BruiserMercenary

Illaoi 
Hyper Roll TFT Build
Items, Comps, & Stats
Set 6 Patch 11.24 TR

Tier: Bad / DCost: coin1Avg Level: Top 4 Rate: 36.87%Win Rate: 7.32%Pick Rate: 11.16%Score: 41.42

Welcome to the METAsrc Teamfight Tactics Hyper Roll Illaoi build. We've used our extensive database of League of Legends TFT Hyper Roll match stats and data, along with proprietary algorithms to calculate the best build options for Illaoi, including item builds, hextech augments, best team comps, spatula items, and trait synergies. We've also compiled useful stats, such as win rate, top 4 rate, pick rate, average placement, and level, in addition to in-game stats, such as ability, health, power, attack damage, spell power, armor, magic resist, attack speed, range, crit chance, and crit bonus. Use it as a reference to assist with gameplay decisions.

700/1260/2520
40/80
70/126/252
100%
40
40
0.55
180
25%
130%
Harsh Lesson
Harsh Lesson
Illaoi slams her target, linking her soul to it for 5 seconds and dealing 175/300/500 magic damage. While linked, Illaoi is healed for 25%/30%/35% of the damage taken by her target.

Best Illaoi Items

Avg Pl.
Top 4 %
Win %
Quicksilver
Quicksilver
20
5
10

The holder gains 20% bonus Attack Speed. The holder is immune to crowd control in combat for 15 seconds.

[Unique - only 1 per champion]

Negatron Cloak + Sparring Gloves
Quicksilver
4.38
50%
46%
Thief's Gloves
Thief's Gloves
10
20

At the beginning of each planning phase, the holder equips 2 temporary items. Temporary items increase in power based on your player level.

[Consumes 3 item slots.]

Sparring Gloves + Sparring Gloves
Thief's Gloves
4.27
49%
42%
Statikk Shiv
Statikk Shiv
10
15

The holder gains 15% bonus Attack Speed. Every 3rd attack from the holder unleashes a chain lightning that bounces to 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 50% for 5 seconds.

Recurve Bow + Tear of the Goddess
Statikk Shiv
4.11
59%
38%
Redemption
Redemption
15
150

Every 5 seconds, the holder radiates an aura to allies within 1 hex, healing them for 18% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for 5 seconds.

Tear of the Goddess + Giant's Belt
Redemption
4.30
53%
39%
Sunfire Cape
Sunfire Cape
20
150

Every 2.50 seconds, a random enemy within 2 hexes is burned for 20% of their maximum Health as true damage over 8 seconds. Any healing they receive is reduced by 50%.

[Unique - only 1 per champion]

Chain Vest + Giant's Belt
Sunfire Cape
4.76
45%
38%
Ionic Spark
Ionic Spark
10
20

Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped taking magic damage equal to 200% of their maximum Mana.

Needlessly Large Rod + Negatron Cloak
Ionic Spark
4.59
48%
42%
Zz'Rot Portal
Zz'Rot Portal
10
150

At the start of combat, the holder taunts enemies within 4 hexes.

When the holder dies, a Voidspawn arises taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective.

Recurve Bow + Giant's Belt
Zz'Rot Portal
4.64
47%
42%
Infinity Edge
Infinity Edge
10
5
10

Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.

[Unique - only 1 per champion]

B.F. Sword + Sparring Gloves
Infinity Edge
4.75
39%
42%

Illaoi Spatula Item Stats

Avg Pl.
Top 4 %
Win %
Chemtech Emblem
Chemtech Emblem
150

The holder gains the Chemtech trait.

[Unique - only 1 per champion]

Giant's Belt + Spatula
Chemtech Emblem
4.17
54%
42%
Challenger Emblem
Challenger Emblem
10

The holder gains the Challenger trait.

[Unique - only 1 per champion]

Recurve Bow + Spatula
Challenger Emblem
5.07
35%
33%