TFT Double Up Augments Set 7.5 Patch 12.19 KR

We've compiled a list of all Augments for TFT Set 7.5 in Double Up, along with their related stats, such as average placement, top 2 rate, win rate, and popularity. Search and filter our augment database to find your strongest choice, and the best comps to play with the augment.

Sponsored Content
Advertisement
Filters:
All RanksAll Ranks
PLACEMENTSPlacements
IRONIronIRON
BRONZEBronzeBRONZE
SILVERSilverSILVER
GOLDGoldGOLD
PLATINUMPlatinumPLATINUM
DIAMONDDiamondDIAMOND
MASTERMasterMASTER
GRANDMASTERGrandmasterGRANDMASTER
CHALLENGERChallenger
AFK

AFK

Guide
You cannot perform actions for the next 2 rounds. Afterwards, gain 15 gold.
Avg Place: 0.00Top 20%Win0%Pick0%
AFK

AFK

Guide
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
Tier: Fair / BAvg Place: 1.96Top 249%Win25%Pick1%
Age of Dragons

Age of Dragons

Guide
If your team has 3+ Dragons, every 4th attack from a Dragon fires a blast that deals magic damage equal to 30% of the target's maximum Health. Gain a Nomsy, Zippy, and a Tier 4 Dragon.
Tier: Strong / SAvg Place: 1.74Top 260%Win27%Pick1%
Ancient Archives I

Ancient Archives I

Guide
Gain 1 Tome of Traits.
Tier: God / S+Avg Place: 2.09Top 246%Win23%Pick15%
Ancient Archives II

Ancient Archives II

Guide
Gain 2 Tome of Traits.
Tier: Good / AAvg Place: 1.98Top 250%Win26%Pick4%
Ascension

Ascension

Guide
After 15 seconds of combat, your units deal 50% more damage.
Tier: God / S+Avg Place: 2.02Top 249%Win24%Pick13%
Assassin Crown

Assassin Crown

Guide
Gain an Assassin Emblem, a Hand of Justice, and a Rengar.
Avg Place: 0.00Top 20%Win0%Pick0%
Assassin Heart

Assassin Heart

Guide
Your team counts as having 1 additional Assassin. Gain a Qiyana.
Tier: Bad / DAvg Place: 2.26Top 237%Win16%Pick1%
Axiom Arc I

Axiom Arc I

Guide
Your units gain 25 Mana on kill.
Tier: Strong / SAvg Place: 2.04Top 249%Win24%Pick10%
Axiom Arc II

Axiom Arc II

Guide
Your units gain 40 Mana on kill.
Tier: God / S+Avg Place: 2.03Top 249%Win24%Pick14%
Band of Thieves I

Band of Thieves I

Guide
Gain 1 Thief's Gloves.
Tier: Strong / SAvg Place: 1.95Top 252%Win27%Pick7%
Band of Thieves II

Band of Thieves II

Guide
Gain 2 Thief's Gloves.
Tier: Bad / DAvg Place: 2.15Top 247%Win17%Pick1%
Base Camp

Base Camp

Guide
Scalescorns gain 7% damage each time they start combat in the same hex, stacking up to 4 times. Gain a Lillia.
Tier: God / S+Avg Place: 1.62Top 269%Win37%Pick1%
Battlemage I

Battlemage I

Guide
Your units that start combat in the front 2 rows gain 15 Armor and 15 Ability Power.
Tier: Weak / CAvg Place: 2.10Top 248%Win19%Pick2%
Battlemage II

Battlemage II

Guide
Your units that start combat in the front 2 rows gain 25 Armor and 25 Ability Power.
Tier: Fair / BAvg Place: 2.05Top 249%Win23%Pick3%
Battlemage III

Battlemage III

Guide
Your units that start combat in the front 2 rows gain 35 Armor and 35 Ability Power.
Tier: Bad / DAvg Place: 2.26Top 245%Win14%Pick1%
Beast's Den

Beast's Den

Guide
Units that start combat next to Shapeshifters gain 35% Attack Speed and Movement Speed. Shapeshifters always gain this bonus. Gain a Gnar.
Tier: Strong / SAvg Place: 1.85Top 253%Win32%Pick1%
Best Friends I

Best Friends I

Guide
Units isolated in pairs gain 10% Attack Speed and 15 Armor at the start of combat.
Tier: Weak / CAvg Place: 2.04Top 247%Win21%Pick2%
Best Friends II

Best Friends II

Guide
Units isolated in pairs gain 15% Attack Speed and 25 Armor at the start of combat.
Tier: Good / AAvg Place: 1.95Top 253%Win29%Pick2%
Best Friends III

Best Friends III

Guide
Units isolated in pairs gain 20% Attack Speed and 35 Armor at the start of combat.
Tier: Weak / CAvg Place: 2.04Top 245%Win25%Pick1%
Better Together

Better Together

Guide
Aura items that buff your team have their effects increased by 33%. Gain a Locket of the Iron Solari.
Tier: Fair / BAvg Place: 2.07Top 246%Win24%Pick4%
Big Friend I

Big Friend I

Guide
Your units that start combat next to a unit with over 1650 Health take 10% less damage for the rest of combat.
Tier: Fair / BAvg Place: 2.04Top 249%Win25%Pick1%
Big Friend II

Big Friend II

Guide
Your units that start combat next to a unit with over 1650 Health take 18% less damage for the rest of combat.
Tier: Fair / BAvg Place: 1.98Top 249%Win24%Pick1%
Binary Airdrop

Binary Airdrop

Guide
Your champions equipped with 2 items temporarily gain a random completed item at the start of combat. Gain 2 random item components.
Tier: Weak / CAvg Place: 2.00Top 247%Win25%Pick1%
Birthday Present

Birthday Present

Guide
Gain a 2-star champion and 1 gold every time you level up. The champion's tier is your level minus 4 (min: Tier 1).
Avg Place: 0.00Top 20%Win0%Pick0%
Blue Battery I

