Patch 10.20 One For All Warwick Build Guide

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Welcome to the METAsrc Warwick build guide.

We've used our extensive database of League of Legends stats along with proprietary algorithms to calculate the most optimal build for Warwick. This algorithm is able to determine the best summoner spells, item build order, skill order, runes reforged, rune stats, counters, and team mates. Reference it during all phases of the game to ensure that you always have an edge over the competition.

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Best Summoner Spells

Flash
Teleports your champion a short distance toward your cursor's location.
Flash
56%
Ignite
Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
Ignite
58%

Starting Items

Health Potion
Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
Health Potion
65%
Long Sword
+10 Attack Damage
Long Sword
63%
Rejuvenation Bead
+50% Base Health Regen
Rejuvenation Bead
65%
Doran's Shield
+80 Health

Passive: Restores 6 Health every 5 seconds.
Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
UNIQUE Passive: Regenerate up to 40 health over 8 seconds after taking damage from an enemy champion, based on percent missing health. (66% effective for Ranged Champions or Area of Effect and Periodic damage triggers)
Doran's Shield
51%
Warding Totem (Trinket)
Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)
Warding Totem (Trinket)
59%

Best Item Final Build

Mercury's Treads
Limited to 1 pair of boots.

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
Boots of Speed+Null-Magic Mantle
Mercury's Treads
60%
Spirit Visage
+450 Health
+55 Magic Resist
+100% Base Health Regen
+10% Cooldown Reduction


UNIQUE Passive: Increases all healing received by 30%.
Spectre's Cowl+Kindlegem
Spirit Visage
67%
Trinity Force
+250 Health
+250 Mana
+25 Attack Damage
+40% Attack Speed
+20% Cooldown Reduction
+5% Movement Speed


UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
Stinger+Sheen+Phage
Trinity Force
69%
Wit's End
+50% Attack Speed
+50 Magic Resist
+5% Movement Speed


UNIQUE Passive - At Wit's End: Deal 15 - 80 magic damage on hit. While below half health, heal for 33% of this effect's damage dealt - increased to 100% for Melee Champions.
Recurve Bow+Negatron Cloak+Dagger
Wit's End
64%
Death's Dance
+50 Attack Damage
+30 Armor
+30 Magic Resist
+10% Cooldown Reduction


UNIQUE Passive: Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage.
UNIQUE Passive: [Melee Users: 30% || Ranged Users: 10%] of damage taken is dealt as a Bleed effect over 3 seconds instead.
Aegis of the Legion+Vampiric Scepter+Caulfield's Warhammer
Death's Dance
71%
Titanic Hydra
+450 Health
+40 Attack Damage
+100% Base Health Regen


UNIQUE Passive - Cleave: Basic attacks deal 5 + 1.5% of your maximum health as bonus physical damage to your target and 40 + 3% of your maximum health as physical damage to other enemies in a cone on hit.
UNIQUE Active - Crescent: Cleave damage to all targets is increased to 40 + 10% of your maximum health as bonus physical damage in a larger cone for your next basic attack (20 second cooldown).

(Unique Passives with the same name don't stack.)
Tiamat+Ruby Crystal+Jaurim's Fist
Titanic Hydra
68%
Warding Totem (Trinket)
Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)
Warding Totem (Trinket)
57%

Best Skill Order

Eternal Hunger
Warwick's basic attacks deal bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples.
Eternal Hunger
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Jaws of the Beast
Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt.
Jaws of the Beast
QQQQQ
Blood Hunt
Warwick senses enemies below 50% health, gaining movement speed toward and attack speed against them. When they fall below 20% health, he frenzies and these bonuses triple.
Blood Hunt
WWWWW
Primal Howl
Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second.
Primal Howl
EEEEE
Infinite Duress
Warwick leaps in a direction (scaling with his bonus movement speed), suppressing the first champion he collides with for 1.5 seconds.
Infinite Duress
RRR

Best Runes Reforged

Precision
Improved attacks and sustained damage
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 1.7-4.2 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Burst damage and target access
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
AttackSpeed
+10% Attack Speed
Adaptive
+9 Adaptive Force
Armor
+6 Armor

Summoner Spells

Win %
Pick %
Flash
Teleports your champion a short distance toward your cursor's location.
Flash
56%
93%
Ignite
Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
Ignite
58%
40%
Teleport
After channeling for 4 seconds, teleports your champion to target allied structure, minion, or ward and grants a Movement Speed boost. The cooldown of Teleport scales from 420-240 seconds depending on champion level.
Teleport
51%
30%
Ghost
For 10 seconds, your champion can move through units and gains 24 - 48% Movement Speed (depending on champion level). Ghost extends its duration on takedown.
Ghost
61%
23%

Trinkets

Win %
Buy %
Warding Totem (Trinket)
Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)
Warding Totem (Trinket)
57%
99%
Oracle Lens
Limited to 1 Trinket.

Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
Oracle Lens
62%
9%
Farsight Alteration
Level 9+ required to upgrade.
Limited to 1 Trinket.

