Aurelion Sol
The Star Forger
Cost:coin5
Avg Level:
Tier:Weak
Score:24.18
Avg Place:4.32
Top 4 Rate:53.54%
Win Rate:13.04%
Pick Rate:0.46%

TFT Set 3 Patch 10.7 Aurelion Sol Build Guide

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Welcome to the METAsrc Teamfight Tactics Aurelion Sol build guide.

We've used our extensive database of League of Legends TFT match stats and data, along with proprietary algorithms to calculate the best build options for Aurelion Sol, including item builds, best team comps, spatula items, and trait synergies. We've also compiled useful stats, such as win rate, top 4 rate, pick rate, average placement, level, and score. We've also included in-game stats, such as ability, health, power, attack damage, spell power, armor, magic resist, attack speed, range, crit chance, and crit bonus. Use it as a reference to assist with gameplay decisions.

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Cost:coin5
Avg Level:
Tier:Weak
Score:24.18
Avg Place:4.32
Top 4 Rate:53.54%
Win Rate:13.04%
Pick Rate:0.46%
950/1710/3420
30/80
0
100%
30
20
0.80
180
25%
150%
Mobilize the Fleet
Mobilize the Fleet
Aurelion Sol launches fighters which fly out to random enemies deal 100/150/750 magic damage and then return. Aurelion Sol launches all ready fighters plus 3 more when he casts.

Fighters prefer to target nearby enemies.

Spatula Item Stats

Avg Pl.
Top 4 %
Win %
Demolitionist's Charge
20

The wearer gains the Demolitionist trait.

[Unique - Only One Per Champion]

Needlessly Large Rod + Spatula
Demolitionist's Charge
3.91
59%
19%
Protector's Chestguard
200

The wearer gains the Protector trait.

[Unique - Only One Per Champion]

Giant's Belt + Spatula
Protector's Chestguard
3.96
59%
14%
Star Guardian's Charm
20

The wearer gains the Star Guardian trait.

[Unique - Only One Per Champion]

Tear of the Goddess + Spatula
Star Guardian's Charm
3.74
61%
14%
Celestial Orb
25

The wearer gains the Celestial trait.

[Unique - Only One Per Champion]

Negatron Cloak + Spatula
Celestial Orb
3.90
62%
15%
Dark Star's Heart
10
10

The wearer gains the Dark Star trait.

[Unique - Only One Per Champion]

Spatula + Sparring Gloves
Dark Star's Heart
4.07
56%
12%
Infiltrator's Talons
15

The wearer gains the Infiltrator trait.

[Unique - Only One Per Champion]

Recurve Bow + Spatula
Infiltrator's Talons
3.96
56%
11%
Blade of the Ruined King
15

The wearer gains the Blademaster trait.

[Unique - Only One Per Champion]

B. F. Sword + Spatula
Blade of the Ruined King
4.04
54%
11%

Best Items

Avg Pl.
Top 4 %
Win %
Morellonomicon
20
200

When the wearer deals damage with their spell they burn the target dealing 27% of the target's Maximum Health as true damage over 10 seconds and reducing healing by 50% for the duration of the burn.

[Unique - Only One Per Champion]

Needlessly Large Rod + Giant's Belt
Morellonomicon
4.32
51%
13%
Seraph's Embrace
40

After casting their spell the wearer gains 20 Mana.

Tear of the Goddess + Tear of the Goddess
Seraph's Embrace
4.62
46%
12%
Rabadon's Deathcap
40

Grants +50% Spell Power Amplification.

(All sources of Spell Power are 50% more effective)

Needlessly Large Rod + Needlessly Large Rod
Rabadon's Deathcap
4.69
46%
10%
Jeweled Gauntlet
20
10
10

Your spells can inflict critical hits.

[Unique - Only One Per Champion]

Needlessly Large Rod + Sparring Gloves
Jeweled Gauntlet
4.55
46%
10%
Ionic Spark
20
25

Enemies within 2 hexes have their Magic Resist reduced by 50% (does not stack). When they cast a spell they are zapped taking magic damage equal to 225% of their max Mana.