Blue Battery I

Guide
Your units gain 10 Ability Power. After casting their Ability, set the caster's Mana to 10.
Tier: Strong / SAvg Place: 1.94Top 253%Win27%Pick8%
Blue Battery II

Blue Battery II

Guide
Your units gain 20 Ability Power. After casting their Ability, set the caster's Mana to 20.
Tier: Good / AAvg Place: 1.98Top 252%Win25%Pick3%
Bruiser Crest

Bruiser Crest

Guide
Gain a Bruiser Emblem and a Jax.
Tier: Weak / CAvg Place: 2.00Top 248%Win24%Pick1%
Bruiser Crown

Bruiser Crown

Guide
Gain a Bruiser Emblem, a Redemption, and a Sylas.<br>
Tier: Bad / DAvg Place: 2.04Top 248%Win11%Pick0%
Bruiser Heart

Bruiser Heart

Guide
Your team counts as having 1 additional Bruiser. Gain a Jax.
Tier: Weak / CAvg Place: 2.11Top 247%Win21%Pick1%
Built Different I

Built Different I

Guide
Your units with no Traits active gain 200-350 Health and 30-75% Attack Speed (based on current Stage).
Tier: Weak / CAvg Place: 2.10Top 243%Win29%Pick0%
Built Different II

Built Different II

Guide
Your units with no Traits active gain 250-475 Health and 40-85% Attack Speed (based on current Stage).
Tier: God / S+Avg Place: 1.53Top 267%Win46%Pick1%
Built Different III

Built Different III

Guide
Your units with no Traits active gain 300-600 Health and 50-95% Attack Speed (based on current Stage).
Tier: God / S+Avg Place: 1.54Top 266%Win46%Pick0%
Calculated Loss

Calculated Loss

Guide
After losing your combat, gain 2 gold and a free Shop refresh.
Tier: Good / AAvg Place: 1.92Top 252%Win29%Pick1%
Cannoneer Crest

Cannoneer Crest

Guide
Gain a Cannoneer Emblem and an Aphelios.
Tier: Fair / BAvg Place: 2.02Top 248%Win26%Pick1%
Cannoneer Crown

Cannoneer Crown

Guide
Gain a Cannoneer Emblem, a Giant Slayer, and a Zeri.
Tier: Bad / DAvg Place: 2.08Top 247%Win21%Pick0%
Cannoneer Heart

Cannoneer Heart

Guide
Your team counts as having 1 additional Cannoneer. Gain an Aphelios.
Tier: Bad / DAvg Place: 2.13Top 246%Win22%Pick1%
Cavalier Crest

Cavalier Crest

Guide
Gain a Cavalier Emblem and a Sejuani.
Tier: Fair / BAvg Place: 1.97Top 251%Win25%Pick2%
Cavalier Crown

Cavalier Crown

Guide
Gain a Cavalier Emblem, a Redemption, and a Nunu.
Tier: Good / AAvg Place: 1.88Top 253%Win27%Pick0%
Cavalier Heart

Cavalier Heart

Guide
Your team counts as having 1 additional Cavalier. Gain a Rell.
Tier: Weak / CAvg Place: 2.09Top 245%Win25%Pick2%
Cavalier Unity

Cavalier Unity

Guide
The Cavalier trait grants its bonuses to all of your champions. This does not increase your number of Cavaliers. Gain a Rell.
Tier: Bad / DAvg Place: 2.09Top 241%Win21%Pick0%
Celestial Blessing I

Celestial Blessing I

Guide
Your units heal for 12% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 250 Health.
Tier: God / S+Avg Place: 1.98Top 251%Win25%Pick12%
Celestial Blessing II

Celestial Blessing II

Guide
Your units heal for 20% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 350 Health.
Tier: God / S+Avg Place: 1.93Top 253%Win27%Pick18%
Celestial Blessing III

Celestial Blessing III

Guide
Your units heal for 35% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 450 Health.
Tier: Good / AAvg Place: 1.93Top 252%Win27%Pick4%
Clear Mind

Clear Mind

Guide
If you have no champions on your bench at the end of a round, gain 3 experience points.
Tier: Fair / BAvg Place: 2.03Top 246%Win27%Pick1%
Cluttered Mind

Cluttered Mind

Guide
Gain 3 Tier 1 Champions. If your bench is full at the end of a round, gain 3 experience points.
Tier: God / S+Avg Place: 1.79Top 257%Win35%Pick2%
Combat Training

Combat Training

Guide
Your champions permanently gain 1 Attack Damage every time they kill an enemy. Champions start with 8 bonus Attack Damage.
Tier: Good / AAvg Place: 1.99Top 251%Win25%Pick3%
Component Grab Bag

Component Grab Bag

Guide
Gain 3 random item components.
Tier: God / S+Avg Place: 2.01Top 250%Win24%Pick13%
Consistency

Consistency

Guide
Gain double win and loss streak gold.
Tier: Fair / BAvg Place: 2.08Top 247%Win24%Pick4%
Cruel Pact

Cruel Pact

Guide
Buying XP costs 6 Health instead of gold. Heal 3 Health each round.
Avg Place: 0.00Top 20%Win0%Pick0%
Cursed Crown

Cursed Crown

Guide
Gain +2 maximum team size, but take 100% increased player damage.
Avg Place: 0.00Top 20%Win0%Pick0%
Cutthroat

Cutthroat

Guide
Assassins Mana-Reave the first unit they attack, increasing their maximum Mana by 65% until they cast. Assassins deal 20% more damage against Mana-Reaved enemies. Gain a Qiyana.
Tier: Weak / CAvg Place: 2.01Top 249%Win22%Pick1%
Cybernetic Implants I

Cybernetic Implants I

Guide
Your champions holding an item gain 100 Health and 8 Attack Damage.
Tier: God / S+Avg Place: 1.73Top 263%Win31%Pick1%
Cybernetic Implants II

Cybernetic Implants II

Guide
Your champions holding an item gain 150 Health and 15 Attack Damage.
Tier: Good / AAvg Place: 1.93Top 254%Win27%Pick2%
Cybernetic Implants III

