METAsrc Set 3 Patch 10.7 Teamfight Tactics

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Welcome to the METAsrc Teamfight Tactics site! TFT is a new League of Legends strategy game mode.

Select one of our many guides below for the best statistical builds and data for traits, team compositions, and champions. Analyze the info from a broader perspective using our Champion Stats, Trait Stats, and Team Comp Stats tables. Better yet, check out our Champion Tier List, Trait Tier List, and Team Comp Tier List to refine your TFT strategy and level up in ranked. Don't forget to use our Items page for an interactive in-game cheat sheet.

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Trait Guides

Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
6 60% Chance to trigger

Blademaster
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks trigger on-hit effects and can critically hit.

2 3 Additional Attacks
4 6 Additional Attacks

Blaster
Brawler
Brawlers gain bonus Maximum Health.

2 300 Bonus Health
4 700 Bonus Health

Brawler
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
4 30% Healing
6 60% Healing

Celestial
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed
4 35% Attack Speed
6 75% Attack Speed

Chrono
Cybernetic
Cybernetic champions with at least one item gain Health and Attack Damage.

3 350% Health and 35% Attack Damage
6 800% Health and 80% Attack Damage

Cybernetic
Dark Star
When a Dark Star Champion dies all other allied Dark Star Champions gain Attack Damage and Spell Power

3 +25 Attack Damage and Spell Power
6 +35 Attack Damage and Spell Power

Dark Star
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)

Demolitionist
Infiltrator
Innate: At the start of combat Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat.

2 50% bonus Attack Speed
4 80% bonus Attack Speed refreshed on takedown

Infiltrator
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

Mana-Reaver
Mech-Pilot
3 At the start of combat three random Mech-Pilots are teleported into a Super-Mech.

The Super-Mech has the combined Health Attack Damage and Traits of its pilots as well as 3 random items from among them.

When the Super-Mech dies the Pilots are ejected granted 25 Mana and continue to fight.

Mech-Pilot
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

Mercenary
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance
4 105 Magic Resistance

Mystic
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

2 20% Maximum Health Shield
4 30% Maximum Health Shield

Protector
Rebel
At the start of combat Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

3 150 Shield & 10% Damage
6 225 Shield & 12% Damage

Rebel
Sniper
2 Snipers deal 15% increased damage for each hex between themselves and their target.

Sniper
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
4 40% Spell Power
6 80% Spell Power

Sorcerer
Space Pirate
Whenever a Space Pirate lands a killing blow on a Champion there is a chance to drop extra loot.

2 50% for 1 gold
4 50% for 1 gold and 15% for a component item

Space Pirate
Star Guardian
Star Guardians' spellcasts grant Mana to other Star Guardians spread among them.

3 30 Total Mana
6 60 Total Mana

Star Guardian
Starship
Innate: Starships gain 20 mana per second maneuver around the board and are immune to movement impairing effects but can't make Basic Attacks.

Starship
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 50% health.

Valkyrie
Vanguard
Vanguard champions gain bonus Armor.

2 60 Armor
4 250 Armor

Vanguard
Void
3 Attacks and spells from Void champions deal true damage.

Void

Team Comp Guides

4
Infiltrator
Innate: At the start of combat Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat.

4 80% bonus Attack Speed refreshed on takedown
3
Mech-Pilot
3 At the start of combat three random Mech-Pilots are teleported into a Super-Mech.

The Super-Mech has the combined Health Attack Damage and Traits of its pilots as well as 3 random items from among them.

When the Super-Mech dies the Pilots are ejected granted 25 Mana and continue to fight.

2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)
2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 50% health.

3
Dark Star
When a Dark Star Champion dies all other allied Dark Star Champions gain Attack Damage and Spell Power

3 +25 Attack Damage and Spell Power
2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Infiltrator
Mech-Pilot
Demolitionist
Valkyrie
Dark Star
Sorcerer
4
Infiltrator
Innate: At the start of combat Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat.

4 80% bonus Attack Speed refreshed on takedown
3
Mech-Pilot
3 At the start of combat three random Mech-Pilots are teleported into a Super-Mech.

The Super-Mech has the combined Health Attack Damage and Traits of its pilots as well as 3 random items from among them.

When the Super-Mech dies the Pilots are ejected granted 25 Mana and continue to fight.

2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)
3
Dark Star
When a Dark Star Champion dies all other allied Dark Star Champions gain Attack Damage and Spell Power

3 +25 Attack Damage and Spell Power

2
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance
2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Infiltrator
Mech-Pilot
Demolitionist
Dark Star
Mystic
Sorcerer
6
Cybernetic
Cybernetic champions with at least one item gain Health and Attack Damage.

6 800% Health and 80% Attack Damage
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 50% health.
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks trigger on-hit effects and can critically hit.

2 3 Additional Attacks

2
Brawler
Brawlers gain bonus Maximum Health.

2 300 Bonus Health
2
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed
Cybernetic
Mana-Reaver
Valkyrie
Mercenary
Blademaster
Blaster
Brawler
Chrono
4
Mystic
All allies gain Magic Resistance.

4 105 Magic Resistance
4
Vanguard
Vanguard champions gain bonus Armor.

4 250 Armor

2
Sniper
2 Snipers deal 15% increased damage for each hex between themselves and their target.
3
Dark Star
When a Dark Star Champion dies all other allied Dark Star Champions gain Attack Damage and Spell Power

3 +25 Attack Damage and Spell Power

2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
Mystic
Vanguard
Sniper
Dark Star
Celestial
4
Infiltrator
Innate: At the start of combat Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat.

4 80% bonus Attack Speed refreshed on takedown
3
Mech-Pilot
3 At the start of combat three random Mech-Pilots are teleported into a Super-Mech.

The Super-Mech has the combined Health Attack Damage and Traits of its pilots as well as 3 random items from among them.

When the Super-Mech dies the Pilots are ejected granted 25 Mana and continue to fight.

2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)
2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 50% health.

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
3
Dark Star
When a Dark Star Champion dies all other allied Dark Star Champions gain Attack Damage and Spell Power

3 +25 Attack Damage and Spell Power

2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Infiltrator
Mech-Pilot
Demolitionist
Valkyrie
Mercenary
Dark Star
Sorcerer
4
Vanguard
Vanguard champions gain bonus Armor.

4 250 Armor
2
Sniper
2 Snipers deal 15% increased damage for each hex between themselves and their target.

3
Dark Star
When a Dark Star Champion dies all other allied Dark Star Champions gain Attack Damage and Spell Power

3 +25 Attack Damage and Spell Power
2
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance

2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
Vanguard
Sniper
Dark Star
Mystic
Celestial
6
Cybernetic
Cybernetic champions with at least one item gain Health and Attack Damage.

6 800% Health and 80% Attack Damage
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 50% health.
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks trigger on-hit effects and can critically hit.

2 3 Additional Attacks

2
Vanguard
Vanguard champions gain bonus Armor.

2 60 Armor
2
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed
Cybernetic
Mana-Reaver
Valkyrie
Mercenary
Blademaster
Blaster
Vanguard
Chrono
4
Mystic
All allies gain Magic Resistance.

4 105 Magic Resistance
4
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

4 30% Maximum Health Shield

4
Celestial
All allies heal for some of the damage they deal with spells and attacks.

4 30% Healing
3
Dark Star
When a Dark Star Champion dies all other allied Dark Star Champions gain Attack Damage and Spell Power

3 +25 Attack Damage and Spell Power
Mystic
Protector
Celestial
Dark Star
4
Vanguard
Vanguard champions gain bonus Armor.

4 250 Armor
2
Sniper
2 Snipers deal 15% increased damage for each hex between themselves and their target.

3
Dark Star
When a Dark Star Champion dies all other allied Dark Star Champions gain Attack Damage and Spell Power

3 +25 Attack Damage and Spell Power
2
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance

2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
2
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed
Vanguard
Sniper
Dark Star
Mystic
Celestial
Chrono
6
Cybernetic
Cybernetic champions with at least one item gain Health and Attack Damage.

6 800% Health and 80% Attack Damage
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 50% health.
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks trigger on-hit effects and can critically hit.

