, up to 3 seconds per spell cast.
Mythic Passive: Grants all other Legendary items 5 Magic Penetration.





45 Move Speed




100 Health
- Glory: Gain 4 stacks for a champion kill or 2 stacks for an assist (up to 25 stacks total). Lose 10 stacks on death.
- Dread: Grants 5 Ability Power per stack of Glory. Gain 10% Move Speed if you have at least 10 stacks.
Obtained Glory stacks are preserved between this item and Dark Seal.




45 Armor
10 Ability Haste
Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown).






- Hypershot: Damaging a champion with a non-targeted Ability at over 700 range or Immobilizing them Reveals them and increases their damage taken from you by 10% for 6 seconds.
The Ability that triggers Hypershot also benefits from the damage increase. Pets and non-immobilizing traps do not trigger this effect. Only the initial placement of zone Abilities will trigger this effect. Distance is measured from the Ability cast position.





40% Magic Penetration






Best Skill Order
Illumination Lux's damaging spells charge the target with energy for 6 seconds. Lux's next attack ignites the energy, dealing bonus magic damage (depending on Lux's level) to the target.![]() | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Light Binding Lux releases a sphere of light that binds and deals damage to up to two enemy units.![]() | Q | Q | Q | Q | Q | |||||||||||||
Prismatic Barrier Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage.![]() | W | W | W | W | W | |||||||||||||
Lucent Singularity Fires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect.![]() | E | E | E | E | E | |||||||||||||
Final Spark After gathering energy, Lux fires a beam of light that deals damage to all targets in the area. In addition, triggers Lux's passive ability and refreshes the Illumination debuff duration.![]() | R | R | R |
Best Runes Reforged
Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Cooldown: 4s
Activates on damage occurring after the impairment.
Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.
Collect 1 eyeball per champion takedown.
Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
Best Item Build Order





- Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
- Chilling Path: Smiting 5 times consumes this item upgrade your Smite to Chilling Smite. When smiting champions Chilling Smite deals 20 - 156 (based on level) true damage and steals 20% of their Move Speed for 2 seconds.
- Huntsman: Killing Large Monsters grants bonus experience.
- Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.
Consuming this item grants all item effects permanently. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks.



40 Health
- Glory: Gain 2 stacks for a champion kill or 1 stacks for an assist (up to 10 stacks total). Lose 4 stacks on death.
- Dread: Grants 5 Ability Power per stack of Glory.
Obtained Glory stacks are preserved between this item and Mejai's Soulstealer.



300 Mana
10 Ability Haste
- Enlighten: Upon levelling up, restores 20% max Mana over 3 seconds.









6 Magic Penetration
600 Mana
20 Ability Haste
- Echo: Damaging Abilities deal an additional (100 + 10% Ability Power) magic damage to the target and 3 nearby enemies and grants you 15% Move Speed for 2 seconds (10s cooldown). Dealing ability damage to Champions reduces this item's cooldown by 0.5 second, up to 3 seconds per spell cast.
Mythic Passive: Grants all other Legendary items 5 Magic Penetration.








45 Move Speed




100 Health
- Glory: Gain 4 stacks for a champion kill or 2 stacks for an assist (up to 25 stacks total). Lose 10 stacks on death.
- Dread: Grants 5 Ability Power per stack of Glory. Gain 10% Move Speed if you have at least 10 stacks.
Obtained Glory stacks are preserved between this item and Dark Seal.




10 Ability Haste




- Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
- Chilling Path: Smiting 5 times consumes this item upgrade your Smite to Chilling Smite. When smiting champions Chilling Smite deals 20 - 156 (based on level) true damage and steals 20% of their Move Speed for 2 seconds.
- Huntsman: Killing Large Monsters grants bonus experience.
- Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.
Consuming this item grants all item effects permanently. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks.



15 Armor
- Witch's Path: Killing a unit grants 0.5 Armor (max 15).











45 Armor
10 Ability Haste
Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown).









- Revved: Damaging a champion deals an additional 50 - 125 (based on level) magic damage (40s cooldown).