Cybernetic Implants III

Guide
Your champions holding an item gain 250 Health and 25 Attack Damage.
Tier: Strong / SAvg Place: 1.77Top 261%Win32%Pick0%
Cybernetic Shell I

Cybernetic Shell I

Guide
Your champions holding an item gain 100 Health and 20 Armor.
Tier: Good / AAvg Place: 1.96Top 253%Win27%Pick1%
Cybernetic Shell II

Cybernetic Shell II

Guide
Your champions holding an item gain 150 Health and 30 Armor.
Tier: Weak / CAvg Place: 2.09Top 245%Win23%Pick2%
Cybernetic Shell III

Cybernetic Shell III

Guide
Your champions holding an item gain 250 Health and 40 Armor.
Tier: Good / AAvg Place: 1.89Top 253%Win33%Pick0%
Cybernetic Uplink I

Cybernetic Uplink I

Guide
Your champions holding an item gain 100 Health and restore 2 Mana per second.
Tier: Good / AAvg Place: 1.90Top 255%Win28%Pick2%
Cybernetic Uplink II

Cybernetic Uplink II

Guide
Your champions holding an item gain 150 Health and restore 3 Mana per second.
Tier: Strong / SAvg Place: 1.83Top 256%Win31%Pick3%
Cybernetic Uplink III

Cybernetic Uplink III

Guide
Your champions holding an item gain 250 Health and restore 4 Mana per second.
Tier: Fair / BAvg Place: 1.97Top 251%Win27%Pick1%
Darkflight Crest

Darkflight Crest

Guide
Gain a Darkflight Emblem and a Rell.
Tier: Fair / BAvg Place: 2.01Top 250%Win24%Pick1%
Darkflight Crown

Darkflight Crown

Guide
Gain a Darkflight Emblem, a Protector's Vow, and a Rengar.
Tier: Good / AAvg Place: 1.91Top 253%Win29%Pick0%
Darkflight Heart

Darkflight Heart

Guide
Your team counts as having 1 additional Darkflight. Gain an Aphelios.
Tier: Bad / DAvg Place: 2.19Top 244%Win18%Pick1%
Devastating Charge

Devastating Charge

Guide
Cavalier's first attack after charging deals 80 magic damage, increased by 1% for each Armor and Magic Resist they have. Gain a Rell.
Tier: Strong / SAvg Place: 1.82Top 258%Win29%Pick1%
Double Trouble I

Double Trouble I

Guide
If you have exactly 2 copies of a champion on your board, they both gain 22 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Avg Place: 0.00Top 20%Win0%Pick0%
Double Trouble II

Double Trouble II

Guide
If you have exactly 2 copies of a champion on your board, they both gain 33 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Tier: Good / AAvg Place: 1.93Top 254%Win28%Pick0%
Double Trouble III

Double Trouble III

Guide
If you have exactly 2 copies of a champion on your board, they both gain 44 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Avg Place: 0.00Top 20%Win0%Pick0%
Dragon Imperialist

Dragon Imperialist

Guide
If you only have 1 Dragon, Dragons execute enemies they damage who are below 18% Health. Gain a Nomsy.
Tier: Good / AAvg Place: 1.99Top 251%Win25%Pick6%
Dragon Soul

Dragon Soul

Guide
Your team counts as having 1 additional Dragon. Gain a Zippy and a Gargoyle Stoneplate.
Tier: Strong / SAvg Place: 1.89Top 253%Win36%Pick1%
Dragonmancer Conference

Dragonmancer Conference

Guide
Every 2 rounds, a random Dragonmancer appears on your bench. Gain a Kai'Sa.
Tier: Good / AAvg Place: 1.91Top 253%Win27%Pick1%
Dragonmancer Conference

Dragonmancer Conference

Guide
Every round, a random Dragonmancer appears on your bench. Gain a Kai'Sa.
Avg Place: 0.00Top 20%Win0%Pick0%
Dragonmancer Crest

Dragonmancer Crest

Guide
Gain a Dragonmancer Emblem and a Kai'Sa.
Tier: Good / AAvg Place: 2.01Top 249%Win24%Pick5%
Dragonmancer Crown

Dragonmancer Crown

Guide
Gain a Dragonmancer Emblem, a Hand of Justice, and a Lee Sin.
Tier: Fair / BAvg Place: 2.01Top 250%Win23%Pick1%
Electrocharge I

Electrocharge I

Guide
When your units receive critical strikes, they deal 50-110 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Tier: Good / AAvg Place: 1.98Top 251%Win26%Pick4%
Electrocharge II

Electrocharge II

Guide
When your units receive critical strikes, they deal 85-145 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Tier: Fair / BAvg Place: 2.03Top 250%Win21%Pick3%
Electrocharge III

Electrocharge III

Guide
When your units receive critical strikes, they deal 115-235 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Tier: Fair / BAvg Place: 1.96Top 251%Win24%Pick1%
Essence Theft

Essence Theft

Guide
Mage's attacks drain 8 Mana from their target and gain 4 Mana. Gain a Lux.
Tier: Good / AAvg Place: 1.95Top 252%Win26%Pick3%
Eternal Protection

Eternal Protection

Guide
When one of your Jade champions would die, the nearest Jade Statue protects them, sacrificing 70% of its max Health and transferring 150% of the sacrificed Health to the champion. Gain a Gnar.
Tier: Weak / CAvg Place: 2.07Top 248%Win20%Pick1%
Evoker Crest

Evoker Crest

Guide
Gain an Evoker Emblem and a Zyra.
Tier: Weak / CAvg Place: 2.13Top 244%Win25%Pick1%
Evoker Crown

Evoker Crown

Guide
Gain an Evoker Emblem, a Spear of Shojin, and a Seraphine.
Tier: Weak / CAvg Place: 2.13Top 243%Win25%Pick0%
Evoker Heart

Evoker Heart

Guide
Your team counts as having 1 additional Evoker. Gain a Zyra.
Tier: Weak / CAvg Place: 2.10Top 245%Win25%Pick1%
Exiles I