Alters the Warding Totem Trinket:

+ Massively increased cast range (+650%)
+ Infinite duration and does not count towards ward limit
- 10% increased cooldown
- Ward is visible, fragile, untargetable by allies
- 45% reduced ward vision radius
- Cannot store charges
Farsight Alteration
64%
5%

Boots

Win %
Buy %
Mercury's Treads
Limited to 1 pair of boots.

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
Boots of Speed+Null-Magic Mantle
Mercury's Treads
60%
40%
Ninja Tabi
Limited to 1 pair of boots.

+20 Armor

UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Boots of Speed+Cloth Armor
Ninja Tabi
57%
40%
Boots of Mobility
Limited to 1 pair of boots.

UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
Boots of Speed
Boots of Mobility
78%
4%
Berserker's Greaves
Limited to 1 pair of boots.

+35% Attack Speed

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Boots of Speed+Dagger
Berserker's Greaves
63%
3%
Boots of Swiftness
Limited to 1 pair of boots.

UNIQUE Passive - Enhanced Movement: +60 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
Boots of Speed
Boots of Swiftness
75%
2%
Sorcerer's Shoes
Limited to 1 pair of boots.

+18 Magic Penetration

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Boots of Speed
Sorcerer's Shoes
43%
3%
Ionian Boots of Lucidity
Limited to 1 pair of boots.

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
Boots of Speed
Ionian Boots of Lucidity
100%
0%
Warwick goes even with (49% - 51% win rate)
Bard
Tier:Weak
Score:44.02
Win Rate:42.59%
Pick Rate:5.78%
Ban Rate:2.35%
KDA Ratio:2.99
Bard, the Wandering Caretaker
Graves
Tier:Above Average
Score:53.67
Win Rate:64.61%
Pick Rate:3.49%
Ban Rate:0.61%
KDA Ratio:2.37
Graves, the Outlaw
Ivern
Tier:Weak
Score:44.17
Win Rate:45.07%
Pick Rate:4.91%
Ban Rate:3.40%
KDA Ratio:2.41
Ivern, the Green Father
Jhin
Tier:God
Score:60.97
Win Rate:68.51%
Pick Rate:19.47%
Ban Rate:3.92%
KDA Ratio:3.01
Jhin, the Virtuoso
Kai'Sa
Tier:Below Average
Score:46.32
Win Rate:48.01%
Pick Rate:9.37%
Ban Rate:1.46%
KDA Ratio:2.08
Kai'Sa, Daughter of the Void
Kha'Zix
Tier:Below Average
Score:48.44
Win Rate:53.21%
Pick Rate:3.36%
Ban Rate:0.96%
KDA Ratio:2.77
Kha'Zix, the Voidreaver
LeBlanc
Tier:Weak
Score:45.44
Win Rate:44.36%
Pick Rate:7.43%
Ban Rate:8.42%
KDA Ratio:2.96
LeBlanc, the Deceiver
Lulu
Tier:Below Average
Score:50.26
Win Rate:56.41%
Pick Rate:4.25%
Ban Rate:2.93%
KDA Ratio:2.73
Lulu, the Fae Sorceress
Malphite
Tier:God
Score:61.12
Win Rate:64.97%
Pick Rate:20.00%
Ban Rate:28.89%
KDA Ratio:2.95
Malphite, Shard of the Monolith
Rammus
Tier:Above Average
Score:50.44
Win Rate:53.99%
Pick Rate:8.48%
Ban Rate:10.12%
KDA Ratio:2.80
Rammus, the Armordillo
Riven
Tier:Above Average
Score:50.43
Win Rate:56.52%
Pick Rate:5.76%
Ban Rate:1.07%
KDA Ratio:2.56
Riven, the Exile
Samira
Tier:God
Score:70.27
Win Rate:45.02%
Pick Rate:48.02%
Ban Rate:56.27%
KDA Ratio:1.74
Samira, the Desert Rose
Shaco
Tier:Strong
Score:57.87
Win Rate:58.71%
Pick Rate:17.80%
Ban Rate:37.21%
KDA Ratio:2.87
Shaco, the Demon Jester
Vayne
Tier:Strong
Score:55.62
Win Rate:65.16%
Pick Rate:10.41%
Ban Rate:5.01%
KDA Ratio:2.21
Vayne, the Night Hunter
Vel'Koz
Tier:Above Average
Score:50.39
Win Rate:56.33%
Pick Rate:4.95%
Ban Rate:2.23%
KDA Ratio:2.72
Vel'Koz, the Eye of the Void
Yasuo
Tier:God
Score:62.47
Win Rate:58.51%
Pick Rate:29.52%
Ban Rate:41.76%
KDA Ratio:2.15
Yasuo, the Unforgiven
Yuumi
Tier:Below Average
Score:49.97
Win Rate:44.84%
Pick Rate:8.37%
Ban Rate:32.51%
KDA Ratio:5.03
Yuumi, the Magical Cat