InnovatorChemtech

Singed 
Double Up TFT Build
Items, Comps, & Stats
Set 6 Patch 11.24 KR

Tier: Fair / BCost: coin1Avg Level: Top 4 Rate: 48.44%Win Rate: 11.77%Pick Rate: 9.65%Score: 39.13

Welcome to the METAsrc Teamfight Tactics Double Up Singed build. We've used our extensive database of League of Legends TFT Double Up match stats and data, along with proprietary algorithms to calculate the best build options for Singed, including item builds, hextech augments, best team comps, spatula items, and trait synergies. We've also compiled useful stats, such as win rate, top 4 rate, pick rate, average placement, and level, in addition to in-game stats, such as ability, health, power, attack damage, spell power, armor, magic resist, attack speed, range, crit chance, and crit bonus. Use it as a reference to assist with gameplay decisions.

650/1170/2340
100/150
60/108/216
100%
40
40
0.55
180
25%
130%
Fling
Fling
Singed flings a nearby enemy towards the largest cluster of enemies, stunning his target for 1.50/2.00/3.00 seconds when they land. All adjacent enemies take 125/175/250 magic damage and are briefly stunned.

Best Singed Items

Avg Pl.
Top 4 %
Win %
Zz'Rot Portal
Zz'Rot Portal
10
150

At the start of combat, the holder taunts enemies within 4 hexes.

When the holder dies, a Voidspawn arises taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective.

Recurve Bow + Giant's Belt
Zz'Rot Portal
3.84
58%
56%
Shroud of Stillness
Shroud of Stillness
20
5
10

When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first cast, increasing their max Mana by 35% until they cast.

[Unique - only one per champion]

Chain Vest + Sparring Gloves
Shroud of Stillness
3.97
61%
54%
Ionic Spark
Ionic Spark
10
20

Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped taking magic damage equal to 200% of their maximum Mana.

Needlessly Large Rod + Negatron Cloak
Ionic Spark
4.13
60%
54%
Thief's Gloves
Thief's Gloves
10
20

At the beginning of each planning phase, the holder equips 2 temporary items. Temporary items increase in power based on your player level.

[Consumes 3 item slots.]

Sparring Gloves + Sparring Gloves
Thief's Gloves
4.23
54%
54%
Zephyr
Zephyr
20
150

When combat begins, the holder summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Ignores crowd control immunity.

[Unique - only 1 per champion]

Negatron Cloak + Giant's Belt
Zephyr
4.23
60%
48%
Zeke's Herald
Zeke's Herald
10
150

When combat begins, the holder and all allies within 1 hexes in the same row gain 30% Attack Speed for the rest of combat.

B.F. Sword + Giant's Belt
Zeke's Herald
4.14
53%
49%
Redemption
Redemption
15
150

Every 5 seconds, the holder radiates an aura to allies within 1 hex, healing them for 18% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for 5 seconds.

Tear of the Goddess + Giant's Belt
Redemption
4.39
55%
48%
Titan's Resolve
Titan's Resolve
10
20

When the holder attacks or takes damage, they gain 2 Attack Damage and Ability Power.

This stacks up to 25 times, at which point the holder gains 25 Armor and Magic Resist.

Recurve Bow + Chain Vest
Titan's Resolve
4.71
46%
49%