Lux, the Lady of Luminosity
Lux
the Lady of Luminosity
MageMageSupportSupport

Patch 11.7 One For All Lux Jungle Build Guide

UNRANKEDIRONBRONZESILVERGOLDPLATINUMDIAMONDMASTERGRANDMASTERCHALLENGER

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Welcome to the METAsrc Lux Jungle build guide.

We've used our extensive database of League of Legends stats along with proprietary algorithms to calculate the most optimal Jungle build for Lux. This algorithm is able to determine the best summoner spells, item build order, skill order, runes reforged, rune stats, counters, and team mates. Reference it during all phases of the game to ensure that you always have an edge over the competition.

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Best Summoner Spells

Smite
Deals 390-1000 true damage (depending on champion level) to target epic, large, or medium monster or enemy minion. Restores Health based on your maximum life when used against monsters.
Smite
67%
Flash
Teleports your champion a short distance toward your cursor's location.
Flash
67%

Starting Items

Win %
Buy %
Hailblade
Hailbladecoin350

10% Omnivamp vs. Monsters
  • Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
  • Chilling Path: Smiting 5 times consumes this item upgrade your Smite to Chilling Smite. When smiting champions Chilling Smite deals 20 - 156 (based on level) true damage and steals 20% of their Move Speed for 2 seconds.
  • Huntsman: Killing Large Monsters grants bonus experience.
  • Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.


Consuming this item grants all item effects permanently. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks.


Hailblade
Amplifying Tome
Amplifying Tomecoin435

20 Ability Power
Amplifying Tome
Refillable Potion
Refillable Potioncoin150

Active - Consume: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Refillable Potion
Stealth Ward
Stealth Wardcoin0

Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
Stealth Ward
60%
4%
Hailblade
Hailbladecoin350

10% Omnivamp vs. Monsters
  • Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
  • Chilling Path: Smiting 5 times consumes this item upgrade your Smite to Chilling Smite. When smiting champions Chilling Smite deals 20 - 156 (based on level) true damage and steals 20% of their Move Speed for 2 seconds.
  • Huntsman: Killing Large Monsters grants bonus experience.
  • Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.


Consuming this item grants all item effects permanently. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks.


Hailblade
Dark Seal
Dark Sealcoin350

15 Ability Power
40 Health

  • Glory: Gain 2 stacks for a champion kill or 1 stacks for an assist (up to 10 stacks total). Lose 4 stacks on death.
  • Dread: Grants 5 Ability Power per stack of Glory.


Obtained Glory stacks are preserved between this item and Mejai's Soulstealer.

Dark Seal
Refillable Potion
Refillable Potioncoin150

Active - Consume: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Refillable Potion
Stealth Ward
Stealth Wardcoin0

Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
Stealth Ward
100%
3%

Best Item Final Build

Luden's Tempest
Luden's Tempestcoin3400

80 Ability Power
6 Magic Penetration
600 Mana
20 Ability Haste

  • Echo: Damaging Abilities deal an additional (100 + 10% Ability Power) magic damage to the target and 3 nearby enemies and grants you 15% Move Speed for 2 seconds (10s cooldown). Dealing ability damage to Champions reduces this item's cooldown by 0.5 second, up to 3 seconds per spell cast.


Mythic Passive: Grants all other Legendary items 5 Magic Penetration.


Lost Chapter+Blasting Wand
Luden's Tempest
79%
Sorcerer's Shoes
Sorcerer's Shoescoin1100

18 Magic Penetration
45 Move Speed


Boots
Sorcerer's Shoes
78%
Mejai's Soulstealer
Mejai's Soulstealercoin1600

20 Ability Power
100 Health

  • Glory: Gain 4 stacks for a champion kill or 2 stacks for an assist (up to 25 stacks total). Lose 10 stacks on death.
  • Dread: Grants 5 Ability Power per stack of Glory. Gain 10% Move Speed if you have at least 10 stacks.


Obtained Glory stacks are preserved between this item and Dark Seal.


Dark Seal
Mejai's Soulstealer
100%
Zhonya's Hourglass
Zhonya's Hourglasscoin2600

65 Ability Power
45 Armor
10 Ability Haste


Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown).


