Tier: God / S+Cost: 5Avg Level: Avg Place: 3.65Top 464.15%Win25.43%Pick22.93%Score: 79.48
Welcome to the METAsrc Teamfight Tactics Concc's Treasure Ryze build guide. We've used our extensive database of League of Legends TFT Concc's Treasure match stats and data, along with proprietary algorithms to calculate the best build options for Ryze, including item builds, best team comps, spatula items, and trait synergies. We've also compiled useful stats, such as win rate, top 4 rate, pick rate, average placement, level, and score. We've also included in-game stats, such as ability, health, power, attack damage, spell power, armor, magic resist, attack speed, range, crit chance, and crit bonus. Use it as a reference to assist with gameplay decisions.
Sponsored Content
Advertisement
Bandle City Ability
Realm Warp: Bandle City
Create a portal to Bandle City under the most expensive unit
on your bench. They are summoned to the battlefield with 25/70/200
() bonus Mana and are...slightly smaller?
If there are no units left on your bench, Ryze summons a random high tier unit instead.
If there are no units left on your bench, Ryze summons a random high tier unit instead.
Bilgewater Ability
Realm Warp: Bilgewater
Create a portal to Bilgewater, summoning a giant treasure
chest to fall on the largest cluster of enemies that deals
350/525/7777 () magic damage. The size of this chest is
increased by 2% for every 2 gold you have.
Each enemy hit has a chance to knock gold or other treasures out of the chest, and that chance doubles if the chest kills the enemy.
Each enemy hit has a chance to knock gold or other treasures out of the chest, and that chance doubles if the chest kills the enemy.
Demacia Ability
Realm Warp: Demacia
Create a portal to Demacia that protects allies for 2/5
seconds. Allies within the zone gain 600/900/9999 ()
Shield. If an ally leaves the safety of the portal, they are healed
for 250/375/9999 ().
When the portal expires, enemies within are dealt 300/450/2000 () magic damage.
When the portal expires, enemies within are dealt 300/450/2000 () magic damage.
Freljord Ability
Realm Warp: Freljord
Create a portal to the Freljord under a random group of
enemies for 2 seconds. The freezing winds deal 300/450/3500
() magic damage to enemies within two hexes over the
duration and apply Permafrost, a permanent Chill.
If enemies are already affected by Permafrost, they are instead Stunned for the duration.
Chill: Reduce Attack Speed by 30%
If enemies are already affected by Permafrost, they are instead Stunned for the duration.
Chill: Reduce Attack Speed by 30%
Ionia Ability
Realm Warp: Ionia
Create a portal to Ionia in the center of the battlefield,
summoning forth a Spirit Tree that affects the 5/7/20 closest
units. Allies gain 30%/40%/300% Attack Speed for 6 seconds and are
healed for 400/500/3000 () over the duration. Enemies
dance, dealing 175/275/1500 () magic damage and Stunning
them for 2.00/2.50/20.00 seconds.
Ixtal Ability
Realm Warp: Ixtal
Create a portal to Ixtal, coating the ground around the
current target in a thicket of vines. After a brief delay, deal 1
( ) magic damage to enemies
within and Stun enemies at the epicenter for 2.00/2.50/10.00
seconds with a knockup.
Allies within are wrapped in Barkskin, granting 2/3/15 () Armor and 2/3/15 () Magic Resistance for 4 () seconds.
Allies within are wrapped in Barkskin, granting 2/3/15 () Armor and 2/3/15 () Magic Resistance for 4 () seconds.
Noxus Ability
Realm Warp: Noxus
Create a portal to Noxus that spews out a torrent of weapons
and armor, granting 3/4/10 completed items to random allies with
open slots, and throwing 5/15 axes towards random enemies that deal
150/225/2000 () magic damage each.
If an ally would recieve an item while all slots are full, they instead gain a stacking 10% damage increase for the rest of combat.
If an ally would recieve an item while all slots are full, they instead gain a stacking 10% damage increase for the rest of combat.
Piltover Ability
Realm Warp: Piltover
Create a portal to Piltover that launches an enforcer grenade
towards the largest clump of enemies, dealing 275/425/3000
() magic damage to enemies within two hexes and creating
a containment area for 5/10 seconds. Enemies are unable to leave
the area, and 30%/500% of the damage dealt to them is also dealt to
all other enemies within.
