TFT Item Tier List Set 6 Patch 11.23 KR

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We've analyzed millions of League of Legends Teamfight Tactics games using our proprietary algorithm which uses stats and data such as average placement, top 4 rate, win rate and pick rate to calculate the best overall items in TFT Set 6: Gizmos & Gadgets, with individual scores showing underneath each item. Hover over an item on the tier list to see a summary of the item information and stats. Use the filters below to customize the view.

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GOD TIER / S+ TIER

(55.35 - 100.00)
Infinity Edge
Infinity Edge
10
5
10

Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.

[Unique - only 1 per champion]

B.F. Sword + Sparring Gloves
Infinity Edge
61.26
Warmog's Armor
Warmog's Armor
300

Grants 1000 bonus Health (including components).

Giant's Belt + Giant's Belt
Warmog's Armor
56.98
Guinsoo's Rageblade
Guinsoo's Rageblade
10
10

Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times.

Recurve Bow + Needlessly Large Rod
Guinsoo's Rageblade
56.90
Jeweled Gauntlet
Jeweled Gauntlet
10
5
10

The holder's magic and true damage from their Ability can critically strike. The holder gains 30% bonus Critical Strike Damage and 10 bonus Ability Power.

Needlessly Large Rod + Sparring Gloves
Jeweled Gauntlet
56.80
Bramble Vest
Bramble Vest
40

Grants 80 bonus Armor (including components). Negates bonus damage from incoming critical strikes. On being hit by an attack, deal 60/80/120 magic damage to all nearby enemies (once every 2.50 seconds).

Chain Vest + Chain Vest
Bramble Vest
56.21
Giant Slayer
Giant Slayer
10
10

The holder's Abilities and attacks do 20% bonus damage. If the target has more than 1800 maximum Health, the bonus increases to 60%.

B.F. Sword + Recurve Bow
Giant Slayer
55.58

STRONG TIER / S TIER

(52.74 - 55.35)
Morellonomicon
Morellonomicon
10
150

When the holder deals magic or true damage with their Ability, they burn the target, dealing 25% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration of the burn.

[Unique - only 1 per champion]

Needlessly Large Rod + Giant's Belt
Morellonomicon
55.35
Hand Of Justice
Hand Of Justice
15
5
10

The holder gains both of the following:
  • +10 Attack Damage and +10 Ability Power.
  • Attacks and Abilities heal for 10% of damage dealt.


At the beginning of each planning phase, one of these buffs is increased to 30(%).

Tear of the Goddess + Sparring Gloves
Hand Of Justice
54.33
Blue Buff
Blue Buff
30

After casting their Ability, the holder gains 20 mana.

[Unique - only 1 per champion]

Tear of the Goddess + Tear of the Goddess
Blue Buff
54.22
Gargoyle Stoneplate
Gargoyle Stoneplate
20
20

The holder gains 18 Armor and 18 Magic Resist for each enemy targeting them.

Chain Vest + Negatron Cloak
Gargoyle Stoneplate
54.21
Titan's Resolve
Titan's Resolve
10
20

When the holder attacks or takes damage, they gain 2 Attack Damage and Ability Power.

This stacks up to 25 times, at which point the holder gains 25 Armor and Magic Resist.

Recurve Bow + Chain Vest
Titan's Resolve
53.97
Sunfire Cape
Sunfire Cape
20
150

Every 2.50 seconds, a random enemy within 2 hexes is burned for 20% of their maximum Health as true damage over 8 seconds. Any healing they receive is reduced by 50%.

[Unique - only 1 per champion]

Chain Vest + Giant's Belt
Sunfire Cape
53.83
Runaan's Hurricane
Runaan's Hurricane
10
20

The holder gains 10 Attack Damage. The holder's attacks fire a bolt at another nearby enemy, dealing 75% of the holder's Attack Damage as physical damage.

Recurve Bow + Negatron Cloak
Runaan's Hurricane
53.81
Bloodthirster
Bloodthirster
10
20

Physical damage heals the holder for 33% of the damage dealt. Upon falling below 40% Health, the holder gains a 30% maximum Health shield that lasts up to 5 seconds.

B.F. Sword + Negatron Cloak
Bloodthirster
53.61
Spear of Shojin
Spear of Shojin
10
15

The holder's attacks restore 8 additional Mana.

B.F. Sword + Tear of the Goddess
Spear of Shojin
53.44
Dragon's Claw
Dragon's Claw
40

Grants 200 bonus Magic Resist (including components). On being hit by magic or true damage from a casted Ability, launch a fireball at the Ability's caster that deals magic damage equal to 18% of their maximum Health (0.50 second cooldown).

Negatron Cloak + Negatron Cloak
Dragon's Claw
53.05
Ionic Spark
Ionic Spark
10
20

Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped taking magic damage equal to 225% of their maximum Mana.

Needlessly Large Rod + Negatron Cloak
Ionic Spark
52.82

GOOD TIER / A TIER

(49.46 - 52.74)
Banshee's Claw
Banshee's Claw
150
5
10

When combat begins, the holder and all allies within 1 hex(es) in the same row gain a shield that blocks the damage and effects of the first enemy Ability, up to 600 damage.

Giant's Belt + Sparring Gloves
Banshee's Claw
52.74
Last Whisper
Last Whisper
10
5
10

When the holder inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack.

[Unique - only one per champion]

Recurve Bow + Sparring Gloves
Last Whisper
52.57
Zephyr
Zephyr
20
150

When combat begins, the holder summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Ignores crowd control immunity.

