Sett, the Boss
Sett
the Boss
FighterFighterTankTank

Patch 11.9 One For All Sett Mid Lane Build Guide

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Welcome to the METAsrc Sett Mid Lane build guide.

We've used our extensive database of League of Legends stats along with proprietary algorithms to calculate the most optimal Mid Lane build for Sett. This algorithm is able to determine the best summoner spells, item build order, skill order, runes reforged, rune stats, counters, and team mates. Reference it during all phases of the game to ensure that you always have an edge over the competition.

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Best Summoner Spells

Flash
Teleports your champion a short distance toward your cursor's location.
Flash
70%
Ignite
Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
Ignite
64%

Starting Items

Win %
Buy %
Pickaxe
Pickaxecoin875

25 Attack Damage
Pickaxe
Health Potion
Health Potioncoin50

Active - Consume: Drink the potion to restore 150 Health over 15 seconds.

You may carry up to 5 Health Potions.

Health Potion
Stealth Ward
Stealth Wardcoin0

Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
Stealth Ward
81%
8%
Vampiric Scepter
Vampiric Sceptercoin900

15 Attack Damage
10% Life Steal


Long Sword
Vampiric Scepter
Health Potion
Health Potioncoin50

Active - Consume: Drink the potion to restore 150 Health over 15 seconds.

You may carry up to 5 Health Potions.

Health Potion
Stealth Ward
Stealth Wardcoin0

Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
Stealth Ward
53%
8%

Best Item Final Build

Mercury's Treads
Mercury's Treadscoin1100

25 Magic Resist
45 Move Speed
30% Tenacity


Tenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression.


Boots+Null-Magic Mantle
Mercury's Treads
76%
Stridebreaker
Stridebreakercoin3300

45 Attack Damage
20% Attack Speed
200 Health
20 Ability Haste


Active - Halting Slash: Lunge a short distance and deal (75% Attack Damage) physical damage to nearby enemies, Slowing them by 40%, decaying over 2 seconds (20s cooldown, reduced by Ability Haste).
  • Heroic Gait: Dealing physical damage grants 30 Move Speed for 2 seconds.


Mythic Passive: Grants all other Legendary items 3% Move Speed.

Halting Slash's dash cannot pass through terrain.


Ironspike Whip+Hearthbound Axe+Kindlegem
Stridebreaker
72%
Blade of The Ruined King
Blade of The Ruined Kingcoin3200

40 Attack Damage
25% Attack Speed
10% Life Steal

  • Mist's Edge: Attacks apply physical damage On-Hit equal to (10% for Melee users | 6% for Ranged users) of the target's current Health.
  • Siphon: Attacking a champion 3 times deals 40 - 150 (based on level) magic damage and steals 25% Move Speed for 2 seconds (20s cooldown).


Maximum Mist's Edge damage dealt to monsters and minions is 60.
Item performance differs for melee and ranged users.


Vampiric Scepter+Recurve Bow+Pickaxe
Blade of The Ruined King
70%
Force of Nature
Force of Naturecoin2900

350 Health
60 Magic Resist
5% Move Speed

  • Absorb: Taking damage from Abilities grants you 8 Move Speed and 4 Magic Resist for 5 seconds (stacks up to 5 times; each unique Ability instance can give one stack).


Negatron Cloak+Ruby Crystal+Winged Moonplate
Force of Nature
79%
Sterak's Gage
Sterak's Gagecoin3100

50 Attack Damage
400 Health

  • Bloodlust: Dealing damage to or taking damage from a champion grants a stack, restoring (2% max Health | 1.2% max Health for Ranged champions) over 6 seconds. Stacks beyond the first heal for 50% less.
  • Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 100 Shield (increased by (8% max Health | 4.8% max Health for Ranged champions) per stack of Bloodlust) for 4 seconds (60s cooldown).


Bloodlust stacks up to 5 times; 1 per champion. Healing and bonus shielding reduced to 60% for Ranged users.