2 3 Additional Attacks
Cybernetic
Mana-Reaver
Valkyrie
Mercenary
Blademaster
Blaster
4
Infiltrator
Innate: At the start of combat Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat.

4 80% bonus Attack Speed refreshed on takedown
3
Mech-Pilot
3 At the start of combat three random Mech-Pilots are teleported into a Super-Mech.

The Super-Mech has the combined Health Attack Damage and Traits of its pilots as well as 3 random items from among them.

When the Super-Mech dies the Pilots are ejected granted 25 Mana and continue to fight.

2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)
3
Dark Star
When a Dark Star Champion dies all other allied Dark Star Champions gain Attack Damage and Spell Power

3 +25 Attack Damage and Spell Power

2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Infiltrator
Mech-Pilot
Demolitionist
Dark Star
Sorcerer
6
Cybernetic
Cybernetic champions with at least one item gain Health and Attack Damage.

6 800% Health and 80% Attack Damage
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 50% health.
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks trigger on-hit effects and can critically hit.

2 3 Additional Attacks

2
Infiltrator
Innate: At the start of combat Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat.

2 50% bonus Attack Speed
Cybernetic
Mana-Reaver
Valkyrie
Mercenary
Blademaster
Blaster
Infiltrator
6
Star Guardian
Star Guardians' spellcasts grant Mana to other Star Guardians spread among them.

6 60 Total Mana
4
Sorcerer
All allies have increased Spell Power.

4 40% Spell Power

2
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance
2
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

2 20% Maximum Health Shield

2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
Star Guardian
Sorcerer
Mystic
Protector
Celestial
4
Infiltrator
Innate: At the start of combat Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat.

4 80% bonus Attack Speed refreshed on takedown
3
Mech-Pilot
3 At the start of combat three random Mech-Pilots are teleported into a Super-Mech.

The Super-Mech has the combined Health Attack Damage and Traits of its pilots as well as 3 random items from among them.

When the Super-Mech dies the Pilots are ejected granted 25 Mana and continue to fight.

2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 50% health.
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

3
Dark Star
When a Dark Star Champion dies all other allied Dark Star Champions gain Attack Damage and Spell Power

3 +25 Attack Damage and Spell Power
2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Infiltrator
Mech-Pilot
Valkyrie
Mercenary
Dark Star
Sorcerer
6
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

6 60% Chance to trigger
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 50% health.
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

3
Rebel
At the start of combat Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

3 150 Shield & 10% Damage
2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing

2
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed
Blademaster
Mana-Reaver
Valkyrie
Mercenary
Rebel
Celestial
Chrono
4
Space Pirate
Whenever a Space Pirate lands a killing blow on a Champion there is a chance to drop extra loot.

4 50% for 1 gold and 15% for a component item
4
Vanguard
Vanguard champions gain bonus Armor.

4 250 Armor

2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks trigger on-hit effects and can critically hit.

2 3 Additional Attacks

2
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed
Space Pirate
Vanguard
Demolitionist
Mana-Reaver
Mercenary
Blaster
Chrono
4
Infiltrator
Innate: At the start of combat Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat.

4 80% bonus Attack Speed refreshed on takedown
3
Mech-Pilot
3 At the start of combat three random Mech-Pilots are teleported into a Super-Mech.

The Super-Mech has the combined Health Attack Damage and Traits of its pilots as well as 3 random items from among them.

When the Super-Mech dies the Pilots are ejected granted 25 Mana and continue to fight.

2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 50% health.
3
Dark Star
When a Dark Star Champion dies all other allied Dark Star Champions gain Attack Damage and Spell Power

3 +25 Attack Damage and Spell Power

2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Infiltrator
Mech-Pilot
Valkyrie
Dark Star
Sorcerer
4
Mystic
All allies gain Magic Resistance.

4 105 Magic Resistance
3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger

3
Rebel
At the start of combat Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

3 150 Shield & 10% Damage
2
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed
Mystic
Blademaster
Rebel
Chrono
4
Vanguard
Vanguard champions gain bonus Armor.

4 250 Armor
2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)

2
Sniper
2 Snipers deal 15% increased damage for each hex between themselves and their target.
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

3
Dark Star
When a Dark Star Champion dies all other allied Dark Star Champions gain Attack Damage and Spell Power

3 +25 Attack Damage and Spell Power
2
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance

2
Space Pirate
Whenever a Space Pirate lands a killing blow on a Champion there is a chance to drop extra loot.

2 50% for 1 gold
2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
Vanguard
Demolitionist
Sniper
Mercenary
Dark Star
Mystic
Space Pirate
Celestial
6
Sorcerer
All allies have increased Spell Power.

6 80% Spell Power
3
Mech-Pilot
3 At the start of combat three random Mech-Pilots are teleported into a Super-Mech.

The Super-Mech has the combined Health Attack Damage and Traits of its pilots as well as 3 random items from among them.

When the Super-Mech dies the Pilots are ejected granted 25 Mana and continue to fight.

2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)
3
Star Guardian
Star Guardians' spellcasts grant Mana to other Star Guardians spread among them.

3 30 Total Mana

2
Infiltrator
Innate: At the start of combat Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat.

2 50% bonus Attack Speed
Sorcerer
Mech-Pilot
Demolitionist
Star Guardian
Infiltrator
4
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks trigger on-hit effects and can critically hit.

4 6 Additional Attacks
4
Brawler
Brawlers gain bonus Maximum Health.

4 700 Bonus Health

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
2
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed
Blaster
Brawler
Mercenary
Chrono
4
Infiltrator
Innate: At the start of combat Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat.

4 80% bonus Attack Speed refreshed on takedown
3
Mech-Pilot
3 At the start of combat three random Mech-Pilots are teleported into a Super-Mech.

The Super-Mech has the combined Health Attack Damage and Traits of its pilots as well as 3 random items from among them.

When the Super-Mech dies the Pilots are ejected granted 25 Mana and continue to fight.

3
Dark Star
When a Dark Star Champion dies all other allied Dark Star Champions gain Attack Damage and Spell Power

3 +25 Attack Damage and Spell Power
2
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance

2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Infiltrator
Mech-Pilot
Dark Star
Mystic
Sorcerer
4
Brawler
Brawlers gain bonus Maximum Health.

4 700 Bonus Health
3
Void
3 Attacks and spells from Void champions deal true damage.

2
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance
2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing

2
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed
2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Brawler
Void
Mystic
Celestial
Chrono
Sorcerer
6
Cybernetic
Cybernetic champions with at least one item gain Health and Attack Damage.

6 800% Health and 80% Attack Damage
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
2
Infiltrator
Innate: At the start of combat Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat.

2 50% bonus Attack Speed

2
Vanguard
Vanguard champions gain bonus Armor.

2 60 Armor
2
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed
Cybernetic
Mana-Reaver
Blademaster
Infiltrator
Vanguard
Chrono
6
Cybernetic
Cybernetic champions with at least one item gain Health and Attack Damage.

6 800% Health and 80% Attack Damage
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 50% health.
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks trigger on-hit effects and can critically hit.

2 3 Additional Attacks

2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
Cybernetic
Mana-Reaver
Valkyrie
Mercenary
Blademaster
Blaster
Celestial
6
Rebel
At the start of combat Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

6 225 Shield & 12% Damage
2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
1
Starship
Innate: Starships gain 20 mana per second maneuver around the board and are immune to movement impairing effects but can't make Basic Attacks.

3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks trigger on-hit effects and can critically hit.

2 3 Additional Attacks

2
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance
Rebel
Demolitionist
Mercenary
Starship
Blademaster
Blaster
Mystic
6
Cybernetic
Cybernetic champions with at least one item gain Health and Attack Damage.

6 800% Health and 80% Attack Damage
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger

2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks trigger on-hit effects and can critically hit.

2 3 Additional Attacks
2
Infiltrator
Innate: At the start of combat Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat.

2 50% bonus Attack Speed

2
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed
Cybernetic
Mana-Reaver
Mercenary
Blademaster
Blaster
Infiltrator
Chrono
6
Cybernetic
Cybernetic champions with at least one item gain Health and Attack Damage.

6 800% Health and 80% Attack Damage
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks trigger on-hit effects and can critically hit.

