TFT Set 3 Patch 10.11 Team Comp Guide
Blaster Brawler Mercenary Space Pirate Chrono

Blaster
Brawler
Mercenary
Space Pirate
Chrono

UNRANKEDIRONBRONZESILVERGOLDPLATINUMDIAMONDMASTERGRANDMASTERCHALLENGER

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Welcome to the METAsrc Teamfight Tactics Team Comp build guide for the
Blaster Brawler Mercenary Space Pirate Chrono composition.

We've used our extensive database of League of Legends TFT stats and data, along with proprietary algorithms to calculate the best Blaster Brawler Mercenary Space Pirate Chrono Team Comp build guide, with team options such as best performing, most popular, lowest cost, and more, with suggested items. We also include scores for win rate, average placement, popularity, tier, team bonuses, class/element trait counters, and other stats

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Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

4 5 Additional Attacks
Brawlers gain bonus Maximum Health.

4 650 Bonus Health
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
Whenever a Space Pirate lands a killing blow on a Champion there is a chance to drop extra loot.

2 50% for 1 gold
All allies gain 15% Attack Speed every few seconds.

2 8 seconds

Best Team Comp

coin25
Graves

Space PirateSpace Pirate
BlasterBlaster
650/1170/2340
50/80
55/99/198
100%
35
20
0.55
180
25%
150%

Smoke Grenade
Smoke Grenade
Graves launches a smoke grenade toward the enemy with the most Attack Speed. The grenade explodes on impact dealing 150/200/400 magic damage to nearby enemies and causing their attacks to miss for 3/4/5 seconds.
Space PirateSpace PirateBlasterBlaster
Graves
Red Buff
25
200

The holder's Basic Attacks burn the target on-hit, dealing 25% of the target's Maximum Health as true damage over 10 seconds, and reducing healing by 50%, for the duration of the burn.

[Unique - Only One Per Champion]

Chain Vest + Giant's Belt
Red Buff
Zephyr
25
200

When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.

[Unique - Only One Per Champion]

Negatron Cloak + Giant's Belt
Zephyr
Redemption
15
200

When the wearer dies, allies are healed for 800 Health.

Tear of the Goddess + Giant's Belt
Redemption
Malphite

RebelRebel
BrawlerBrawler
700/1260/2520
0
70/126/252
100%
30
20
0.50
180
25%
150%

Energy Shield
Energy Shield
Passive: Malphite starts combat with a shield equal to 40%/45%/60% of his maximum health.
RebelRebelBrawlerBrawler
Malphite
Bramble Vest
50

Negates bonus damage from incoming critical hits. On being hit by a Basic Attack, deal 100/140/200 magic damage to all nearby enemies (once every 2.50 seconds).

Chain Vest + Chain Vest
Bramble Vest
Zz'Rot Portal
15
200

When the wearer dies, a Construct with 1000/2000/3000 Health arises to continue the fight.

Recurve Bow + Giant's Belt
Zz'Rot Portal
Warmog's Armor
400

The wearer regenerates 5% of their missing Health, but not more than 150, per second.

Giant's Belt + Giant's Belt
Warmog's Armor
Blitzcrank

ChronoChrono
BrawlerBrawler
650/1170/2340
125/125
55/99/198
100%
35
20
0.50
180
25%
150%

Rocket Grab
Rocket Grab
Blitzcrank pulls the farthest enemy, dealing 250/400/900 magic damage and stunning them for 2.50 seconds.

His next attack after pulling knocks up for 1 second.

Allies within range will prefer to attack Blitzcrank's target.
ChronoChronoBrawlerBrawler
Blitzcrank
Zephyr
25
200

When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.

[Unique - Only One Per Champion]

Negatron Cloak + Giant's Belt
Zephyr
Chalice of Favor
15
25

When the wearer casts a spell, restores 8 mana to allies within 2 hexes (including themself).

Tear of the Goddess + Negatron Cloak
Chalice of Favor
Shroud of Stillness
25
10
10

When combat begins, shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 40% until they cast.

[Unique - Only One Per Champion]

Chain Vest + Sparring Gloves
Shroud of Stillness
Darius

Space PirateSpace Pirate
Mana-ReaverMana-Reaver
750/1350/2700
0/60
60/108/216
100%
35
20
0.65
180
25%
150%

Dreadnova Guillotine
Dreadnova Guillotine
Darius dunks an enemy, dealing 400/500/750 magic damage. If this kills the target, Darius immediately casts again.

Targets below 50% health take double damage.
Space PirateSpace PirateMana-ReaverMana-Reaver
Darius
Ionic Spark
20
25

Enemies within 2 hexes have their Magic Resist reduced by 50% (does not stack). When they cast a spell, they are zapped taking magic damage equal to 225% of their max Mana.

Needlessly Large Rod + Negatron Cloak
Ionic Spark
Rabadon's Deathcap
40

Grants +50% Spell Power Amplification.

(All sources of Spell Power are 50% more effective)

Needlessly Large Rod + Needlessly Large Rod
Rabadon's Deathcap
Jeweled Gauntlet
20
10
10

Your spells can inflict critical hits.

[Unique - Only One Per Champion]

Needlessly Large Rod + Sparring Gloves
Jeweled Gauntlet
Ezreal

ChronoChrono
BlasterBlaster
600/1080/2160
50/125
60/108/216
100%
20
20
0.70
660
25%
150%

E.M.P.
E.M.P.
Ezreal fires an electromagnetic pulse at a random enemy that explodes on impact, dealing 200/300/600 damage to all nearby enemies and increasing the cost of their next spellcast by 40%.
ChronoChronoBlasterBlaster
Ezreal
Red Buff
25
200

The holder's Basic Attacks burn the target on-hit, dealing 25% of the target's Maximum Health as true damage over 10 seconds, and reducing healing by 50%, for the duration of the burn.

[Unique - Only One Per Champion]

Chain Vest + Giant's Belt
Red Buff
Sword Breaker
25
25

The wearer's Basic Attacks have a 25% chance to disarm the target for 3 seconds, preventing that enemy from making Basic Attacks.

Chain Vest + Negatron Cloak
Sword Breaker
Runaan's Hurricane
15
25

Basic Attacks fire a bolt at another nearby enemy, dealing 70% of the wearer's Attack Damage and applying on-hit effects.

Recurve Bow + Negatron Cloak
Runaan's Hurricane
Vi

CyberneticCybernetic
BrawlerBrawler
750/1350/2700
70/140
60/108/216
100%
35
20
0.65
180
25%
150%

Assault and Battery
Assault and Battery
Vi charges at the farthest enemy, knocking aside all enemies in her path and dealing them 150/200/500 magic damage. When she reaches her target, she knocks them up for 2.00/2.50/3.00 seconds and deals 400/600/1200 magic damage.
CyberneticCyberneticBrawlerBrawler
Vi
Ionic Spark
20
25

Enemies within 2 hexes have their Magic Resist reduced by 50% (does not stack). When they cast a spell, they are zapped taking magic damage equal to 225% of their max Mana.

