Patch 11.9 One For All Platinum+ Master Yi Jungle Build Guide

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Welcome to the METAsrc Master Yi Jungle build guide.

We've used our extensive database of League of Legends stats along with proprietary algorithms to calculate the most optimal Jungle build for Master Yi. This algorithm is able to determine the best summoner spells, item build order, skill order, runes reforged, rune stats, counters, and team mates. Reference it during all phases of the game to ensure that you always have an edge over the competition.

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Best Summoner Spells

Smite
Deals 390-1000 true damage (depending on champion level) to target epic, large, or medium monster or enemy minion. Restores Health based on your maximum life when used against monsters.
Smite
45%
Flash
Teleports your champion a short distance toward your cursor's location.
Flash
43%

Starting Items

Win %
Buy %
Emberknife
Emberknifecoin350

10% Omnivamp vs. Monsters
  • Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
  • Challenging Path: Smiting 5 times consumes this item upgrade your Smite to Challenging Smite. Challenging Smite marks champions for 4 seconds. During this time, you deal 48 - 125 (based on level) bonus true damage to them over 2.5 seconds on hit and take 20% reduced damage from them.
  • Huntsman: Killing Large Monsters grants bonus experience.
  • Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.


Consuming this item grants all item effects permanently. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks.

Emberknife
Long Sword
Long Swordcoin350

10 Attack Damage
Long Sword
Refillable Potion
Refillable Potioncoin150

Active - Consume: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Refillable Potion
Stealth Ward
Stealth Wardcoin0

Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
Stealth Ward
29%
9%
Long Sword
Long Swordcoin350

10 Attack Damage
Long Sword
Hailblade
Hailbladecoin350

10% Omnivamp vs. Monsters
  • Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
  • Chilling Path: Smiting 5 times consumes this item upgrade your Smite to Chilling Smite. When smiting champions Chilling Smite deals 20 - 156 (based on level) true damage and steals 20% of their Move Speed for 2 seconds.
  • Huntsman: Killing Large Monsters grants bonus experience.
  • Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.


Consuming this item grants all item effects permanently. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks.


Hailblade
Refillable Potion
Refillable Potioncoin150

Active - Consume: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Refillable Potion
Stealth Ward
Stealth Wardcoin0

Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
Stealth Ward
67%
4%

Best Item Final Build

Berserker's Greaves
Berserker's Greavescoin1100

35% Attack Speed
45 Move Speed


Boots+Dagger
Berserker's Greaves
42%
Duskblade of Draktharr
Duskblade of Draktharrcoin3200

60 Attack Damage
18 Lethality
20 Ability Haste

  • Nightstalker: Attacking a champion deals an additional (65 + 25% bonus Attack Damage) physical damage (15s cooldown). If dealt by a Melee champion, this Attack also Slows the target by 99% for 0.25 seconds. When a champion that you have damaged within the last 3 seconds dies, this cooldown is refreshed and you become Invisible for 1.5 seconds.


Mythic Passive: Grants all other Legendary items 5 Ability Haste.


Serrated Dirk+Caulfield's Warhammer
Duskblade of Draktharr
47%
Guinsoo's Rageblade
Guinsoo's Ragebladecoin2800

45% Attack Speed
20% Critical Strike Chance

  • Wrath: Your Critical Strike Chance is converted into On-Hit damage. Gain 40 On-Hit for each 20% Critical Strike Chance converted.
  • Seething Strike: Every third Attack applies your On-Hit effects twice.


Wrath cannot benefit from more than 100% Critical Strike Chance. Wrath's On-Hit damage conversion is affected by Critical Strike damage modifiers.


Rageknife+Cloak of Agility+Dagger
Guinsoo's Rageblade
55%
The Collector
The Collectorcoin3000

55 Attack Damage
20% Critical Strike Chance
12 Lethality

  • Death and Taxes: Dealing damage that would leave an enemy champion below 5% Health executes them. Champion kills grant an additional 25 gold.


Serrated Dirk+Pickaxe+Cloak of Agility
The Collector
50%
Blade of The Ruined King
Blade of The Ruined Kingcoin3200

40 Attack Damage
25% Attack Speed
10% Life Steal

  • Mist's Edge: Attacks apply physical damage On-Hit equal to (10% for Melee users | 6% for Ranged users) of the target's current Health.
  • Siphon: Attacking a champion 3 times deals 40 - 150 (based on level) magic damage and steals 25% Move Speed for 2 seconds (20s cooldown).


Maximum Mist's Edge damage dealt to monsters and minions is 60.
Item performance differs for melee and ranged users.


