


Patch 11.7 One For All Yorick Jungle Build Guide










Welcome to the METAsrc Yorick Jungle build guide.
We've used our extensive database of League of Legends stats along with proprietary algorithms to calculate the most optimal Jungle build for Yorick. This algorithm is able to determine the best summoner spells, item build order, skill order, runes reforged, rune stats, counters, and team mates. Reference it during all phases of the game to ensure that you always have an edge over the competition.
Best Summoner Spells


Starting Items





- Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
- Chilling Path: Smiting 5 times consumes this item upgrade your Smite to Chilling Smite. When smiting champions Chilling Smite deals 20 - 156 (based on level) true damage and steals 20% of their Move Speed for 2 seconds.
- Huntsman: Killing Large Monsters grants bonus experience.
- Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.
Consuming this item grants all item effects permanently. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks.









- Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
- Challenging Path: Smiting 5 times consumes this item upgrade your Smite to Challenging Smite. Challenging Smite marks champions for 4 seconds. During this time, you deal 48 - 125 (based on level) bonus true damage to them over 2.5 seconds on hit and take 20% reduced damage from them.
- Huntsman: Killing Large Monsters grants bonus experience.
- Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.
Consuming this item grants all item effects permanently. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks.










Best Item Final Build


45 Move Speed
- Reduces incoming damage from Attacks by 12%.





30% Attack Speed
200 Health
20 Ability Haste
- Threefold Strike: Attacks grant 25 Move Speed for 3 seconds. If the target is a champion, increase your base Attack Damage by 6% for 3 seconds, stacking up to 5 times (Max increase 30% AD).
- Spellblade: After using an Ability, your next Attack is enhanced with an additional (200% base Attack Damage) physical damage On-Hit (1.5s cooldown).
Mythic Passive: Grants all other Legendary items 0 Attack Speed.






500 Health
- Colossus: Gain bonus Attack Damage equal to 1% max Health.
- Cleave: Attacks apply an additional (5 + 1.5% max Health) physical damage On-Hit, creating a shockwave that deals (40 + 3% max Health) physical damage to enemies behind the target.
Deals 75% for Ranged users. On-Hit damage is also applied to Structures.






40 Armor
5% Move Speed
- Shipwrecker: While moving, build up to 60 bonus Move Speed. Your next Attack discharges built up Move Speed to deal up to 100 magic damage. If dealt by a Melee champion at top speed, the Attack also Slows the target by 50% for 1 second.
''There's only one way you'll get this armor from me...'' - forgotten namesake






40 Magic Resist
10 Ability Haste
100% Base Health Regen
- Boundless Vitality: Increases all Healing and Shielding effectiveness on you by 25%.





400 Health
- Bloodlust: Dealing damage to or taking damage from a champion grants a stack, restoring (2% max Health | 1.2% max Health for Ranged champions) over 6 seconds. Stacks beyond the first heal for 50% less.
- Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 100 Shield (increased by (8% max Health | 4.8% max Health for Ranged champions) per stack of Bloodlust) for 4 seconds (60s cooldown).
Bloodlust stacks up to 5 times; 1 per champion. Healing and bonus shielding reduced to 60% for Ranged users.







Best Skill Order
Shepherd of Souls The Cursed Horde: Yorick can summon Mist Walkers to swarm and attack nearby enemies.![]() | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Last Rites Yorick deals bonus damage on his next attack and heals himself. If the target dies a grave will be dug.![]() | Q | Q | Q | Q | Q | |||||||||||||
Dark Procession Yorick summons a destructible wall at target location that will block enemy movement.![]() | W | W | W | W | W | |||||||||||||
Mourning Mist Yorick throws a globule of Black Mist that damages, slows and marks enemies.![]() | E | E | E | E | E | |||||||||||||
Eulogy of the Isles Yorick summons the Maiden of the Mist that causes Yorick's attacks against the Maiden's target to deal bonus damage. The Maiden will also automatically raise Walkers from dead enemies.![]() | R | R | R |
Best Runes Reforged
When fully stacked, heal for 9% of the damage you deal to champions (6% for ranged champions).
'The most dangerous game brings the greatest glory.'
âNoxian Reckoner
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Cooldown: 45s
Duration: 1.5s
Cooldown: 45s
Best Item Build Order





- Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
- Chilling Path: Smiting 5 times consumes this item upgrade your Smite to Chilling Smite. When smiting champions Chilling Smite deals 20 - 156 (based on level) true damage and steals 20% of their Move Speed for 2 seconds.
- Huntsman: Killing Large Monsters grants bonus experience.
- Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.
Consuming this item grants all item effects permanently. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks.






- Spellblade: After using an Ability, your next Attack is enhanced with an additional (100% base Attack Damage) physical damage On-Hit (1.5s cooldown).