Needlessly Large Rod + Negatron Cloak
Ionic Spark
Frozen Heart
15
25

Reduces the Attack Speed of nearby enemies by 50%. Each Frozen Heart a champion carries beyond the first increases the radius of this effect.

Tear of the Goddess + Chain Vest
Frozen Heart
Redemption
15
200

When the wearer dies, allies are healed for 800 Health.

Tear of the Goddess + Giant's Belt
Redemption
Cho'Gath

VoidVoid
BrawlerBrawler
1000/1800/3600
50/150
70/126/252
100%
20
20
0.60
180
25%
150%

Rupture
Rupture
Cho'Gath ruptures a large area, dealing 150/250/2000 magic damage and knocking up all enemies within for 2/4 seconds.
VoidVoidBrawlerBrawler
Cho'Gath
Ionic Spark
20
25

Enemies within 2 hexes have their Magic Resist reduced by 50% (does not stack). When they cast a spell, they are zapped taking magic damage equal to 225% of their max Mana.

Needlessly Large Rod + Negatron Cloak
Ionic Spark
Redemption
15
200

When the wearer dies, allies are healed for 800 Health.

Tear of the Goddess + Giant's Belt
Redemption
Morellonomicon
20
200

When the wearer deals damage with their spell, they burn the target, dealing 25% of the target's Maximum Health as true damage over 10 seconds and reducing healing by 50% for the duration of the burn.

[Unique - Only One Per Champion]

Needlessly Large Rod + Giant's Belt
Morellonomicon
Jinx

RebelRebel
BlasterBlaster
600/1080/2160
0
70/126/252
100%
20
20
0.75
660
25%
150%

Get Excited!
Get Excited!
Passive: Jinx gets excited as she helps take down enemy units!

After her first takedown, Jinx gains 60%/75%/100% bonus Attack Speed.

After her second takedown, Jinx swaps to her rocket launcher, causing her Basic Attacks to deal 125/200/750 bonus magic damage to all enemies in a small area around her target.
RebelRebelBlasterBlaster
Jinx
Giant Slayer
15
15

The wearer's Basic Attacks deal an additional 12% of the target's current Health as physical damage.

B. F. Sword + Recurve Bow
Giant Slayer
Red Buff
25
200

The holder's Basic Attacks burn the target on-hit, dealing 25% of the target's Maximum Health as true damage over 10 seconds, and reducing healing by 50%, for the duration of the burn.

[Unique - Only One Per Champion]

Chain Vest + Giant's Belt
Red Buff
Guardian Angel
15
25

Prevents the wearer's first death, placing them in stasis instead. After 2 seconds, they return with 400 Health and shed all negative effects.

B. F. Sword + Chain Vest
Guardian Angel
Miss Fortune

ValkyrieValkyrie
MercenaryMercenary
BlasterBlaster
800/1440/2880
75/175
60/108/216
100%
20
20
1.00
890
25%
150%

Bullet Time
Bullet Time
Miss Fortune channels and fires waves of bullets in a cone for 2.25 seconds, dealing of enemies' maximum health in magic damage over the duration.
ValkyrieValkyrieMercenaryMercenaryBlasterBlaster
Miss Fortune
Quicksilver
25
10
10

The wearer is immune to crowd control for the first 10 seconds of combat.

[Unique - Only One Per Champion]

Negatron Cloak + Sparring Gloves
Quicksilver
Seraph's Embrace
30

After casting their spell, the wearer gains 20 Mana.

Tear of the Goddess + Tear of the Goddess
Seraph's Embrace
Morellonomicon
20
200

When the wearer deals damage with their spell, they burn the target, dealing 25% of the target's Maximum Health as true damage over 10 seconds and reducing healing by 50% for the duration of the burn.

[Unique - Only One Per Champion]

Needlessly Large Rod + Giant's Belt
Morellonomicon

Champion Specific Variants

Best Darius Team Comp

coin25
Graves

Space PirateSpace Pirate
BlasterBlaster
650/1170/2340
50/80
55/99/198
100%
35
20
0.55
180
25%
150%

Smoke Grenade
Smoke Grenade
Graves launches a smoke grenade toward the enemy with the most Attack Speed. The grenade explodes on impact dealing 150/200/400 magic damage to nearby enemies and causing their attacks to miss for 3/4/5 seconds.
Space PirateSpace PirateBlasterBlaster
Graves
Red Buff
25
200

The holder's Basic Attacks burn the target on-hit, dealing 25% of the target's Maximum Health as true damage over 10 seconds, and reducing healing by 50%, for the duration of the burn.

[Unique - Only One Per Champion]

Chain Vest + Giant's Belt
Red Buff
Zephyr
25
200

When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.

[Unique - Only One Per Champion]

Negatron Cloak + Giant's Belt
Zephyr
Redemption
15
200

When the wearer dies, allies are healed for 800 Health.

Tear of the Goddess + Giant's Belt
Redemption
Malphite

RebelRebel
BrawlerBrawler
700/1260/2520
0
70/126/252
100%
30
20
0.50
180
25%
150%

Energy Shield
Energy Shield
Passive: Malphite starts combat with a shield equal to 40%/45%/60% of his maximum health.
RebelRebelBrawlerBrawler
Malphite
Bramble Vest
50

Negates bonus damage from incoming critical hits. On being hit by a Basic Attack, deal 100/140/200 magic damage to all nearby enemies (once every 2.50 seconds).

Chain Vest + Chain Vest
Bramble Vest
Zz'Rot Portal
15
200

When the wearer dies, a Construct with 1000/2000/3000 Health arises to continue the fight.

Recurve Bow + Giant's Belt
Zz'Rot Portal
Warmog's Armor
400

The wearer regenerates 5% of their missing Health, but not more than 150, per second.

Giant's Belt + Giant's Belt
Warmog's Armor
Blitzcrank

ChronoChrono
BrawlerBrawler
650/1170/2340
125/125
55/99/198
100%
35
20
0.50
180
25%
150%

Rocket Grab
Rocket Grab
Blitzcrank pulls the farthest enemy, dealing 250/400/900 magic damage and stunning them for 2.50 seconds.

His next attack after pulling knocks up for 1 second.

Allies within range will prefer to attack Blitzcrank's target.
ChronoChronoBrawlerBrawler
Blitzcrank
Zephyr
25
200

When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.

[Unique - Only One Per Champion]

Negatron Cloak + Giant's Belt
Zephyr
Chalice of Favor
15
25

When the wearer casts a spell, restores 8 mana to allies within 2 hexes (including themself).

Tear of the Goddess + Negatron Cloak
Chalice of Favor
Shroud of Stillness
25
10
10

When combat begins, shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 40% until they cast.

