Patch 10.20 One For All Swain Build Guide

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Welcome to the METAsrc Swain build guide.

We've used our extensive database of League of Legends stats along with proprietary algorithms to calculate the most optimal build for Swain. This algorithm is able to determine the best summoner spells, item build order, skill order, runes reforged, rune stats, counters, and team mates. Reference it during all phases of the game to ensure that you always have an edge over the competition.

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Best Summoner Spells

Flash
Teleports your champion a short distance toward your cursor's location.
Flash
63%
Teleport
After channeling for 4 seconds, teleports your champion to target allied structure, minion, or ward and grants a Movement Speed boost. The cooldown of Teleport scales from 420-240 seconds depending on champion level.
Teleport
59%

Starting Items

Health Potion
Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
Health Potion
63%
Doran's Ring
+60 Health
+15 Ability Power
+5 Mana per 5 seconds


Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
Doran's Ring
65%
Blasting Wand
+40 Ability Power
Blasting Wand
58%
Ruby Crystal
+150 Health
Ruby Crystal
67%
Warding Totem (Trinket)
Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)
Warding Totem (Trinket)
63%

Best Item Final Build

Rod of Ages (Quick Charge)
+300 Health
+300 Mana
+60 Ability Power


Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per 40 seconds (max 10 stacks).
UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
Catalyst of Aeons+Blasting Wand
Rod of Ages (Quick Charge)
64%
Sorcerer's Shoes
Limited to 1 pair of boots.

+18 Magic Penetration

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Boots of Speed
Sorcerer's Shoes
69%
Liandry's Torment
+75 Ability Power
+300 Health


UNIQUE Passive - Madness: Deal 2% more damage for each second in combat with champions (10% maximum).
UNIQUE Passive - Torment: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 1.5% of their maximum Health per second. Burn damage is increased to 2.5% against movement-impaired units.
Haunting Guise+Blasting Wand
Liandry's Torment
64%
Zhonya's Hourglass
+75 Ability Power
+45 Armor
+10% Cooldown Reduction


UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
Seeker's Armguard+Fiendish Codex+Stopwatch
Zhonya's Hourglass
58%
Morellonomicon
+70 Ability Power
+300 Health


UNIQUE Passive - Touch of Death: +15 Magic Penetration
UNIQUE Passive - Cursed Strike: Magic damage dealt to champions inflicts them with Grievous Wounds for 3 seconds.
Oblivion Orb+Blasting Wand
Morellonomicon
61%
Rabadon's Deathcap
+120 Ability Power

UNIQUE Passive: Increases Ability Power by 40%.
Needlessly Large Rod+Needlessly Large Rod
Rabadon's Deathcap
75%
Warding Totem (Trinket)
Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)
Warding Totem (Trinket)
64%

Best Skill Order

Ravenous Flock
Swain's ravens collect Soul Fragments that heal him and permanently increase his maximum health. Swain can right-click an immobilized enemy champions to pull them closer to him, dealing damage and ripping out a Soul Fragment.
Ravenous Flock
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Death's Hand
Swain unleashes several bolts of eldritch power that pierce through enemies. Enemies hit take more damage for each bolt they are struck by.
Death's Hand
QQQQQ
Vision of Empire
Swain opens a demon eye that deals damage and slows enemies. Champions hit are revealed and also grant Swain a Soul Fragment.
Vision of Empire
WWWWW
Nevermove
Swain launches a wave of demonic power forward. It then returns to Swain and roots enemies it hits.
Nevermove
EEEEE
Demonic Ascension
Swain transforms into a demon and drains health from nearby enemy champions, minions, and neutral monsters. Swain can cast Demonflare to decimate nearby enemies with a nova of soulfire, dealing damage equal to a portion of the health he drained and ending his transformation.
Demonic Ascension
RRR

Best Runes Reforged

Domination
Burst damage and target access
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ultimate Hunter
Your ultimate gains 5% reduced cooldown, plus an additional 4% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Precision
Improved attacks and sustained damage
Presence of Mind
Takedowns restore 20% of your maximum mana or energy and increase your maximum mana by 100 (up to 500) or your maximum energy by 10 (up to 50).
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Adaptive
+9 Adaptive Force
Adaptive
+9 Adaptive Force
Armor
+6 Armor

Summoner Spells

Win %
Pick %
Flash
Teleports your champion a short distance toward your cursor's location.
Flash
63%
98%
Teleport
After channeling for 4 seconds, teleports your champion to target allied structure, minion, or ward and grants a Movement Speed boost. The cooldown of Teleport scales from 420-240 seconds depending on champion level.
Teleport
59%
43%
Ignite
Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
Ignite
67%
37%
Ghost
For 10 seconds, your champion can move through units and gains 24 - 48% Movement Speed (depending on champion level). Ghost extends its duration on takedown.
Ghost
63%
10%

Trinkets

Win %
Buy %
Warding Totem (Trinket)
Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)
Warding Totem (Trinket)
64%
99%
Oracle Lens
Limited to 1 Trinket.

Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
Oracle Lens
64%
7%
Farsight Alteration
Level 9+ required to upgrade.
Limited to 1 Trinket.

Alters the Warding Totem Trinket:

+ Massively increased cast range (+650%)
+ Infinite duration and does not count towards ward limit
- 10% increased cooldown
- Ward is visible, fragile, untargetable by allies
- 45% reduced ward vision radius
- Cannot store charges
Farsight Alteration
42%
8%

Boots

Win %
Buy %
Sorcerer's Shoes
Limited to 1 pair of boots.

+18 Magic Penetration

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Boots of Speed
Sorcerer's Shoes
69%
57%
Mercury's Treads
Limited to 1 pair of boots.

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
Boots of Speed+Null-Magic Mantle
Mercury's Treads
60%
17%
Ninja Tabi
Limited to 1 pair of boots.

+20 Armor

UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Boots of Speed+Cloth Armor
Ninja Tabi
51%
17%
Berserker's Greaves
Limited to 1 pair of boots.

+35% Attack Speed

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Boots of Speed+Dagger
Berserker's Greaves
70%
3%
Boots of Swiftness
Limited to 1 pair of boots.

UNIQUE Passive - Enhanced Movement: +60 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
Boots of Speed
Boots of Swiftness
100%
2%
Boots of Mobility
Limited to 1 pair of boots.

UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
Boots of Speed
Boots of Mobility
40%
1%
Ionian Boots of Lucidity
Limited to 1 pair of boots.

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
Boots of Speed
Ionian Boots of Lucidity
50%
1%