


Patch 11.7 One For All Malphite Jungle Build Guide










Welcome to the METAsrc Malphite Jungle build guide.
We've used our extensive database of League of Legends stats along with proprietary algorithms to calculate the most optimal Jungle build for Malphite. This algorithm is able to determine the best summoner spells, item build order, skill order, runes reforged, rune stats, counters, and team mates. Reference it during all phases of the game to ensure that you always have an edge over the competition.
Best Summoner Spells


Starting Items


- Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
- Chilling Path: Smiting 5 times consumes this item upgrade your Smite to Chilling Smite. When smiting champions Chilling Smite deals 20 - 156 (based on level) true damage and steals 20% of their Move Speed for 2 seconds.
- Huntsman: Killing Large Monsters grants bonus experience.
- Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.
Consuming this item grants all item effects permanently. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks.















- Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
- Chilling Path: Smiting 5 times consumes this item upgrade your Smite to Chilling Smite. When smiting champions Chilling Smite deals 20 - 156 (based on level) true damage and steals 20% of their Move Speed for 2 seconds.
- Huntsman: Killing Large Monsters grants bonus experience.
- Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.
Consuming this item grants all item effects permanently. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks.







Best Item Final Build


300 Health
15 Ability Haste
- Soulrend: Damaging a champion deals an additional (125 +15% Ability Power magic damage) and grants you 25% Move Speed for 1.5 seconds (40s cooldown per champion).
Mythic Passive: Grants all other Legendary items 5 Ability Haste.
Damaging a new champion will extend the duration of the Move Speed bonus.






45 Move Speed




60 Armor
- Thorns: When struck by an Attack, deal (10 + 10% bonus Armor) magic damage to the attacker and apply 40% Grievous Wounds for 3 seconds if they are a champion. Immobilizing enemy champions also applies 60% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.





200 Health
20 Ability Haste
- Spelldance: If you have at least 160 Ability Power, gain 20 Ability Haste and 10 - 30 Move Speed.






400 Mana
20 Ability Haste
- Winter's Caress: Reduces the Attack Speed of nearby enemies by 15%.
- Rock Solid: Reduce incoming damage from Attacks by up to (0.5% max Health), capped at 40% of the Attack's damage.





45 Armor
10 Ability Haste
Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown).







Best Skill Order
Granite Shield Malphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum Health. If Malphite has not been hit for a few seconds, this effect recharges.![]() | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Seismic Shard Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Movement Speed for 3 seconds.![]() | Q | Q | Q | Q | Q | |||||||||||||
Thunderclap Malphite attacks with such force that it creates a sonic boom. For the next few seconds, his attacks create aftershocks in front of him.![]() | W | W | W | W | W | |||||||||||||
Ground Slam Malphite slams the ground, sending out a shockwave that deals magic damage based on his Armor and reduces the Attack Speed of enemies for a short duration.![]() | E | E | E | E | E | |||||||||||||
Unstoppable Force Malphite launches himself to a location at high speed, damaging enemies and knocking them into the air.![]() | R | R | R |
Best Runes Reforged
Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Cooldown: 4s
Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.
Collect 1 eyeball per champion takedown.
Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Cooldown: 15 seconds
Best Item Build Order





- Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
- Chilling Path: Smiting 5 times consumes this item upgrade your Smite to Chilling Smite. When smiting champions Chilling Smite deals 20 - 156 (based on level) true damage and steals 20% of their Move Speed for 2 seconds.
- Huntsman: Killing Large Monsters grants bonus experience.
- Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.
Consuming this item grants all item effects permanently. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks.






- Revved: Damaging a champion deals an additional 50 - 125 (based on level) magic damage (40s cooldown).











300 Health
15 Ability Haste
- Soulrend: Damaging a champion deals an additional (125 +15% Ability Power magic damage) and grants you 25% Move Speed for 1.5 seconds (40s cooldown per champion).
Mythic Passive: Grants all other Legendary items 5 Ability Haste.
Damaging a new champion will extend the duration of the Move Speed bonus.