[Unique - Only One Per Champion]

Chain Vest + Sparring Gloves
Shroud of Stillness
Darius

Space PirateSpace Pirate
Mana-ReaverMana-Reaver
750/1350/2700
0/60
60/108/216
100%
35
20
0.65
180
25%
150%

Dreadnova Guillotine
Dreadnova Guillotine
Darius dunks an enemy, dealing 400/500/750 magic damage. If this kills the target, Darius immediately casts again.

Targets below 50% health take double damage.
Space PirateSpace PirateMana-ReaverMana-Reaver
Darius
Ionic Spark
20
25

Enemies within 2 hexes have their Magic Resist reduced by 50% (does not stack). When they cast a spell, they are zapped taking magic damage equal to 225% of their max Mana.

Needlessly Large Rod + Negatron Cloak
Ionic Spark
Rabadon's Deathcap
40

Grants +50% Spell Power Amplification.

(All sources of Spell Power are 50% more effective)

Needlessly Large Rod + Needlessly Large Rod
Rabadon's Deathcap
Jeweled Gauntlet
20
10
10

Your spells can inflict critical hits.

[Unique - Only One Per Champion]

Needlessly Large Rod + Sparring Gloves
Jeweled Gauntlet
Ezreal

ChronoChrono
BlasterBlaster
600/1080/2160
50/125
60/108/216
100%
20
20
0.70
660
25%
150%

E.M.P.
E.M.P.
Ezreal fires an electromagnetic pulse at a random enemy that explodes on impact, dealing 200/300/600 damage to all nearby enemies and increasing the cost of their next spellcast by 40%.
ChronoChronoBlasterBlaster
Ezreal
Red Buff
25
200

The holder's Basic Attacks burn the target on-hit, dealing 25% of the target's Maximum Health as true damage over 10 seconds, and reducing healing by 50%, for the duration of the burn.

[Unique - Only One Per Champion]

Chain Vest + Giant's Belt
Red Buff
Sword Breaker
25
25

The wearer's Basic Attacks have a 25% chance to disarm the target for 3 seconds, preventing that enemy from making Basic Attacks.

Chain Vest + Negatron Cloak
Sword Breaker
Runaan's Hurricane
15
25

Basic Attacks fire a bolt at another nearby enemy, dealing 70% of the wearer's Attack Damage and applying on-hit effects.

Recurve Bow + Negatron Cloak
Runaan's Hurricane
Vi

CyberneticCybernetic
BrawlerBrawler
750/1350/2700
70/140
60/108/216
100%
35
20
0.65
180
25%
150%

Assault and Battery
Assault and Battery
Vi charges at the farthest enemy, knocking aside all enemies in her path and dealing them 150/200/500 magic damage. When she reaches her target, she knocks them up for 2.00/2.50/3.00 seconds and deals 400/600/1200 magic damage.
CyberneticCyberneticBrawlerBrawler
Vi
Ionic Spark
20
25

Enemies within 2 hexes have their Magic Resist reduced by 50% (does not stack). When they cast a spell, they are zapped taking magic damage equal to 225% of their max Mana.

Needlessly Large Rod + Negatron Cloak
Ionic Spark
Frozen Heart
15
25

Reduces the Attack Speed of nearby enemies by 50%. Each Frozen Heart a champion carries beyond the first increases the radius of this effect.

Tear of the Goddess + Chain Vest
Frozen Heart
Redemption
15
200

When the wearer dies, allies are healed for 800 Health.

Tear of the Goddess + Giant's Belt
Redemption
Cho'Gath

VoidVoid
BrawlerBrawler
1000/1800/3600
50/150
70/126/252
100%
20
20
0.60
180
25%
150%

Rupture
Rupture
Cho'Gath ruptures a large area, dealing 150/250/2000 magic damage and knocking up all enemies within for 2/4 seconds.
VoidVoidBrawlerBrawler
Cho'Gath
Ionic Spark
20
25

Enemies within 2 hexes have their Magic Resist reduced by 50% (does not stack). When they cast a spell, they are zapped taking magic damage equal to 225% of their max Mana.

Needlessly Large Rod + Negatron Cloak
Ionic Spark
Redemption
15
200

When the wearer dies, allies are healed for 800 Health.

Tear of the Goddess + Giant's Belt
Redemption
Morellonomicon
20
200

When the wearer deals damage with their spell, they burn the target, dealing 25% of the target's Maximum Health as true damage over 10 seconds and reducing healing by 50% for the duration of the burn.

[Unique - Only One Per Champion]

Needlessly Large Rod + Giant's Belt
Morellonomicon
Jinx

RebelRebel
BlasterBlaster
600/1080/2160
0
70/126/252
100%
20
20
0.75
660
25%
150%

Get Excited!
Get Excited!
Passive: Jinx gets excited as she helps take down enemy units!

After her first takedown, Jinx gains 60%/75%/100% bonus Attack Speed.

After her second takedown, Jinx swaps to her rocket launcher, causing her Basic Attacks to deal 125/200/750 bonus magic damage to all enemies in a small area around her target.
RebelRebelBlasterBlaster
Jinx
Giant Slayer
15
15

The wearer's Basic Attacks deal an additional 12% of the target's current Health as physical damage.

B. F. Sword + Recurve Bow
Giant Slayer
Red Buff
25
200

The holder's Basic Attacks burn the target on-hit, dealing 25% of the target's Maximum Health as true damage over 10 seconds, and reducing healing by 50%, for the duration of the burn.

[Unique - Only One Per Champion]

Chain Vest + Giant's Belt
Red Buff
Guardian Angel
15
25

Prevents the wearer's first death, placing them in stasis instead. After 2 seconds, they return with 400 Health and shed all negative effects.

B. F. Sword + Chain Vest
Guardian Angel
Miss Fortune

ValkyrieValkyrie
MercenaryMercenary
BlasterBlaster
800/1440/2880
75/175
60/108/216
100%
20
20
1.00
890
25%
150%

Bullet Time
Bullet Time
Miss Fortune channels and fires waves of bullets in a cone for 2.25 seconds, dealing of enemies' maximum health in magic damage over the duration.
ValkyrieValkyrieMercenaryMercenaryBlasterBlaster
Miss Fortune
Quicksilver
25
10
10

The wearer is immune to crowd control for the first 10 seconds of combat.

[Unique - Only One Per Champion]

Negatron Cloak + Sparring Gloves
Quicksilver
Seraph's Embrace
30

After casting their spell, the wearer gains 20 Mana.

Tear of the Goddess + Tear of the Goddess
Seraph's Embrace
Morellonomicon
20
200

When the wearer deals damage with their spell, they burn the target, dealing 25% of the target's Maximum Health as true damage over 10 seconds and reducing healing by 50% for the duration of the burn.

[Unique - Only One Per Champion]

Needlessly Large Rod + Giant's Belt
Morellonomicon

Most Popular Team Comp

coin28
Graves

Space PirateSpace Pirate
BlasterBlaster
650/1170/2340
50/80
55/99/198
100%
35
20
0.55
180
25%
150%

Smoke Grenade
Smoke Grenade
Graves launches a smoke grenade toward the enemy with the most Attack Speed. The grenade explodes on impact dealing 150/200/400 magic damage to nearby enemies and causing their attacks to miss for 3/4/5 seconds.
Space PirateSpace PirateBlasterBlaster
Graves
Red Buff
25
200

The holder's Basic Attacks burn the target on-hit, dealing 25% of the target's Maximum Health as true damage over 10 seconds, and reducing healing by 50%, for the duration of the burn.