Seeker's Armguard+Stopwatch+Fiendish Codex
Zhonya's Hourglass
73%
Horizon Focus
Horizon Focuscoin3000

115 Ability Power
  • Hypershot: Damaging a champion with a non-targeted Ability at over 700 range or Immobilizing them Reveals them and increases their damage taken from you by 10% for 6 seconds.


The Ability that triggers Hypershot also benefits from the damage increase. Pets and non-immobilizing traps do not trigger this effect. Only the initial placement of zone Abilities will trigger this effect. Distance is measured from the Ability cast position.


Needlessly Large Rod+Hextech Alternator
Horizon Focus
78%
Void Staff
Void Staffcoin2700

70 Ability Power
40% Magic Penetration


Blighting Jewel+Blasting Wand
Void Staff
67%
Stealth Ward
Stealth Wardcoin0

Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
Stealth Ward
68%

Best Skill Order

Illumination
Lux's damaging spells charge the target with energy for 6 seconds. Lux's next attack ignites the energy, dealing bonus magic damage (depending on Lux's level) to the target.
Illumination
123456789101112131415161718
Light Binding
Lux releases a sphere of light that binds and deals damage to up to two enemy units.
Light Binding
QQQQQ
Prismatic Barrier
Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage.
Prismatic Barrier
WWWWW
Lucent Singularity
Fires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect.
Lucent Singularity
EEEEE
Final Spark
After gathering energy, Lux fires a beam of light that deals damage to all targets in the area. In addition, triggers Lux's passive ability and refreshes the Illumination debuff duration.
Final Spark
RRR

Best Runes Reforged

Domination
Burst damage and target access
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ultimate Hunter
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Sorcery
Empowered abilities and resource manipulation
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
Adaptive
+9 Adaptive Force
Adaptive
+9 Adaptive Force
Armor
+6 Armor

Best Item Build Order

Refillable Potion
Refillable Potioncoin150

Active - Consume: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Refillable Potion
Hailblade
Hailbladecoin350

10% Omnivamp vs. Monsters
  • Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
  • Chilling Path: Smiting 5 times consumes this item upgrade your Smite to Chilling Smite. When smiting champions Chilling Smite deals 20 - 156 (based on level) true damage and steals 20% of their Move Speed for 2 seconds.
  • Huntsman: Killing Large Monsters grants bonus experience.
  • Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.


Consuming this item grants all item effects permanently. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks.


Hailblade
Dark Seal
Dark Sealcoin350

15 Ability Power
40 Health

  • Glory: Gain 2 stacks for a champion kill or 1 stacks for an assist (up to 10 stacks total). Lose 4 stacks on death.
  • Dread: Grants 5 Ability Power per stack of Glory.


Obtained Glory stacks are preserved between this item and Mejai's Soulstealer.

Dark Seal
Lost Chapter
Lost Chaptercoin1300

40 Ability Power
300 Mana
10 Ability Haste

  • Enlighten: Upon levelling up, restores 20% max Mana over 3 seconds.


Amplifying Tome+Sapphire Crystal+Amplifying Tome
Lost Chapter
Blasting Wand
Blasting Wandcoin850

40 Ability Power
Blasting Wand
Luden's Tempest
Luden's Tempestcoin3400

80 Ability Power
6 Magic Penetration
600 Mana
20 Ability Haste

  • Echo: Damaging Abilities deal an additional (100 + 10% Ability Power) magic damage to the target and 3 nearby enemies and grants you 15% Move Speed for 2 seconds (10s cooldown). Dealing ability damage to Champions reduces this item's cooldown by 0.5 second, up to 3 seconds per spell cast.


Mythic Passive: Grants all other Legendary items 5 Magic Penetration.


Lost Chapter+Blasting Wand
Luden's Tempest
Boots
Bootscoin300

25 Move Speed
Boots
Sorcerer's Shoes
Sorcerer's Shoescoin1100

18 Magic Penetration
45 Move Speed


Boots
Sorcerer's Shoes
Mejai's Soulstealer
Mejai's Soulstealercoin1600

20 Ability Power
100 Health

  • Glory: Gain 4 stacks for a champion kill or 2 stacks for an assist (up to 25 stacks total). Lose 10 stacks on death.
  • Dread: Grants 5 Ability Power per stack of Glory. Gain 10% Move Speed if you have at least 10 stacks.