Exiles I

Guide
Your units that start combat with no adjacent allies gain a 25% maximum Health shield for 10 seconds.
Tier: Good / AAvg Place: 1.90Top 256%Win27%Pick1%
Exiles II

Exiles II

Guide
Your units that start combat with no adjacent allies gain a 35% maximum Health shield for 10 seconds.
Tier: Weak / CAvg Place: 2.06Top 244%Win24%Pick1%
Exiles III

Exiles III

Guide
Your units that start combat with no adjacent allies gain a 50% maximum Health shield for 10 seconds.
Tier: Bad / DAvg Place: 2.28Top 239%Win16%Pick0%
Eye of the Storm

Eye of the Storm

Guide
The unit in the center of the board gains 45 Ability Power, increased to 135 after Tempest's lightning strikes. Gain a Qiyana.
Tier: Fair / BAvg Place: 1.99Top 248%Win27%Pick2%
Featherweights I

Featherweights I

Guide
Your Tier 1 and 2 champions gain 25% Attack Speed and Move Speed.
Tier: Fair / BAvg Place: 1.98Top 253%Win22%Pick2%
Featherweights II

Featherweights II

Guide
Your Tier 1 and 2 champions gain 35% Attack Speed and Move Speed.
Tier: Weak / CAvg Place: 2.01Top 250%Win22%Pick1%
Featherweights III

Featherweights III

Guide
Your Tier 1 and 2 champions gain 60% Attack Speed and Move Speed.
Tier: Good / AAvg Place: 1.89Top 255%Win28%Pick0%
First Aid Kit I

First Aid Kit I

Guide
All healing and shielding on your units is increased by 25%.
Tier: Fair / BAvg Place: 2.06Top 247%Win25%Pick3%
First Aid Kit II

First Aid Kit II

Guide
All healing and shielding on your units is increased by 35%.
Tier: Good / AAvg Place: 1.97Top 251%Win26%Pick4%
Future Sight I

Future Sight I

Guide
Know who you will fight next. Gain a Zephyr.
Tier: Good / AAvg Place: 1.88Top 253%Win30%Pick1%
Future Sight II

Future Sight II

Guide
Know who you will fight next. Gain a Radiant Zephyr.
Avg Place: 0.00Top 20%Win0%Pick0%
Gadget Expert

Gadget Expert

Guide
Direct damage items deal 33% more damage as true damage. Gain a Statikk Shiv.
Tier: Good / AAvg Place: 1.91Top 251%Win29%Pick3%
Gear Upgrades

Gear Upgrades

Guide
Guild champions holding an item gain 35 Armor and an additional 250% of their base Guild Bonus. Gain a Twitch.
Tier: Strong / SAvg Place: 1.84Top 256%Win30%Pick3%
Golden Ticket

Golden Ticket

Guide
Each time your Shop is refreshed, you have a 50% chance to gain a free refresh.
Tier: Strong / SAvg Place: 1.96Top 250%Win29%Pick6%
Guardian Crest

Guardian Crest

Guide
Gain a Guardian Emblem and a Zac.
Tier: Bad / DAvg Place: 2.13Top 243%Win20%Pick2%
Guardian Crown

Guardian Crown

Guide
Gain a Guardian Emblem, a Sunfire Cape, and a Rakan.
Tier: Weak / CAvg Place: 2.08Top 246%Win23%Pick0%
Guardian Heart

Guardian Heart

Guide
Your team counts as having 1 additional Guardian. Gain a Zac.
Tier: Weak / CAvg Place: 2.01Top 248%Win24%Pick1%
Guild Crest

Guild Crest

Guide
Gain a Guild Emblem and a Twitch.
Tier: God / S+Avg Place: 1.77Top 260%Win31%Pick4%
Guild Crown

Guild Crown

Guide
Gain a Guild Emblem, a Protector's Vow, and a Twitch.
Tier: Strong / SAvg Place: 1.77Top 258%Win29%Pick1%
Guild Heart

Guild Heart

Guide
Your team counts as having 1 additional Guild. Gain a Twitch.
Tier: Good / AAvg Place: 1.92Top 252%Win28%Pick2%
Hallucinate

Hallucinate

Guide
Mirage champions take 90% less damage for the first 6 seconds of combat. Gain a Yone.
Tier: Good / AAvg Place: 1.96Top 251%Win27%Pick2%
Hero-In-Training

Hero-In-Training

Guide
The Dragonmancer nearest to the Dragonmancer Hero gains 66% of the Dragonmancer Trait's bonuses. Gain a Sett.
Tier: Fair / BAvg Place: 2.03Top 250%Win22%Pick3%
Heroic Presence

Heroic Presence

Guide
Every 2 seconds, Guardians taunt all enemies within range. Enemies that attack a Guardian's shield take magic damage equal to 7% of the shielded unit's max Health (up to once per second). Gain a Braum.
Tier: Fair / BAvg Place: 2.02Top 248%Win24%Pick2%
High End Shopping

High End Shopping

Guide
Champions appear in your Shop as if you were 1 level higher. Gain 10 gold.
Tier: Strong / SAvg Place: 1.95Top 250%Win29%Pick5%
High Roller

High Roller

Guide
Gain 3 Loaded Dice and 8 gold.
Tier: Fair / BAvg Place: 2.10Top 245%Win24%Pick4%
High Tide

High Tide

Guide
Until they cast 2 times, Lagoon champions attack 30% slower but gain 12 Mana per second. Gain a Kai'sa.
Tier: Good / AAvg Place: 1.95Top 252%Win27%Pick4%
Hot Shot

Hot Shot

Guide
Cannoneer's cannon shots burn their targets, dealing 6% of the target's maximum Health as true damage over 2 seconds, and reducing healing by 50% for the duration of the burn. Gain an Aphelios.
Tier: Weak / CAvg Place: 2.13Top 246%Win25%Pick1%
Hustler

Hustler

Guide
If you have less than 20 gold at the end of a round, gain 2 gold.
Tier: Strong / SAvg Place: 1.83Top 258%Win31%Pick1%
Item Grab Bag I