[Unique - Only One Per Champion]

Chain Vest + Giant's Belt
Red Buff
Zephyr
25
200

When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.

[Unique - Only One Per Champion]

Negatron Cloak + Giant's Belt
Zephyr
Redemption
15
200

When the wearer dies, allies are healed for 800 Health.

Tear of the Goddess + Giant's Belt
Redemption
Malphite

RebelRebel
BrawlerBrawler
700/1260/2520
0
70/126/252
100%
30
20
0.50
180
25%
150%

Energy Shield
Energy Shield
Passive: Malphite starts combat with a shield equal to 40%/45%/60% of his maximum health.
RebelRebelBrawlerBrawler
Malphite
Bramble Vest
50

Negates bonus damage from incoming critical hits. On being hit by a Basic Attack, deal 100/140/200 magic damage to all nearby enemies (once every 2.50 seconds).

Chain Vest + Chain Vest
Bramble Vest
Zz'Rot Portal
15
200

When the wearer dies, a Construct with 1000/2000/3000 Health arises to continue the fight.

Recurve Bow + Giant's Belt
Zz'Rot Portal
Warmog's Armor
400

The wearer regenerates 5% of their missing Health, but not more than 150, per second.

Giant's Belt + Giant's Belt
Warmog's Armor
Blitzcrank

ChronoChrono
BrawlerBrawler
650/1170/2340
125/125
55/99/198
100%
35
20
0.50
180
25%
150%

Rocket Grab
Rocket Grab
Blitzcrank pulls the farthest enemy, dealing 250/400/900 magic damage and stunning them for 2.50 seconds.

His next attack after pulling knocks up for 1 second.

Allies within range will prefer to attack Blitzcrank's target.
ChronoChronoBrawlerBrawler
Blitzcrank
Zephyr
25
200

When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.

[Unique - Only One Per Champion]

Negatron Cloak + Giant's Belt
Zephyr
Chalice of Favor
15
25

When the wearer casts a spell, restores 8 mana to allies within 2 hexes (including themself).

Tear of the Goddess + Negatron Cloak
Chalice of Favor
Shroud of Stillness
25
10
10

When combat begins, shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 40% until they cast.

[Unique - Only One Per Champion]

Chain Vest + Sparring Gloves
Shroud of Stillness
Ezreal

ChronoChrono
BlasterBlaster
600/1080/2160
50/125
60/108/216
100%
20
20
0.70
660
25%
150%

E.M.P.
E.M.P.
Ezreal fires an electromagnetic pulse at a random enemy that explodes on impact, dealing 200/300/600 damage to all nearby enemies and increasing the cost of their next spellcast by 40%.
ChronoChronoBlasterBlaster
Ezreal
Red Buff
25
200

The holder's Basic Attacks burn the target on-hit, dealing 25% of the target's Maximum Health as true damage over 10 seconds, and reducing healing by 50%, for the duration of the burn.

[Unique - Only One Per Champion]

Chain Vest + Giant's Belt
Red Buff
Sword Breaker
25
25

The wearer's Basic Attacks have a 25% chance to disarm the target for 3 seconds, preventing that enemy from making Basic Attacks.

Chain Vest + Negatron Cloak
Sword Breaker
Runaan's Hurricane
15
25

Basic Attacks fire a bolt at another nearby enemy, dealing 70% of the wearer's Attack Damage and applying on-hit effects.

Recurve Bow + Negatron Cloak
Runaan's Hurricane
Vi

CyberneticCybernetic
BrawlerBrawler
750/1350/2700
70/140
60/108/216
100%
35
20
0.65
180
25%
150%

Assault and Battery
Assault and Battery
Vi charges at the farthest enemy, knocking aside all enemies in her path and dealing them 150/200/500 magic damage. When she reaches her target, she knocks them up for 2.00/2.50/3.00 seconds and deals 400/600/1200 magic damage.
CyberneticCyberneticBrawlerBrawler
Vi
Ionic Spark
20
25

Enemies within 2 hexes have their Magic Resist reduced by 50% (does not stack). When they cast a spell, they are zapped taking magic damage equal to 225% of their max Mana.

Needlessly Large Rod + Negatron Cloak
Ionic Spark
Frozen Heart
15
25

Reduces the Attack Speed of nearby enemies by 50%. Each Frozen Heart a champion carries beyond the first increases the radius of this effect.

Tear of the Goddess + Chain Vest
Frozen Heart
Redemption
15
200

When the wearer dies, allies are healed for 800 Health.

Tear of the Goddess + Giant's Belt
Redemption
Cho'Gath

VoidVoid
BrawlerBrawler
1000/1800/3600
50/150
70/126/252
100%
20
20
0.60
180
25%
150%

Rupture
Rupture
Cho'Gath ruptures a large area, dealing 150/250/2000 magic damage and knocking up all enemies within for 2/4 seconds.
VoidVoidBrawlerBrawler
Cho'Gath
Ionic Spark
20
25

Enemies within 2 hexes have their Magic Resist reduced by 50% (does not stack). When they cast a spell, they are zapped taking magic damage equal to 225% of their max Mana.

Needlessly Large Rod + Negatron Cloak
Ionic Spark
Redemption
15
200

When the wearer dies, allies are healed for 800 Health.

Tear of the Goddess + Giant's Belt
Redemption
Morellonomicon
20
200

When the wearer deals damage with their spell, they burn the target, dealing 25% of the target's Maximum Health as true damage over 10 seconds and reducing healing by 50% for the duration of the burn.

[Unique - Only One Per Champion]

Needlessly Large Rod + Giant's Belt
Morellonomicon
Jinx

RebelRebel
BlasterBlaster
600/1080/2160
0
70/126/252
100%
20
20
0.75
660
25%
150%

Get Excited!
Get Excited!
Passive: Jinx gets excited as she helps take down enemy units!

After her first takedown, Jinx gains 60%/75%/100% bonus Attack Speed.

After her second takedown, Jinx swaps to her rocket launcher, causing her Basic Attacks to deal 125/200/750 bonus magic damage to all enemies in a small area around her target.
RebelRebelBlasterBlaster
Jinx
Giant Slayer
15
15

The wearer's Basic Attacks deal an additional 12% of the target's current Health as physical damage.

B. F. Sword + Recurve Bow
Giant Slayer
Red Buff
25
200

The holder's Basic Attacks burn the target on-hit, dealing 25% of the target's Maximum Health as true damage over 10 seconds, and reducing healing by 50%, for the duration of the burn.

