ColossusProtectorImperial

Sion 
Hyper Roll TFT Build
Items, Comps, & Stats
Set 6 Patch 11.24 OCE

Tier: Bad / DCost: coin4Avg Level: Top 4 Rate: 56.07%Win Rate: 16.22%Pick Rate: 6.14%Score: 41.43

Welcome to the METAsrc Teamfight Tactics Hyper Roll Sion build. We've used our extensive database of League of Legends TFT Hyper Roll match stats and data, along with proprietary algorithms to calculate the best build options for Sion, including item builds, hextech augments, best team comps, spatula items, and trait synergies. We've also compiled useful stats, such as win rate, top 4 rate, pick rate, average placement, and level, in addition to in-game stats, such as ability, health, power, attack damage, spell power, armor, magic resist, attack speed, range, crit chance, and crit bonus. Use it as a reference to assist with gameplay decisions.

1850/3330/6660
100/175
100/180/360
100%
60
60
0.60
180
25%
130%
Decimating Smash
Decimating Smash
Sion winds up for a moment, then smashes his axe down. All enemies within a large area are knocked up, stunned for 2/3/6 seconds, and dealt 100/200/500 magic damage.

Best Sion Items

Avg Pl.
Top 4 %
Win %
Shroud of Stillness
Shroud of Stillness
20
5
10

When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first cast, increasing their max Mana by 35% until they cast.

[Unique - only one per champion]

Chain Vest + Sparring Gloves
Shroud of Stillness
2.97
80%
69%
Ionic Spark
Ionic Spark
10
20

Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped taking magic damage equal to 200% of their maximum Mana.

Needlessly Large Rod + Negatron Cloak
Ionic Spark
3.18
77%
68%
Hand Of Justice
Hand Of Justice
15
5
10

The holder gains both of the following:
  • +10 Attack Damage and +10 Ability Power.
  • Attacks and Abilities heal for 10% of damage dealt.


At the beginning of each planning phase, one of these buffs is increased to 30(%).

Tear of the Goddess + Sparring Gloves
Hand Of Justice
3.32
74%
70%
Banshee's Claw
Banshee's Claw
150
5
10

When combat begins, the holder and all allies within 1 hex(es) in the same row gain a shield that blocks the damage and effects of the first enemy Ability, up to 600 damage.

Giant's Belt + Sparring Gloves
Banshee's Claw
3.21
79%
62%
Guardian Angel
Guardian Angel
10
20

Prevents the holder's first death, placing them in stasis instead. After 2 seconds, they return with 400 Health and shed all negative effects.

[Unique - only 1 per champion]

B.F. Sword + Chain Vest
Guardian Angel
3.21
78%
61%
Thief's Gloves
Thief's Gloves
10
20

At the beginning of each planning phase, the holder equips 2 temporary items. Temporary items increase in power based on your player level.

[Consumes 3 item slots.]

Sparring Gloves + Sparring Gloves
Thief's Gloves
3.86
64%
62%
Gargoyle Stoneplate
Gargoyle Stoneplate
20
20

The holder gains 18 Armor and 18 Magic Resist for each enemy targeting them.

Chain Vest + Negatron Cloak
Gargoyle Stoneplate
4.05
60%
57%
Giant Slayer
Giant Slayer
10
10

The holder's Abilities and attacks do 20% bonus damage. If the target has more than 1800 maximum Health, the bonus increases to 60%.

B.F. Sword + Recurve Bow
Giant Slayer
3.66
61%
61%