Item Grab Bag I

Guide
Gain 1 random completed item.
Tier: Strong / SAvg Place: 2.00Top 250%Win24%Pick10%
Item Grab Bag II

Item Grab Bag II

Guide
Gain 2 random completed items and 2 Reforgers.
Tier: Weak / CAvg Place: 2.05Top 249%Win23%Pick2%
Jade Crest

Jade Crest

Guide
Gain a Jade Emblem and a Gnar.
Tier: Bad / DAvg Place: 2.17Top 244%Win21%Pick1%
Jade Heart

Jade Heart

Guide
Your team counts as having 1 additional Jade. Gain a Gnar.
Tier: Fair / BAvg Place: 2.02Top 251%Win27%Pick1%
Jade Soul

Jade Soul

Guide
Your team counts as having 1 additional Jade. Gain a Titan's Resolve and a Gnar.
Tier: Bad / DAvg Place: 2.30Top 243%Win14%Pick0%
Jeweled Lotus

Jeweled Lotus

Guide
Magic and true damage from your units' Abilities can critically strike. Your units gain 25% Critical Strike Chance.
Tier: God / S+Avg Place: 1.97Top 251%Win26%Pick18%
Knife's Edge I

Knife's Edge I

Guide
Your units that start combat in the front 2 rows gain 15 Attack Damage.
Tier: Weak / CAvg Place: 2.04Top 250%Win21%Pick2%
Knife's Edge II

Knife's Edge II

Guide
Your units that start combat in the front 2 rows gain 25 Attack Damage.
Tier: Fair / BAvg Place: 2.03Top 249%Win22%Pick3%
Knife's Edge III

Knife's Edge III

Guide
Your units that start combat in the front 2 rows gain 40 Attack Damage.
Tier: Fair / BAvg Place: 1.98Top 254%Win25%Pick1%
Lagoon Crest

Lagoon Crest

Guide
Gain a Lagoon Emblem and a Zac.
Tier: Good / AAvg Place: 2.02Top 248%Win27%Pick4%
Lagoon Crown

Lagoon Crown

Guide
Gain a Lagoon Emblem, a Spear of Shojin, and a Zeri.
Tier: Good / AAvg Place: 1.92Top 253%Win29%Pick1%
Lagoon Heart

Lagoon Heart

Guide
Your team counts as having 1 additional Lagoon. Gain a Kai'Sa.
Tier: Strong / SAvg Place: 1.89Top 253%Win29%Pick3%
Last Stand

Last Stand

Guide
The first time you would be eliminated or reduced to 1 Health, instead remain alive. After this effect triggers, your units permanently gain 200 Health, 20 Armor and Magic Resist, and 20% Omnivamp.
Avg Place: 0.00Top 20%Win0%Pick0%
Lategame Specialist

Lategame Specialist

Guide
When you reach Level 9, gain 45 gold.
Tier: Fair / BAvg Place: 2.11Top 244%Win25%Pick3%
Level Up!

Level Up!

Guide
When you buy experience points, gain an additional 3. You can now reach level 10.
Tier: Good / AAvg Place: 2.02Top 250%Win25%Pick7%
Living Forge

Living Forge

Guide
Gain a random Ornn artifact now and after every 10 player combats.
Tier: Fair / BAvg Place: 1.98Top 251%Win24%Pick1%
Living Forge

Living Forge

Guide
Gain a random Ornn artifact now and after every 4 player combats.
Avg Place: 0.00Top 20%Win0%Pick0%
Loot Master

Loot Master

Guide
Gain a random component every 4 player combats when you have at least Guild (2) active. Gain a Twitch.
Tier: Fair / BAvg Place: 2.02Top 248%Win25%Pick2%
Loot Master

Loot Master

Guide
Gain a random component every 2 player combats when you have at least Guild (2) active. Gain a Twitch.
Avg Place: 0.00Top 20%Win0%Pick0%
Lucky Gloves

Lucky Gloves

Guide
Thief's Gloves will always give your champions ideal items. Gain a Thief's Gloves.
Tier: Fair / BAvg Place: 1.99Top 251%Win23%Pick2%
Luden's Echo I

Luden's Echo I

Guide
When your units cast and deal Ability damage, the first target hit and a nearby enemy take 40-130 (based on current Stage) magic damage.
Tier: Strong / SAvg Place: 1.92Top 254%Win25%Pick6%
Luden's Echo II

Luden's Echo II

Guide
When your units cast and deal Ability damage, the first target hit and a nearby enemy take 55-160 (based on current Stage) magic damage.
Tier: Good / AAvg Place: 1.97Top 252%Win25%Pick4%
Luden's Echo III

Luden's Echo III

Guide
When your units cast and deal Ability damage, the first target hit and a nearby enemy take 90-240 (based on current Stage) magic damage.
Tier: Fair / BAvg Place: 1.98Top 254%Win21%Pick1%
Mage Crest

Mage Crest

Guide
Gain a Mage Emblem and a Vladimir.
Tier: Strong / SAvg Place: 1.93Top 253%Win27%Pick5%
Mage Crown

Mage Crown

Guide
Gain a Mage Emblem, a Spear of Shojin, and a Sylas.
Tier: Weak / CAvg Place: 2.05Top 248%Win24%Pick1%
Mage Heart

Mage Heart

Guide
Your team counts as having 1 additional Mage. Gain a Lillia.
Tier: Good / AAvg Place: 1.93Top 252%Win27%Pick3%
March of Progress

March of Progress

Guide
Gain 5 bonus experience points per round. You can no longer use gold to level up.
Tier: Fair / BAvg Place: 1.99Top 250%Win27%Pick1%
Metabolic Accelerator

Metabolic Accelerator

Guide
Your Tactician moves faster and heals 2 Health after a PvP round.
Avg Place: 0.00Top 20%Win0%Pick0%
Mirage Crest

Mirage Crest

Guide
Gain a Mirage Emblem and a Nunu.
Tier: Fair / BAvg Place: 2.05Top 246%Win24%Pick3%
Mirage Crown