[Unique - Only One Per Champion]

Chain Vest + Giant's Belt
Red Buff
Guardian Angel
15
25

Prevents the wearer's first death, placing them in stasis instead. After 2 seconds, they return with 400 Health and shed all negative effects.

B. F. Sword + Chain Vest
Guardian Angel
Gangplank

Space PirateSpace Pirate
MercenaryMercenary
DemolitionistDemolitionist
1000/1800/3600
100/175
60/108/216
100%
30
20
1.00
180
25%
150%

Orbital Strike
Orbital Strike
Gangplank calls down an orbital strike around his target, dealing 450/600/9001 damage to all enemies in a large area after 2 seconds.
Space PirateSpace PirateMercenaryMercenaryDemolitionistDemolitionist
Gangplank
Guardian Angel
15
25

Prevents the wearer's first death, placing them in stasis instead. After 2 seconds, they return with 400 Health and shed all negative effects.

B. F. Sword + Chain Vest
Guardian Angel
Rabadon's Deathcap
40

Grants +50% Spell Power Amplification.

(All sources of Spell Power are 50% more effective)

Needlessly Large Rod + Needlessly Large Rod
Rabadon's Deathcap
Ionic Spark
20
25

Enemies within 2 hexes have their Magic Resist reduced by 50% (does not stack). When they cast a spell, they are zapped taking magic damage equal to 225% of their max Mana.

Needlessly Large Rod + Negatron Cloak
Ionic Spark
Miss Fortune

ValkyrieValkyrie
MercenaryMercenary
BlasterBlaster
800/1440/2880
75/175
60/108/216
100%
20
20
1.00
890
25%
150%

Bullet Time
Bullet Time
Miss Fortune channels and fires waves of bullets in a cone for 2.25 seconds, dealing of enemies' maximum health in magic damage over the duration.
ValkyrieValkyrieMercenaryMercenaryBlasterBlaster
Miss Fortune
Quicksilver
25
10
10

The wearer is immune to crowd control for the first 10 seconds of combat.

[Unique - Only One Per Champion]

Negatron Cloak + Sparring Gloves
Quicksilver
Seraph's Embrace
30

After casting their spell, the wearer gains 20 Mana.

Tear of the Goddess + Tear of the Goddess
Seraph's Embrace
Morellonomicon
20
200

When the wearer deals damage with their spell, they burn the target, dealing 25% of the target's Maximum Health as true damage over 10 seconds and reducing healing by 50% for the duration of the burn.

[Unique - Only One Per Champion]

Needlessly Large Rod + Giant's Belt
Morellonomicon

Lowest Cost Team Comp

coin23
Graves

Space PirateSpace Pirate
BlasterBlaster
650/1170/2340
50/80
55/99/198
100%
35
20
0.55
180
25%
150%

Smoke Grenade
Smoke Grenade
Graves launches a smoke grenade toward the enemy with the most Attack Speed. The grenade explodes on impact dealing 150/200/400 magic damage to nearby enemies and causing their attacks to miss for 3/4/5 seconds.
Space PirateSpace PirateBlasterBlaster
Graves
Red Buff
25
200

The holder's Basic Attacks burn the target on-hit, dealing 25% of the target's Maximum Health as true damage over 10 seconds, and reducing healing by 50%, for the duration of the burn.

[Unique - Only One Per Champion]

Chain Vest + Giant's Belt
Red Buff
Zephyr
25
200

When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.

[Unique - Only One Per Champion]

Negatron Cloak + Giant's Belt
Zephyr
Redemption
15
200

When the wearer dies, allies are healed for 800 Health.

Tear of the Goddess + Giant's Belt
Redemption
Malphite

RebelRebel
BrawlerBrawler
700/1260/2520
0
70/126/252
100%
30
20
0.50
180
25%
150%

Energy Shield
Energy Shield
Passive: Malphite starts combat with a shield equal to 40%/45%/60% of his maximum health.
RebelRebelBrawlerBrawler
Malphite
Bramble Vest
50

Negates bonus damage from incoming critical hits. On being hit by a Basic Attack, deal 100/140/200 magic damage to all nearby enemies (once every 2.50 seconds).

Chain Vest + Chain Vest
Bramble Vest
Zz'Rot Portal
15
200

When the wearer dies, a Construct with 1000/2000/3000 Health arises to continue the fight.

Recurve Bow + Giant's Belt
Zz'Rot Portal
Warmog's Armor
400

The wearer regenerates 5% of their missing Health, but not more than 150, per second.

Giant's Belt + Giant's Belt
Warmog's Armor
Blitzcrank

ChronoChrono
BrawlerBrawler
650/1170/2340
125/125
55/99/198
100%
35
20
0.50
180
25%
150%

Rocket Grab
Rocket Grab
Blitzcrank pulls the farthest enemy, dealing 250/400/900 magic damage and stunning them for 2.50 seconds.

His next attack after pulling knocks up for 1 second.

Allies within range will prefer to attack Blitzcrank's target.
ChronoChronoBrawlerBrawler
Blitzcrank
Zephyr
25
200

When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.

[Unique - Only One Per Champion]

Negatron Cloak + Giant's Belt
Zephyr
Chalice of Favor
15
25

When the wearer casts a spell, restores 8 mana to allies within 2 hexes (including themself).

Tear of the Goddess + Negatron Cloak
Chalice of Favor
Shroud of Stillness
25
10
10

When combat begins, shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 40% until they cast.

[Unique - Only One Per Champion]

Chain Vest + Sparring Gloves
Shroud of Stillness
Darius

Space PirateSpace Pirate
Mana-ReaverMana-Reaver
750/1350/2700
0/60
60/108/216
100%
35
20
0.65
180
25%
150%

Dreadnova Guillotine
Dreadnova Guillotine
Darius dunks an enemy, dealing 400/500/750 magic damage. If this kills the target, Darius immediately casts again.

Targets below 50% health take double damage.
Space PirateSpace PirateMana-ReaverMana-Reaver
Darius
Ionic Spark
20
25

Enemies within 2 hexes have their Magic Resist reduced by 50% (does not stack). When they cast a spell, they are zapped taking magic damage equal to 225% of their max Mana.

Needlessly Large Rod + Negatron Cloak
Ionic Spark
Rabadon's Deathcap
40

Grants +50% Spell Power Amplification.

(All sources of Spell Power are 50% more effective)

Needlessly Large Rod + Needlessly Large Rod
Rabadon's Deathcap
Jeweled Gauntlet
20
10
10

Your spells can inflict critical hits.

[Unique - Only One Per Champion]

Needlessly Large Rod + Sparring Gloves
Jeweled Gauntlet
Lucian

CyberneticCybernetic
BlasterBlaster
500/900/1800
0/35
50/90/180
100%
25
20
0.70
890
25%
150%

Relentless Pursuit
Relentless Pursuit
Lucian dashes away from his current target, then Basic Attacks them and fires a second shot which deals 150/200/325 magic damage.
CyberneticCyberneticBlasterBlaster
Lucian
Red Buff
25
200

The holder's Basic Attacks burn the target on-hit, dealing 25% of the target's Maximum Health as true damage over 10 seconds, and reducing healing by 50%, for the duration of the burn.