Vampiric Scepter+Recurve Bow+Pickaxe
Blade of The Ruined King
19%
Navori Quickblades
Navori Quickbladescoin3400

60 Attack Damage
20% Critical Strike Chance
30 Ability Haste

  • Deft Strikes: Your critical strikes with Attacks reduce your non-Ultimate Ability cooldowns by 20% of their remaining cooldown.


Caulfield's Warhammer+Pickaxe+Cloak of Agility
Navori Quickblades
80%
Stealth Ward
Stealth Wardcoin0

Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
Stealth Ward
46%

Best Skill Order

Double Strike
Every few consecutive basic attack, Master Yi strikes twice.
Double Strike
123456789101112131415161718
Alpha Strike
Master Yi teleports across the battlefield with blinding speed, dealing physical damage to multiple units in his path, while simultaneously becoming untargetable. Alpha Strike can critically strike and deals bonus physical damage to monsters. Basic attacks reduce Alpha Strike's cooldown.
Alpha Strike
QQQQQ
Meditate
Master Yi rejuvenates his body by focus of mind, restoring Health and taking reduced damage for a short time. In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels.
Meditate
WWWWW
Wuju Style
Grants bonus true damage on basic attacks.
Wuju Style
EEEEE
Highlander
Master Yi moves with unparalleled agility, temporarily increasing his Movement and Attack Speeds as well as making him immune to all slowing effects. While active, Champion kills or assists extend Highlander's duration. Passively reduces cooldown for his other abilities on a kill or assist.
Highlander
RRR

Best Runes Reforged

Domination
Burst damage and target access
Hail of Blades
Gain 110% Attack Speed when you attack an enemy champion for up to 3 attacks.

No more than 3s can elapse between attacks or this effect will end.

Cooldown: 8s.

Attack resets increase the attack limit by 1.
Allows you to temporarily exceed the attack speed limit.
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ravenous Hunter
Omnivamp: 1.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Omnivamp is only 33% effective when dealing area of effect damage or damage through pets.
Precision
Improved attacks and sustained damage
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
AttackSpeed
+10% Attack Speed
Adaptive
+9 Adaptive Force
Armor
+6 Armor

Best Item Build Order

Emberknife
Emberknifecoin350

10% Omnivamp vs. Monsters
  • Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
  • Challenging Path: Smiting 5 times consumes this item upgrade your Smite to Challenging Smite. Challenging Smite marks champions for 4 seconds. During this time, you deal 48 - 125 (based on level) bonus true damage to them over 2.5 seconds on hit and take 20% reduced damage from them.
  • Huntsman: Killing Large Monsters grants bonus experience.
  • Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.


Consuming this item grants all item effects permanently. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks.

Emberknife
Refillable Potion
Refillable Potioncoin150

Active - Consume: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Refillable Potion
Boots
Bootscoin300

25 Move Speed
Boots
Dagger
Daggercoin300

12% Attack Speed
Dagger
Berserker's Greaves
Berserker's Greavescoin1100

35% Attack Speed
45 Move Speed


Boots+Dagger
Berserker's Greaves
Serrated Dirk
Serrated Dirkcoin1100

30 Attack Damage
  • Gouge: Gain 10 Lethality.


Long Sword+Long Sword
Serrated Dirk
Caulfield's Warhammer
Caulfield's Warhammercoin1100

25 Attack Damage
10 Ability Haste


Long Sword+Long Sword
Caulfield's Warhammer
Duskblade of Draktharr
Duskblade of Draktharrcoin3200

60 Attack Damage
18 Lethality
20 Ability Haste

  • Nightstalker: Attacking a champion deals an additional (65 + 25% bonus Attack Damage) physical damage (15s cooldown). If dealt by a Melee champion, this Attack also Slows the target by 99% for 0.25 seconds. When a champion that you have damaged within the last 3 seconds dies, this cooldown is refreshed and you become Invisible for 1.5 seconds.


Mythic Passive: Grants all other Legendary items 5 Ability Haste.


Serrated Dirk+Caulfield's Warhammer
Duskblade of Draktharr
Dagger
Daggercoin300

12% Attack Speed
Dagger
Rageknife
Rageknifecoin800

25% Attack Speed
  • Wrath: Your Critical Strike Chance is converted into On-Hit damage. Gain 35 On-Hit for each 20% Critical Strike Chance converted.