2 3 Additional Attacks

2
Infiltrator
Innate: At the start of combat Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat.

2 50% bonus Attack Speed
2
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed
Cybernetic
Mana-Reaver
Blademaster
Blaster
Infiltrator
Chrono
4
Infiltrator
Innate: At the start of combat Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat.

4 80% bonus Attack Speed refreshed on takedown
3
Mech-Pilot
3 At the start of combat three random Mech-Pilots are teleported into a Super-Mech.

The Super-Mech has the combined Health Attack Damage and Traits of its pilots as well as 3 random items from among them.

When the Super-Mech dies the Pilots are ejected granted 25 Mana and continue to fight.

2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

3
Dark Star
When a Dark Star Champion dies all other allied Dark Star Champions gain Attack Damage and Spell Power

3 +25 Attack Damage and Spell Power
2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Infiltrator
Mech-Pilot
Demolitionist
Mercenary
Dark Star
Sorcerer
4
Mystic
All allies gain Magic Resistance.

4 105 Magic Resistance
4
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

4 30% Maximum Health Shield

4
Celestial
All allies heal for some of the damage they deal with spells and attacks.

4 30% Healing
Mystic
Protector
Celestial
4
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks trigger on-hit effects and can critically hit.

4 6 Additional Attacks
4
Brawler
Brawlers gain bonus Maximum Health.

4 700 Bonus Health

2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 50% health.
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

3
Rebel
At the start of combat Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

3 150 Shield & 10% Damage
2
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed
Blaster
Brawler
Valkyrie
Mercenary
Rebel
Chrono
6
Sorcerer
All allies have increased Spell Power.

6 80% Spell Power
3
Mech-Pilot
3 At the start of combat three random Mech-Pilots are teleported into a Super-Mech.

The Super-Mech has the combined Health Attack Damage and Traits of its pilots as well as 3 random items from among them.

When the Super-Mech dies the Pilots are ejected granted 25 Mana and continue to fight.

2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

3
Star Guardian
Star Guardians' spellcasts grant Mana to other Star Guardians spread among them.

3 30 Total Mana
2
Infiltrator
Innate: At the start of combat Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat.

2 50% bonus Attack Speed
Sorcerer
Mech-Pilot
Demolitionist
Mercenary
Star Guardian
Infiltrator
4
Mystic
All allies gain Magic Resistance.

4 105 Magic Resistance
4
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

4 30% Maximum Health Shield

3
Dark Star
When a Dark Star Champion dies all other allied Dark Star Champions gain Attack Damage and Spell Power

3 +25 Attack Damage and Spell Power
2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
Mystic
Protector
Dark Star
Celestial
4
Brawler
Brawlers gain bonus Maximum Health.

4 700 Bonus Health
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 50% health.
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
3
Cybernetic
Cybernetic champions with at least one item gain Health and Attack Damage.

3 350% Health and 35% Attack Damage

2
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed
Brawler
Mana-Reaver
Valkyrie
Mercenary
Blademaster
Cybernetic
Chrono
4
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks trigger on-hit effects and can critically hit.

4 6 Additional Attacks
4
Brawler
Brawlers gain bonus Maximum Health.

4 700 Bonus Health

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
3
Cybernetic
Cybernetic champions with at least one item gain Health and Attack Damage.

3 350% Health and 35% Attack Damage

2
Infiltrator
Innate: At the start of combat Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat.

2 50% bonus Attack Speed
2
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed
Blaster
Brawler
Mercenary
Cybernetic
Infiltrator
Chrono
6
Cybernetic
Cybernetic champions with at least one item gain Health and Attack Damage.

6 800% Health and 80% Attack Damage
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger

2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks trigger on-hit effects and can critically hit.

2 3 Additional Attacks
2
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed
Cybernetic
Mana-Reaver
Mercenary
Blademaster
Blaster
Chrono
4
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks trigger on-hit effects and can critically hit.

4 6 Additional Attacks
4
Brawler
Brawlers gain bonus Maximum Health.

4 700 Bonus Health

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
3
Cybernetic
Cybernetic champions with at least one item gain Health and Attack Damage.

3 350% Health and 35% Attack Damage

3
Rebel
At the start of combat Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

3 150 Shield & 10% Damage
2
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed
Blaster
Brawler
Mercenary
Cybernetic
Rebel
Chrono
4
Infiltrator
Innate: At the start of combat Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat.

4 80% bonus Attack Speed refreshed on takedown
3
Mech-Pilot
3 At the start of combat three random Mech-Pilots are teleported into a Super-Mech.

The Super-Mech has the combined Health Attack Damage and Traits of its pilots as well as 3 random items from among them.

When the Super-Mech dies the Pilots are ejected granted 25 Mana and continue to fight.

3
Dark Star
When a Dark Star Champion dies all other allied Dark Star Champions gain Attack Damage and Spell Power

3 +25 Attack Damage and Spell Power
2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Infiltrator
Mech-Pilot
Dark Star
Sorcerer
6
Sorcerer
All allies have increased Spell Power.

6 80% Spell Power
3
Mech-Pilot
3 At the start of combat three random Mech-Pilots are teleported into a Super-Mech.

The Super-Mech has the combined Health Attack Damage and Traits of its pilots as well as 3 random items from among them.

When the Super-Mech dies the Pilots are ejected granted 25 Mana and continue to fight.

2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

3
Star Guardian
Star Guardians' spellcasts grant Mana to other Star Guardians spread among them.

3 30 Total Mana
Sorcerer
Mech-Pilot
Demolitionist
Mercenary
Star Guardian
4
Brawler
Brawlers gain bonus Maximum Health.

4 700 Bonus Health
3
Void
3 Attacks and spells from Void champions deal true damage.

3
Cybernetic
Cybernetic champions with at least one item gain Health and Attack Damage.

3 350% Health and 35% Attack Damage
2
Infiltrator
Innate: At the start of combat Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat.

2 50% bonus Attack Speed

2
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed
2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Brawler
Void
Cybernetic
Infiltrator
Chrono
Sorcerer
4
Brawler
Brawlers gain bonus Maximum Health.

4 700 Bonus Health
2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 50% health.

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger

2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
2
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed
Brawler
Valkyrie
Mercenary
Blademaster
Celestial
Chrono
4
Brawler
Brawlers gain bonus Maximum Health.

4 700 Bonus Health
3
Void
3 Attacks and spells from Void champions deal true damage.

2
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance
2
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed

2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Brawler
Void
Mystic
Chrono
Sorcerer
4
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks trigger on-hit effects and can critically hit.

4 6 Additional Attacks
4
Brawler
Brawlers gain bonus Maximum Health.

4 700 Bonus Health

2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 50% health.
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

2
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed
Blaster
Brawler
Valkyrie
Mercenary
Chrono
4
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks trigger on-hit effects and can critically hit.

4 6 Additional Attacks
4
Brawler
Brawlers gain bonus Maximum Health.

4 700 Bonus Health

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
1
Starship
Innate: Starships gain 20 mana per second maneuver around the board and are immune to movement impairing effects but can't make Basic Attacks.

3
Rebel
At the start of combat Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

3 150 Shield & 10% Damage
2
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed
Blaster
Brawler
Mercenary
Starship
Rebel
Chrono
6
Cybernetic
Cybernetic champions with at least one item gain Health and Attack Damage.

6 800% Health and 80% Attack Damage
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks trigger on-hit effects and can critically hit.

2 3 Additional Attacks

2
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed
Cybernetic
Mana-Reaver
Blademaster
Blaster
Chrono
4
Vanguard
Vanguard champions gain bonus Armor.

4 250 Armor
2
Sniper
2 Snipers deal 15% increased damage for each hex between themselves and their target.

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
3
Dark Star
When a Dark Star Champion dies all other allied Dark Star Champions gain Attack Damage and Spell Power

3 +25 Attack Damage and Spell Power

2
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance
2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
Vanguard
Sniper
Mercenary
Dark Star
Mystic
Celestial
4
Mystic
All allies gain Magic Resistance.

4 105 Magic Resistance
4
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

4 30% Maximum Health Shield

2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
Mystic
Protector
Celestial
4
Brawler
Brawlers gain bonus Maximum Health.

4 700 Bonus Health
2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 50% health.