[Unique - Only One Per Champion]

Chain Vest + Giant's Belt
Red Buff
Giant Slayer
15
15

The wearer's Basic Attacks deal an additional 12% of the target's current Health as physical damage.

B. F. Sword + Recurve Bow
Giant Slayer
Runaan's Hurricane
15
25

Basic Attacks fire a bolt at another nearby enemy, dealing 70% of the wearer's Attack Damage and applying on-hit effects.

Recurve Bow + Negatron Cloak
Runaan's Hurricane
Ezreal

ChronoChrono
BlasterBlaster
600/1080/2160
50/125
60/108/216
100%
20
20
0.70
660
25%
150%

E.M.P.
E.M.P.
Ezreal fires an electromagnetic pulse at a random enemy that explodes on impact, dealing 200/300/600 damage to all nearby enemies and increasing the cost of their next spellcast by 40%.
ChronoChronoBlasterBlaster
Ezreal
Red Buff
25
200

The holder's Basic Attacks burn the target on-hit, dealing 25% of the target's Maximum Health as true damage over 10 seconds, and reducing healing by 50%, for the duration of the burn.

[Unique - Only One Per Champion]

Chain Vest + Giant's Belt
Red Buff
Sword Breaker
25
25

The wearer's Basic Attacks have a 25% chance to disarm the target for 3 seconds, preventing that enemy from making Basic Attacks.

Chain Vest + Negatron Cloak
Sword Breaker
Runaan's Hurricane
15
25

Basic Attacks fire a bolt at another nearby enemy, dealing 70% of the wearer's Attack Damage and applying on-hit effects.

Recurve Bow + Negatron Cloak
Runaan's Hurricane
Vi

CyberneticCybernetic
BrawlerBrawler
750/1350/2700
70/140
60/108/216
100%
35
20
0.65
180
25%
150%

Assault and Battery
Assault and Battery
Vi charges at the farthest enemy, knocking aside all enemies in her path and dealing them 150/200/500 magic damage. When she reaches her target, she knocks them up for 2.00/2.50/3.00 seconds and deals 400/600/1200 magic damage.
CyberneticCyberneticBrawlerBrawler
Vi
Ionic Spark
20
25

Enemies within 2 hexes have their Magic Resist reduced by 50% (does not stack). When they cast a spell, they are zapped taking magic damage equal to 225% of their max Mana.

Needlessly Large Rod + Negatron Cloak
Ionic Spark
Frozen Heart
15
25

Reduces the Attack Speed of nearby enemies by 50%. Each Frozen Heart a champion carries beyond the first increases the radius of this effect.

Tear of the Goddess + Chain Vest
Frozen Heart
Redemption
15
200

When the wearer dies, allies are healed for 800 Health.

Tear of the Goddess + Giant's Belt
Redemption
Cho'Gath

VoidVoid
BrawlerBrawler
1000/1800/3600
50/150
70/126/252
100%
20
20
0.60
180
25%
150%

Rupture
Rupture
Cho'Gath ruptures a large area, dealing 150/250/2000 magic damage and knocking up all enemies within for 2/4 seconds.
VoidVoidBrawlerBrawler
Cho'Gath
Ionic Spark
20
25

Enemies within 2 hexes have their Magic Resist reduced by 50% (does not stack). When they cast a spell, they are zapped taking magic damage equal to 225% of their max Mana.

Needlessly Large Rod + Negatron Cloak
Ionic Spark
Redemption
15
200

When the wearer dies, allies are healed for 800 Health.

Tear of the Goddess + Giant's Belt
Redemption
Morellonomicon
20
200

When the wearer deals damage with their spell, they burn the target, dealing 25% of the target's Maximum Health as true damage over 10 seconds and reducing healing by 50% for the duration of the burn.

[Unique - Only One Per Champion]

Needlessly Large Rod + Giant's Belt
Morellonomicon
Miss Fortune

ValkyrieValkyrie
MercenaryMercenary
BlasterBlaster
800/1440/2880
75/175
60/108/216
100%
20
20
1.00
890
25%
150%

Bullet Time
Bullet Time
Miss Fortune channels and fires waves of bullets in a cone for 2.25 seconds, dealing of enemies' maximum health in magic damage over the duration.
ValkyrieValkyrieMercenaryMercenaryBlasterBlaster
Miss Fortune
Quicksilver
25
10
10

The wearer is immune to crowd control for the first 10 seconds of combat.

[Unique - Only One Per Champion]

Negatron Cloak + Sparring Gloves
Quicksilver
Seraph's Embrace
30

After casting their spell, the wearer gains 20 Mana.

Tear of the Goddess + Tear of the Goddess
Seraph's Embrace
Morellonomicon
20
200

When the wearer deals damage with their spell, they burn the target, dealing 25% of the target's Maximum Health as true damage over 10 seconds and reducing healing by 50% for the duration of the burn.

[Unique - Only One Per Champion]

Needlessly Large Rod + Giant's Belt
Morellonomicon

Least Required Spatula Items

coin25
Graves

Space PirateSpace Pirate
BlasterBlaster
650/1170/2340
50/80
55/99/198
100%
35
20
0.55
180
25%
150%

Smoke Grenade
Smoke Grenade
Graves launches a smoke grenade toward the enemy with the most Attack Speed. The grenade explodes on impact dealing 150/200/400 magic damage to nearby enemies and causing their attacks to miss for 3/4/5 seconds.
Space PirateSpace PirateBlasterBlaster
Graves
Red Buff
25
200

The holder's Basic Attacks burn the target on-hit, dealing 25% of the target's Maximum Health as true damage over 10 seconds, and reducing healing by 50%, for the duration of the burn.

[Unique - Only One Per Champion]

Chain Vest + Giant's Belt
Red Buff
Zephyr
25
200

When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.

[Unique - Only One Per Champion]

Negatron Cloak + Giant's Belt
Zephyr
Redemption
15
200

When the wearer dies, allies are healed for 800 Health.

Tear of the Goddess + Giant's Belt
Redemption
Malphite

RebelRebel
BrawlerBrawler
700/1260/2520
0
70/126/252
100%
30
20
0.50
180
25%
150%

Energy Shield
Energy Shield
Passive: Malphite starts combat with a shield equal to 40%/45%/60% of his maximum health.
RebelRebelBrawlerBrawler
Malphite
Bramble Vest
50

Negates bonus damage from incoming critical hits. On being hit by a Basic Attack, deal 100/140/200 magic damage to all nearby enemies (once every 2.50 seconds).

Chain Vest + Chain Vest
Bramble Vest
Zz'Rot Portal
15
200

When the wearer dies, a Construct with 1000/2000/3000 Health arises to continue the fight.

Recurve Bow + Giant's Belt
Zz'Rot Portal
Warmog's Armor
400

The wearer regenerates 5% of their missing Health, but not more than 150, per second.