Obtained Glory stacks are preserved between this item and Dark Seal.


Dark Seal
Mejai's Soulstealer
Fiendish Codex
Fiendish Codexcoin900

35 Ability Power
10 Ability Haste


Amplifying Tome
Fiendish Codex
Hailblade
Hailbladecoin350

10% Omnivamp vs. Monsters
  • Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
  • Chilling Path: Smiting 5 times consumes this item upgrade your Smite to Chilling Smite. When smiting champions Chilling Smite deals 20 - 156 (based on level) true damage and steals 20% of their Move Speed for 2 seconds.
  • Huntsman: Killing Large Monsters grants bonus experience.
  • Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.


Consuming this item grants all item effects permanently. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks.


Hailblade
Seeker's Armguard
Seeker's Armguardcoin1000

20 Ability Power
15 Armor

  • Witch's Path: Killing a unit grants 0.5 Armor (max 15).


Amplifying Tome+Cloth Armor
Seeker's Armguard
Refillable Potion
Refillable Potioncoin150

Active - Consume: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Refillable Potion
Stopwatch
Stopwatchcoin650

Active - Stasis: Use one time only to become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (transforms into a Broken Stopwatch).
Stopwatch
Zhonya's Hourglass
Zhonya's Hourglasscoin2600

65 Ability Power
45 Armor
10 Ability Haste


Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown).


Seeker's Armguard+Stopwatch+Fiendish Codex
Zhonya's Hourglass
Needlessly Large Rod
Needlessly Large Rodcoin1250

60 Ability Power
Needlessly Large Rod
Hextech Alternator
Hextech Alternatorcoin1050

40 Ability Power
  • Revved: Damaging a champion deals an additional 50 - 125 (based on level) magic damage (40s cooldown).


Amplifying Tome+Amplifying Tome
Hextech Alternator
Horizon Focus
Horizon Focuscoin3000

115 Ability Power
  • Hypershot: Damaging a champion with a non-targeted Ability at over 700 range or Immobilizing them Reveals them and increases their damage taken from you by 10% for 6 seconds.


The Ability that triggers Hypershot also benefits from the damage increase. Pets and non-immobilizing traps do not trigger this effect. Only the initial placement of zone Abilities will trigger this effect. Distance is measured from the Ability cast position.


Needlessly Large Rod+Hextech Alternator
Horizon Focus
Blighting Jewel
Blighting Jewelcoin1250

25 Ability Power
15% Magic Penetration


Amplifying Tome
Blighting Jewel
Void Staff
Void Staffcoin2700

70 Ability Power
40% Magic Penetration


Blighting Jewel+Blasting Wand
Void Staff

Summoner Spells

Win %
Pick %
Smite
Deals 390-1000 true damage (depending on champion level) to target epic, large, or medium monster or enemy minion. Restores Health based on your maximum life when used against monsters.
Smite
67%
100%
Flash
Teleports your champion a short distance toward your cursor's location.
Flash
67%
94%
Ignite
Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
Ignite
75%
3%
Heal
Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.
Heal
100%
1%

Trinkets

Win %
Buy %
Stealth Ward
Stealth Wardcoin0

Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
Stealth Ward
68%
85%
Oracle Lens
Oracle Lenscoin0

Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown).
Oracle Lens
81%
14%
Farsight Alteration
Farsight Alterationcoin0

Active - Trinket: Reveals an area and places a visible, fragile Ward up to 4000 units away. Allies cannot target this Ward with Summoner Spells or Abilities (198 - 99s cooldown).
Farsight Alteration
65%
15%

Mythic Items

Win %
Buy %
Luden's Tempest
Luden's Tempestcoin3400

80 Ability Power
6 Magic Penetration
600 Mana
20 Ability Haste

  • Echo: Damaging Abilities deal an additional (100 + 10% Ability Power) magic damage to the target and 3 nearby enemies and grants you 15% Move Speed for 2 seconds (10s cooldown). Dealing ability damage to Champions reduces this item's cooldown by 0.5 second, up to 3 seconds per spell cast.