- Hypershot: Damaging a champion with a non-targeted Ability at over 700 range or Immobilizing them Reveals them and increases their damage taken from you by 10% for 6 seconds.
The Ability that triggers Hypershot also benefits from the damage increase. Pets and non-immobilizing traps do not trigger this effect. Only the initial placement of zone Abilities will trigger this effect. Distance is measured from the Ability cast position.





15% Magic Penetration




40% Magic Penetration



Summoner Spells




Trinkets









Mythic Items


6 Magic Penetration
600 Mana
20 Ability Haste
- Echo: Damaging Abilities deal an additional (100 + 10% Ability Power) magic damage to the target and 3 nearby enemies and grants you 15% Move Speed for 2 seconds (10s cooldown). Dealing ability damage to Champions reduces this item's cooldown by 0.5 second, up to 3 seconds per spell cast.
Mythic Passive: Grants all other Legendary items 5 Magic Penetration.





600 Mana
20 Ability Haste
- Agony: Deal up to 12% bonus magic damage to Champions based on the target's bonus Health (maxed at 1250 bonus Health).
- Torment: Dealing damage with Abilities causes enemies to burn for (15 + 1.5% Ability Power) + 1% max Health magic damage per second for 4 seconds.
Mythic Passive: Grants all other Legendary items 5 Ability Haste.





25% Attack Speed
20% Critical Strike Chance
- Bring It Down: Every third Attack deals an additional (60 + 45% bonus Attack Damage) true damage.
Mythic Passive: Grants all other Legendary items 10% Attack Speed.






250 Health
600 Mana
20 Ability Haste
Active - Glaciate: Deal (125+35% Ability Power) magic damage in a cone, Slowing enemies by 65% for 1.5 seconds. Enemies at the center of the cone are Rooted instead (30s cooldown).
Mythic Passive: Grants all other Legendary items 15 Ability Power.






20% Attack Speed
20% Critical Strike Chance
Active - Cloudburst: Dash in target direction, firing three missiles at the lowest Health enemy near your destination (prioritizing champions). Deals a total of (180 - 220 (based on level) + 45% bonus Attack Damage) magic damage, increased against low Health targets by up to 50% (90s cooldown).
Mythic Passive: Grants all other Legendary items 3% Move Speed.
Maximum missile damage dealt when enemy Health is below 30%.
Cloudburst's dash cannot pass through terrain.






200 Health
20 Ability Haste
100% Base Mana Regen
- Starlit Grace: When affecting champions with Attacks or Abilities in combat, restore 50 - 100 (based on ally level) Health to the most wounded nearby ally (2s cooldown). Each second spent in combat with champions increases this healing effect by 12.5% (to a maximum of 50%).
Mythic Passive: Grants all other Legendary items 5 Ability Haste.
Strength of level-scaling effects are based on the ally's level.



Boots


45 Move Speed




45 Move Speed
- Gain 12 Summoner Spell Haste.
''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.'




45 Move Speed





45 Move Speed
30% Tenacity
Tenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression.





45 Move Speed
- Reduces incoming damage from Attacks by 12%.





- When out of combat for at least 5 seconds, increase this item's effect to 115.


Role: | SUPPORT |
---|---|
Tier: | God |
Score: | 70.27 |
Win Rate: | 84.36% |
Role Rate: | 5.75% |
Pick Rate: | 1.49% |
Ban Rate: | 26.47% |
KDA Ratio: | 6.29 |

Role: | ADC |
---|---|
Tier: | God |
Score: | 79.97 |
Win Rate: | 80.17% |
Role Rate: | 89.17% |
Pick Rate: | 18.36% |
Ban Rate: | 25.46% |
KDA Ratio: | 6.06 |

Role: | TOP |
---|---|
Tier: | God |
Score: | 78.84 |
Win Rate: | 51.29% |
Role Rate: | 2.80% |
Pick Rate: | 0.67% |
Ban Rate: | 26.89% |
KDA Ratio: | 3.51 |

![]() | 83.70 |
---|---|
![]() | 82.68 |
![]() | 82.46 |
![]() | 81.74 |
![]() | 79.97 |
![]() | 79.80 |
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