Giant's Belt + Giant's Belt
Warmog's Armor
Blitzcrank

ChronoChrono
BrawlerBrawler
650/1170/2340
125/125
55/99/198
100%
35
20
0.50
180
25%
150%

Rocket Grab
Rocket Grab
Blitzcrank pulls the farthest enemy, dealing 250/400/900 magic damage and stunning them for 2.50 seconds.

His next attack after pulling knocks up for 1 second.

Allies within range will prefer to attack Blitzcrank's target.
ChronoChronoBrawlerBrawler
Blitzcrank
Zephyr
25
200

When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.

[Unique - Only One Per Champion]

Negatron Cloak + Giant's Belt
Zephyr
Chalice of Favor
15
25

When the wearer casts a spell, restores 8 mana to allies within 2 hexes (including themself).

Tear of the Goddess + Negatron Cloak
Chalice of Favor
Shroud of Stillness
25
10
10

When combat begins, shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 40% until they cast.

[Unique - Only One Per Champion]

Chain Vest + Sparring Gloves
Shroud of Stillness
Darius

Space PirateSpace Pirate
Mana-ReaverMana-Reaver
750/1350/2700
0/60
60/108/216
100%
35
20
0.65
180
25%
150%

Dreadnova Guillotine
Dreadnova Guillotine
Darius dunks an enemy, dealing 400/500/750 magic damage. If this kills the target, Darius immediately casts again.

Targets below 50% health take double damage.
Space PirateSpace PirateMana-ReaverMana-Reaver
Darius
Ionic Spark
20
25

Enemies within 2 hexes have their Magic Resist reduced by 50% (does not stack). When they cast a spell, they are zapped taking magic damage equal to 225% of their max Mana.

Needlessly Large Rod + Negatron Cloak
Ionic Spark
Rabadon's Deathcap
40

Grants +50% Spell Power Amplification.

(All sources of Spell Power are 50% more effective)

Needlessly Large Rod + Needlessly Large Rod
Rabadon's Deathcap
Jeweled Gauntlet
20
10
10

Your spells can inflict critical hits.

[Unique - Only One Per Champion]

Needlessly Large Rod + Sparring Gloves
Jeweled Gauntlet
Ezreal

ChronoChrono
BlasterBlaster
600/1080/2160
50/125
60/108/216
100%
20
20
0.70
660
25%
150%

E.M.P.
E.M.P.
Ezreal fires an electromagnetic pulse at a random enemy that explodes on impact, dealing 200/300/600 damage to all nearby enemies and increasing the cost of their next spellcast by 40%.
ChronoChronoBlasterBlaster
Ezreal
Red Buff
25
200

The holder's Basic Attacks burn the target on-hit, dealing 25% of the target's Maximum Health as true damage over 10 seconds, and reducing healing by 50%, for the duration of the burn.

[Unique - Only One Per Champion]

Chain Vest + Giant's Belt
Red Buff
Sword Breaker
25
25

The wearer's Basic Attacks have a 25% chance to disarm the target for 3 seconds, preventing that enemy from making Basic Attacks.

Chain Vest + Negatron Cloak
Sword Breaker
Runaan's Hurricane
15
25

Basic Attacks fire a bolt at another nearby enemy, dealing 70% of the wearer's Attack Damage and applying on-hit effects.

Recurve Bow + Negatron Cloak
Runaan's Hurricane
Vi

CyberneticCybernetic
BrawlerBrawler
750/1350/2700
70/140
60/108/216
100%
35
20
0.65
180
25%
150%

Assault and Battery
Assault and Battery
Vi charges at the farthest enemy, knocking aside all enemies in her path and dealing them 150/200/500 magic damage. When she reaches her target, she knocks them up for 2.00/2.50/3.00 seconds and deals 400/600/1200 magic damage.
CyberneticCyberneticBrawlerBrawler
Vi
Ionic Spark
20
25

Enemies within 2 hexes have their Magic Resist reduced by 50% (does not stack). When they cast a spell, they are zapped taking magic damage equal to 225% of their max Mana.

Needlessly Large Rod + Negatron Cloak
Ionic Spark
Frozen Heart
15
25

Reduces the Attack Speed of nearby enemies by 50%. Each Frozen Heart a champion carries beyond the first increases the radius of this effect.

Tear of the Goddess + Chain Vest
Frozen Heart
Redemption
15
200

When the wearer dies, allies are healed for 800 Health.

Tear of the Goddess + Giant's Belt
Redemption
Cho'Gath

VoidVoid
BrawlerBrawler
1000/1800/3600
50/150
70/126/252
100%
20
20
0.60
180
25%
150%

Rupture
Rupture
Cho'Gath ruptures a large area, dealing 150/250/2000 magic damage and knocking up all enemies within for 2/4 seconds.
VoidVoidBrawlerBrawler
Cho'Gath
Ionic Spark
20
25

Enemies within 2 hexes have their Magic Resist reduced by 50% (does not stack). When they cast a spell, they are zapped taking magic damage equal to 225% of their max Mana.

Needlessly Large Rod + Negatron Cloak
Ionic Spark
Redemption
15
200

When the wearer dies, allies are healed for 800 Health.

Tear of the Goddess + Giant's Belt
Redemption
Morellonomicon
20
200

When the wearer deals damage with their spell, they burn the target, dealing 25% of the target's Maximum Health as true damage over 10 seconds and reducing healing by 50% for the duration of the burn.

[Unique - Only One Per Champion]

Needlessly Large Rod + Giant's Belt
Morellonomicon
Jinx

RebelRebel
BlasterBlaster
600/1080/2160
0
70/126/252
100%
20
20
0.75
660
25%
150%

Get Excited!
Get Excited!
Passive: Jinx gets excited as she helps take down enemy units!

After her first takedown, Jinx gains 60%/75%/100% bonus Attack Speed.

After her second takedown, Jinx swaps to her rocket launcher, causing her Basic Attacks to deal 125/200/750 bonus magic damage to all enemies in a small area around her target.
RebelRebelBlasterBlaster
Jinx
Giant Slayer
15
15

The wearer's Basic Attacks deal an additional 12% of the target's current Health as physical damage.

B. F. Sword + Recurve Bow
Giant Slayer
Red Buff
25
200

The holder's Basic Attacks burn the target on-hit, dealing 25% of the target's Maximum Health as true damage over 10 seconds, and reducing healing by 50%, for the duration of the burn.

[Unique - Only One Per Champion]

Chain Vest + Giant's Belt
Red Buff
Guardian Angel
15
25

Prevents the wearer's first death, placing them in stasis instead. After 2 seconds, they return with 400 Health and shed all negative effects.

B. F. Sword + Chain Vest
Guardian Angel
Miss Fortune

ValkyrieValkyrie
MercenaryMercenary
BlasterBlaster
800/1440/2880
75/175
60/108/216
100%
20
20
1.00
890
25%
150%

Bullet Time
Bullet Time
Miss Fortune channels and fires waves of bullets in a cone for 2.25 seconds, dealing of enemies' maximum health in magic damage over the duration.
ValkyrieValkyrieMercenaryMercenaryBlasterBlaster
Miss Fortune
Quicksilver
25
10
10

The wearer is immune to crowd control for the first 10 seconds of combat.