Pickaxe+Phage+Ruby Crystal
Sterak's Gage
76%
Spirit Visage
Spirit Visagecoin2900

450 Health
40 Magic Resist
10 Ability Haste
100% Base Health Regen

  • Boundless Vitality: Increases all Healing and Shielding effectiveness on you by 25%.


Spectre's Cowl+Kindlegem
Spirit Visage
79%
Stealth Ward
Stealth Wardcoin0

Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
Stealth Ward
68%

Best Skill Order

Pit Grit
Sett's basic attacks alternate between left and right punch. Right punch is slightly stronger and faster. Sett also hates losing, gaining additional health regeneration based off of his missing health.
Pit Grit
123456789101112131415161718
Knuckle Down
Sett's next two attacks deal additional damage based off of the target's max health. Sett also gains movement speed while moving towards enemy champions.
Knuckle Down
QQQQQ
Haymaker
Sett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides.
Haymaker
WWWWW
Facebreaker
Sett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned.
Facebreaker
EEEEE
The Show Stopper
Sett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land.
The Show Stopper
RRR

Best Runes Reforged

Precision
Improved attacks and sustained damage
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 9% of the damage you deal to champions (6% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Resolve
Durability and crowd control
Revitalize
Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Second Wind
After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10s.
AttackSpeed
+10% Attack Speed
Adaptive
+9 Adaptive Force
Armor
+6 Armor

Best Item Build Order

Pickaxe
Pickaxecoin875

25 Attack Damage
Pickaxe
Boots
Bootscoin300

25 Move Speed
Boots
Null-Magic Mantle
Null-Magic Mantlecoin450

25 Magic Resist
Null-Magic Mantle
Mercury's Treads
Mercury's Treadscoin1100

25 Magic Resist
45 Move Speed
30% Tenacity


Tenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression.


Boots+Null-Magic Mantle
Mercury's Treads
Ironspike Whip
Ironspike Whipcoin1100

30 Attack Damage

Active - Crescent: Deal (75% Attack Damage) physical damage to nearby enemies. (20s cooldown, reduced by Ability Haste).


Pickaxe
Ironspike Whip
Hearthbound Axe
Hearthbound Axecoin1100

15 Attack Damage
15% Attack Speed

  • Nimble: Attacking a unit grants (20 | 10 for Ranged champions) Move Speed for 2 seconds.


Dagger+Long Sword
Hearthbound Axe
Kindlegem
Kindlegemcoin800

200 Health
10 Ability Haste


Ruby Crystal
Kindlegem
Stridebreaker
Stridebreakercoin3300

45 Attack Damage
20% Attack Speed
200 Health
20 Ability Haste


Active - Halting Slash: Lunge a short distance and deal (75% Attack Damage) physical damage to nearby enemies, Slowing them by 40%, decaying over 2 seconds (20s cooldown, reduced by Ability Haste).
  • Heroic Gait: Dealing physical damage grants 30 Move Speed for 2 seconds.


Mythic Passive: Grants all other Legendary items 3% Move Speed.

Halting Slash's dash cannot pass through terrain.


Ironspike Whip+Hearthbound Axe+Kindlegem
Stridebreaker
Vampiric Scepter
Vampiric Sceptercoin900

15 Attack Damage
10% Life Steal


Long Sword
Vampiric Scepter
Recurve Bow
Recurve Bowcoin1000

25% Attack Speed
  • Steeltipped: Attacks apply 15 physical damage On-Hit.


Dagger+Dagger
Recurve Bow
Pickaxe
Pickaxecoin875

25 Attack Damage
Pickaxe
Blade of The Ruined King
Blade of The Ruined Kingcoin3200

40 Attack Damage
25% Attack Speed
10% Life Steal

  • Mist's Edge: Attacks apply physical damage On-Hit equal to (10% for Melee users | 6% for Ranged users) of the target's current Health.
  • Siphon: Attacking a champion 3 times deals 40 - 150 (based on level) magic damage and steals 25% Move Speed for 2 seconds (20s cooldown).


