Teamfight Tactics Stats and Data
Set 2 Patch 10.3

Mathematically Derived • Unbiased Statistics • Updated Often

Now featuring ARURF and TFT data!

Volibear
the Thunder's Roar
Cost:coin2
Avg Level:
Tier:Below Average
Score:46.83
Avg Place:4.63
Top 4 Rate:47.73%
Win Rate:9.88%
Pick Rate:1.57%

TFT Set 2 Patch 10.3 Volibear Build Guide

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Welcome to the METAsrc Teamfight Tactics Volibear build guide.

We've used our extensive database of League of Legends TFT match stats and data, along with proprietary algorithms to calculate the best build options for Volibear, including item builds, elemental hex placement, best team comps, spatula items, and trait synergies. We've also compiled useful stats, such as win rate, top 4 rate, pick rate, average placement, level, and score. We've also included in-game stats, such as ability, health, power, attack damage, spell power, armor, magic resist, attack speed, range, crit chance, and crit bonus. Use it as a reference to assist with gameplay decisions.

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Cost:coin2
Avg Level:
Tier:Below Average
Score:46.83
Avg Place:4.63
Top 4 Rate:47.73%
Win Rate:9.88%
Pick Rate:1.57%
650/1170/2340
0/75
60/108/216
100%
35
20
0.70
180
25%
150%
Frenzied Bite
Frenzied Bite
Volibear bites his target dealing 200/450/850 magic damage. If the target is below 35% health Frenzied Bite kills the target and fully restores Volibear's mana.

Spatula Item Stats

Avg Pl.
Top 4 %
Win %
Warden's Mail
25

The wearer is also a Warden.

[Unique - Only One Per Champion]

Chain Vest + Spatula
Warden's Mail
3.91
60%
12%
Youmuu's Ghostblade
15

The wearer is also an Assassin.

[Unique - Only One Per Champion]

B. F. Sword + Spatula
Youmuu's Ghostblade
3.49
69%
18%
Talisman of Light
25

The wearer is also Light.

[Unique - Only One Per Champion]

Negatron Cloak + Spatula
Talisman of Light
3.99
65%
12%
Inferno's Cinder
20

The wearer is also an Inferno.

[Unique - Only One Per Champion]

Needlessly Large Rod + Spatula
Inferno's Cinder
3.37
67%
14%
Blade of the Ruined King
15

The wearer is also a Blademaster.

[Unique - Only One Per Champion]

Recurve Bow + Spatula
Blade of the Ruined King
3.81
63%
12%
Mages Cap
20

The wearer is also a Mage.

[Unique - Only One Per Champion]

Tear of the Goddess + Spatula
Mages Cap
3.67
60%
10%

Best Items

Locket of the Iron Solari
20
25

When combat begins the wearer and all allies within 2 hexes in the same row gain a shield that blocks 250/275/350 damage for 8 seconds.

Needlessly Large Rod + Chain Vest
Locket of the Iron Solari
4.01
60%
15%
Zephyr
25
200

When combat begins the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 6 seconds.

[Unique - Only One Per Champion]

Negatron Cloak + Giant's Belt
Zephyr
4.13
58%
13%
Thief's Gloves
20
20

At the beginning of each planning phase the wearer equips 2 temporary items. Temporary items increase in power based on your player level.

[Consumes Three Item Slots]

Sparring Gloves + Sparring Gloves
Thief's Gloves
4.24
57%
13%
Warmog's Armor
400

The wearer regenerates 6% of their missing Health per second.

Giant's Belt + Giant's Belt
Warmog's Armor
4.41
56%
10%

Elemental Hex Stats

Cloud Hex

This champion has an additional 20% chance to dodge enemy Basic Attacks.
Cloud Hex
4.78
44%
8%
Inferno Hex

This champion starts combat with an additional 30% Attack Speed.
Inferno Hex
4.71
47%
9%
Mountain Hex

At the end of each planning phase this champion permanently gains 30 max health.
Mountain Hex
4.77
46%
9%
Ocean Hex

This champion starts combat with 30 additional mana.
Ocean Hex
4.89
42%
7%

Best Volibear Team Comps

6
Berserker
Innate: At the start of combat Berserkers leap to the nearest enemy.

When Berserkers attack they have a 45%/100% chance to hit all units in a cone in front of them and apply on-hit effects.

6 100% chance and Berserkers gain +25 Attack Damage
3
Poison
3 Poison Champions apply Neurotoxin when they deal damage increasing the mana cost of the target's spell by 50%

1
Alchemist
Innate: Alchemists ignore collision and never stop moving.
2
Desert
Reduces each enemy's Armor.

2 40% Armor reduction

2
Glacial
Basic Attacks from Glacials have a chance to stun their target for 1.50 seconds.

2 20% Chance to Stun
Berserker
Poison
Alchemist
Desert
Glacial
Tier:Above Average
Avg Place:B
Top 4 Rate:B
Win Rate:B
Popularity:B
6
Berserker
Innate: At the start of combat Berserkers leap to the nearest enemy.