45 Move Speed
- Reduces incoming damage from Attacks by 12%.





15% Attack Speed
- Nimble: Attacking a unit grants (20 | 10 for Ranged champions) Move Speed for 2 seconds.





10 Ability Haste




30% Attack Speed
200 Health
20 Ability Haste
- Threefold Strike: Attacks grant 25 Move Speed for 3 seconds. If the target is a champion, increase your base Attack Damage by 6% for 3 seconds, stacking up to 5 times (Max increase 30% AD).
- Spellblade: After using an Ability, your next Attack is enhanced with an additional (200% base Attack Damage) physical damage On-Hit (1.5s cooldown).
Mythic Passive: Grants all other Legendary items 0 Attack Speed.






- Cleave: Attacks deal up to (60% Attack Damage) physical damage to other nearby enemies.
Minimum of (12% Attack Damage) damage to enemies furthest away.







- Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
- Chilling Path: Smiting 5 times consumes this item upgrade your Smite to Chilling Smite. When smiting champions Chilling Smite deals 20 - 156 (based on level) true damage and steals 20% of their Move Speed for 2 seconds.
- Huntsman: Killing Large Monsters grants bonus experience.
- Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.
Consuming this item grants all item effects permanently. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks.







500 Health
- Colossus: Gain bonus Attack Damage equal to 1% max Health.
- Cleave: Attacks apply an additional (5 + 1.5% max Health) physical damage On-Hit, creating a shockwave that deals (40 + 3% max Health) physical damage to enemies behind the target.
Deals 75% for Ranged users. On-Hit damage is also applied to Structures.






- Flight: Grants 5% Move Speed.














40 Armor
5% Move Speed
- Shipwrecker: While moving, build up to 60 bonus Move Speed. Your next Attack discharges built up Move Speed to deal up to 100 magic damage. If dealt by a Melee champion at top speed, the Attack also Slows the target by 50% for 1 second.
''There's only one way you'll get this armor from me...'' - forgotten namesake






25 Magic Resist
- Incorporeal: After taking damage from a champion, gain 150% base Health Regen for up to 10 seconds (duration increases with damage taken).





10 Ability Haste




40 Magic Resist
10 Ability Haste
100% Base Health Regen
- Boundless Vitality: Increases all Healing and Shielding effectiveness on you by 25%.





200 Health
- Sturdy: After you deal physical damage to a champion, restore 2% max Health over 6 seconds.
Restoration reduced to 50% for Ranged users.





400 Health
- Bloodlust: Dealing damage to or taking damage from a champion grants a stack, restoring (2% max Health | 1.2% max Health for Ranged champions) over 6 seconds. Stacks beyond the first heal for 50% less.
- Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 100 Shield (increased by (8% max Health | 4.8% max Health for Ranged champions) per stack of Bloodlust) for 4 seconds (60s cooldown).
Bloodlust stacks up to 5 times; 1 per champion. Healing and bonus shielding reduced to 60% for Ranged users.




Summoner Spells




Trinkets









Mythic Items


30% Attack Speed
200 Health
20 Ability Haste
- Threefold Strike: Attacks grant 25 Move Speed for 3 seconds. If the target is a champion, increase your base Attack Damage by 6% for 3 seconds, stacking up to 5 times (Max increase 30% AD).
- Spellblade: After using an Ability, your next Attack is enhanced with an additional (200% base Attack Damage) physical damage On-Hit (1.5s cooldown).
Mythic Passive: Grants all other Legendary items 0 Attack Speed.






400 Health
20 Ability Haste
- Spellblade: After using an Ability, your next Attack is enhanced with an additional 10% target max Health physical damage On-Hit (1.5s cooldown). If the target is a champion, restore 50% of the enhanced damage (30% for Ranged owners).
Mythic Passive: Grants all other Legendary items 5% Armor Penetration and 5% Magic Penetration.
Spellblade will deal a minimum of (150% base Attack Damage) damage to units, but no more than (250% base Attack Damage) damage to Monsters.






20% Attack Speed
200 Health
20 Ability Haste
Active - Halting Slash: Lunge a short distance and deal (75% Attack Damage) physical damage to nearby enemies, Slowing them by 40%, decaying over 2 seconds (20s cooldown, reduced by Ability Haste).
- Heroic Gait: Dealing physical damage grants 30 Move Speed for 2 seconds.
Mythic Passive: Grants all other Legendary items 3% Move Speed.
Halting Slash's dash cannot pass through terrain.