Dagger+Dagger
Rageknife
Emberknife
Emberknifecoin350

10% Omnivamp vs. Monsters
  • Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
  • Challenging Path: Smiting 5 times consumes this item upgrade your Smite to Challenging Smite. Challenging Smite marks champions for 4 seconds. During this time, you deal 48 - 125 (based on level) bonus true damage to them over 2.5 seconds on hit and take 20% reduced damage from them.
  • Huntsman: Killing Large Monsters grants bonus experience.
  • Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.


Consuming this item grants all item effects permanently. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks.

Emberknife
Cloak of Agility
Cloak of Agilitycoin600

15% Critical Strike Chance
Cloak of Agility
Guinsoo's Rageblade
Guinsoo's Ragebladecoin2800

45% Attack Speed
20% Critical Strike Chance

  • Wrath: Your Critical Strike Chance is converted into On-Hit damage. Gain 40 On-Hit for each 20% Critical Strike Chance converted.
  • Seething Strike: Every third Attack applies your On-Hit effects twice.


Wrath cannot benefit from more than 100% Critical Strike Chance. Wrath's On-Hit damage conversion is affected by Critical Strike damage modifiers.


Rageknife+Cloak of Agility+Dagger
Guinsoo's Rageblade
Serrated Dirk
Serrated Dirkcoin1100

30 Attack Damage
  • Gouge: Gain 10 Lethality.


Long Sword+Long Sword
Serrated Dirk
Pickaxe
Pickaxecoin875

25 Attack Damage
Pickaxe
Refillable Potion
Refillable Potioncoin150

Active - Consume: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Refillable Potion
Cloak of Agility
Cloak of Agilitycoin600

15% Critical Strike Chance
Cloak of Agility
The Collector
The Collectorcoin3000

55 Attack Damage
20% Critical Strike Chance
12 Lethality

  • Death and Taxes: Dealing damage that would leave an enemy champion below 5% Health executes them. Champion kills grant an additional 25 gold.


Serrated Dirk+Pickaxe+Cloak of Agility
The Collector
Vampiric Scepter
Vampiric Sceptercoin900

15 Attack Damage
10% Life Steal


Long Sword
Vampiric Scepter
Recurve Bow
Recurve Bowcoin1000

25% Attack Speed
  • Steeltipped: Attacks apply 15 physical damage On-Hit.


Dagger+Dagger
Recurve Bow
Blade of The Ruined King
Blade of The Ruined Kingcoin3200

40 Attack Damage
25% Attack Speed
10% Life Steal

  • Mist's Edge: Attacks apply physical damage On-Hit equal to (10% for Melee users | 6% for Ranged users) of the target's current Health.
  • Siphon: Attacking a champion 3 times deals 40 - 150 (based on level) magic damage and steals 25% Move Speed for 2 seconds (20s cooldown).


Maximum Mist's Edge damage dealt to monsters and minions is 60.
Item performance differs for melee and ranged users.


Vampiric Scepter+Recurve Bow+Pickaxe
Blade of The Ruined King
Caulfield's Warhammer
Caulfield's Warhammercoin1100

25 Attack Damage
10 Ability Haste


Long Sword+Long Sword
Caulfield's Warhammer
Navori Quickblades
Navori Quickbladescoin3400

60 Attack Damage
20% Critical Strike Chance
30 Ability Haste

  • Deft Strikes: Your critical strikes with Attacks reduce your non-Ultimate Ability cooldowns by 20% of their remaining cooldown.


Caulfield's Warhammer+Pickaxe+Cloak of Agility
Navori Quickblades

Summoner Spells

Win %
Pick %
Smite
Deals 390-1000 true damage (depending on champion level) to target epic, large, or medium monster or enemy minion. Restores Health based on your maximum life when used against monsters.
Smite
45%
100%
Flash
Teleports your champion a short distance toward your cursor's location.
Flash
43%
82%
Ghost
For 10 seconds, your champion can move through units and gains 24 - 48% Movement Speed (depending on champion level). Ghost extends its duration on takedown.
Ghost
67%
7%
Ignite
Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
Ignite
43%
9%

Trinkets

Win %
Buy %
Stealth Ward
Stealth Wardcoin0

Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
Stealth Ward
46%
85%
Oracle Lens
Oracle Lenscoin0

Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown).
Oracle Lens
33%
18%
Farsight Alteration
Farsight Alterationcoin0

Active - Trinket: Reveals an area and places a visible, fragile Ward up to 4000 units away. Allies cannot target this Ward with Summoner Spells or Abilities (198 - 99s cooldown).
Farsight Alteration
25%
5%

Mythic Items

Win %
Buy %
Duskblade of Draktharr
Duskblade of Draktharrcoin3200

60 Attack Damage
18 Lethality
20 Ability Haste

  • Nightstalker: Attacking a champion deals an additional (65 + 25% bonus Attack Damage) physical damage (15s cooldown). If dealt by a Melee champion, this Attack also Slows the target by 99% for 0.25 seconds. When a champion that you have damaged within the last 3 seconds dies, this cooldown is refreshed and you become Invisible for 1.5 seconds.