Mythic Passive: Grants all other Legendary items 5 Magic Penetration.


Lost Chapter+Blasting Wand
Luden's Tempest
79%
40%
Liandry's Anguish
Liandry's Anguishcoin3400

80 Ability Power
600 Mana
20 Ability Haste

  • Agony: Deal up to 12% bonus magic damage to Champions based on the target's bonus Health (maxed at 1250 bonus Health).
  • Torment: Dealing damage with Abilities causes enemies to burn for (15 + 1.5% Ability Power) + 1% max Health magic damage per second for 4 seconds.


Mythic Passive: Grants all other Legendary items 5 Ability Haste.


Lost Chapter+Fiendish Codex
Liandry's Anguish
75%
10%
Kraken Slayer
Kraken Slayercoin3400

65 Attack Damage
25% Attack Speed
20% Critical Strike Chance

  • Bring It Down: Every third Attack deals an additional (60 + 45% bonus Attack Damage) true damage.


Mythic Passive: Grants all other Legendary items 10% Attack Speed.


Noonquiver+Cloak of Agility+Pickaxe
Kraken Slayer
54%
11%
Everfrost
Everfrostcoin3400

80 Ability Power
250 Health
600 Mana
20 Ability Haste


Active - Glaciate: Deal (125+35% Ability Power) magic damage in a cone, Slowing enemies by 65% for 1.5 seconds. Enemies at the center of the cone are Rooted instead (30s cooldown).

Mythic Passive: Grants all other Legendary items 15 Ability Power.


Lost Chapter+Kindlegem+Blasting Wand
Everfrost
80%
4%
Galeforce
Galeforcecoin3400

60 Attack Damage
20% Attack Speed
20% Critical Strike Chance


Active - Cloudburst: Dash in target direction, firing three missiles at the lowest Health enemy near your destination (prioritizing champions). Deals a total of (180 - 220 (based on level) + 45% bonus Attack Damage) magic damage, increased against low Health targets by up to 50% (90s cooldown).

Mythic Passive: Grants all other Legendary items 3% Move Speed.

Maximum missile damage dealt when enemy Health is below 30%.
Cloudburst's dash cannot pass through terrain.


Noonquiver+Cloak of Agility+Pickaxe
Galeforce
36%
9%
Moonstone Renewer
Moonstone Renewercoin2500

40 Ability Power
200 Health
20 Ability Haste
100% Base Mana Regen

  • Starlit Grace: When affecting champions with Attacks or Abilities in combat, restore 50 - 100 (based on ally level) Health to the most wounded nearby ally (2s cooldown). Each second spent in combat with champions increases this healing effect by 12.5% (to a maximum of 50%).


Mythic Passive: Grants all other Legendary items 5 Ability Haste.

Strength of level-scaling effects are based on the ally's level.


Kindlegem+Bandleglass Mirror
Moonstone Renewer
100%
2%

Boots

Win %
Buy %
Sorcerer's Shoes
Sorcerer's Shoescoin1100

18 Magic Penetration
45 Move Speed


Boots
Sorcerer's Shoes
78%
44%
Ionian Boots of Lucidity
Ionian Boots of Luciditycoin900

20 Ability Haste
45 Move Speed

  • Gain 12 Summoner Spell Haste.


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.'


Boots
Ionian Boots of Lucidity
74%
20%
Berserker's Greaves
Berserker's Greavescoin1100

35% Attack Speed
45 Move Speed


Boots+Dagger
Berserker's Greaves
52%
18%
Mercury's Treads
Mercury's Treadscoin1100

25 Magic Resist
45 Move Speed
30% Tenacity


Tenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression.


Boots+Null-Magic Mantle
Mercury's Treads
50%
7%
Plated Steelcaps
Plated Steelcapscoin1100

20 Armor
45 Move Speed

  • Reduces incoming damage from Attacks by 12%.


Boots+Cloth Armor
Plated Steelcaps
80%
4%
Mobility Boots
Mobility Bootscoin1000

25 Move Speed
  • When out of combat for at least 5 seconds, increase this item's effect to 115.


Boots
Mobility Boots
100%
2%