
TFT Hyper Roll Rule of Four Augment Guide Set 8.5 Patch 13.10
Tier: Good / AAvg Place: 4.47Top 449.57%Win17.46%Pick0.87%Score: 53.36
Welcome to the METAsrc Teamfight Tactics Hyper Roll Rule of Four Augment build guide. We've used our extensive database of League of Legends TFT Hyper Roll match stats and data, along with proprietary algorithms to calculate the best Rule of Four augment builds, including best comps, traits, and champions to play with Rule of Four. We've also compiled useful augment stats, such as win rate, top 4 rate, pick rate, average placement, and score. Reference it during all phases of the game to ensure optimal use of the augment.
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Rule of Four
Gain a Jhin. Every 4 takedowns your strongest Jhin gets each
combat, he drops 6-12 gold (based on current Stage). He
occasionally also drops an item component.
Best Comps for Rule of Four
Mascot Aegis Riftwalker

Details



Nasus
Malphite
Pyke
Vi
Alistar
Vex
Ekko
Jhin
Tier: God / S+Avg Place: 4.18Top 454%Win22%
Renegade Riftwalker


Details




Lucian
Sylas
Camille
Pyke
Alistar
Vex
Jhin
Viego
Tier: God / S+Avg Place: 4.36Top 451%Win20%
Mascot Riftwalker Supers

Details



Gangplank
Nasus
Lee Sin
Malphite
Pyke
Alistar
Vex
Jhin
Tier: God / S+Avg Place: 4.28Top 453%Win21%
Mascot Hacker Riftwalker

Details



Nasus
Malphite
Pyke
Alistar
LeBlanc
Shen
Vex
Jhin
Tier: God / S+Avg Place: 4.44Top 452%Win20%
Mascot Riftwalker

Details



Nasus
Malphite
Pyke
Alistar
Morgana
Vex
Aatrox
Jhin
Tier: God / S+Avg Place: 4.25Top 453%Win21%
Riftwalker Supers



Details





Gangplank
Lee Sin
Malphite
Pyke
Alistar
Vex
Jhin
Viego
Tier: God / S+Avg Place: 4.26Top 453%Win21%
Average augment synergies with Rule of Four
(placement gain ± 0.5)
+0.49

+0.48

+0.47

+0.45

+0.44

+0.42

+0.41

+0.39

+0.37

+0.35

+0.31

+0.30

+0.22

+0.20

+0.18

+0.18

+0.17

+0.17

+0.15

+0.14

+0.14

+0.11

+0.11

+0.10

+0.10

+0.09

+0.09

+0.05

+0.03

+0.02

-0.00

-0.00

-0.02

-0.03

-0.04

-0.04

-0.04

-0.05

-0.06

-0.06

-0.09

-0.10

-0.12

-0.15

-0.16

-0.18

-0.19

-0.20

-0.20

-0.21

-0.22

-0.22

-0.23

-0.23

-0.23

-0.24

-0.24

-0.27

-0.28

-0.29

-0.29

-0.31

-0.31

-0.33

-0.33

-0.35

-0.36

-0.39

-0.41

-0.42

-0.43

-0.45

-0.47

-0.47

-0.49

-0.49

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