TFT Set 3 Patch 10.11 Brawler Trait Build Guide

UNRANKEDIRONBRONZESILVERGOLDPLATINUMDIAMONDMASTERGRANDMASTERCHALLENGER

Powered by AnyClip
Powered by AnyClip

Welcome to the METAsrc Teamfight Tactics Brawler Trait build guide.

We've used our extensive database of League of Legends TFT match stats and data, along with proprietary algorithms to calculate the best Brawler trait builds, including best Brawler team comps, class/element counters and synergies. We've also compiled useful stats, such as win rate, top 4 rate, pick rate, average placement, and score. Reference it during all phases of the game to ensure optimal use of the trait.

Brawler
Avg Units:3.00
Tier:Above Average
Score:53.85
Avg Place:4.31
Top 4 Rate:55.93%
Win Rate:15.13%
Pick Rate:2.67%
Brawler
Avg Units:3.00
Tier:Above Average
Score:53.85
Avg Place:4.31
Top 4 Rate:55.93%
Win Rate:15.13%
Pick Rate:2.67%
Powered by AnyClip
Brawler
Brawlers gain bonus Maximum Health.

2 350 Bonus Health
4 650 Bonus Health

Best Brawler Team Comps

4
Brawler
Brawlers gain bonus Maximum Health.

4 650 Bonus Health
3
Void
3 Attacks and spells from Void champions deal true damage.

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
2
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

2 50% bonus Attack Speed

2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Brawler
Void
Chrono
Infiltrator
Sorcerer
Tier:God
Avg Place:C
Top 4 Rate:C
Win Rate:C
Popularity:S
4
Brawler
Brawlers gain bonus Maximum Health.

4 650 Bonus Health
3
Void
3 Attacks and spells from Void champions deal true damage.

2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 40% health.
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
2
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

2 50% bonus Attack Speed

2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Brawler
Void
Valkyrie
Mercenary
Chrono
Infiltrator
Sorcerer
Tier:God
Avg Place:S
Top 4 Rate:S
Win Rate:S
Popularity:D
4
Brawler
Brawlers gain bonus Maximum Health.

4 650 Bonus Health
3
Void
3 Attacks and spells from Void champions deal true damage.

2
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds

2
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

2 50% bonus Attack Speed
2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Brawler
Void
Mystic
Chrono
Infiltrator
Sorcerer
Tier:God
Avg Place:S
Top 4 Rate:S
Win Rate:A
Popularity:F
4
Brawler
Brawlers gain bonus Maximum Health.

4 650 Bonus Health
3
Void
3 Attacks and spells from Void champions deal true damage.

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds

2
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

2 50% bonus Attack Speed
2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Brawler
Void
Mercenary
Chrono
Infiltrator
Sorcerer
Tier:God
Avg Place:S
Top 4 Rate:A
Win Rate:A
Popularity:B
4
Brawler
Brawlers gain bonus Maximum Health.

4 650 Bonus Health
3
Void
3 Attacks and spells from Void champions deal true damage.

2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
2
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

2 50% bonus Attack Speed

2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Brawler
Void
Demolitionist
Mercenary
Chrono
Infiltrator
Sorcerer
Tier:Strong
Avg Place:A
Top 4 Rate:A
Win Rate:A
Popularity:C
4
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

4 5 Additional Attacks
4
Brawler
Brawlers gain bonus Maximum Health.

4 650 Bonus Health

2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 40% health.
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

1
Starship
Innate: Starships gain 40 mana per second, maneuver around the board, and are immune to movement impairing effects, but can't make Basic Attacks.
3
Rebel
At the start of combat, Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

3 150 Shield & 10% Damage

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Blaster
Brawler
Valkyrie
Mercenary
Starship
Rebel
Chrono
Tier:Strong
Avg Place:A
Top 4 Rate:S
Win Rate:A
Popularity:C
4
Brawler
Brawlers gain bonus Maximum Health.

4 650 Bonus Health
3
Void
3 Attacks and spells from Void champions deal true damage.

4
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

4 75% bonus Attack Speed
2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds

2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Brawler
Void
Infiltrator
Chrono
Sorcerer
Tier:Strong
Avg Place:S
Top 4 Rate:S
Win Rate:A
Popularity:B
4
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

4 5 Additional Attacks
4
Brawler
Brawlers gain bonus Maximum Health.

4 650 Bonus Health

2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

2
Space Pirate
Whenever a Space Pirate lands a killing blow on a Champion there is a chance to drop extra loot.

2 50% for 1 gold
3
Rebel
At the start of combat, Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

3 150 Shield & 10% Damage

2
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
Blaster
Brawler
Demolitionist
Mercenary
Space Pirate
Rebel
Chrono
Tier:Strong
Avg Place:A
Top 4 Rate:A
Win Rate:A
Popularity:F

Brawler champions counter (higher placement in over 51% of games)

Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

2 3 Additional Attacks
4 5 Additional Attacks

Blaster
Cybernetic
Cybernetic champions with at least one item (component or full) gain Health and Attack Damage.

