


Patch 11.7 One For All Yone Mid Lane Build Guide










Welcome to the METAsrc Yone Mid Lane build guide.
We've used our extensive database of League of Legends stats along with proprietary algorithms to calculate the most optimal Mid Lane build for Yone. This algorithm is able to determine the best summoner spells, item build order, skill order, runes reforged, rune stats, counters, and team mates. Reference it during all phases of the game to ensure that you always have an edge over the competition.
Best Summoner Spells


Starting Items


10% Life Steal




You may carry up to 5 Health Potions.






80 Health
- Warmonger: Gain 2.5% Omnivamp.
Omnivamp is only 33% effective when dealing area of effect damage or damage through pets.



You may carry up to 5 Health Potions.




Best Item Final Build


45 Move Speed





20% Attack Speed
20% Critical Strike Chance
10% Life Steal
- Lifeline: When taking damage that would reduce you below 30% Health, gain a 250 - 700 Shield for 3s. In addition, gain
15-35 Attack Damage for 8s (90s ).
Mythic Passive: Grants all other Legendary items 5 Attack Damage and 50 Health.






20% Critical Strike Chance
- Perfection: If you have at least 60% Critical Strike Chance, gain 35% Critical Strike Damage.






25% Attack Speed
20% Critical Strike Chance
7% Move Speed
- Sepsis: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. Dealing 3 consecutive Attacks to an enemy champion enhances this effect to 60% Grievous Wounds against them until the effect is allowed to elapse.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.





40% Attack Speed
50 Magic Resist
- Fray: Attacks apply 15 - 80 (based on level) magic damage On-Hit and grant 20 Move Speed for 2 seconds.






20% Critical Strike Chance
20% Life Steal
- Ichorshield: Life Steal from Attacks can now overheal you. Excess Health is stored as a 50 - 350 (based on level) Shield that decays slowly if you haven't dealt or taken damage in the last 25 seconds.







Best Skill Order
Way of the Hunter Yone deals magic damage with every second Attack. In addition, his critical strike chance is increased.![]() | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mortal Steel Thrusts forward, damaging all enemies in a line.On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Mortal Steel dashes Yone forward with a gust of wind knocking enemies Mortal Steel is treated as a basic attack and scales with all the same things. ![]() | Q | Q | Q | Q | Q | |||||||||||||
Spirit Cleave Cleaves forward, damaging all enemies in a cone. Grants a shield to Yone, the value is increased by the number of champions hit by the swipe.Spirit Cleave's cooldown and cast time scale with attack speed. ![]() | W | W | W | W | W | |||||||||||||
Soul Unbound Yone's spirit leaves his body behind, gaining movement speed. When this skill ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit.![]() | E | E | E | E | E | |||||||||||||
Fate Sealed Yone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him.![]() | R | R | R |
Best Runes Reforged
When fully stacked, heal for 9% of the damage you deal to champions (6% for ranged champions).
'The most dangerous game brings the greatest glory.'
âNoxian Reckoner
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Omnivamp is only 33% effective when dealing area of effect damage or damage through pets.
Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)
Cooldown: 20s
Best Item Build Order


10% Life Steal










45 Move Speed





10% Life Steal




15% Attack Speed
- Precision: Attacks deal an additional 20 physical damage to Minions and Monsters.









20% Attack Speed
20% Critical Strike Chance
10% Life Steal
- Lifeline: When taking damage that would reduce you below 30% Health, gain a 250 - 700 Shield for 3s. In addition, gain
15-35 Attack Damage for 8s (90s ).
Mythic Passive: Grants all other Legendary items 5 Attack Damage and 50 Health.















20% Critical Strike Chance
- Perfection: If you have at least 60% Critical Strike Chance, gain 35% Critical Strike Damage.






- Rend: Dealing physical damage applies 40% Grievous Wounds to champions for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.




15% Critical Strike Chance
- Zealous: Gain 7% Move Speed.





25% Attack Speed
20% Critical Strike Chance
7% Move Speed
- Sepsis: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. Dealing 3 consecutive Attacks to an enemy champion enhances this effect to 60% Grievous Wounds against them until the effect is allowed to elapse.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.








40% Attack Speed
50 Magic Resist
- Fray: Attacks apply 15 - 80 (based on level) magic damage On-Hit and grant 20 Move Speed for 2 seconds.






20% Critical Strike Chance
20% Life Steal
- Ichorshield: Life Steal from Attacks can now overheal you. Excess Health is stored as a 50 - 350 (based on level) Shield that decays slowly if you haven't dealt or taken damage in the last 25 seconds.




Summoner Spells




Trinkets









Mythic Items


20% Attack Speed
20% Critical Strike Chance
10% Life Steal
- Lifeline: When taking damage that would reduce you below 30% Health, gain a 250 - 700 Shield for 3s. In addition, gain
15-35 Attack Damage for 8s (90s ).
Mythic Passive: Grants all other Legendary items 5 Attack Damage and 50 Health.






25% Attack Speed
20% Critical Strike Chance
- Bring It Down: Every third Attack deals an additional (60 + 45% bonus Attack Damage) true damage.
Mythic Passive: Grants all other Legendary items 10% Attack Speed.