45 Move Speed




- Thorns: When struck by an Attack, deal (3 + 10% bonus Armor) magic damage to the attacker and apply 40% Grievous Wounds for 3 seconds if they are a champion.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.





- Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
- Chilling Path: Smiting 5 times consumes this item upgrade your Smite to Chilling Smite. When smiting champions Chilling Smite deals 20 - 156 (based on level) true damage and steals 20% of their Move Speed for 2 seconds.
- Huntsman: Killing Large Monsters grants bonus experience.
- Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.
Consuming this item grants all item effects permanently. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks.







60 Armor
- Thorns: When struck by an Attack, deal (10 + 10% bonus Armor) magic damage to the attacker and apply 40% Grievous Wounds for 3 seconds if they are a champion. Immobilizing enemy champions also applies 60% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.





10 Ability Haste







10 Ability Haste




200 Health
20 Ability Haste
- Spelldance: If you have at least 160 Ability Power, gain 20 Ability Haste and 10 - 30 Move Speed.






250 Mana
10 Ability Haste





- Rock Solid: Reduce incoming damage from Attacks by up to (0.5% max Health), capped at 40% of the attack's damage.





400 Mana
20 Ability Haste
- Winter's Caress: Reduces the Attack Speed of nearby enemies by 15%.
- Rock Solid: Reduce incoming damage from Attacks by up to (0.5% max Health), capped at 40% of the Attack's damage.





15 Armor
- Witch's Path: Killing a unit grants 0.5 Armor (max 15).





45 Armor
10 Ability Haste
Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown).




Summoner Spells




Trinkets









Mythic Items


300 Health
15 Ability Haste
- Soulrend: Damaging a champion deals an additional (125 +15% Ability Power magic damage) and grants you 25% Move Speed for 1.5 seconds (40s cooldown per champion).
Mythic Passive: Grants all other Legendary items 5 Ability Haste.
Damaging a new champion will extend the duration of the Move Speed bonus.






30 Armor
30 Magic Resist
20 Ability Haste
- Immolate: Taking or dealing damage causes you to begin dealing (20 - 40 (based on level) + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 100% against monsters) for 3 seconds. Damaging Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 12% for 5 seconds (max stacks 6).
- Flametouch: At maximum Immolate stacks, your Attacks burn nearby enemies for your Immolate damage per second for 3 seconds.
Mythic Passive: Grants all other Legendary items 5% Tenacity and Slow Resist.





6 Magic Penetration
600 Mana
20 Ability Haste
- Echo: Damaging Abilities deal an additional (100 + 10% Ability Power) magic damage to the target and 3 nearby enemies and grants you 15% Move Speed for 2 seconds (10s cooldown). Dealing ability damage to Champions reduces this item's cooldown by 0.5 second, up to 3 seconds per spell cast.
Mythic Passive: Grants all other Legendary items 5 Magic Penetration.





25 Armor
25 Magic Resist
20 Ability Haste
- Immolate : Taking or dealing damage causes you to begin dealing (20 - 40 (based on level) + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 150% against monsters) for 3 seconds.
- Snowbind: Attacks create a frost field for 1.5 seconds (4s cooldown). Enemies that move across the field are Slowed by 25% (increased by your max Health).
Mythic Passive: Grants all other Legendary items 100 Health and 6% Size.






25 Armor
25 Magic Resist
20 Ability Haste
Active - Supercharged: Grants 60% Move Speed towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted that Slows nearby champions by 50% for 1.5 seconds (90s cooldown).
- Immolate: Taking or dealing damage causes you to begin dealing (20 - 40 (based on level) + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 150% against monsters) for 3 seconds.
Mythic Passive: Grants all other Legendary items 5 Ability Haste






20% Attack Speed
20% Critical Strike Chance
Active - Cloudburst: Dash in target direction, firing three missiles at the lowest Health enemy near your destination (prioritizing champions). Deals a total of (180 - 220 (based on level) + 45% bonus Attack Damage) magic damage, increased against low Health targets by up to 50% (90s cooldown).
Mythic Passive: Grants all other Legendary items 3% Move Speed.
Maximum missile damage dealt when enemy Health is below 30%.
Cloudburst's dash cannot pass through terrain.