3 350% Health and 35% Attack Damage
6 700% Health and 70% Attack Damage

Cybernetic
Dark Star
When a Dark Star Champion dies, all other allied Dark Star Champions gain Attack Damage and Spell Power

3 +20 Attack Damage and Spell Power
6 +25 Attack Damage and Spell Power
9 +35 Attack Damage and Spell Power

Dark Star
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

2 25% Maximum Health Shield
4 30% Maximum Health Shield
6 40% Maximum Health Shield

Protector
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
6 55% Chance to trigger
9 100% Chance to trigger

Blademaster
Sniper
2 Snipers deal 15% increased damage for each hex between themselves and their target.

Sniper
Space Pirate
Whenever a Space Pirate lands a killing blow on a Champion there is a chance to drop extra loot.

2 50% for 1 gold
4 50% for 1 gold and 25% for a component item

Space Pirate
Star Guardian
Star Guardians' spellcasts grant Mana to other Star Guardians, spread among them.

3 30 Total Mana
6 50 Total Mana

Star Guardian
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor
4 250 Armor

Vanguard

Brawler champions are countered by (lower placement in over 51% of games)

Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
4 4 seconds
6 2 seconds

Chrono
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)

Demolitionist
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

2 50% bonus Attack Speed
4 75% bonus Attack Speed
6 120% bonus Attack Speed

Infiltrator
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

Mana-Reaver
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

Mercenary
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance
4 105 Magic Resistance

Mystic
Void
3 Attacks and spells from Void champions deal true damage.

Void
Starship
Innate: Starships gain 40 mana per second, maneuver around the board, and are immune to movement impairing effects, but can't make Basic Attacks.

Starship
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 40% health.

Valkyrie

Brawler champions go even against (similar average placement)

Mech-Pilot
3 At the start of combat, three random Mech-Pilots are teleported into a Super-Mech.

The Super-Mech has the combined Health, Attack Damage, and Traits of its pilots, as well as 3 random items from among them.

When the Super-Mech dies the Pilots are ejected and continue to fight.

Mech-Pilot
Rebel
At the start of combat, Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

3 150 Shield & 10% Damage
6 210 Shield & 15% Damage
9 330 Shield & 20% Damage

Rebel
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
4 35% Healing
6 60% Healing

Celestial
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
4 40% Spell Power
6 75% Spell Power
8 120% Spell Power

Sorcerer
Brawler
Brawlers gain bonus Maximum Health.

2 350 Bonus Health
4 650 Bonus Health

Brawler

Brawler champions go even when paired with (average placement of 4th)

Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

2 3 Additional Attacks
4 5 Additional Attacks

Blaster
Chrono
All allies gain 15% Attack Speed every few seconds.

2 8 seconds
4 4 seconds
6 2 seconds

Chrono
Cybernetic
Cybernetic champions with at least one item (component or full) gain Health and Attack Damage.

3 350% Health and 35% Attack Damage
6 700% Health and 70% Attack Damage

Cybernetic
Dark Star
When a Dark Star Champion dies, all other allied Dark Star Champions gain Attack Damage and Spell Power

3 +20 Attack Damage and Spell Power
6 +25 Attack Damage and Spell Power
9 +35 Attack Damage and Spell Power

Dark Star
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)

Demolitionist
Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on takedown.

2 50% bonus Attack Speed
4 75% bonus Attack Speed
6 120% bonus Attack Speed

Infiltrator
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

Mana-Reaver
Mech-Pilot
3 At the start of combat, three random Mech-Pilots are teleported into a Super-Mech.

The Super-Mech has the combined Health, Attack Damage, and Traits of its pilots, as well as 3 random items from among them.

When the Super-Mech dies the Pilots are ejected and continue to fight.

Mech-Pilot
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

Mercenary
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

2 25% Maximum Health Shield
4 30% Maximum Health Shield
6 40% Maximum Health Shield

Protector
Rebel
At the start of combat, Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

3 150 Shield & 10% Damage
6 210 Shield & 15% Damage
9 330 Shield & 20% Damage

Rebel
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
6 55% Chance to trigger
9 100% Chance to trigger

Blademaster
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
4 35% Healing
6 60% Healing

Celestial
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance
4 105 Magic Resistance

Mystic
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
4 40% Spell Power
6 75% Spell Power
8 120% Spell Power

Sorcerer
Void
3 Attacks and spells from Void champions deal true damage.

Void
Sniper
2 Snipers deal 15% increased damage for each hex between themselves and their target.

Sniper
Space Pirate
Whenever a Space Pirate lands a killing blow on a Champion there is a chance to drop extra loot.

2 50% for 1 gold
4 50% for 1 gold and 25% for a component item

Space Pirate
Star Guardian
Star Guardians' spellcasts grant Mana to other Star Guardians, spread among them.

3 30 Total Mana
6 50 Total Mana

Star Guardian
Starship
Innate: Starships gain 40 mana per second, maneuver around the board, and are immune to movement impairing effects, but can't make Basic Attacks.

Starship
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 40% health.

Valkyrie
Vanguard
Vanguard champions gain bonus Armor.

2 125 Armor
4 250 Armor

Vanguard
Brawler
Brawlers gain bonus Maximum Health.

2 350 Bonus Health
4 650 Bonus Health

Brawler