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger

3
Cybernetic
Cybernetic champions with at least one item gain Health and Attack Damage.

3 350% Health and 35% Attack Damage
2
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed
Brawler
Valkyrie
Mercenary
Blademaster
Cybernetic
Chrono
6
Chrono
All allies gain Attack Speed every 4 seconds.

6 75% Attack Speed
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 50% health.
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks trigger on-hit effects and can critically hit.

2 3 Additional Attacks
Chrono
Mana-Reaver
Valkyrie
Mercenary
Blademaster
Blaster
4
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks trigger on-hit effects and can critically hit.

4 6 Additional Attacks
4
Brawler
Brawlers gain bonus Maximum Health.

4 700 Bonus Health

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
3
Cybernetic
Cybernetic champions with at least one item gain Health and Attack Damage.

3 350% Health and 35% Attack Damage

2
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed
Blaster
Brawler
Mercenary
Cybernetic
Chrono
6
Cybernetic
Cybernetic champions with at least one item gain Health and Attack Damage.

6 800% Health and 80% Attack Damage
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks trigger on-hit effects and can critically hit.

2 3 Additional Attacks
2
Brawler
Brawlers gain bonus Maximum Health.

2 300 Bonus Health

2
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed
Cybernetic
Mana-Reaver
Blaster
Brawler
Chrono
6
Dark Star
When a Dark Star Champion dies all other allied Dark Star Champions gain Attack Damage and Spell Power

6 +35 Attack Damage and Spell Power
2
Sniper
2 Snipers deal 15% increased damage for each hex between themselves and their target.

2
Infiltrator
Innate: At the start of combat Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat.

2 50% bonus Attack Speed
2
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance

2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
Dark Star
Sniper
Infiltrator
Mystic
Celestial
6
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

6 60% Chance to trigger
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 50% health.
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
2
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed
Blademaster
Mana-Reaver
Valkyrie
Mercenary
Celestial
Chrono
4
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks trigger on-hit effects and can critically hit.

4 6 Additional Attacks
4
Brawler
Brawlers gain bonus Maximum Health.

4 700 Bonus Health

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing

2
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed
Blaster
Brawler
Mercenary
Celestial
Chrono
6
Cybernetic
Cybernetic champions with at least one item gain Health and Attack Damage.

6 800% Health and 80% Attack Damage
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
2
Brawler
Brawlers gain bonus Maximum Health.

2 300 Bonus Health

2
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed
Cybernetic
Mana-Reaver
Blademaster
Brawler
Chrono
4
Brawler
Brawlers gain bonus Maximum Health.

4 700 Bonus Health
3
Void
3 Attacks and spells from Void champions deal true damage.

4
Sorcerer
All allies have increased Spell Power.

4 40% Spell Power
2
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed
Brawler
Void
Sorcerer
Chrono
6
Dark Star
When a Dark Star Champion dies all other allied Dark Star Champions gain Attack Damage and Spell Power

6 +35 Attack Damage and Spell Power
2
Sniper
2 Snipers deal 15% increased damage for each hex between themselves and their target.

2
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance
2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
Dark Star
Sniper
Mystic
Celestial
4
Brawler
Brawlers gain bonus Maximum Health.

4 700 Bonus Health
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 50% health.
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
2
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed
Brawler
Mana-Reaver
Valkyrie
Mercenary
Blademaster
Chrono
6
Rebel
At the start of combat Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

6 225 Shield & 12% Damage
2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
1
Starship
Innate: Starships gain 20 mana per second maneuver around the board and are immune to movement impairing effects but can't make Basic Attacks.

2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks trigger on-hit effects and can critically hit.

2 3 Additional Attacks
2
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance
Rebel
Demolitionist
Mercenary
Starship
Blaster
Mystic
6
Cybernetic
Cybernetic champions with at least one item gain Health and Attack Damage.

6 800% Health and 80% Attack Damage
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
2
Vanguard
Vanguard champions gain bonus Armor.

2 60 Armor

2
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed
Cybernetic
Mana-Reaver
Blademaster
Vanguard
Chrono
4
Vanguard
Vanguard champions gain bonus Armor.

4 250 Armor
2
Sniper
2 Snipers deal 15% increased damage for each hex between themselves and their target.

4
Celestial
All allies heal for some of the damage they deal with spells and attacks.

4 30% Healing
3
Dark Star
When a Dark Star Champion dies all other allied Dark Star Champions gain Attack Damage and Spell Power

3 +25 Attack Damage and Spell Power

2
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance
Vanguard
Sniper
Celestial
Dark Star
Mystic
4
Brawler
Brawlers gain bonus Maximum Health.

4 700 Bonus Health
3
Void
3 Attacks and spells from Void champions deal true damage.

2
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed
2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Brawler
Void
Chrono
Sorcerer
6
Cybernetic
Cybernetic champions with at least one item gain Health and Attack Damage.

6 800% Health and 80% Attack Damage
2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 50% health.

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger

2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks trigger on-hit effects and can critically hit.

2 3 Additional Attacks
2
Brawler
Brawlers gain bonus Maximum Health.

2 300 Bonus Health
Cybernetic
Valkyrie
Mercenary
Blademaster
Blaster
Brawler
6
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

6 60% Chance to trigger
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 50% health.
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

3
Cybernetic
Cybernetic champions with at least one item gain Health and Attack Damage.

3 350% Health and 35% Attack Damage
2
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed
Blademaster
Mana-Reaver
Valkyrie
Mercenary
Cybernetic
Chrono
4
Vanguard
Vanguard champions gain bonus Armor.

4 250 Armor
2
Sniper
2 Snipers deal 15% increased damage for each hex between themselves and their target.

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
3
Dark Star
When a Dark Star Champion dies all other allied Dark Star Champions gain Attack Damage and Spell Power

3 +25 Attack Damage and Spell Power

2
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance
2
Space Pirate
Whenever a Space Pirate lands a killing blow on a Champion there is a chance to drop extra loot.

2 50% for 1 gold

2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
Vanguard
Sniper
Mercenary
Dark Star
Mystic
Space Pirate
Celestial
6
Cybernetic
Cybernetic champions with at least one item gain Health and Attack Damage.

6 800% Health and 80% Attack Damage
2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 50% health.

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger

2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks trigger on-hit effects and can critically hit.

2 3 Additional Attacks
2
Vanguard
Vanguard champions gain bonus Armor.

2 60 Armor
Cybernetic
Valkyrie
Mercenary
Blademaster
Blaster
Vanguard
4
Brawler
Brawlers gain bonus Maximum Health.

4 700 Bonus Health
3
Void
3 Attacks and spells from Void champions deal true damage.

2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
2
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed

2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Brawler
Void
Celestial
Chrono
Sorcerer
4
Infiltrator
Innate: At the start of combat Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat.

4 80% bonus Attack Speed refreshed on takedown
3
Mech-Pilot
3 At the start of combat three random Mech-Pilots are teleported into a Super-Mech.

The Super-Mech has the combined Health Attack Damage and Traits of its pilots as well as 3 random items from among them.

When the Super-Mech dies the Pilots are ejected granted 25 Mana and continue to fight.

2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Infiltrator
Mech-Pilot
Demolitionist
Mercenary
Sorcerer
6
Sorcerer
All allies have increased Spell Power.

6 80% Spell Power
3
Mech-Pilot
3 At the start of combat three random Mech-Pilots are teleported into a Super-Mech.

The Super-Mech has the combined Health Attack Damage and Traits of its pilots as well as 3 random items from among them.

When the Super-Mech dies the Pilots are ejected granted 25 Mana and continue to fight.

3
Star Guardian
Star Guardians' spellcasts grant Mana to other Star Guardians spread among them.

3 30 Total Mana
Sorcerer
Mech-Pilot
Star Guardian
6
Rebel
At the start of combat Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

6 225 Shield & 12% Damage
2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)

2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 50% health.
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

1
Starship
Innate: Starships gain 20 mana per second maneuver around the board and are immune to movement impairing effects but can't make Basic Attacks.
3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger

2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks trigger on-hit effects and can critically hit.