Shadow Isles Ability
Realm Warp: Shadow Isles
Mark the 1/10 ally's soul(s) with the lowest current health to
be reclaimed by the Shadow Isles. After they die, they return to
the battlefield with 40%/80%/300% () of their maximum
Health.
If all living allies are already marked, Ryze instead resurrects a deceased ally.
Ryze cannot resurrect himself.
If all living allies are already marked, Ryze instead resurrects a deceased ally.
Ryze cannot resurrect himself.
Shurima Ability
Realm Warp: Shurima
Create a portal to Shurima, summoning a roaming sand tornado
that deals 175/275/2500 () magic damage to enemies hit
and knocks them up, Stunning them for 1.00/1.25/3.00 second(s).
The tornado has a chance to unearth buried treasures and gold as it travels.
The tornado has a chance to unearth buried treasures and gold as it travels.
Targon Ability
Realm Warp: Targon
Create a portal to the skies above Mount Targon that beckons
the current target. After a few seconds, they descend from the
heavens as a meteor towards the largest group of enemies, dealing
18%/30%/100% () of the initial target's maximum Health
as magic damage. Enemies in the epicenter are briefly knocked
up.
If the target is the only enemy remaining, they never descend.
If the target is the only enemy remaining, they never descend.
Zaun Ability
Realm Warp: Zaun
Create 5/8/25 portals to Zaun, causing hired guns to fire at
nearby enemies. Deals 50% () magic damage and Wounds,
30% Shreds, and 30% Sunders for 6 seconds. The more gold you have,
the more powerful the portals become.
25 Gold: +1 portal. Portals fire a rocket that deals 50% damage in a one-hex radius.
50 Gold: Double the portals. Summon 1 additional portals for every 20 Gold more.
Wound: Reduce healing received by 50%
Shred: Reduce Magic Resist
Sunder: Reduce Armor
25 Gold: +1 portal. Portals fire a rocket that deals 50% damage in a one-hex radius.
50 Gold: Double the portals. Summon 1 additional portals for every 20 Gold more.
Wound: Reduce healing received by 50%
Shred: Reduce Magic Resist
Sunder: Reduce Armor
1111/2000/4000 | 0/999 |
50/90/180 | 100% |
30 | 30 |
0.85 | 4 |
25% | 140% |
Best Ryze Team Comps
Bruiser Invoker
Details
Cassiopeia
Renekton
Vi
Karma
Rek'Sai
Sejuani
Shen
Ryze
Challenger Invoker
Details
Cassiopeia
Irelia
Naafiri
Karma
Fiora
Kai'Sa
Shen
Ryze
Demacia Invoker
Details
Kayle
Poppy
Galio
Karma
Quinn
Jarvan IV
Shen
Ryze
Freljord
Details
Cassiopeia
Ashe
Darius
Rek'Sai
Mordekaiser
Nasus
Sejuani
Ryze
Gunner Invoker
Details
Graves
Jinx
Soraka
Jayce
Karma
Aphelios
Shen
Ryze
Invoker
Details
Cassiopeia
Samira
Naafiri
Soraka
Swain
Taric
Shen
Ryze
Best Ryze Legends
Pengu: The Tactician
Play it safe! Great for beginners!Early:
Mid:
Late:
Tier: S+Pick7%Score: 66.39
Draven: The Executioner
Win big and get bigger payouts!Early:
Mid:
Late:
Tier: SPick8%Score: 54.08
Caitlyn: The Peacekeeper
Get strong units at the start of the game!Early:
Mid:
Late:
Tier: SPick6%Score: 47.27
Lee Sin: The Playmaker
Refresh your shop for perfect units!Early:
Mid:
Late:
Tier: APick6%Score: 42.20
Veigar: The Caster
Deal big damage with your champions' abilities!Early:
Mid:
Late:
Tier: APick7%Score: 38.79
Master Yi: The Wuju Master
Grow stronger and stronger with every fight!Early:
Mid:
Late:
Tier: APick6%Score: 38.24