Patch 10.20 One For All Nautilus Build Guide

UNRANKEDIRONBRONZESILVERGOLDPLATINUMDIAMONDMASTERGRANDMASTERCHALLENGER

Powered by AnyClip
Powered by AnyClip

Welcome to the METAsrc Nautilus build guide.

We've used our extensive database of League of Legends stats along with proprietary algorithms to calculate the most optimal build for Nautilus. This algorithm is able to determine the best summoner spells, item build order, skill order, runes reforged, rune stats, counters, and team mates. Reference it during all phases of the game to ensure that you always have an edge over the competition.

Powered by AnyClip

Best Summoner Spells

Flash
Teleports your champion a short distance toward your cursor's location.
Flash
61%
Teleport
After channeling for 4 seconds, teleports your champion to target allied structure, minion, or ward and grants a Movement Speed boost. The cooldown of Teleport scales from 420-240 seconds depending on champion level.
Teleport
64%

Starting Items

Health Potion
Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
Health Potion
60%
Bami's Cinder
+200 Health

UNIQUE Passive - Immolate: Burns nearby enemies for [6 to 23] magic damage per second. Once every 12 seconds, your next immobilizing spell deals [6 to 23] (+1% Your Bonus HP) bonus magic damage and releases a fire nova that also deals that bonus damage around you. Immolate's damage is increased by 100% to minions and monsters.
Ruby Crystal
Bami's Cinder
63%
Amplifying Tome
+20 Ability Power
Amplifying Tome
68%
Ruby Crystal
+150 Health
Ruby Crystal
66%
Warding Totem (Trinket)
Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)
Warding Totem (Trinket)
58%

Best Item Final Build

Sunfire Cape
+425 Health
+60 Armor


UNIQUE Passive - Immolate: Burns nearby enemies for [26 to 43] magic damage per second. Once every 12 seconds, your next immobilizing spell deals [26 to 43] (+4% Your Bonus HP) bonus magic damage and releases a fire nova that also deals that bonus damage around you. Immolate's damage is increased by 50% to minions and monsters.
Chain Vest+Ruby Crystal+Bami's Cinder
Sunfire Cape
63%
Ninja Tabi
Limited to 1 pair of boots.

+20 Armor

UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Boots of Speed+Cloth Armor
Ninja Tabi
66%
Hextech Protobelt-01
+300 Health
+60 Ability Power
+10% Cooldown Reduction


UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)
Hextech Revolver+Kindlegem
Hextech Protobelt-01
60%
Thornmail
+250 Health
+80 Armor


UNIQUE Passive - Thorns: Upon being hit by a basic attack, reflects magic damage equal to 10% of your bonus Armor plus 25, inflicting Grievous Wounds on the attacker for 3 second(s).
UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second(s).
Bramble Vest+Ruby Crystal+Warden's Mail
Thornmail
63%
Adaptive Helm
+350 Health
+55 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction


UNIQUE Passive: Taking magic damage from a spell or effect reduces all subsequent magic damage from that same spell or effect by 20% for 4 seconds.
Null-Magic Mantle+Spectre's Cowl+Rejuvenation Bead
Adaptive Helm
55%
Abyssal Mask
+350 Health
+300 Mana
+55 Magic Resist
+10% Cooldown Reduction


UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
UNIQUE Aura: Nearby enemy champions take 15% more magic damage.
Catalyst of Aeons+Negatron Cloak
Abyssal Mask
64%
Warding Totem (Trinket)
Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)
Warding Totem (Trinket)
60%

Best Skill Order

Staggering Blow
Nautilus' first Attack against a target deals increased physical damage and roots them briefly.
Staggering Blow
123456789101112131415161718
Dredge Line
Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it.
Dredge Line
QQQQQ
Titan's Wrath
Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies.
Titan's Wrath
WWWWW
Riptide
Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies.
Riptide
EEEEE
Depth Charge
Nautilus fires a shockwave into the earth that chases an opponent. This shockwave rips up the earth above it, knocking enemies into the air. When it reaches the opponent, the shockwave erupts, knocking his target into the air and stunning them.
Depth Charge
RRR