2 3 Additional Attacks
Rebel
Demolitionist
Valkyrie
Mercenary
Starship
Blademaster
Blaster
4
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

4 30% Maximum Health Shield
2
Sniper
2 Snipers deal 15% increased damage for each hex between themselves and their target.

4
Celestial
All allies heal for some of the damage they deal with spells and attacks.

4 30% Healing
3
Dark Star
When a Dark Star Champion dies all other allied Dark Star Champions gain Attack Damage and Spell Power

3 +25 Attack Damage and Spell Power

2
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance
Protector
Sniper
Celestial
Dark Star
Mystic
6
Cybernetic
Cybernetic champions with at least one item gain Health and Attack Damage.

6 800% Health and 80% Attack Damage
3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger

2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks trigger on-hit effects and can critically hit.

2 3 Additional Attacks
2
Vanguard
Vanguard champions gain bonus Armor.

2 60 Armor

2
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed
Cybernetic
Blademaster
Blaster
Vanguard
Chrono
4
Brawler
Brawlers gain bonus Maximum Health.

4 700 Bonus Health
3
Void
3 Attacks and spells from Void champions deal true damage.

2
Infiltrator
Innate: At the start of combat Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat.

2 50% bonus Attack Speed
2
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed

2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Brawler
Void
Infiltrator
Chrono
Sorcerer
6
Cybernetic
Cybernetic champions with at least one item gain Health and Attack Damage.

6 800% Health and 80% Attack Damage
3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger

2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks trigger on-hit effects and can critically hit.

2 3 Additional Attacks
2
Brawler
Brawlers gain bonus Maximum Health.

2 300 Bonus Health

2
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed
Cybernetic
Blademaster
Blaster
Brawler
Chrono
6
Dark Star
When a Dark Star Champion dies all other allied Dark Star Champions gain Attack Damage and Spell Power

6 +35 Attack Damage and Spell Power
2
Sniper
2 Snipers deal 15% increased damage for each hex between themselves and their target.

2
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance
2
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

2 20% Maximum Health Shield

2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
Dark Star
Sniper
Mystic
Protector
Celestial
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.
2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 50% health.

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
4
Chrono
All allies gain Attack Speed every 4 seconds.

4 35% Attack Speed

3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks trigger on-hit effects and can critically hit.

2 3 Additional Attacks

2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
Mana-Reaver
Valkyrie
Mercenary
Chrono
Blademaster
Blaster
Celestial
4
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks trigger on-hit effects and can critically hit.

4 6 Additional Attacks
4
Brawler
Brawlers gain bonus Maximum Health.

4 700 Bonus Health

2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

2
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed
Blaster
Brawler
Demolitionist
Mercenary
Chrono
6
Dark Star
When a Dark Star Champion dies all other allied Dark Star Champions gain Attack Damage and Spell Power

6 +35 Attack Damage and Spell Power
2
Sniper
2 Snipers deal 15% increased damage for each hex between themselves and their target.

2
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance
2
Vanguard
Vanguard champions gain bonus Armor.

2 60 Armor

2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
Dark Star
Sniper
Mystic
Vanguard
Celestial
4
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks trigger on-hit effects and can critically hit.

4 6 Additional Attacks
4
Brawler
Brawlers gain bonus Maximum Health.

4 700 Bonus Health

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
3
Rebel
At the start of combat Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

3 150 Shield & 10% Damage

2
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed
Blaster
Brawler
Mercenary
Rebel
Chrono
6
Cybernetic
Cybernetic champions with at least one item gain Health and Attack Damage.

6 800% Health and 80% Attack Damage
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
Cybernetic
Mana-Reaver
Blademaster
Celestial
6
Cybernetic
Cybernetic champions with at least one item gain Health and Attack Damage.

6 800% Health and 80% Attack Damage
2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 50% health.

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger

2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks trigger on-hit effects and can critically hit.

2 3 Additional Attacks
Cybernetic
Valkyrie
Mercenary
Blademaster
Blaster
4
Brawler
Brawlers gain bonus Maximum Health.

4 700 Bonus Health
3
Void
3 Attacks and spells from Void champions deal true damage.

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
2
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed

2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Brawler
Void
Mercenary
Chrono
Sorcerer
4
Brawler
Brawlers gain bonus Maximum Health.

4 700 Bonus Health
3
Void
3 Attacks and spells from Void champions deal true damage.

2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.

2
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed
2
Sorcerer
All allies have increased Spell Power.

2 20% Spell Power
Brawler
Void
Demolitionist
Mercenary
Chrono
Sorcerer
6
Chrono
All allies gain Attack Speed every 4 seconds.

6 75% Attack Speed
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

2
Sniper
2 Snipers deal 15% increased damage for each hex between themselves and their target.
2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
Chrono
Mana-Reaver
Sniper
Celestial
6
Cybernetic
Cybernetic champions with at least one item gain Health and Attack Damage.

6 800% Health and 80% Attack Damage
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
2
Infiltrator
Innate: At the start of combat Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat.

2 50% bonus Attack Speed

2
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed
Cybernetic
Mana-Reaver
Blademaster
Infiltrator
Chrono
6
Cybernetic
Cybernetic champions with at least one item gain Health and Attack Damage.

6 800% Health and 80% Attack Damage
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
2
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed
Cybernetic
Mana-Reaver
Blademaster
Chrono
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.
2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 50% health.

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
4
Chrono
All allies gain Attack Speed every 4 seconds.

4 35% Attack Speed

3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
2
Brawler
Brawlers gain bonus Maximum Health.

2 300 Bonus Health
Mana-Reaver
Valkyrie
Mercenary
Chrono
Blademaster
Brawler
6
Cybernetic
Cybernetic champions with at least one item gain Health and Attack Damage.

6 800% Health and 80% Attack Damage
2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 50% health.

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger

2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks trigger on-hit effects and can critically hit.

2 3 Additional Attacks
2
Infiltrator
Innate: At the start of combat Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat.

2 50% bonus Attack Speed
Cybernetic
Valkyrie
Mercenary
Blademaster
Blaster
Infiltrator
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.
2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 50% health.

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
4
Chrono
All allies gain Attack Speed every 4 seconds.

4 35% Attack Speed

3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks trigger on-hit effects and can critically hit.

2 3 Additional Attacks

2
Brawler
Brawlers gain bonus Maximum Health.

2 300 Bonus Health
Mana-Reaver
Valkyrie
Mercenary
Chrono
Blademaster
Blaster
Brawler
4
Brawler
Brawlers gain bonus Maximum Health.

4 700 Bonus Health
2
Valkyrie
2 Valkyrie attacks and spells always critically hit targets below 50% health.

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger

2
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed
Brawler
Valkyrie
Mercenary
Blademaster
Chrono
6
Cybernetic
Cybernetic champions with at least one item gain Health and Attack Damage.

6 800% Health and 80% Attack Damage
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks trigger on-hit effects and can critically hit.

2 3 Additional Attacks
2
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed
Cybernetic
Mana-Reaver
Blaster
Chrono
6
Cybernetic
Cybernetic champions with at least one item gain Health and Attack Damage.

6 800% Health and 80% Attack Damage
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
Cybernetic
Mana-Reaver
Blademaster
6
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

6 60% Chance to trigger
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
2
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed
Blademaster
Mana-Reaver
Celestial
Chrono
6
Cybernetic
Cybernetic champions with at least one item gain Health and Attack Damage.

6 800% Health and 80% Attack Damage
2
Mana-Reaver
2 Mana-Reaver attacks increase the mana cost of their target's next spellcast by 40%.

3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger
2
Infiltrator
Innate: At the start of combat Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat.

2 50% bonus Attack Speed
Cybernetic
Mana-Reaver
Blademaster
Infiltrator
4
Infiltrator
Innate: At the start of combat Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat.

4 80% bonus Attack Speed refreshed on takedown
3
Mech-Pilot
3 At the start of combat three random Mech-Pilots are teleported into a Super-Mech.

The Super-Mech has the combined Health Attack Damage and Traits of its pilots as well as 3 random items from among them.

When the Super-Mech dies the Pilots are ejected granted 25 Mana and continue to fight.