21 Lethality
20 Ability Haste
Active - Sandswipe: Dash through target enemy, dealing (100 + 30% bonus Attack Damage) physical damage. For the next 3 seconds, you deal 15% increased damage to the target. (60s cooldown).
Mythic Passive: Grants all other Legendary items 5 Lethality





18 Lethality
8% Omnivamp
- Ever Rising Moon: Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals an additional 6% max Health physical damage, grants you 15% Move Speed and a (150 + 40% bonus Attack Damage) Shield (100 + 30% bonus Attack Damage for ranged champions) for 2 seconds (8s cooldown, 16s cooldown for ranged champions).
Mythic Passive: Grants all other Legendary items 4% Armor Penetration






18 Lethality
20 Ability Haste
- Nightstalker: Attacking a champion deals an additional (65 + 25% bonus Attack Damage) physical damage (15s cooldown). If dealt by a Melee champion, this Attack also Slows the target by 99% for 0.25 seconds. When a champion that you have damaged within the last 3 seconds dies, this cooldown is refreshed and you become Invisible for 1.5 seconds.
Mythic Passive: Grants all other Legendary items 5 Ability Haste.



Boots


45 Move Speed
- Reduces incoming damage from Attacks by 12%.





45 Move Speed
30% Tenacity
Tenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression.





45 Move Speed
- Gain 12 Summoner Spell Haste.
''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.'




- The strength of movement slowing effects is reduced by 25%.




45 Move Speed





- When out of combat for at least 5 seconds, increase this item's effect to 115.




45 Move Speed


Role: | JUNGLE |
---|---|
Tier: | God |
Score: | 78.48 |
Win Rate: | 46.24% |
Role Rate: | 5.73% |
Pick Rate: | 0.95% |
Ban Rate: | 37.89% |
KDA Ratio: | 2.31 |

Role: | JUNGLE |
---|---|
Tier: | Below Average |
Score: | 48.59 |
Win Rate: | 39.03% |
Role Rate: | 0.97% |
Pick Rate: | 0.12% |
Ban Rate: | 30.52% |
KDA Ratio: | 1.65 |

Role: | JUNGLE |
---|---|
Tier: | God |
Score: | 67.14 |
Win Rate: | 58.47% |
Role Rate: | 5.26% |
Pick Rate: | 0.22% |
Ban Rate: | 2.04% |
KDA Ratio: | 2.79 |

Role: | JUNGLE |
---|---|
Tier: | Below Average |
Score: | 47.81 |
Win Rate: | 37.72% |
Role Rate: | 0.63% |
Pick Rate: | 0.11% |
Ban Rate: | 17.07% |
KDA Ratio: | 1.94 |

Role: | JUNGLE |
---|---|
Tier: | Below Average |
Score: | 46.29 |
Win Rate: | 36.22% |
Role Rate: | 1.47% |
Pick Rate: | 0.04% |
Ban Rate: | 1.13% |
KDA Ratio: | 2.30 |

Role: | JUNGLE |
---|---|
Tier: | Strong |
Score: | 61.88 |
Win Rate: | 58.72% |
Role Rate: | 1.36% |
Pick Rate: | 0.06% |
Ban Rate: | 2.17% |
KDA Ratio: | 1.84 |

Role: | JUNGLE |
---|---|
Tier: | Above Average |
Score: | 51.84 |
Win Rate: | 45.92% |
Role Rate: | 1.00% |
Pick Rate: | 0.07% |
Ban Rate: | 5.25% |
KDA Ratio: | 1.54 |

Role: | JUNGLE |
---|---|
Tier: | God |
Score: | 74.70 |
Win Rate: | 53.96% |
Role Rate: | 4.07% |
Pick Rate: | 0.81% |
Ban Rate: | 20.04% |
KDA Ratio: | 2.00 |

Role: | JUNGLE |
---|---|
Tier: | Below Average |
Score: | 44.75 |
Win Rate: | 32.43% |
Role Rate: | 5.23% |
Pick Rate: | 0.20% |
Ban Rate: | 4.44% |
KDA Ratio: | 1.76 |

Role: | JUNGLE |
---|---|
Tier: | Strong |
Score: | 57.50 |
Win Rate: | 45.84% |
Role Rate: | 1.15% |
Pick Rate: | 0.32% |
Ban Rate: | 28.49% |
KDA Ratio: | 1.34 |

Role: | JUNGLE |
---|---|
Tier: | Strong |
Score: | 57.01 |
Win Rate: | 43.69% |
Role Rate: | 4.99% |
Pick Rate: | 0.36% |
Ban Rate: | 3.43% |
KDA Ratio: | 2.18 |

Role: | JUNGLE |
---|---|
Tier: | God |
Score: | 80.77 |
Win Rate: | 59.35% |
Role Rate: | 4.52% |
Pick Rate: | 0.92% |
Ban Rate: | 7.09% |
KDA Ratio: | 2.83 |