Boots


45 Move Speed




45 Move Speed
- Reduces incoming damage from Attacks by 12%.





45 Move Speed
30% Tenacity
Tenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression.





45 Move Speed
- Gain 12 Summoner Spell Haste.
''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.'




45 Move Speed





- The strength of movement slowing effects is reduced by 25%.




- When out of combat for at least 5 seconds, increase this item's effect to 115.


Role: | JUNGLE |
---|---|
Tier: | God |
Score: | 67.48 |
Win Rate: | 47.01% |
Role Rate: | 6.41% |
Pick Rate: | 0.71% |
Ban Rate: | 21.63% |
KDA Ratio: | 1.78 |

Role: | JUNGLE |
---|---|
Tier: | God |
Score: | 62.76 |
Win Rate: | 57.14% |
Role Rate: | 1.94% |
Pick Rate: | 0.10% |
Ban Rate: | 2.79% |
KDA Ratio: | 2.30 |

Role: | JUNGLE |
---|---|
Tier: | Above Average |
Score: | 50.45 |
Win Rate: | 26.11% |
Role Rate: | 9.58% |
Pick Rate: | 0.81% |
Ban Rate: | 3.13% |
KDA Ratio: | 1.76 |

Role: | JUNGLE |
---|---|
Tier: | Strong |
Score: | 57.46 |
Win Rate: | 45.78% |
Role Rate: | 1.15% |
Pick Rate: | 0.32% |
Ban Rate: | 28.48% |
KDA Ratio: | 1.34 |

Role: | JUNGLE |
---|---|
Tier: | Above Average |
Score: | 53.47 |
Win Rate: | 38.75% |
Role Rate: | 5.16% |
Pick Rate: | 0.30% |
Ban Rate: | 2.53% |
KDA Ratio: | 2.60 |

Role: | JUNGLE |
---|---|
Tier: | Below Average |
Score: | 44.73 |
Win Rate: | 32.40% |
Role Rate: | 5.22% |
Pick Rate: | 0.20% |
Ban Rate: | 4.44% |
KDA Ratio: | 1.76 |

Role: | JUNGLE |
---|---|
Tier: | Below Average |
Score: | 45.81 |
Win Rate: | 34.85% |
Role Rate: | 2.55% |
Pick Rate: | 0.14% |
Ban Rate: | 1.63% |
KDA Ratio: | 1.91 |

Role: | JUNGLE |
---|---|
Tier: | Strong |
Score: | 60.50 |
Win Rate: | 52.47% |
Role Rate: | 1.58% |
Pick Rate: | 0.22% |
Ban Rate: | 7.15% |
KDA Ratio: | 1.94 |

Role: | JUNGLE |
---|---|
Tier: | Weak |
Score: | 41.04 |
Win Rate: | 32.31% |
Role Rate: | 3.00% |
Pick Rate: | 0.03% |
Ban Rate: | 0.20% |
KDA Ratio: | 1.56 |

Role: | JUNGLE |
---|---|
Tier: | God |
Score: | 66.50 |
Win Rate: | 57.21% |
Role Rate: | 2.91% |
Pick Rate: | 0.28% |
Ban Rate: | 4.30% |
KDA Ratio: | 2.46 |

Role: | JUNGLE |
---|---|
Tier: | Weak |
Score: | 43.26 |
Win Rate: | 35.13% |
Role Rate: | 1.14% |
Pick Rate: | 0.07% |
Ban Rate: | 6.61% |
KDA Ratio: | 1.35 |

Role: | JUNGLE |
---|---|
Tier: | Strong |
Score: | 61.43 |
Win Rate: | 57.02% |
Role Rate: | 0.60% |
Pick Rate: | 0.05% |
Ban Rate: | 7.34% |
KDA Ratio: | 2.17 |