When Berserkers attack they have a 45%/100% chance to hit all units in a cone in front of them and apply on-hit effects.

6 100% chance and Berserkers gain +25 Attack Damage
4
Desert
Reduces each enemy's Armor.

4 100% Armor reduction

2
Glacial
Basic Attacks from Glacials have a chance to stun their target for 1.50 seconds.

2 20% Chance to Stun
Berserker
Desert
Glacial
Tier:Below Average
Avg Place:C
Top 4 Rate:C
Win Rate:C
Popularity:C
6
Berserker
Innate: At the start of combat Berserkers leap to the nearest enemy.

When Berserkers attack they have a 45%/100% chance to hit all units in a cone in front of them and apply on-hit effects.

6 100% chance and Berserkers gain +25 Attack Damage
3
Poison
3 Poison Champions apply Neurotoxin when they deal damage increasing the mana cost of the target's spell by 50%

1
Alchemist
Innate: Alchemists ignore collision and never stop moving.
2
Glacial
Basic Attacks from Glacials have a chance to stun their target for 1.50 seconds.

2 20% Chance to Stun
Berserker
Poison
Alchemist
Glacial
Tier:Below Average
Avg Place:D
Top 4 Rate:D
Win Rate:D
Popularity:A
6
Berserker
Innate: At the start of combat Berserkers leap to the nearest enemy.

When Berserkers attack they have a 45%/100% chance to hit all units in a cone in front of them and apply on-hit effects.

6 100% chance and Berserkers gain +25 Attack Damage
4
Glacial
Basic Attacks from Glacials have a chance to stun their target for 1.50 seconds.

4 35% Chance to Stun
Berserker
Glacial
Tier:Weak
Avg Place:D
Top 4 Rate:D
Win Rate:D
Popularity:A
6
Berserker
Innate: At the start of combat Berserkers leap to the nearest enemy.

When Berserkers attack they have a 45%/100% chance to hit all units in a cone in front of them and apply on-hit effects.

6 100% chance and Berserkers gain +25 Attack Damage
3
Electric
Electric Champions shock nearby enemies whenever they deal or receive a critical strike.

3 250 magic damage

2
Glacial
Basic Attacks from Glacials have a chance to stun their target for 1.50 seconds.

2 20% Chance to Stun
Berserker
Electric
Glacial
Tier:Bad
Avg Place:D
Top 4 Rate:D
Win Rate:D
Popularity:B
6
Berserker
Innate: At the start of combat Berserkers leap to the nearest enemy.

When Berserkers attack they have a 45%/100% chance to hit all units in a cone in front of them and apply on-hit effects.

6 100% chance and Berserkers gain +25 Attack Damage
2
Desert
Reduces each enemy's Armor.

2 40% Armor reduction

2
Glacial
Basic Attacks from Glacials have a chance to stun their target for 1.50 seconds.

2 20% Chance to Stun
Berserker
Desert
Glacial
Tier:Bad
Avg Place:F
Top 4 Rate:F
Win Rate:F
Popularity:A
6
Berserker
Innate: At the start of combat Berserkers leap to the nearest enemy.

When Berserkers attack they have a 45%/100% chance to hit all units in a cone in front of them and apply on-hit effects.

6 100% chance and Berserkers gain +25 Attack Damage
2
Glacial
Basic Attacks from Glacials have a chance to stun their target for 1.50 seconds.

2 20% Chance to Stun
Berserker
Glacial
Tier:Bad
Avg Place:F
Top 4 Rate:F
Win Rate:F
Popularity:S
6
Berserker
Innate: At the start of combat Berserkers leap to the nearest enemy.

When Berserkers attack they have a 45%/100% chance to hit all units in a cone in front of them and apply on-hit effects.

6 100% chance and Berserkers gain +25 Attack Damage
2
Electric
Electric Champions shock nearby enemies whenever they deal or receive a critical strike.

2 80 magic damage

2
Glacial
Basic Attacks from Glacials have a chance to stun their target for 1.50 seconds.

2 20% Chance to Stun
Berserker
Electric
Glacial
Tier:Bad
Avg Place:F
Top 4 Rate:F
Win Rate:F
Popularity:A

Berserker
Innate: At the start of combat Berserkers leap to the nearest enemy.

When Berserkers attack they have a 45%/100% chance to hit all units in a cone in front of them and apply on-hit effects.

3 45% chance
6 100% chance and Berserkers gain +25 Attack Damage

Berserker
Berserker

Glacial
Basic Attacks from Glacials have a chance to stun their target for 1.50 seconds.

2 20% Chance to Stun
4 35% Chance to Stun
6 50% Chance to Stun

Glacial
Glacial

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Patch 10.3 Trends