Mirage Crown

Guide
Gain a Mirage Emblem, a Hand of Justice, and a Nunu.
Tier: Weak / CAvg Place: 2.01Top 246%Win25%Pick1%
Mirage Heart

Mirage Heart

Guide
Your team counts as having 1 additional Mirage. Gain a Yone.
Tier: Weak / CAvg Place: 2.11Top 243%Win22%Pick2%
Mystic Heart

Mystic Heart

Guide
Your team counts as having 1 additional Mystic. Gain a Rakan.
Tier: Fair / BAvg Place: 1.99Top 248%Win29%Pick1%
Mystic Soul

Mystic Soul

Guide
Your team counts as having 1 additional Mystic. Gain a Chalice of Power and a Rakan.
Avg Place: 0.00Top 20%Win0%Pick0%
New Recruit

New Recruit

Guide
Gain +1 maximum team size.
Tier: Good / AAvg Place: 2.00Top 251%Win24%Pick5%
Oasis

Oasis

Guide
Every 6 seconds, Lagoon champions remove all negative effects on themselves and heal for 18% of their missing Health. Gain a Zac.
Tier: Strong / SAvg Place: 1.94Top 251%Win28%Pick4%
Pandora's Bench

Pandora's Bench

Guide
Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost.
Tier: Strong / SAvg Place: 2.07Top 246%Win25%Pick8%
Pandora's Items

Pandora's Items

Guide
Gain a random component. At the start of each round, items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Tier: Strong / SAvg Place: 1.99Top 250%Win25%Pick8%
Part-Time Assassin

Part-Time Assassin

Guide
The Assassin Trait grants its bonuses to your champions that start combat in the middle 2 rows. This does not increase the number of Assassins. Gain a Qiyana.
Avg Place: 0.00Top 20%Win0%Pick0%
Pay to Win

Pay to Win

Guide
If you purchase a Shop Refresh during the Planning Phase, champions holding a Shimmerscale Item and all Shimmerscale champions gain 35% damage when the next combat begins. Gain a Jax.
Tier: Fair / BAvg Place: 2.07Top 247%Win26%Pick1%
Penitence

Penitence

Guide
Jade Statue explosions deal 100% more damage. Enemies are disarmed for 2.50 seconds the first time they attack a Jade Statue or are damaged by a Jade Statue's explosion. Gain a Gnar.
Tier: Bad / DAvg Place: 2.20Top 243%Win19%Pick1%
Personal Training

Personal Training

Guide
At the end of combat, champions that started combat adjacent to Bruisers permanently gain 80 Health, increased by 40 if they survived. Gain a Olaf.
Avg Place: 0.00Top 20%Win0%Pick0%
Personal Training

Personal Training

Guide
At the end of combat, champions that started combat adjacent to Bruisers permanently gain 40 Health, increased by 20 if they survived. Gain a Olaf.
Tier: Fair / BAvg Place: 1.98Top 250%Win25%Pick1%
Portable Forge

Portable Forge

Guide
Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn.
Tier: God / S+Avg Place: 2.00Top 250%Win24%Pick25%
Preparation I

Preparation I

Guide
Champions on your bench permanently gain 40 Health, 6 Attack Damage, and 6 Ability Power every round. Stacks up to 3 times.
Avg Place: 0.00Top 20%Win0%Pick0%
Preparation I

Preparation I

Guide
Champions on your bench permanently gain 30 Health, 5 Attack Damage, and 5 Ability Power every round. Stacks up to 4 times.
Tier: Strong / SAvg Place: 1.90Top 253%Win30%Pick3%
Preparation II

Preparation II

Guide
Champions on your bench permanently gain 45 Health, 7 Attack Damage, and 7 Ability Power every round. Stacks up to 4 times.
Tier: Strong / SAvg Place: 1.89Top 256%Win29%Pick3%
Preparation II

Preparation II

Guide
Champions on your bench permanently gain 60 Health, 9 Attack Damage, and 9 Ability Power every round. Stacks up to 3 times.
Avg Place: 0.00Top 20%Win0%Pick0%
Preparation III

Preparation III

Guide
Champions on your bench permanently gain 80 Health, 13 Attack Damage, and 13 Ability Power every round. Stacks up to 3 times.
Avg Place: 0.00Top 20%Win0%Pick0%
Preparation III

Preparation III

Guide
Champions on your bench permanently gain 60 Health, 10 Attack Damage, and 10 Ability Power every round. Stacks up to 4 times.
Tier: Good / AAvg Place: 1.95Top 249%Win30%Pick1%
Press the Attack

Press the Attack

Guide
Your Swiftshots' attacks apply a stack on their target for 5 seconds. Every third stack deals true damage equal to 4% of the target's maximum Health. Gain a Twitch.
Tier: Fair / BAvg Place: 1.96Top 252%Win23%Pick2%
Protectors of the Cosmos

Protectors of the Cosmos

Guide
Combat start: Your team gains a 30 Health shield for every item component equipped on an Astral champion, including those that are part of a full item. Gain a Lux.
Tier: Good / AAvg Place: 1.98Top 251%Win26%Pick4%
Radiant Relics

Radiant Relics

Guide
Open an Armory and choose 1 of 5 unique Radiant items.
Tier: Fair / BAvg Place: 2.05Top 248%Win22%Pick5%
Ragewing Heart

Ragewing Heart

Guide
Your team counts as having 1 additional Ragewing. Gain a Rakan.
Tier: Fair / BAvg Place: 1.94Top 254%Win19%Pick1%
Ragewing Soul

Ragewing Soul

Guide
Your team counts as having 1 additional Ragewing. Gain a Guinsoo's Rageblade and a Rakan.
Tier: Bad / DAvg Place: 2.10Top 249%Win19%Pick0%
Recombobulator

Recombobulator

Guide
Champions on your board permanently transform into random champions 1 Tier higher. Dragons can only transform into Dragons, and non-Dragons into non-Dragons. Gain 2 Magnetic Removers.
Tier: Weak / CAvg Place: 2.12Top 244%Win23%Pick2%
Rich Get Richer