2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)
1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
Infiltrator
Mech-Pilot
Demolitionist
Mercenary
4
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

4 30% Maximum Health Shield
3
Dark Star
When a Dark Star Champion dies all other allied Dark Star Champions gain Attack Damage and Spell Power

3 +25 Attack Damage and Spell Power

2
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance
2
Celestial
All allies heal for some of the damage they deal with spells and attacks.

2 15% Healing
Protector
Dark Star
Mystic
Celestial
4
Vanguard
Vanguard champions gain bonus Armor.

4 250 Armor
2
Sniper
2 Snipers deal 15% increased damage for each hex between themselves and their target.

3
Dark Star
When a Dark Star Champion dies all other allied Dark Star Champions gain Attack Damage and Spell Power

3 +25 Attack Damage and Spell Power
2
Mystic
All allies gain Magic Resistance.

2 35 Magic Resistance
Vanguard
Sniper
Dark Star
Mystic
6
Rebel
At the start of combat Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds.

6 225 Shield & 12% Damage
2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)

1
Mercenary
Innate: Upgrades for Mercenaries' spells have a chance to appear in the shop.
1
Starship
Innate: Starships gain 20 mana per second maneuver around the board and are immune to movement impairing effects but can't make Basic Attacks.

2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks trigger on-hit effects and can critically hit.

2 3 Additional Attacks
Rebel
Demolitionist
Mercenary
Starship
Blaster
6
Cybernetic
Cybernetic champions with at least one item gain Health and Attack Damage.

6 800% Health and 80% Attack Damage
3
Blademaster
Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

3 30% Chance to trigger

2
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks trigger on-hit effects and can critically hit.

2 3 Additional Attacks
2
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed
Cybernetic
Blademaster
Blaster
Chrono
4
Infiltrator
Innate: At the start of combat Infiltrators move to the enemy's backline.

Infiltrators gain Attack Speed for 6 seconds at the start of combat.

4 80% bonus Attack Speed refreshed on takedown
3
Mech-Pilot
3 At the start of combat three random Mech-Pilots are teleported into a Super-Mech.

The Super-Mech has the combined Health Attack Damage and Traits of its pilots as well as 3 random items from among them.

When the Super-Mech dies the Pilots are ejected granted 25 Mana and continue to fight.

2
Demolitionist
2 Damage from Demolitionists' spellcasts stuns their targets for 1.50 seconds. (Once per spellcast)
Infiltrator
Mech-Pilot
Demolitionist
4
Vanguard
Vanguard champions gain bonus Armor.

4 250 Armor
2
Sniper
2 Snipers deal 15% increased damage for each hex between themselves and their target.

3
Dark Star
When a Dark Star Champion dies all other allied Dark Star Champions gain Attack Damage and Spell Power

3 +25 Attack Damage and Spell Power
2
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed
Vanguard
Sniper
Dark Star
Chrono
4
Blaster
Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

These additional attacks deal damage like Basic Attacks trigger on-hit effects and can critically hit.

4 6 Additional Attacks
4
Brawler
Brawlers gain bonus Maximum Health.

4 700 Bonus Health

2
Chrono
All allies gain Attack Speed every 4 seconds.

2 15% Attack Speed
Blaster
Brawler
Chrono

Champion Guides

Aurelion Sol

RebelRebel
StarshipStarship
950/1710/3420
30/80
0
100%
30
20
0.80
180
25%
150%

Mobilize the Fleet
Mobilize the Fleet
Aurelion Sol launches fighters which fly out to random enemies deal 100/150/750 magic damage and then return. Aurelion Sol launches all ready fighters plus 3 more when he casts.

Fighters prefer to target nearby enemies.

RebelRebelStarshipStarship
Aurelion Solcoin5
Ekko

CyberneticCybernetic
InfiltratorInfiltrator
850/1530/3060
50/150
60/108/216
100%
30
20
0.90
180
25%
150%

Chronobreak
Chronobreak
Ekko shatters the timeline freezing all units in time before attacking each enemy with 225/400/2000 bonus magic damage and applying on-hit effects.

Ekko cannot die while he has stopped time.
CyberneticCyberneticInfiltratorInfiltrator
Ekkocoin5
Gangplank

Space PirateSpace Pirate
MercenaryMercenary
DemolitionistDemolitionist
1000/1800/3600
75/175
60/108/216
100%
30
20
1.00
180
25%
150%

Orbital Strike
Orbital Strike
Gangplank calls down an orbital strike around his target dealing 450/600/9001 damage to all enemies in a large area after 2 seconds.
Space PirateSpace PirateMercenaryMercenaryDemolitionistDemolitionist
Gangplankcoin5
Lulu

CelestialCelestial
MysticMystic
800/1440/2880
75/150
45/81/162
100%
25
20
0.80
660
25%
150%

Mass Polymorph
Mass Polymorph
Lulu polymorphs the 2/4/12 nearest enemies for 3/8 seconds causing them to hop aimlessly unable to attack or cast. Polymorphed enemies take 0.05/0.10/0.25 additional damage from all sources.
CelestialCelestialMysticMystic
Lulucoin5
Miss Fortune

ValkyrieValkyrie
MercenaryMercenary
BlasterBlaster
800/1440/2880
75/175
60/108/216
100%
20
20
1.00
890
25%
150%

Bullet Time
Bullet Time
Miss Fortune channels and fires waves of bullets in a cone for 2.25 seconds dealing of enemies' maximum health in magic damage over the duration.
ValkyrieValkyrieMercenaryMercenaryBlasterBlaster
Miss Fortunecoin5
Thresh

ChronoChrono
Mana-ReaverMana-Reaver
950/1710/3420
50/75
50/90/180
100%
35
20
0.95
420
25%
150%

Temporal Passage
Temporal Passage
Thresh tosses his lantern towards 1/9 random unit(s) on your bench pulling them into combat and granting them 25/50/200 bonus Mana. Traits are unaffected.
ChronoChronoMana-ReaverMana-Reaver
Threshcoin5
Cho'Gath

VoidVoid
BrawlerBrawler
1000/1800/3600
50/150
70/126/252
100%
20
20
0.60
180
25%
150%

Rupture
Rupture
Cho'Gath ruptures a large area dealing 150/250/2000 magic damage and knocking up all enemies within for 2/4 seconds.
VoidVoidBrawlerBrawler
Cho'Gathcoin4
Fizz

Mech-PilotMech-Pilot
InfiltratorInfiltrator
650/1170/2340
80/150
60/108/216
100%
25
20
0.70
180
25%
150%

Chum the Waters
Chum the Waters
Fizz throws a lure that attracts a shark. It deals 350/500/2000 magic damage to enemies caught knocking them back and stunning them for 1.50 seconds.
Mech-PilotMech-PilotInfiltratorInfiltrator
Fizzcoin4
Irelia

CyberneticCybernetic
Mana-ReaverMana-Reaver
BlademasterBlademaster
800/1440/2880
0/30
70/126/252
100%
35
20
0.85
180
25%
150%

Bladesurge
Bladesurge
Irelia dashes to her target basic attacking them for 1.75%/2.50%/5.00% of her Attack Damage. If this kills the target she casts again immediately at the enemy with the highest mana. (Total Damage: )
CyberneticCyberneticMana-ReaverMana-ReaverBlademasterBlademaster
Ireliacoin4
Jhin

Dark StarDark Star
SniperSniper
600/1080/2160
0/4
90/162/324
100%
20
20
0.90
1130
25%
150%

Whisper
Whisper
Passive: Jhin converts each 1% of bonus Attack Speed he has into 0.8 Attack Damage.

Passive: Every fourth shot Jhin deals 2.44%/3.44%/44.44% damage. (Total: )
Dark StarDark StarSniperSniper
Jhincoin4
Jinx

RebelRebel
BlasterBlaster
600/1080/2160
0
70/126/252
100%
20
20
0.70
660
25%
150%

Get Excited!
Get Excited!
Passive: Jinx gets excited as she helps take down enemy units!

After her first takedown Jinx gains 60%/75%/100% bonus Attack Speed.

