BruiserChemtech

Zac 
Hyper Roll TFT Build
Items, Comps, & Stats
Set 6 Patch 12.2 KR

Tier: Fair / BCost: coin3Avg Level: Top 4 Rate: 49.81%Win Rate: 9.22%Pick Rate: 13.36%Score: 47.78

Welcome to the METAsrc Teamfight Tactics Hyper Roll Zac build. We've used our extensive database of League of Legends TFT Hyper Roll match stats and data, along with proprietary algorithms to calculate the best build options for Zac, including item builds, hextech augments, best team comps, spatula items, and trait synergies. We've also compiled useful stats, such as win rate, top 4 rate, pick rate, average placement, and level, in addition to in-game stats, such as ability, health, power, attack damage, spell power, armor, magic resist, attack speed, range, crit chance, and crit bonus. Use it as a reference to assist with gameplay decisions.

800/1440/2880
60/100
70/126/252
100%
45
45
0.60
180
25%
130%
Yoink!
Yoink!
Zac stretches his arms up to 3 hexes to pull the 2 most distant enemies towards him, dealing 400/525/999 magic damage.

Best Zac Items

Avg Pl.
Top 4 %
Win %
Ionic Spark
Ionic Spark
10
20

Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped taking magic damage equal to 200% of their maximum Mana.

Needlessly Large Rod + Negatron Cloak
Ionic Spark
3.68
69%
55%
Frozen Heart
Frozen Heart
15
20

Reduces the Attack Speed of enemies within 2 hexes by 35%.

[Unique - only 1 per champion]

Tear of the Goddess + Chain Vest
Frozen Heart
3.82
60%
55%
Locket of the Iron Solari
Locket of the Iron Solari
10
20

When combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks 300/350/400 damage for 15 seconds.

Needlessly Large Rod + Chain Vest
Locket of the Iron Solari
3.75
64%
52%
Sunfire Cape
Sunfire Cape
20
150

Every 2 seconds, a random enemy within 2 hexes is burned for 16% of their maximum Health as true damage over 8 seconds. Any healing they receive is reduced by 50%.

[Unique - only 1 per champion]

Chain Vest + Giant's Belt
Sunfire Cape
4.07
58%
53%
Shroud of Stillness
Shroud of Stillness
20
5
10

When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first cast, increasing their max Mana by 35% until they cast.

[Unique - only one per champion]

Chain Vest + Sparring Gloves
Shroud of Stillness
3.79
64%
51%
Deathblade
Deathblade
20

The holder gains 50/75/100 bonus Attack Damage (including components).

B.F. Sword + B.F. Sword
Deathblade
3.87
64%
53%
Zephyr
Zephyr
20
150

When combat begins, the holder summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Ignores crowd control immunity.

[Unique - only 1 per champion]

Negatron Cloak + Giant's Belt
Zephyr
3.92
62%
50%
Titan's Resolve
Titan's Resolve
10
20

When the holder attacks or takes damage, they gain 2 Attack Damage and Ability Power.

This stacks up to 25 times, at which point the holder gains 25 Armor and Magic Resist.

Recurve Bow + Chain Vest
Titan's Resolve
4.13
57%
52%

Zac Spatula Item Stats

Avg Pl.
Top 4 %
Win %
Imperial Emblem
Imperial Emblem
10

The holder gains the Imperial trait.

[Unique - only 1 per champion]

B.F. Sword + Spatula
Imperial Emblem
3.60
79%
47%
Assassin Emblem
Assassin Emblem
5
10

The holder gains the Assassin trait.

[Unique - only 1 per champion]

Spatula + Sparring Gloves
Assassin Emblem
4.19
56%
48%
Challenger Emblem
Challenger Emblem
10

The holder gains the Challenger trait.

[Unique - only 1 per champion]

Recurve Bow + Spatula
Challenger Emblem
4.31
53%
49%
Academy Emblem
Academy Emblem
15

The holder gains the Academy trait.

[Unique - only 1 per champion]

Tear of the Goddess + Spatula
Academy Emblem
4.71
49%
45%
Arcanist Emblem
Arcanist Emblem
10

The holder gains the Arcanist trait.

[Unique - only 1 per champion

Needlessly Large Rod + Spatula
Arcanist Emblem
4.92
44%
45%
Bodyguard Emblem
Bodyguard Emblem

The holder gains the Bodyguard trait.

[Unique - only 1 per champion
Elusive - cannot be crafted.]
Bodyguard Emblem
4.99
40%
46%