Rich Get Richer

Guide
Gain 10 gold. Your maximum interest is increased to 7.
Tier: Good / AAvg Place: 2.06Top 247%Win24%Pick7%
Rich Get Richer+

Rich Get Richer+

Guide
Gain 18 gold. Your maximum interest is increased to 7.
Tier: Good / AAvg Place: 2.00Top 249%Win27%Pick5%
Ricochet

Ricochet

Guide
Cannoneer's cannon shots bounce once, dealing 40% less damage. Gain an Aphelios.
Tier: Weak / CAvg Place: 2.07Top 250%Win20%Pick1%
Salvage Bin

Salvage Bin

Guide
Gain a random completed item. Selling champions breaks apart their full items into components (excluding Tactician's Crown).
Tier: Good / AAvg Place: 2.00Top 250%Win25%Pick4%
Scalescorn Crest

Scalescorn Crest

Guide
Gain a Scalescorn Emblem and a Braum.
Tier: Strong / SAvg Place: 1.78Top 260%Win28%Pick1%
Scalescorn Crown

Scalescorn Crown

Guide
Gain a Scalescorn Emblem, a Hand of Justice, and a Diana.
Tier: Strong / SAvg Place: 1.83Top 254%Win32%Pick0%
Scalescorn Heart

Scalescorn Heart

Guide
Your team counts as having 1 additional Scalescorn. Gain a Braum.
Tier: Fair / BAvg Place: 1.95Top 253%Win23%Pick1%
Scoped Weapons I

Scoped Weapons I

Guide
Your units that start combat in the back 2 rows gain +1 Attack Range and 15% Attack Speed.
Tier: Good / AAvg Place: 2.08Top 246%Win23%Pick8%
Scoped Weapons II

Scoped Weapons II

Guide
Your units that start combat in the back 2 rows gain infinite Attack Range and 10% Attack Speed.
Tier: Fair / BAvg Place: 2.00Top 249%Win25%Pick2%
Scorch

Scorch

Guide
Every 5th instance of Ragewing champion's damage deals 20% more damage and is converted to true damage. Gain a Senna.
Tier: Fair / BAvg Place: 2.01Top 250%Win26%Pick2%
Second Wind I

Second Wind I

Guide
After 10 seconds of combat, your units heal 40% of their missing Health.
Tier: God / S+Avg Place: 1.99Top 250%Win26%Pick11%
Second Wind II

Second Wind II

Guide
After 10 seconds of combat, your units heal 60% of their missing Health.
Tier: God / S+Avg Place: 1.99Top 250%Win26%Pick13%
Shapeshifter Heart

Shapeshifter Heart

Guide
Your team counts as having 1 additional Shapeshifter. Gain a Gnar.
Tier: Bad / DAvg Place: 2.15Top 245%Win17%Pick0%
Shapeshifter Soul

Shapeshifter Soul

Guide
Your team counts as having 1 additional Shapeshifter. Gain a Sunfire Cape and an Gnar.
Avg Place: 0.00Top 20%Win0%Pick0%
Shimmerscale Crest

Shimmerscale Crest

Guide
Gain a Shimmerscale Emblem and a Jax.
Tier: Good / AAvg Place: 1.98Top 251%Win29%Pick2%
Shimmerscale Heart

Shimmerscale Heart

Guide
Your team counts as having 1 additional Shimmerscale. Gain a Jax.
Tier: Good / AAvg Place: 1.95Top 250%Win28%Pick4%
Shimmerscale Soul

Shimmerscale Soul

Guide
Your team counts as having 1 additional Shimmerscale. Gain a Titan's Resolve and a Volibear.
Tier: Fair / BAvg Place: 2.01Top 246%Win27%Pick1%
Soul Siphon

Soul Siphon

Guide
Darkflight champions benefit from the first-listed trait of a sacrificed champion. This does not increase the trait count for that trait. Gain an Aphelios.
Tier: Bad / DAvg Place: 2.28Top 239%Win17%Pick1%
Stand United I

Stand United I

Guide
Your units gain 1 Attack Damage and 2 Ability Power per Trait active across your army.
Tier: Good / AAvg Place: 1.89Top 253%Win31%Pick1%
Stand United II

Stand United II

Guide
Your units gain 2 Attack Damage and 3 Ability Power per Trait active across your army.
Tier: Good / AAvg Place: 1.90Top 254%Win28%Pick3%
Stand United III

Stand United III

Guide
Your units gain 3 Attack Damage and 4 Ability Power per Trait active across your army.
Tier: Strong / SAvg Place: 1.82Top 260%Win32%Pick0%
Sunfire Board

Sunfire Board

Guide
At the start of combat, burn all enemies for 10% of their maximum Health over 20 seconds and reduce healing received by 50%.
Tier: Strong / SAvg Place: 1.99Top 251%Win25%Pick10%
Swiftshot Crest

Swiftshot Crest

Guide
Gain a Swiftshot Emblem and a Twitch.
Tier: Strong / SAvg Place: 1.84Top 255%Win29%Pick2%
Swiftshot Crown

Swiftshot Crown

Guide
Gain a Swiftshot Emblem, a Guinsoo's Rageblade, and a Varus.
Tier: Good / AAvg Place: 1.90Top 257%Win29%Pick0%
Swiftshot Heart

Swiftshot Heart

Guide
Your team counts has having 1 additional Swiftshot. Gain a Twitch.
Tier: Strong / SAvg Place: 1.82Top 256%Win29%Pick1%
Tantrum

Tantrum

Guide
After casting their first Ability, Ragewings restore 100% of their maximum Rage. Gain a Senna.
Tier: Good / AAvg Place: 1.94Top 252%Win27%Pick2%
Tempest Crest

Tempest Crest

Guide
Gain a Tempest Emblem and a Qiyana.
Tier: Fair / BAvg Place: 1.96Top 250%Win26%Pick1%
Tempest Crown