Best Runes Reforged

Resolve
Durability and crowd control
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Shield Bash
While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

You have up to 2s after the shield expires to use this effect.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
Precision
Improved attacks and sustained damage
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Adaptive
+9 Adaptive Force
Adaptive
+9 Adaptive Force
Armor
+6 Armor

Summoner Spells

Win %
Pick %
Flash
Teleports your champion a short distance toward your cursor's location.
Flash
61%
98%
Teleport
After channeling for 4 seconds, teleports your champion to target allied structure, minion, or ward and grants a Movement Speed boost. The cooldown of Teleport scales from 420-240 seconds depending on champion level.
Teleport
64%
44%
Ignite
Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
Ignite
59%
39%
Exhaust
Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 3 seconds.
Exhaust
62%
6%

Trinkets

Win %
Buy %
Warding Totem (Trinket)
Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)
Warding Totem (Trinket)
60%
98%
Oracle Lens
Limited to 1 Trinket.

Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
Oracle Lens
50%
10%
Farsight Alteration
Level 9+ required to upgrade.
Limited to 1 Trinket.

Alters the Warding Totem Trinket:

+ Massively increased cast range (+650%)
+ Infinite duration and does not count towards ward limit
- 10% increased cooldown
- Ward is visible, fragile, untargetable by allies
- 45% reduced ward vision radius
- Cannot store charges
Farsight Alteration
57%
7%

Boots

Win %
Buy %
Ninja Tabi
Limited to 1 pair of boots.

+20 Armor

UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Boots of Speed+Cloth Armor
Ninja Tabi
66%
42%
Mercury's Treads
Limited to 1 pair of boots.

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
Boots of Speed+Null-Magic Mantle
Mercury's Treads
58%
34%
Sorcerer's Shoes
Limited to 1 pair of boots.

+18 Magic Penetration

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Boots of Speed
Sorcerer's Shoes
63%
10%
Berserker's Greaves
Limited to 1 pair of boots.

+35% Attack Speed

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Boots of Speed+Dagger
Berserker's Greaves
67%
6%
Boots of Mobility
Limited to 1 pair of boots.

UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
Boots of Speed
Boots of Mobility
82%
2%
Boots of Swiftness
Limited to 1 pair of boots.

UNIQUE Passive - Enhanced Movement: +60 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
Boots of Speed
Boots of Swiftness
54%
2%
Ionian Boots of Lucidity
Limited to 1 pair of boots.