[Unique - Only One Per Champion]

Negatron Cloak + Sparring Gloves
Quicksilver
Seraph's Embrace
30

After casting their spell, the wearer gains 20 Mana.

Tear of the Goddess + Tear of the Goddess
Seraph's Embrace
Morellonomicon
20
200

When the wearer deals damage with their spell, they burn the target, dealing 25% of the target's Maximum Health as true damage over 10 seconds and reducing healing by 50% for the duration of the burn.

[Unique - Only One Per Champion]

Needlessly Large Rod + Giant's Belt
Morellonomicon

Similar Team Comps

4
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

4 5 Additional Attacks
4
Brawler
Brawlers gain bonus Maximum Health.

4 650 Bonus Health

2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

2
Space Pirate
Whenever a Space Pirate lands a killing blow on a Champion there is a chance to drop extra loot.

2 50% for 1 gold
3
Rebel
At the start of combat, Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

3 150 Shield & 10% Damage

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Blaster
Brawler
Demolitionist
Mercenary
Space Pirate
Rebel
Chrono
Tier:Strong
Avg Place:A
Top 4 Rate:A
Win Rate:A
Popularity:F
4
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

4 5 Additional Attacks
4
Brawler
Brawlers gain bonus Maximum Health.

4 650 Bonus Health

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
1
Starship
Innate: Starships gain 40 mana per second, maneuver around the board, and are immune to movement impairing effects, but can't make Basic Attacks.

3
Rebel
At the start of combat, Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

3 150 Shield & 10% Damage
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Blaster
Brawler
Mercenary
Starship
Rebel
Chrono
Tier:Strong
Avg Place:B
Top 4 Rate:B
Win Rate:B
Popularity:S
4
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

4 5 Additional Attacks
4
Brawler
Brawlers gain bonus Maximum Health.

4 650 Bonus Health

2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 40% health.
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

3
Rebel
At the start of combat, Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

3 150 Shield & 10% Damage
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Blaster
Brawler
Valkyrie
Mercenary
Rebel
Chrono
Tier:Above Average
Avg Place:A
Top 4 Rate:A
Win Rate:B
Popularity:B
4
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

4 5 Additional Attacks
4
Brawler
Brawlers gain bonus Maximum Health.

4 650 Bonus Health

2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 40% health.
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Blaster
Brawler
Valkyrie
Mercenary
Chrono
Tier:Above Average
Avg Place:B
Top 4 Rate:B
Win Rate:C
Popularity:A
4
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

4 5 Additional Attacks
4
Brawler
Brawlers gain bonus Maximum Health.

4 650 Bonus Health

2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

2
Space Pirate
Whenever a Space Pirate lands a killing blow on a Champion there is a chance to drop extra loot.

2 50% for 1 gold
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Blaster
Brawler
Demolitionist
Mercenary
Space Pirate
Chrono
Tier:Below Average
Avg Place:C
Top 4 Rate:C
Win Rate:B
Popularity:C
4
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

4 5 Additional Attacks
4
Brawler
Brawlers gain bonus Maximum Health.

4 650 Bonus Health

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
3
Cybernetic
Cybernetic champions with at least one item (component or full) gain Health and Attack Damage.

3 350% Health and 35% Attack Damage

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Blaster
Brawler
Mercenary
Cybernetic
Chrono
Tier:Below Average
Avg Place:C
Top 4 Rate:B
Win Rate:C
Popularity:C
4
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

4 5 Additional Attacks
4
Brawler
Brawlers gain bonus Maximum Health.

4 650 Bonus Health

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Blaster
Brawler
Mercenary
Chrono
Tier:Below Average
Avg Place:F
Top 4 Rate:F
Win Rate:D
Popularity:S
4
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

4 5 Additional Attacks
4
Brawler
Brawlers gain bonus Maximum Health.

4 650 Bonus Health

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
3
Rebel
At the start of combat, Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

3 150 Shield & 10% Damage

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Blaster
Brawler
Mercenary
Rebel
Chrono
Tier:Weak
Avg Place:D
Top 4 Rate:C
Win Rate:D
Popularity:S

This team comp counters (higher placement in over 51% of games)

Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

2 3 Additional Attacks
4 5 Additional Attacks

Blaster
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
4 4 seconds
6 2 seconds

Chrono
Cybernetic
Cybernetic champions with at least one item (component or full) gain Health and Attack Damage.

3 350% Health and 35% Attack Damage
6 700% Health and 70% Attack Damage

Cybernetic
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)

Demolitionist
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

2 50% bonus Attack Speed
4 75% bonus Attack Speed
6 120% bonus Attack Speed

Infiltrator
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

Mercenary
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

2 25% Maximum Health Shield
4 30% Maximum Health Shield
6 40% Maximum Health Shield

Protector
Rebel
At the start of combat, Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

3 150 Shield & 10% Damage
6 210 Shield & 15% Damage
9 330 Shield & 20% Damage

Rebel
Sniper
2 Snipers deal 15% increased damage for each hex between themselves and their target.

Sniper
Starship
Innate: Starships gain 40 mana per second, maneuver around the board, and are immune to movement impairing effects, but can't make Basic Attacks.

Starship
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 40% health.

Valkyrie
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor
4 250 Armor

Vanguard

This team comp goes even with (similar average placement)

Space Pirate
Whenever a Space Pirate lands a killing blow on a Champion there is a chance to drop extra loot.

2 50% for 1 gold
4 50% for 1 gold and 25% for a component item

Space Pirate
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

Mana-Reaver
Dark Star
When a Dark Star Champion dies, all other allied Dark Star Champions gain Attack Damage and Spell Power

3 +20 Attack Damage and Spell Power
6 +25 Attack Damage and Spell Power
9 +35 Attack Damage and Spell Power

Dark Star
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
6 55% Chance to trigger
9 100% Chance to trigger

Blademaster
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
4 40% Spell Power
6 75% Spell Power
8 120% Spell Power

Sorcerer
Brawler
Brawlers gain bonus Maximum Health.

2 350 Bonus Health
4 650 Bonus Health

Brawler
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance
4 105 Magic Resistance

Mystic
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
4 35% Healing
6 60% Healing

Celestial
Star Guardian
Star Guardians' spellcasts grant Mana to other Star Guardians, spread among them.

3 30 Total Mana
6 50 Total Mana

Star Guardian
Void
3 Attacks and spells from Void champions deal true damage.

Void
Mech-Pilot
3 At the start of combat, three random Mech-Pilots are teleported into a Super-Mech.

The Super-Mech has the combined Health, Attack Damage, and Traits of its pilots, as well as 3 random items from among them.

When the Super-Mech dies the Pilots are ejected and continue to fight.

Mech-Pilot