Tempest Crown

Guide
Gain a Tempest Emblem, a Hand of Justice, and a Lee Sin.
Tier: Bad / DAvg Place: 2.06Top 245%Win18%Pick0%
Tempest Heart

Tempest Heart

Guide
Your team counts as having 1 additional Tempest. Gain a Qiyana.
Tier: Bad / DAvg Place: 2.08Top 249%Win17%Pick1%
Terrify

Terrify

Guide
Your units take 15% less damage from enemies shrunken by Whisper champions. Gain a Sylas.
Tier: Fair / BAvg Place: 2.00Top 249%Win25%Pick1%
The Golden Egg

The Golden Egg

Guide
Gain a massive golden egg that hatches in 10 turns. Victorious player combats accelerate the hatch timer by an additional turn.
Avg Place: 0.00Top 20%Win0%Pick0%
The Golden Egg

The Golden Egg

Guide
Gain a massive golden egg that hatches in 6 turns. Victorious player combats accelerate the hatch timer by an additional turn.
Avg Place: 0.00Top 20%Win0%Pick0%
Think Fast

Think Fast

Guide
Shop refreshes are free until the end of this round. Traits and other augments do not benefit from these free shops. Gain 8 gold.
Tier: God / S+Avg Place: 1.71Top 261%Win35%Pick2%
Three's Company

Three's Company

Guide
Gain 3% random Tier 3 champions.
Tier: Weak / CAvg Place: 2.11Top 245%Win20%Pick4%
Thrill of the Hunt I

Thrill of the Hunt I

Guide
Your units heal 400 Health on kill.
Tier: God / S+Avg Place: 1.95Top 252%Win26%Pick15%
Thrill of the Hunt II

Thrill of the Hunt II

Guide
Your units heal 700 Health on kill.
Tier: God / S+Avg Place: 2.00Top 250%Win25%Pick22%
Tiamat

Tiamat

Guide
Warrior's enhanced attacks deal 50% of their damage to enemies in a 1-hex area around their target. Gain a Yone.
Tier: Weak / CAvg Place: 2.01Top 249%Win22%Pick1%
Tiny Titans

Tiny Titans

Guide
Your Tactician heals 30 Health, grows larger, and has 130 maximum Health.
Avg Place: 0.00Top 20%Win0%Pick0%
Titanic Strength

Titanic Strength

Guide
Bruisers gain 1% of their Health as Attack Damage. Gain a Jax.
Tier: Fair / BAvg Place: 1.91Top 251%Win26%Pick1%
Trade Sector

Trade Sector

Guide
Gain a free Shop refresh each round.
Tier: Good / AAvg Place: 2.04Top 249%Win24%Pick8%
Trade Sector+

Trade Sector+

Guide
Gain a free Shop refresh every round. Gain 8 gold now.
Tier: Good / AAvg Place: 2.00Top 249%Win27%Pick5%
Tri Force I

Tri Force I

Guide
Your Tier 3 champions gain 133 Health, 13 starting Mana, and 13% Attack Speed.
Tier: Fair / BAvg Place: 1.92Top 253%Win25%Pick0%
Tri Force II

Tri Force II

Guide
Your Tier 3 champions gain 233 Health, 23 starting Mana, and 23% Attack Speed.
Tier: Strong / SAvg Place: 1.79Top 260%Win35%Pick1%
Tri Force III

Tri Force III

Guide
Your Tier 3 champions gain 333 Health, 33 starting Mana, and 33% Attack Speed.
Avg Place: 0.00Top 20%Win0%Pick0%
True Twos

True Twos

Guide
Gain a random 2-star Tier 1 champion and a random 2-star Tier 2 champion.
Tier: Good / AAvg Place: 2.00Top 250%Win25%Pick4%
Urf's Grab Bag II

Urf's Grab Bag II

Guide
Gain 1 Spatula and 3 random item component(s).
Tier: Fair / BAvg Place: 2.08Top 247%Win22%Pick4%
Verdant Veil

Verdant Veil

Guide
Your units are immune to crowd control effects for the first 20 seconds of combat.
Tier: Weak / CAvg Place: 2.12Top 247%Win22%Pick2%
Warrior Crest

Warrior Crest

Guide
Gain a Warrior Emblem and a Yone.
Tier: Fair / BAvg Place: 2.06Top 249%Win25%Pick1%
Warrior Crown

Warrior Crown

Guide
Gain a Warrior Emblem, a Giant Slayer, and a Yone.
Tier: Fair / BAvg Place: 2.02Top 245%Win30%Pick0%
Warrior Heart

Warrior Heart

Guide
Your team counts as having 1 additional Warrior. Gain a Yone.
Tier: Fair / BAvg Place: 2.03Top 249%Win26%Pick1%
Whispers Heart

Whispers Heart

Guide
Your team counts as having 1 additional Whispers. Gain a Zyra.
Tier: Bad / DAvg Place: 2.30Top 240%Win17%Pick1%
Windfall

Windfall

Guide
Gain 25 gold.
Tier: Good / AAvg Place: 1.86Top 253%Win28%Pick1%
Windfall+

Windfall+

Guide
Gain 35 gold.
Tier: Weak / CAvg Place: 2.05Top 248%Win25%Pick1%
Windfall++

Windfall++

Guide
Gain 45 gold.
Tier: Fair / BAvg Place: 1.99Top 250%Win24%Pick2%
Wise Spending

Wise Spending

Guide
When you refresh your Shop, gain 2 experience point(s).
Tier: Good / AAvg Place: 1.94Top 256%Win27%Pick2%
Woodland Charm

Woodland Charm

Guide
Your highest Health champion is cloned. You cannot equip items on the clone.
Tier: Bad / DAvg Place: 2.10Top 246%Win21%Pick1%
Advertisement
METAsrc Logo
guides/augments
double
tft
12.19
placements|iron|bronze|silver|gold|platinum|diamond|master|grandmaster|challenger
placements|iron|bronze|silver|gold|platinum|diamond|master|grandmaster|challenger
7.5