Role: | JUNGLE |
---|---|
Tier: | Above Average |
Score: | 53.04 |
Win Rate: | 47.25% |
Role Rate: | 0.58% |
Pick Rate: | 0.06% |
Ban Rate: | 4.03% |
KDA Ratio: | 1.69 |

Role: | JUNGLE |
---|---|
Tier: | Strong |
Score: | 57.16 |
Win Rate: | 48.11% |
Role Rate: | 3.00% |
Pick Rate: | 0.18% |
Ban Rate: | 8.25% |
KDA Ratio: | 2.16 |

Role: | JUNGLE |
---|---|
Tier: | Weak |
Score: | 40.12 |
Win Rate: | 31.84% |
Role Rate: | 0.84% |
Pick Rate: | 0.03% |
Ban Rate: | 1.38% |
KDA Ratio: | 1.33 |

Role: | JUNGLE |
---|---|
Tier: | Below Average |
Score: | 47.51 |
Win Rate: | 40.83% |
Role Rate: | 0.49% |
Pick Rate: | 0.07% |
Ban Rate: | 16.07% |
KDA Ratio: | 1.27 |

Role: | JUNGLE |
---|---|
Tier: | Strong |
Score: | 57.02 |
Win Rate: | 43.71% |
Role Rate: | 4.99% |
Pick Rate: | 0.36% |
Ban Rate: | 3.43% |
KDA Ratio: | 2.18 |

Role: | JUNGLE |
---|---|
Tier: | God |
Score: | 69.40 |
Win Rate: | 62.09% |
Role Rate: | 0.50% |
Pick Rate: | 0.14% |
Ban Rate: | 35.44% |
KDA Ratio: | 2.67 |

Role: | JUNGLE |
---|---|
Tier: | God |
Score: | 68.37 |
Win Rate: | 59.55% |
Role Rate: | 1.41% |
Pick Rate: | 0.19% |
Ban Rate: | 30.20% |
KDA Ratio: | 2.64 |

Role: | JUNGLE |
---|---|
Tier: | God |
Score: | 78.47 |
Win Rate: | 46.22% |
Role Rate: | 5.73% |
Pick Rate: | 0.94% |
Ban Rate: | 37.90% |
KDA Ratio: | 2.31 |

Role: | JUNGLE |
---|---|
Tier: | Above Average |
Score: | 54.44 |
Win Rate: | 44.56% |
Role Rate: | 6.00% |
Pick Rate: | 0.18% |
Ban Rate: | 1.52% |
KDA Ratio: | 2.19 |

Role: | TOP |
---|---|
Tier: | Strong |
Score: | 60.78 |
Win Rate: | 54.39% |
Role Rate: | 3.21% |
Pick Rate: | 0.51% |
Ban Rate: | 30.20% |
KDA Ratio: | 2.56 |

Role: | MID |
---|---|
Tier: | God |
Score: | 66.03 |
Win Rate: | 60.16% |
Role Rate: | 1.41% |
Pick Rate: | 0.22% |
Ban Rate: | 30.20% |
KDA Ratio: | 2.67 |

Role: | SUPPORT |
---|---|
Tier: | Strong |
Score: | 60.30 |
Win Rate: | 64.24% |
Role Rate: | 1.16% |
Pick Rate: | 0.18% |
Ban Rate: | 29.73% |
KDA Ratio: | 2.64 |

Role: | ADC |
---|---|
Tier: | God |
Score: | 67.41 |
Win Rate: | 63.19% |
Role Rate: | 92.67% |
Pick Rate: | 13.84% |
Ban Rate: | 30.50% |
KDA Ratio: | 2.77 |

![]() | 86.68 |
---|---|
![]() | 82.41 |
![]() | 80.77 |
![]() | 79.02 |
![]() | 78.47 |
![]() | 75.85 |
Copyright © 2021 - All Rights Reserved - www.metasrc.com
All data on this site is gathered from the Riot Games Developer API in accordance with their Terms and Conditions
METAsrc isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing Riot Games properties.
Riot Games, and all associated properties are trademarks or registered trademarks of Riot Games, Inc.
Images and graphics are property of their respective owners.