After her second takedown Jinx swaps to her rocket launcher causing her Basic Attacks to deal 100/175/750 bonus magic damage to all enemies in a small area around her target.
RebelRebelBlasterBlaster
Jinxcoin4
Kayle

ValkyrieValkyrie
BlademasterBlademaster
700/1260/2520
0/60
60/108/216
100%
25
20
0.80
660
25%
150%

Ascend
Ascend
Kayle Ascends causing her attacks to launch waves that deal 125/200/750 bonus magic damage.
ValkyrieValkyrieBlademasterBlademaster
Kaylecoin4
Soraka

Star GuardianStar Guardian
MysticMystic
650/1170/2340
50/125
45/81/162
100%
30
20
0.75
660
25%
150%

Wish
Wish
Soraka heals all of her allies for 350/500/2000.
Star GuardianStar GuardianMysticMystic
Sorakacoin4
Vel'Koz

VoidVoid
SorcererSorcerer
650/1170/2340
0/70
45/81/162
100%
20
20
0.75
890
25%
150%

Lifeform Disintegration Ray
Lifeform Disintegration Ray
Vel'Koz channels a ray of energy that sweeps across the battlefield over 2.50 seconds dealing 425/550/2000 magic damage per second to enemies hit.
VoidVoidSorcererSorcerer
Vel'Kozcoin4
Wukong

ChronoChrono
VanguardVanguard
950/1710/3420
50/150
50/90/180
100%
40
20
0.75
180
25%
150%

Cyclone
Cyclone
Wukong spins dealing 250/450/2000 magic damage to nearby enemies over 3 seconds. The first time Wukong hits each enemy he knocks them into the air and stuns them for 2/5 seconds.
ChronoChronoVanguardVanguard
Wukongcoin4
Ashe

CelestialCelestial
SniperSniper
600/1080/2160
50/125
60/108/216
100%
20
20
0.80
1130
25%
150%

Enchanted Crystal Arrow
Enchanted Crystal Arrow
Ashe fires an arrow at the farthest enemy that explodes on the first target hit dealing 250/350/700 magic damage to all nearby enemies and stunning them for 2 seconds.
CelestialCelestialSniperSniper
Ashecoin3
Ezreal

ChronoChrono
BlasterBlaster
600/1080/2160
50/125
60/108/216
100%
20
20
0.70
660
25%
150%

E.M.P.
E.M.P.
Ezreal fires an electromagnetic pulse at a random enemy that explodes on impact dealing 200/300/600 damage to all nearby enemies and increasing the cost of their next spellcast by 40%.
ChronoChronoBlasterBlaster
Ezrealcoin3
Jayce

Space PirateSpace Pirate
VanguardVanguard
750/1350/2700
0/80
60/108/216
100%
40
20
0.70
180
25%
150%

To the Skies!
To the Skies!
Jayce slams his hammer dealing 450/600/1200 magic damage to nearby enemies.
Space PirateSpace PirateVanguardVanguard
Jaycecoin3
Karma

Dark StarDark Star
MysticMystic
600/1080/2160
75/100
50/90/180
100%
20
20
0.65
660
25%
150%

Inspire
Inspire
At start of combat Karma bonds to her closest ally.

Karma grants the bonded ally (or a random one if that ally is dead) a 250/400/800-health shield for 4 seconds. While the shield holds the ally receives 0.35/0.50/1.00 bonus Attack Speed.
Dark StarDark StarMysticMystic
Karmacoin3
Kassadin

CelestialCelestial
Mana-ReaverMana-Reaver
800/1440/2880
40/80
50/90/180
100%
30
20
0.65
180
25%
150%

Force Pulse
Force Pulse
Kassadin releases a wave of energy in front of him dealing 250/400/800 magic damage and disarming all targets hit for 2.50/3.00/3.50 seconds.
CelestialCelestialMana-ReaverMana-Reaver
Kassadincoin3
Lux

Dark StarDark Star
SorcererSorcerer
600/1080/2160
50/100
40/72/144
100%
20
20
0.70
890
25%
150%

Lurid Binding
Lurid Binding
Lux fires a sphere of darkness towards the farthest enemy. Enemies in its path take 200/300/600 magic damage and are stunned for 1.50/2.00/2.50 seconds.
Dark StarDark StarSorcererSorcerer
Luxcoin3
Master Yi

RebelRebel
BlademasterBlademaster
750/1350/2700
0/55
55/99/198
100%
30
20
0.80
180
25%
150%

Chosen One
Chosen One
For 5 seconds Master Yi gains massively increased movement speed heals for 8%/10%/15% of his maximum health each second and deals 75/100/200 bonus true damage with his Basic Attacks.
RebelRebelBlademasterBlademaster
Master Yicoin3
Neeko

Star GuardianStar Guardian
ProtectorProtector
800/1440/2880
75/150
50/90/180
100%
35
20
0.65
420
25%
150%

Pop Blossom
Pop Blossom
Neeko leaps into the air and slams into the ground dealing 200/275/550 magic damage to all nearby enemies and stunning them for 1.50/2.00/2.50 seconds.
Star GuardianStar GuardianProtectorProtector
Neekocoin3
Rumble

Mech-PilotMech-Pilot
DemolitionistDemolitionist
800/1440/2880
0/60
50/90/180
100%
35
20
0.70
180
25%
150%

Flamespitter
Flamespitter
Rumble torches his enemies dealing 250/400/800 magic damage over 3 seconds and reducing healing on them by 50% for 5 seconds.
Mech-PilotMech-PilotDemolitionistDemolitionist
Rumblecoin3
Shaco

Dark StarDark Star
InfiltratorInfiltrator
650/1170/2340
0/60
55/99/198
100%
25
20
0.80
180
25%
150%

Deceive
Deceive
Shaco teleports and backstabs his target for 1.50% of his Basic Attack damage. This is also always a critical hit. (Total: 2.50%/3.25%/4.00%)
Dark StarDark StarInfiltratorInfiltrator
Shacocoin3
Syndra

Star GuardianStar Guardian
SorcererSorcerer
600/1080/2160
0/50
45/81/162
100%
20
20
0.70
660
25%
150%

Unleashed Power
Unleashed Power
Syndra pulls in all orbs on the battlefield and creates 3 new ones then fires them all at the enemy with the highest current Health percentage dealing 80/120/200 magic damage per orb.

Lowest total health breaks targeting ties.
Star GuardianStar GuardianSorcererSorcerer
Syndracoin3
Vi

CyberneticCybernetic
BrawlerBrawler
750/1350/2700
70/140
60/108/216
100%
35
20
0.65
180
25%
150%

Assault and Battery
Assault and Battery
Vi charges at the farthest enemy knocking aside all enemies in her path and dealing them 150/200/500 magic damage. When she reaches her target she knocks them up for 2.00/2.50/3.00 seconds and deals 400/600/1200 magic damage.
CyberneticCyberneticBrawlerBrawler
Vicoin3
Ahri

Star GuardianStar Guardian
SorcererSorcerer
600/1080/2160
0/60
45/81/162
100%
20
20
0.75
660
25%
150%

Orb of Deception
Orb of Deception
Ahri fires an orb in a line dealing 175/250/375 magic damage to all enemies it passes through on the way out and 175/250/375 true damage on the way back.
Star GuardianStar GuardianSorcererSorcerer
Ahricoin2
Annie

Mech-PilotMech-Pilot
SorcererSorcerer
600/1080/2160
75/150
40/72/144
100%
35
20
0.65
420
25%
150%

Galaxy Shield-Blast
Galaxy Shield-Blast
Annie blasts a cone of fire dealing 150/200/300 magic damage to enemies in front of her then creates a shield with 225/300/450 health for herself for 4 seconds.
Mech-PilotMech-PilotSorcererSorcerer
Anniecoin2
Blitzcrank

ChronoChrono
BrawlerBrawler
650/1170/2340
125/125
55/99/198
100%
35
20
0.50
180
25%
150%

Rocket Grab
Rocket Grab
Blitzcrank pulls the farthest enemy dealing 250/400/900 magic damage and stunning them for 2.50 seconds.

His next attack after pulling knocks up for 1 second.

Allies within range will prefer to attack Blitzcrank's target.
ChronoChronoBrawlerBrawler
Blitzcrankcoin2
Darius

Space PirateSpace Pirate
Mana-ReaverMana-Reaver
750/1350/2700
0/70
60/108/216
100%
35
20
0.65
180
25%
150%

Dreadnova Guillotine
Dreadnova Guillotine
Darius dunks an enemy dealing 400/500/750 magic damage. If this kills the target Darius immediately casts again.