Mythic Passive: Grants all other Legendary items 5 Ability Haste.


Serrated Dirk+Caulfield's Warhammer
Duskblade of Draktharr
47%
44%
Kraken Slayer
Kraken Slayercoin3400

65 Attack Damage
25% Attack Speed
20% Critical Strike Chance

  • Bring It Down: Every third Attack deals an additional (60 + 45% bonus Attack Damage) true damage.


Mythic Passive: Grants all other Legendary items 10% Attack Speed.


Noonquiver+Cloak of Agility+Pickaxe
Kraken Slayer
45%
24%
Immortal Shieldbow
Immortal Shieldbowcoin3400

55 Attack Damage
20% Attack Speed
20% Critical Strike Chance
10% Life Steal

  • Lifeline: When taking damage that would reduce you below 30% Health, gain a 250 - 700 Shield for 3s. In addition, gain 15-35 Attack Damage for 8s (90s ).


Mythic Passive: Grants all other Legendary items 5 Attack Damage and 50 Health.


Noonquiver+Cloak of Agility+Vampiric Scepter
Immortal Shieldbow
43%
9%
Galeforce
Galeforcecoin3400

60 Attack Damage
20% Attack Speed
20% Critical Strike Chance


Active - Cloudburst: Dash in target direction, firing three missiles at the lowest Health enemy near your destination (prioritizing champions). Deals a total of (180 - 220 (based on level) + 45% bonus Attack Damage) magic damage, increased against low Health targets by up to 50% (90s cooldown).

Mythic Passive: Grants all other Legendary items 3% Move Speed.

Maximum missile damage dealt when enemy Health is below 30%.
Cloudburst's dash cannot pass through terrain.


Noonquiver+Cloak of Agility+Pickaxe
Galeforce
100%
2%
Stridebreaker
Stridebreakercoin3300

45 Attack Damage
20% Attack Speed
200 Health
20 Ability Haste


Active - Halting Slash: Lunge a short distance and deal (75% Attack Damage) physical damage to nearby enemies, Slowing them by 40%, decaying over 2 seconds (20s cooldown, reduced by Ability Haste).
  • Heroic Gait: Dealing physical damage grants 30 Move Speed for 2 seconds.


Mythic Passive: Grants all other Legendary items 3% Move Speed.

Halting Slash's dash cannot pass through terrain.


Ironspike Whip+Hearthbound Axe+Kindlegem
Stridebreaker
100%
1%
Eclipse
Eclipsecoin3200

55 Attack Damage
18 Lethality
8% Omnivamp


  • Ever Rising Moon: Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals an additional 6% max Health physical damage, grants you 15% Move Speed and a (150 + 40% bonus Attack Damage) Shield (100 + 30% bonus Attack Damage for ranged champions) for 2 seconds (8s cooldown, 16s cooldown for ranged champions).


Mythic Passive: Grants all other Legendary items 4% Armor Penetration


Serrated Dirk+Long Sword+Vampiric Scepter
Eclipse
0%
2%

Boots

Win %
Buy %
Berserker's Greaves
Berserker's Greavescoin1100

35% Attack Speed
45 Move Speed


Boots+Dagger
Berserker's Greaves
42%
73%
Plated Steelcaps
Plated Steelcapscoin1100

20 Armor
45 Move Speed

  • Reduces incoming damage from Attacks by 12%.


Boots+Cloth Armor
Plated Steelcaps
45%
13%
Mercury's Treads
Mercury's Treadscoin1100

25 Magic Resist
45 Move Speed
30% Tenacity


Tenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression.


Boots+Null-Magic Mantle
Mercury's Treads
30%
12%
Boots of Swiftness
Boots of Swiftnesscoin900

60 Move Speed
  • The strength of movement slowing effects is reduced by 25%.


Boots
Boots of Swiftness
100%
1%
Ionian Boots of Lucidity
Ionian Boots of Luciditycoin950

20 Ability Haste
45 Move Speed

  • Gain 12 Summoner Spell Haste.


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.'


Boots
Ionian Boots of Lucidity
0%
1%