20% Attack Speed
20% Critical Strike Chance
Active - Cloudburst: Dash in target direction, firing three missiles at the lowest Health enemy near your destination (prioritizing champions). Deals a total of (180 - 220 (based on level) + 45% bonus Attack Damage) magic damage, increased against low Health targets by up to 50% (90s cooldown).
Mythic Passive: Grants all other Legendary items 3% Move Speed.
Maximum missile damage dealt when enemy Health is below 30%.
Cloudburst's dash cannot pass through terrain.






21 Lethality
20 Ability Haste
Active - Sandswipe: Dash through target enemy, dealing (100 + 30% bonus Attack Damage) physical damage. For the next 3 seconds, you deal 15% increased damage to the target. (60s cooldown).
Mythic Passive: Grants all other Legendary items 5 Lethality





400 Health
20 Ability Haste
- Spellblade: After using an Ability, your next Attack is enhanced with an additional 10% target max Health physical damage On-Hit (1.5s cooldown). If the target is a champion, restore 50% of the enhanced damage (30% for Ranged owners).
Mythic Passive: Grants all other Legendary items 5% Armor Penetration and 5% Magic Penetration.
Spellblade will deal a minimum of (150% base Attack Damage) damage to units, but no more than (250% base Attack Damage) damage to Monsters.






25 Armor
25 Magic Resist
20 Ability Haste
- Immolate : Taking or dealing damage causes you to begin dealing (20 - 40 (based on level) + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 150% against monsters) for 3 seconds.
- Snowbind: Attacks create a frost field for 1.5 seconds (4s cooldown). Enemies that move across the field are Slowed by 25% (increased by your max Health).
Mythic Passive: Grants all other Legendary items 100 Health and 6% Size.




Boots


45 Move Speed





45 Move Speed
30% Tenacity
Tenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression.





45 Move Speed
- Reduces incoming damage from Attacks by 12%.





- The strength of movement slowing effects is reduced by 25%.


Role: | MID |
---|---|
Tier: | Strong |
Score: | 60.31 |
Win Rate: | 61.59% |
Role Rate: | 1.64% |
Pick Rate: | 0.12% |
Ban Rate: | 33.12% |
KDA Ratio: | 2.58 |

Role: | MID |
---|---|
Tier: | Strong |
Score: | 59.91 |
Win Rate: | 59.27% |
Role Rate: | 0.98% |
Pick Rate: | 0.15% |
Ban Rate: | 18.82% |
KDA Ratio: | 3.16 |

Role: | MID |
---|---|
Tier: | God |
Score: | 67.69 |
Win Rate: | 51.15% |
Role Rate: | 1.80% |
Pick Rate: | 0.25% |
Ban Rate: | 22.03% |
KDA Ratio: | 3.04 |

Role: | MID |
---|---|
Tier: | Below Average |
Score: | 44.70 |
Win Rate: | 50.57% |
Role Rate: | 1.14% |
Pick Rate: | 0.08% |
Ban Rate: | 8.10% |
KDA Ratio: | 2.81 |

Role: | MID |
---|---|
Tier: | Above Average |
Score: | 50.04 |
Win Rate: | 56.34% |
Role Rate: | 0.52% |
Pick Rate: | 0.08% |
Ban Rate: | 32.51% |
KDA Ratio: | 2.33 |

Role: | MID |
---|---|
Tier: | God |
Score: | 83.09 |
Win Rate: | 63.06% |
Role Rate: | 1.55% |
Pick Rate: | 0.24% |
Ban Rate: | 39.90% |
KDA Ratio: | 3.09 |

Role: | MID |
---|---|
Tier: | Below Average |
Score: | 48.87 |
Win Rate: | 59.21% |
Role Rate: | 0.78% |
Pick Rate: | 0.07% |
Ban Rate: | 3.16% |
KDA Ratio: | 2.65 |

Role: | MID |
---|---|
Tier: | Below Average |
Score: | 46.08 |
Win Rate: | 45.08% |
Role Rate: | 1.97% |
Pick Rate: | 0.13% |
Ban Rate: | 2.76% |
KDA Ratio: | 3.23 |

Role: | MID |
---|---|
Tier: | Above Average |
Score: | 54.88 |
Win Rate: | 70.73% |
Role Rate: | 0.85% |
Pick Rate: | 0.04% |
Ban Rate: | 2.55% |
KDA Ratio: | 3.31 |

Role: | MID |
---|---|
Tier: | Below Average |
Score: | 49.66 |
Win Rate: | 56.19% |
Role Rate: | 1.54% |
Pick Rate: | 0.09% |
Ban Rate: | 11.94% |
KDA Ratio: | 2.54 |

Role: | TOP |
---|---|
Tier: | God |
Score: | 66.79 |
Win Rate: | 73.55% |
Role Rate: | 0.55% |
Pick Rate: | 0.20% |
Ban Rate: | 30.88% |
KDA Ratio: | 1.93 |

Role: | ADC |
---|---|
Tier: | God |
Score: | 81.77 |
Win Rate: | 70.20% |
Role Rate: | 97.70% |
Pick Rate: | 29.55% |
Ban Rate: | 31.10% |
KDA Ratio: | 2.46 |

Role: | JUNGLE |
---|---|
Tier: | Above Average |
Score: | 55.01 |
Win Rate: | 53.03% |
Role Rate: | 1.38% |
Pick Rate: | 0.34% |
Ban Rate: | 30.88% |
KDA Ratio: | 1.90 |

![]() | 83.63 |
---|---|
![]() | 83.09 |
![]() | 82.39 |
![]() | 81.77 |
![]() | 80.01 |
![]() | 79.85 |
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