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
Boots of Speed
Ionian Boots of Lucidity
88%
1%
Nautilus counters (over 51% win rate)
Ezreal
Tier:Above Average
Score:51.82
Win Rate:49.79%
Pick Rate:24.96%
Ban Rate:9.22%
KDA Ratio:2.04
Ezreal, the Prodigal Explorer
+49.0
Katarina
Tier:Weak
Score:42.80
Win Rate:40.80%
Pick Rate:8.66%
Ban Rate:8.56%
KDA Ratio:2.18
Katarina, the Sinister Blade
+40.7
Hecarim
Tier:God
Score:58.59
Win Rate:65.80%
Pick Rate:12.20%
Ban Rate:10.32%
KDA Ratio:3.49
Hecarim, the Shadow of War
+39.9
Lee Sin
Tier:Strong
Score:57.35
Win Rate:58.15%
Pick Rate:24.02%
Ban Rate:8.10%
KDA Ratio:3.10
Lee Sin, the Blind Monk
+35.7
Malphite
Tier:God
Score:61.12
Win Rate:64.97%
Pick Rate:20.00%
Ban Rate:28.89%
KDA Ratio:2.95
Malphite, Shard of the Monolith
+29.0
Lucian
Tier:Strong
Score:54.91
Win Rate:62.15%
Pick Rate:13.14%
Ban Rate:3.74%
KDA Ratio:2.29
Lucian, the Purifier
+24.0
Samira
Tier:God
Score:70.27
Win Rate:45.02%
Pick Rate:48.02%
Ban Rate:56.27%
KDA Ratio:1.74
Samira, the Desert Rose
+24.0
Lux
Tier:God
Score:59.70
Win Rate:59.79%
Pick Rate:21.18%
Ban Rate:25.15%
KDA Ratio:3.71
Lux, the Lady of Luminosity
+21.7
Zed
Tier:God
Score:58.27
Win Rate:58.77%
Pick Rate:21.24%
Ban Rate:32.60%
KDA Ratio:2.58
Zed, the Master of Shadows
+21.7
Yasuo
Tier:God
Score:62.47
Win Rate:58.51%
Pick Rate:29.52%
Ban Rate:41.76%
KDA Ratio:2.15
Yasuo, the Unforgiven
+21.2
Bard
Tier:Weak
Score:44.02
Win Rate:42.59%
Pick Rate:5.78%
Ban Rate:2.35%
KDA Ratio:2.99
Bard, the Wandering Caretaker
+15.7
Ivern
Tier:Weak
Score:44.17
Win Rate:45.07%
Pick Rate:4.91%
Ban Rate:3.40%
KDA Ratio:2.41
Ivern, the Green Father
+15.7
LeBlanc
Tier:Weak
Score:45.44
Win Rate:44.36%
Pick Rate:7.43%
Ban Rate:8.42%
KDA Ratio:2.96
LeBlanc, the Deceiver
+15.7
Maokai
Tier:Above Average
Score:53.27
Win Rate:61.17%
Pick Rate:5.21%
Ban Rate:4.36%
KDA Ratio:2.93
Maokai, the Twisted Treant
+15.7
Rengar
Tier:Weak
Score:43.53
Win Rate:43.43%
Pick Rate:6.22%
Ban Rate:1.64%
KDA Ratio:2.32
Rengar, the Pridestalker
+15.7
Riven
Tier:Above Average
Score:50.43
Win Rate:56.52%
Pick Rate:5.76%
Ban Rate:1.07%
KDA Ratio:2.56
Riven, the Exile
+15.7
Ryze
Tier:Above Average
Score:50.76
Win Rate:60.22%
Pick Rate:2.82%
Ban Rate:0.69%
KDA Ratio:2.05
Ryze, the Rune Mage
+15.7
Syndra
Tier:Weak
Score:45.31
Win Rate:47.55%
Pick Rate:3.67%
Ban Rate:2.17%
KDA Ratio:2.55
Syndra, the Dark Sovereign
+15.7
Twitch
Tier:Strong
Score:53.73
Win Rate:62.02%
Pick Rate:6.60%
Ban Rate:1.69%
KDA Ratio:2.73
Twitch, the Plague Rat
+15.7
Yone
Tier:God
Score:60.29
Win Rate:55.69%
Pick Rate:27.92%
Ban Rate:43.77%
KDA Ratio:1.85
Yone, the Unforgotten
+14.0
Brand
Tier:Above Average
Score:50.98
Win Rate:53.87%
Pick Rate:9.13%
Ban Rate:27.04%
KDA Ratio:2.67
Brand, the Burning Vengeance
+12.6
Fizz
Tier:Below Average
Score:48.76
Win Rate:52.23%
Pick Rate:7.09%
Ban Rate:10.30%
KDA Ratio:2.55
Fizz, the Tidal Trickster
+12.6
Master Yi
Tier:Above Average
Score:51.09
Win Rate:57.33%
Pick Rate:9.17%
Ban Rate:13.68%
KDA Ratio:1.90
Master Yi, the Wuju Bladesman
+12.6
Jayce
Tier:Below Average
Score:46.79
Win Rate:51.92%
Pick Rate:3.12%
Ban Rate:0.70%
KDA Ratio:2.17
Jayce, the Defender of Tomorrow
+11.5
Shen
Tier:Strong
Score:56.88
Win Rate:64.74%
Pick Rate:6.06%
Ban Rate:2.71%
KDA Ratio:3.97
Shen, the Eye of Twilight
+9.0
Kayle
Tier:Above Average
Score:53.59
Win Rate:65.83%
Pick Rate:3.42%
Ban Rate:1.12%
KDA Ratio:1.93
Kayle, the Righteous
+6.1