Maximum Mist's Edge damage dealt to monsters and minions is 60.
Item performance differs for melee and ranged users.


Vampiric Scepter+Recurve Bow+Pickaxe
Blade of The Ruined King
Ruby Crystal
Ruby Crystalcoin400

150 Health
Ruby Crystal
Negatron Cloak
Negatron Cloakcoin900

50 Magic Resist

Null-Magic Mantle
Negatron Cloak
Force of Nature
Force of Naturecoin2900

350 Health
60 Magic Resist
5% Move Speed

  • Absorb: Taking damage from Abilities grants you 8 Move Speed and 4 Magic Resist for 5 seconds (stacks up to 5 times; each unique Ability instance can give one stack).


Negatron Cloak+Ruby Crystal+Winged Moonplate
Force of Nature
Ruby Crystal
Ruby Crystalcoin400

150 Health
Ruby Crystal
Sterak's Gage
Sterak's Gagecoin3100

50 Attack Damage
400 Health

  • Bloodlust: Dealing damage to or taking damage from a champion grants a stack, restoring (2% max Health | 1.2% max Health for Ranged champions) over 6 seconds. Stacks beyond the first heal for 50% less.
  • Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 100 Shield (increased by (8% max Health | 4.8% max Health for Ranged champions) per stack of Bloodlust) for 4 seconds (60s cooldown).


Bloodlust stacks up to 5 times; 1 per champion. Healing and bonus shielding reduced to 60% for Ranged users.


Pickaxe+Phage+Ruby Crystal
Sterak's Gage
Kindlegem
Kindlegemcoin800

200 Health
10 Ability Haste


Ruby Crystal
Kindlegem
Spirit Visage
Spirit Visagecoin2900

450 Health
40 Magic Resist
10 Ability Haste
100% Base Health Regen

  • Boundless Vitality: Increases all Healing and Shielding effectiveness on you by 25%.


Spectre's Cowl+Kindlegem
Spirit Visage

Summoner Spells

Win %
Pick %
Flash
Teleports your champion a short distance toward your cursor's location.
Flash
70%
97%
Ignite
Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
Ignite
64%
53%
Teleport
After channeling for 4 seconds, teleports your champion to target allied structure, minion, or ward and grants a Move Speed boost. The cooldown of Teleport scales from 420-210 seconds depending on champion level.
Teleport
77%
30%
Ghost
For 10 seconds, your champion can move through units and gains 24 - 48% Movement Speed (depending on champion level). Ghost extends its duration on takedown.
Ghost
70%
15%

Trinkets

Win %
Buy %
Stealth Ward
Stealth Wardcoin0

Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
Stealth Ward
68%
98%
Oracle Lens
Oracle Lenscoin0

Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown).
Oracle Lens
89%
9%
Farsight Alteration
Farsight Alterationcoin0

Active - Trinket: Reveals an area and places a visible, fragile Ward up to 4000 units away. Allies cannot target this Ward with Summoner Spells or Abilities (198 - 99s cooldown).
Farsight Alteration
57%
4%

Mythic Items

Win %
Buy %
Stridebreaker
Stridebreakercoin3300

45 Attack Damage
20% Attack Speed
200 Health
20 Ability Haste


Active - Halting Slash: Lunge a short distance and deal (75% Attack Damage) physical damage to nearby enemies, Slowing them by 40%, decaying over 2 seconds (20s cooldown, reduced by Ability Haste).
  • Heroic Gait: Dealing physical damage grants 30 Move Speed for 2 seconds.


Mythic Passive: Grants all other Legendary items 3% Move Speed.

Halting Slash's dash cannot pass through terrain.


Ironspike Whip+Hearthbound Axe+Kindlegem
Stridebreaker
72%
64%
Goredrinker
Goredrinkercoin3300

45 Attack Damage
400 Health
20 Ability Haste
150% Base Health Regen


Active - Thirsting Slash: Deal (100% Attack Damage) physical damage to nearby enemies. Restore (25% Attack Damage + 8% missing Health) for each champion hit (15s cooldown, reduced by Ability Haste).
  • Spite: Gain 1% Attack Damage for each 5% missing Health (max 15%).


