One For All

TFT Hyper Roll One For All Augment Guide Set 6.5 Patch 12.10 OCE

Tier: God / S+Avg Place: 3.32Top 468.18%Win38.64%Pick1.55%Score: 70.34

Welcome to the METAsrc Teamfight Tactics Hyper Roll One For All Augment build guide. We've used our extensive database of League of Legends TFT Hyper Roll match stats and data, along with proprietary algorithms to calculate the best One For All augment builds, including best comps, traits, and champions to play with One For All. We've also compiled useful augment stats, such as win rate, top 4 rate, pick rate, average placement, and score. Reference it during all phases of the game to ensure optimal use of the augment.

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One For All
One For All
When your Syndicates die, they grant your other Syndicates 15 Attack Damage and Ability Power. Gain an Ashe.

Best Champions for One For All

Avg Pl.
Top 4 %
Win %
Mercenary
Bruiser
Glutton
2.30
26%
78%
Socialite
Bodyguard
Colossus
2.25
26%
80%
Debonair
Sniper
1.96
23%
35%
Mercenary
Sniper
1.76
27%
6%
Enforcer
Innovator
Transformer
1.74
25%
31%
Chemtech
Innovator
1.41
3%
37%
Syndicate
Bodyguard
1.37
20%
29%
Syndicate
Sniper
1.34
18%
25%
Clockwork
Enchanter
1.19
24%
26%
Syndicate
Enchanter
1.17
17%
21%

Best Traits for One For All

Avg Pl.
Top 4 %
Win %
Enforcer
2.42
34%
82%
Glutton
2.30
26%
78%
Sniper
1.84
30%
33%
Transformer
1.74
25%
31%
Clockwork
1.64
32%
35%
Mutant
1.43
3%
43%
Socialite
1.24
21%
27%
Enchanter
0.98
24%
22%
Mastermind
0.87
19%
27%
Bodyguard
0.74
20%
23%
Syndicate
0.64
10%
17%
Scholar
0.16
11%
22%
Arcanist
0.13
10%
1%
Rival
0.26
15%
32%
Scrap
0.88
58%
19%

Best augment synergies with One For All 

(placement gain > 0.5)

Average augment synergies with One For All 

(placement gain ± 0.5)
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