ArcanistYordleScrap

Ziggs 
Hyper Roll TFT Build
Items, Comps, & Stats
Set 6 Patch 11.24 OCE

Tier: Strong / SCost: coin1Avg Level: Top 4 Rate: 45.29%Win Rate: 12.34%Pick Rate: 20.53%Score: 55.55

Welcome to the METAsrc Teamfight Tactics Hyper Roll Ziggs build. We've used our extensive database of League of Legends TFT Hyper Roll match stats and data, along with proprietary algorithms to calculate the best build options for Ziggs, including item builds, hextech augments, best team comps, spatula items, and trait synergies. We've also compiled useful stats, such as win rate, top 4 rate, pick rate, average placement, and level, in addition to in-game stats, such as ability, health, power, attack damage, spell power, armor, magic resist, attack speed, range, crit chance, and crit bonus. Use it as a reference to assist with gameplay decisions.

500/900/1800
0/60
50/90/180
100%
15
15
0.60
890
25%
130%
Mini Inferno Bomb
Mini Inferno Bomb
Ziggs hurls a bomb at his target. After a moderate delay, the bomb lands dealing 325/425/525 magic damage to the enemy in the epicenter, and half to adjacent enemies.

Best Ziggs Items

Avg Pl.
Top 4 %
Win %
Zeke's Herald
Zeke's Herald
10
150

When combat begins, the holder and all allies within 1 hexes in the same row gain 30% Attack Speed for the rest of combat.

B.F. Sword + Giant's Belt
Zeke's Herald
3.29
75%
55%
Chalice of Power
Chalice of Power
15
20

When combat begins, the holder and all allies within 1 hex in the same row gain 30 Ability Power for the rest of combat.

Tear of the Goddess + Negatron Cloak
Chalice of Power
3.79
66%
55%
Banshee's Claw
Banshee's Claw
150
5
10

When combat begins, the holder and all allies within 1 hex(es) in the same row gain a shield that blocks the damage and effects of the first enemy Ability, up to 600 damage.

Giant's Belt + Sparring Gloves
Banshee's Claw
3.63
66%
54%
Shroud of Stillness
Shroud of Stillness
20
5
10

When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first cast, increasing their max Mana by 35% until they cast.

[Unique - only one per champion]

Chain Vest + Sparring Gloves
Shroud of Stillness
3.95
58%
63%
Locket of the Iron Solari
Locket of the Iron Solari
10
20

When combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks 300/350/400 damage for 8 seconds.

Needlessly Large Rod + Chain Vest
Locket of the Iron Solari
3.80
63%
58%
Statikk Shiv
Statikk Shiv
10
15

The holder gains 15% bonus Attack Speed. Every 3rd attack from the holder unleashes a chain lightning that bounces to 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 50% for 5 seconds.

Recurve Bow + Tear of the Goddess
Statikk Shiv
3.83
62%
52%
Hextech Gunblade
Hextech Gunblade
10
10

The holder's magic and true damage from Abilities heal them for 33% of the damage dealt. The holder also heals their lowest Health ally for the same amount.

B.F. Sword + Needlessly Large Rod
Hextech Gunblade
4.04
61%
51%
Zephyr
Zephyr
20
150

When combat begins, the holder summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Ignores crowd control immunity.

[Unique - only 1 per champion]

Negatron Cloak + Giant's Belt
Zephyr
4.06
65%
43%