[Unique - only 1 per champion]

Negatron Cloak + Giant's Belt
Zephyr
52.48
Shroud of Stillness
Shroud of Stillness
20
5
10

When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first cast, increasing their max Mana by 35% until they cast.

[Unique - only one per champion]

Chain Vest + Sparring Gloves
Shroud of Stillness
52.42
Guardian Angel
Guardian Angel
10
20

Prevents the holder's first death, placing them in stasis instead. After 2 seconds, they return with 400 Health and shed all negative effects.

[Unique - only 1 per champion]

B.F. Sword + Chain Vest
Guardian Angel
52.30
Thief's Gloves
Thief's Gloves
10
20

At the beginning of each planning phase, the holder equips 2 temporary items. Temporary items increase in power based on your player level.

[Consumes 3 item slots.]

Sparring Gloves + Sparring Gloves
Thief's Gloves
52.26
Redemption
Redemption
15
150

Every 5 seconds, the holder radiates an aura to allies within 1 hex, healing them for 18% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for 5 seconds.

Tear of the Goddess + Giant's Belt
Redemption
52.26
Hextech Gunblade
Hextech Gunblade
10
10

The holder's magic and true damage from Abilities heal them for 33% of the damage dealt. The holder also heals their lowest Health ally for the same amount.

B.F. Sword + Needlessly Large Rod
Hextech Gunblade
51.80
Statikk Shiv
Statikk Shiv
10
15

The holder gains 15% bonus Attack Speed. Every 3rd attack from the holder unleashes a chain lightning that bounces to 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 50% for 5 seconds.

Recurve Bow + Tear of the Goddess
Statikk Shiv
51.74
Archangel's Staff
Archangel's Staff
10
15

During combat, the holder gains 25 Ability Power every 4 seconds.

Needlessly Large Rod + Tear of the Goddess
Archangel's Staff
51.67
Chalice of Power
Chalice of Power
15
20

When combat begins, the holder and all allies within 1 hex in the same row gain 30 Ability Power for the rest of combat.

Tear of the Goddess + Negatron Cloak
Chalice of Power
51.36
Zeke's Herald
Zeke's Herald
10
150

When combat begins, the holder and all allies within 1 hexes in the same row gain 30% Attack Speed for the rest of combat.

B.F. Sword + Giant's Belt
Zeke's Herald
51.27
Quicksilver
Quicksilver
20
5
10

The holder gains 20% bonus Attack Speed. The holder is immune to crowd control in combat for 15 seconds.

[Unique - only 1 per champion]

Negatron Cloak + Sparring Gloves
Quicksilver
50.89
Frozen Heart
Frozen Heart
15
20

Reduces the Attack Speed of enemies within 2 hexes by 25%.

[Unique - only 1 per champion]

Tear of the Goddess + Chain Vest
Frozen Heart
50.44
Locket of the Iron Solari
Locket of the Iron Solari
10
20

When combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks 300/350/400 damage for 8 seconds.

Needlessly Large Rod + Chain Vest
Locket of the Iron Solari
49.80
Rapid Firecannon
Rapid Firecannon
20

Increases the holder's Attack Range by 1 hex and grants 50% bonus Attack Speed (including components). The holder's attacks can no longer miss.

Recurve Bow + Recurve Bow
Rapid Firecannon
49.61

FAIR TIER / B TIER

(45.91 - 49.46)
Rabadon's Deathcap
Rabadon's Deathcap
20

Grants 75 bonus Ability Power (including components).

Needlessly Large Rod + Needlessly Large Rod
Rabadon's Deathcap
49.38
Deathblade
Deathblade
20

The holder gains 50/75/100 bonus Attack Damage (including components).

B.F. Sword + B.F. Sword
Deathblade
48.17
Mutant Emblem
Mutant Emblem
20

The holder gains the Mutant trait.

[Unique - only 1 per champion]

Negatron Cloak + Spatula
Mutant Emblem
47.62
Zz'Rot Portal
Zz'Rot Portal
10
150

At the start of combat, the holder taunts enemies within 4 hexes.

When the holder dies, a Voidspawn arises taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective.

Recurve Bow + Giant's Belt
Zz'Rot Portal
47.52
Assassin Emblem
Assassin Emblem
5
10

The holder gains the Assassin trait.

[Unique - only 1 per champion]

Spatula + Sparring Gloves
Assassin Emblem
47.15
Arcanist Emblem
Arcanist Emblem
10

The holder gains the Arcanist trait.

[Unique - only 1 per champion

Needlessly Large Rod + Spatula
Arcanist Emblem
47.00
Tactician's Crown
Tactician's Crown

The holder's team gains +1 maximum team size.

Spatula + Spatula
Tactician's Crown
46.55
Academy Emblem
Academy Emblem
15

The holder gains the Academy trait.

[Unique - only 1 per champion]

Tear of the Goddess + Spatula
Academy Emblem
46.48

WEAK TIER / C TIER

(43.99 - 45.91)
Chemtech Emblem
Chemtech Emblem
150

The holder gains the Chemtech trait.

[Unique - only 1 per champion]

Giant's Belt + Spatula
Chemtech Emblem
45.56
Challenger Emblem
Challenger Emblem
10

The holder gains the Challenger trait.

[Unique - only 1 per champion]

Recurve Bow + Spatula
Challenger Emblem
45.03
Syndicate Emblem
Syndicate Emblem
20

The holder gains the Syndicate trait.

[Unique - only 1 per champion]

Chain Vest + Spatula
Syndicate Emblem
44.85
Imperial Emblem
Imperial Emblem
10

The holder gains the Imperial trait.

[Unique - only 1 per champion]

B.F. Sword + Spatula
Imperial Emblem
44.04