Mythic Passive: Grants all other Legendary items 5 Ability Haste.


Ironspike Whip+Phage+Kindlegem
Goredrinker
62%
7%
Trinity Force
Trinity Forcecoin3333

30 Attack Damage
30% Attack Speed
200 Health
20 Ability Haste

  • Threefold Strike: Attacks grant 25 Move Speed for 3 seconds. If the target is a champion, increase your base Attack Damage by 6% for 3 seconds, stacking up to 5 times (Max increase 30% AD).
  • Spellblade: After using an Ability, your next Attack is enhanced with an additional (200% base Attack Damage) physical damage On-Hit (1.5s cooldown).


Mythic Passive: Grants all other Legendary items 3 Attack Damage, 3 Ability Haste, and 3 Move Speed


Sheen+Hearthbound Axe+Kindlegem
Trinity Force
64%
6%
Prowler's Claw
Prowler's Clawcoin3200

60 Attack Damage
21 Lethality
20 Ability Haste


Active - Sandswipe: Dash through target enemy, dealing (100 + 30% bonus Attack Damage) physical damage. For the next 3 seconds, you deal 15% increased damage to the target. (60s cooldown).

Mythic Passive: Grants all other Legendary items 5 Lethality


Serrated Dirk+Caulfield's Warhammer
Prowler's Claw
71%
4%
Sunfire Aegis
Sunfire Aegiscoin3200

350 Health
30 Armor
30 Magic Resist
20 Ability Haste

  • Immolate: Taking or dealing damage causes you to begin dealing (20 - 40 (based on level) + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 150% against monsters) for 3 seconds. Damaging Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 12% for 5 seconds (max stacks 6).
  • Flametouch: At maximum Immolate stacks, your Attacks burn nearby enemies for your Immolate damage per second for 3 seconds.


Mythic Passive: Grants all other Legendary items 5% Tenacity and Slow Resist.


Bami's Cinder+Aegis of the Legion
Sunfire Aegis
100%
2%
Eclipse
Eclipsecoin3200

55 Attack Damage
18 Lethality
8% Omnivamp


  • Ever Rising Moon: Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals an additional 6% max Health physical damage, grants you 15% Move Speed and a (150 + 40% bonus Attack Damage) Shield (100 + 30% bonus Attack Damage for ranged champions) for 2 seconds (8s cooldown, 16s cooldown for ranged champions).


Mythic Passive: Grants all other Legendary items 4% Armor Penetration


Serrated Dirk+Long Sword+Vampiric Scepter
Eclipse
100%
2%

Boots

Win %
Buy %
Mercury's Treads
Mercury's Treadscoin1100

25 Magic Resist
45 Move Speed
30% Tenacity


Tenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression.


Boots+Null-Magic Mantle
Mercury's Treads
76%
56%
Plated Steelcaps
Plated Steelcapscoin1100

20 Armor
45 Move Speed

  • Reduces incoming damage from Attacks by 12%.


Boots+Cloth Armor
Plated Steelcaps
64%
28%
Berserker's Greaves
Berserker's Greavescoin1100

35% Attack Speed
45 Move Speed


Boots+Dagger
Berserker's Greaves
58%
12%
Boots of Swiftness
Boots of Swiftnesscoin900

60 Move Speed
  • The strength of movement slowing effects is reduced by 25%.


Boots
Boots of Swiftness
78%
5%
Mobility Boots
Mobility Bootscoin1000

25 Move Speed
  • When out of combat for at least 5 seconds, increase this item's effect to 115.


Boots
Mobility Boots
75%
2%
Ionian Boots of Lucidity
Ionian Boots of Luciditycoin950

20 Ability Haste
45 Move Speed

  • Gain 12 Summoner Spell Haste.


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.'


Boots
Ionian Boots of Lucidity
50%
1%