Needlessly Large Rod + Negatron Cloak
Ionic Spark
4.29
52%
14%
Luden's Echo
20
20

When the wearer casts their spell the first target dealt magic damage and up to 3 nearby enemies are dealt an additional 150/175/225 magic damage.

Needlessly Large Rod + Tear of the Goddess
Luden's Echo
4.10
56%
13%
Hextech Gunblade
15
20

Basic Attacks and spells heal the wearer for 25% of the damage dealt.

B. F. Sword + Needlessly Large Rod
Hextech Gunblade
4.24
53%
12%
Chalice of Favor
20
25

When the wearer casts a spell restores 10 mana to allies within 2 hexes.

Tear of the Goddess + Negatron Cloak
Chalice of Favor
4.06
56%
15%

Best Aurelion Sol Team Comps

4
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks trigger on-hit effects and can critically hit.

4 6 Additional Attacks
4
Brawler
Brawlers gain bonus Maximum Health.

4 700 Bonus Health

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
1
Starship
Innate: Starships gain 20 mana per second maneuver around the board and are immune to movement impairing effects but can't make Basic Attacks.

3
Cybernetic
Cybernetic champions with at least one item gain Health and Attack Damage.

3 350% Health and 35% Attack Damage
3
Rebel
At the start of combat Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

3 150 Shield & 10% Damage

2
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed
Blaster
Brawler
Mercenary
Starship
Cybernetic
Rebel
Chrono
Tier:God
Avg Place:S
Top 4 Rate:S
Win Rate:A
Popularity:F
4
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks trigger on-hit effects and can critically hit.

4 6 Additional Attacks
4
Brawler
Brawlers gain bonus Maximum Health.

4 700 Bonus Health

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
1
Starship
Innate: Starships gain 20 mana per second maneuver around the board and are immune to movement impairing effects but can't make Basic Attacks.

3
Rebel
At the start of combat Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

3 150 Shield & 10% Damage
2
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed
Blaster
Brawler
Mercenary
Starship
Rebel
Chrono
Tier:Above Average
Avg Place:B
Top 4 Rate:B
Win Rate:B
Popularity:B
6
Rebel
At the start of combat Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

6 225 Shield & 12% Damage
2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
1
Starship
Innate: Starships gain 20 mana per second maneuver around the board and are immune to movement impairing effects but can't make Basic Attacks.

2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks trigger on-hit effects and can critically hit.

2 3 Additional Attacks
2
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance
Rebel
Demolitionist
Mercenary
Starship
Blaster
Mystic
Tier:Above Average
Avg Place:B
Top 4 Rate:C
Win Rate:B
Popularity:B
6
Rebel
At the start of combat Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

6 225 Shield & 12% Damage
2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)

2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 50% health.
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

1
Starship
Innate: Starships gain 20 mana per second maneuver around the board and are immune to movement impairing effects but can't make Basic Attacks.
3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger

2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks trigger on-hit effects and can critically hit.

2 3 Additional Attacks
Rebel
Demolitionist
Valkyrie
Mercenary
Starship
Blademaster
Blaster
Tier:Below Average
Avg Place:C
Top 4 Rate:C
Win Rate:C
Popularity:C
6
Rebel
At the start of combat Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

6 225 Shield & 12% Damage
2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
1
Starship
Innate: Starships gain 20 mana per second maneuver around the board and are immune to movement impairing effects but can't make Basic Attacks.

2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks trigger on-hit effects and can critically hit.

2 3 Additional Attacks
Rebel
Demolitionist
Mercenary
Starship
Blaster
Tier:Bad
Avg Place:F
Top 4 Rate:F
Win Rate:F
Popularity:B

Rebel
At the start of combat Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

3 150 Shield & 10% Damage
6 225 Shield & 12% Damage

Rebel
Rebel

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