Role: | JUNGLE |
---|---|
Tier: | God |
Score: | 72.43 |
Win Rate: | 67.54% |
Role Rate: | 1.77% |
Pick Rate: | 0.15% |
Ban Rate: | 10.93% |
KDA Ratio: | 2.62 |

Role: | JUNGLE |
---|---|
Tier: | Below Average |
Score: | 50.09 |
Win Rate: | 37.68% |
Role Rate: | 7.75% |
Pick Rate: | 0.21% |
Ban Rate: | 4.35% |
KDA Ratio: | 2.25 |

Role: | JUNGLE |
---|---|
Tier: | Strong |
Score: | 56.83 |
Win Rate: | 50.06% |
Role Rate: | 5.52% |
Pick Rate: | 0.16% |
Ban Rate: | 2.78% |
KDA Ratio: | 1.72 |

Role: | JUNGLE |
---|---|
Tier: | Bad |
Score: | 36.52 |
Win Rate: | 23.46% |
Role Rate: | 4.94% |
Pick Rate: | 0.10% |
Ban Rate: | 0.75% |
KDA Ratio: | 1.87 |

Role: | JUNGLE |
---|---|
Tier: | Weak |
Score: | 40.53 |
Win Rate: | 26.88% |
Role Rate: | 3.51% |
Pick Rate: | 0.16% |
Ban Rate: | 2.10% |
KDA Ratio: | 1.99 |

Role: | JUNGLE |
---|---|
Tier: | Above Average |
Score: | 54.68 |
Win Rate: | 49.57% |
Role Rate: | 0.61% |
Pick Rate: | 0.07% |
Ban Rate: | 20.39% |
KDA Ratio: | 1.48 |

Role: | JUNGLE |
---|---|
Tier: | Strong |
Score: | 56.45 |
Win Rate: | 47.54% |
Role Rate: | 5.15% |
Pick Rate: | 0.14% |
Ban Rate: | 4.48% |
KDA Ratio: | 2.35 |

Role: | JUNGLE |
---|---|
Tier: | God |
Score: | 67.39 |
Win Rate: | 62.98% |
Role Rate: | 0.92% |
Pick Rate: | 0.08% |
Ban Rate: | 36.12% |
KDA Ratio: | 2.28 |

Role: | JUNGLE |
---|---|
Tier: | Below Average |
Score: | 49.55 |
Win Rate: | 43.77% |
Role Rate: | 0.82% |
Pick Rate: | 0.07% |
Ban Rate: | 4.65% |
KDA Ratio: | 1.30 |

Role: | JUNGLE |
---|---|
Tier: | God |
Score: | 63.61 |
Win Rate: | 58.98% |
Role Rate: | 2.86% |
Pick Rate: | 0.10% |
Ban Rate: | 3.80% |
KDA Ratio: | 2.09 |

Role: | JUNGLE |
---|---|
Tier: | Above Average |
Score: | 50.40 |
Win Rate: | 42.88% |
Role Rate: | 0.90% |
Pick Rate: | 0.09% |
Ban Rate: | 3.18% |
KDA Ratio: | 1.73 |

Role: | JUNGLE |
---|---|
Tier: | Above Average |
Score: | 53.39 |
Win Rate: | 48.30% |
Role Rate: | 0.73% |
Pick Rate: | 0.04% |
Ban Rate: | 2.22% |
KDA Ratio: | 1.64 |

Role: | JUNGLE |
---|---|
Tier: | God |
Score: | 68.46 |
Win Rate: | 64.70% |
Role Rate: | 0.90% |
Pick Rate: | 0.09% |
Ban Rate: | 4.64% |
KDA Ratio: | 2.40 |

Role: | JUNGLE |
---|---|
Tier: | God |
Score: | 72.26 |
Win Rate: | 66.53% |
Role Rate: | 1.59% |
Pick Rate: | 0.15% |
Ban Rate: | 6.13% |
KDA Ratio: | 2.89 |

Role: | JUNGLE |
---|---|
Tier: | Below Average |
Score: | 47.56 |
Win Rate: | 35.89% |
Role Rate: | 0.91% |
Pick Rate: | 0.16% |
Ban Rate: | 11.73% |
KDA Ratio: | 2.02 |

Role: | JUNGLE |
---|---|
Tier: | God |
Score: | 65.65 |
Win Rate: | 61.43% |
Role Rate: | 1.36% |
Pick Rate: | 0.18% |
Ban Rate: | 5.64% |
KDA Ratio: | 1.65 |

![]() | 86.76 |
---|---|
![]() | 82.42 |
![]() | 80.77 |
![]() | 79.19 |
![]() | 78.48 |
![]() | 75.93 |
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