Targets below 50% health take double damage.
Space PirateSpace PirateMana-ReaverMana-Reaver
Dariuscoin2
Kai'Sa

ValkyrieValkyrie
InfiltratorInfiltrator
550/990/1980
0/60
50/90/180
100%
20
20
0.75
420
25%
150%

Missile Rain
Missile Rain
Kai'Sa launches 4/6/9 missiles towards each nearby enemy that deal 50 magic damage.
ValkyrieValkyrieInfiltratorInfiltrator
Kai'Sacoin2
Lucian

CyberneticCybernetic
BlasterBlaster
500/900/1800
0/35
55/99/198
100%
25
20
0.70
890
25%
150%

Relentless Pursuit
Relentless Pursuit
Lucian dashes away from his current target then Basic Attacks them and fires a second shot which deals 150/200/325 magic damage.
CyberneticCyberneticBlasterBlaster
Luciancoin2
Mordekaiser

Dark StarDark Star
VanguardVanguard
650/1170/2340
0/90
55/99/198
100%
40
20
0.60
180
25%
150%

Indestructible
Indestructible
Mordekaiser gains a shield that absorbs 350/500/800 damage. While the shield persists Mordekaiser deals 50/75/125 magic damage per second to all nearby enemies.
Dark StarDark StarVanguardVanguard
Mordekaisercoin2
Rakan

CelestialCelestial
ProtectorProtector
600/1080/2160
50/150
45/81/162
100%
35
20
0.70
420
25%
150%

Grand Entrance
Grand Entrance
Rakan dashes to his target and leaps into the air knocking up nearby enemies for 175/275/400 magic damage.
CelestialCelestialProtectorProtector
Rakancoin2
Shen

ChronoChrono
BlademasterBlademaster
700/1260/2520
100/150
60/108/216
100%
35
20
0.70
180
25%
150%

Future's Refuge
Future's Refuge
Shen creates a zone around himself for 2.50/3.00/4.00 seconds in which all nearby allies automatically dodge incoming Basic Attacks. While it's active Shen gains 15/30/45 Magic Resist.
ChronoChronoBlademasterBlademaster
Shencoin2
Sona

RebelRebel
MysticMystic
550/990/1980
0/40
40/72/144
100%
20
20
0.65
660
25%
150%

Aria of Perseverance
Aria of Perseverance
Sona heals injured allies for and cleanses them of all negative effects.
RebelRebelMysticMystic
Sonacoin2
Xin Zhao

CelestialCelestial
ProtectorProtector
650/1170/2340
0/50
60/108/216
100%
35
20
0.70
180
25%
150%

Three Talon Strike
Three Talon Strike
Xin Zhao quickly strikes his target three times dealing Basic Attack damage and applying on-hit effects. The third strike knocks his target up for 1.50 seconds and deals 200/275/375 bonus magic damage.
CelestialCelestialProtectorProtector
Xin Zhaocoin2
Yasuo

RebelRebel
BlademasterBlademaster
600/1080/2160
0/100
50/90/180
100%
30
20
0.75
180
25%
150%

Last Breath
Last Breath
Yasuo blinks to the enemy with the most items and knocks them into the air for 1 seconds then hits them times for Basic Attack damage and on-hit effects.
RebelRebelBlademasterBlademaster
Yasuocoin2
Caitlyn

ChronoChrono
SniperSniper
500/900/1800
0/125
45/81/162
100%
20
20
0.75
1130
25%
150%

Ace In The Hole
Ace In The Hole
Caitlyn takes aim at the farthest enemy firing a deadly bullet towards them that deals 700/1000/1800 magic damage to the first enemy it hits.
ChronoChronoSniperSniper
Caitlyncoin1
Fiora

CyberneticCybernetic
BlademasterBlademaster
450/810/1620
0/85
45/81/162
100%
30
20
1.00
180
25%
150%

Riposte
Riposte
Fiora enters a defensive stance for 1.50 seconds becoming immune to damage and enemy spell effects. As she exits this stance she ripostes dealing 200/300/450 magic damage to a nearby enemy and stunning them for 1.50 seconds.
CyberneticCyberneticBlademasterBlademaster
Fioracoin1
Graves

Space PirateSpace Pirate
BlasterBlaster
650/1170/2340
50/80
55/99/198
100%
35
20
0.55
180
25%
150%

Smoke Grenade
Smoke Grenade
Graves launches a smoke grenade toward the enemy with the most Attack Speed. The grenade explodes on impact dealing 150/200/400 magic damage to nearby enemies and causing their attacks to miss for 4 seconds.
Space PirateSpace PirateBlasterBlaster
Gravescoin1
Jarvan IV

Dark StarDark Star
ProtectorProtector
650/1170/2340
50/100
50/90/180
100%
40
20
0.60
180
25%
150%

Ageless Standard
Ageless Standard
Jarvan calls down his standard to a nearby location granting all nearby allies 50%/75%/100% Attack Speed for 6 seconds.
Dark StarDark StarProtectorProtector
Jarvan IVcoin1
Kha'Zix

VoidVoid
InfiltratorInfiltrator
500/900/1800
0/65
50/90/180
100%
25
20
0.70
180
25%
150%

Taste their Fear
Taste their Fear
Kha'Zix slashes the nearest enemy dealing 175/250/400 magic damage. If the enemy has no adjacent allies this damage is increased to 525/750/1200.
VoidVoidInfiltratorInfiltrator
Kha'Zixcoin1
Leona

CyberneticCybernetic
VanguardVanguard
600/1080/2160
50/100
50/90/180
100%
40
20
0.55
180
25%
150%

Cyber Barrier
Cyber Barrier
Leona creates a barrier reducing all incoming damage by 40/80/120 for 4 seconds.

CyberneticCyberneticVanguardVanguard
Leonacoin1
Malphite

RebelRebel
BrawlerBrawler
700/1260/2520
0
70/126/252
100%
30
20
0.50
180
25%
150%

Energy Shield
Energy Shield
Passive: Malphite starts combat with a shield equal to 40%/45%/50% of his maximum health.
RebelRebelBrawlerBrawler
Malphitecoin1
Poppy

Star GuardianStar Guardian
VanguardVanguard
650/1170/2340
60/100
50/90/180
100%
40
20
0.55
180
25%
150%

Buckler Toss
Buckler Toss
Poppy throws her buckler at the furthest enemy dealing 100/175/250 magic damage. The buckler then bounces back granting Poppy a shield that blocks 200/350/500 damage.
Star GuardianStar GuardianVanguardVanguard
Poppycoin1
Twisted Fate

ChronoChrono
SorcererSorcerer
550/990/1980
0/75
45/81/162
100%
20
20
0.70
660
25%
150%

Wild Cards
Wild Cards
Twisted Fate throws three cards in a cone that deal 200/300/500 magic damage to each enemy they pass through.
ChronoChronoSorcererSorcerer
Twisted Fatecoin1
Xayah

CelestialCelestial
BlademasterBlademaster
500/900/1800
0/50
55/99/198
100%
20
20
0.80
660
25%
150%

Deadly Plumage
Deadly Plumage
Xayah creates a storm of feather-blades gaining Attack Speed for 8 seconds.
CelestialCelestialBlademasterBlademaster
Xayahcoin1
Ziggs

RebelRebel
DemolitionistDemolitionist
500/900/1800
0/45
40/72/144
100%
20
20
0.70
660
25%
150%

Bomb!
Bomb!
Ziggs throws a bomb at an enemy dealing 250/325/550 magic damage.
RebelRebelDemolitionistDemolitionist
Ziggscoin1
Zoe

Star GuardianStar Guardian
SorcererSorcerer
500/900/1800
70/100
40/72/144
100%
20
20
0.70
660
25%
150%

Sleepy Trouble Bubble
Sleepy Trouble Bubble
Zoe kicks a bubble at the enemy with the the highest current Health percentage stunning them for 2.00/2.50/3.00 seconds and dealing 150/225/400 magic damage.

Highest total health breaks targeting ties.
Star GuardianStar GuardianSorcererSorcerer
Zoecoin1
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