TFT Hyper Roll Item Recipes Cheat Sheet Set 6 Patch 12.1 TR

We've compiled every item recipe, including spatula items, from the League of Legends game Hyper Roll Set 6: Gizmos & Gadgets into a dynamic grid. Filter based on what you have on your board and what you see on the carousel to rapidly determine the best options. Use this page as a cheat sheet during your TFT Hyper Roll game to help make the most optimal item decisions, or before the game to plan your strategy!

B.F. Sword
B.F. Sword

+10 Attack Damage
Recurve Bow
Recurve Bow

+10 Attack Speed
Needlessly Large Rod
Needlessly Large Rod

+10 Ability Power
Tear of the Goddess
Tear of the Goddess

+15 Mana
Chain Vest
Chain Vest

+20 Armor
Negatron Cloak
Negatron Cloak

+20 Magic Resist
Giant's Belt
Giant's Belt

+150 Health
Spatula
Spatula

It must do something...
Sparring Gloves
Sparring Gloves

+5 Critical Strike Chance
+10 Dodge Chance
B.F. Sword
B.F. Sword

+10 Attack Damage
Deathblade
Deathblade
20

The holder gains 50/75/100 bonus Attack Damage (including components).

B.F. Sword + B.F. Sword
Deathblade
Giant Slayer
Giant Slayer
10
10

The holder's Abilities and attacks do 20% bonus damage. If the target has more than 1800 maximum Health, the bonus increases to 60%.

B.F. Sword + Recurve Bow
Giant Slayer
Hextech Gunblade
Hextech Gunblade
10
10

The holder's magic and true damage from Abilities heal them for 33% of the damage dealt. The holder also heals their lowest Health ally for the same amount.

B.F. Sword + Needlessly Large Rod
Hextech Gunblade
Spear of Shojin
Spear of Shojin
10
15

The holder's attacks restore 8 additional Mana.

B.F. Sword + Tear of the Goddess
Spear of Shojin
Guardian Angel
Guardian Angel
10
20

Prevents the holder's first death, placing them in stasis instead. After 2 seconds, they return with 400 Health and shed all negative effects.

[Unique - only 1 per champion]

B.F. Sword + Chain Vest
Guardian Angel
Bloodthirster
Bloodthirster
10
20

Physical damage heals the holder for 33% of the damage dealt. Upon falling below 40% Health, the holder gains a 30% maximum Health shield that lasts up to 5 seconds.

B.F. Sword + Negatron Cloak
Bloodthirster
Zeke's Herald
Zeke's Herald
10
150

When combat begins, the holder and all allies within 1 hexes in the same row gain 30% Attack Speed for the rest of combat.

B.F. Sword + Giant's Belt
Zeke's Herald
Imperial Emblem
Imperial Emblem
10

The holder gains the Imperial trait.

[Unique - only 1 per champion]

B.F. Sword + Spatula
Imperial Emblem
Infinity Edge
Infinity Edge
10
5
10

Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.

[Unique - only 1 per champion]

B.F. Sword + Sparring Gloves
Infinity Edge
Recurve Bow
Recurve Bow

+10 Attack Speed
Giant Slayer
Giant Slayer
10
10

The holder's Abilities and attacks do 20% bonus damage. If the target has more than 1800 maximum Health, the bonus increases to 60%.

B.F. Sword + Recurve Bow
Giant Slayer
Rapid Firecannon
Rapid Firecannon
20

Increases the holder's Attack Range by 1 hex and grants 50% bonus Attack Speed (including components). The holder's attacks can no longer miss.

Recurve Bow + Recurve Bow
Rapid Firecannon
Guinsoo's Rageblade
Guinsoo's Rageblade
10
10

Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times.

Recurve Bow + Needlessly Large Rod
Guinsoo's Rageblade
Statikk Shiv
Statikk Shiv
10
15

The holder gains 15% bonus Attack Speed. Every 3rd attack from the holder unleashes a chain lightning that bounces to 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 50% for 5 seconds.

Recurve Bow + Tear of the Goddess
Statikk Shiv
Titan's Resolve
Titan's Resolve
10
20

When the holder attacks or takes damage, they gain 2 Attack Damage and Ability Power.

This stacks up to 25 times, at which point the holder gains 25 Armor and Magic Resist.

Recurve Bow + Chain Vest
Titan's Resolve
Runaan's Hurricane
Runaan's Hurricane
10
20

The holder gains 10 Attack Damage. The holder's attacks fire a bolt at another nearby enemy, dealing 75% of the holder's Attack Damage as physical damage.

Recurve Bow + Negatron Cloak
Runaan's Hurricane
Zz'Rot Portal
Zz'Rot Portal
10
150

At the start of combat, the holder taunts enemies within 4 hexes.

When the holder dies, a Voidspawn arises taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective.

Recurve Bow + Giant's Belt
Zz'Rot Portal
Challenger Emblem
Challenger Emblem
10

The holder gains the Challenger trait.

[Unique - only 1 per champion]

Recurve Bow + Spatula
Challenger Emblem
Last Whisper
Last Whisper
10
5
10

When the holder inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack.

[Unique - only one per champion]

Recurve Bow + Sparring Gloves
Last Whisper
Needlessly Large Rod
Needlessly Large Rod

+10 Ability Power
Hextech Gunblade
Hextech Gunblade
10
10

The holder's magic and true damage from Abilities heal them for 33% of the damage dealt. The holder also heals their lowest Health ally for the same amount.

B.F. Sword + Needlessly Large Rod
Hextech Gunblade
Guinsoo's Rageblade
Guinsoo's Rageblade
10
10

Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times.

Recurve Bow + Needlessly Large Rod
Guinsoo's Rageblade
Rabadon's Deathcap
Rabadon's Deathcap
20

Grants 75 bonus Ability Power (including components).

Needlessly Large Rod + Needlessly Large Rod
Rabadon's Deathcap
Archangel's Staff
Archangel's Staff
10
15

During combat, the holder gains 25 Ability Power every 5 seconds.

Needlessly Large Rod + Tear of the Goddess
Archangel's Staff
Locket of the Iron Solari
Locket of the Iron Solari
10
20

When combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks 300/350/400 damage for 8 seconds.

Needlessly Large Rod + Chain Vest
Locket of the Iron Solari
Ionic Spark
Ionic Spark
10
20

Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped taking magic damage equal to 200% of their maximum Mana.

Needlessly Large Rod + Negatron Cloak
Ionic Spark
Morellonomicon
Morellonomicon
10
150

When the holder deals magic or true damage with their Ability, they burn the target, dealing 25% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration of the burn.

[Unique - only 1 per champion]

Needlessly Large Rod + Giant's Belt
Morellonomicon
Arcanist Emblem
Arcanist Emblem
10

The holder gains the Arcanist trait.

[Unique - only 1 per champion

Needlessly Large Rod + Spatula
Arcanist Emblem
Jeweled Gauntlet
Jeweled Gauntlet
10
5
10

The holder's magic and true damage from their Ability can critically strike. The holder gains 30% bonus Critical Strike Damage and 10 bonus Ability Power.

Needlessly Large Rod + Sparring Gloves
Jeweled Gauntlet
Tear of the Goddess
Tear of the Goddess

+15 Mana
Spear of Shojin
Spear of Shojin
10
15

The holder's attacks restore 8 additional Mana.

B.F. Sword + Tear of the Goddess
Spear of Shojin
Statikk Shiv
Statikk Shiv
10
15

The holder gains 15% bonus Attack Speed. Every 3rd attack from the holder unleashes a chain lightning that bounces to 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 50% for 5 seconds.

Recurve Bow + Tear of the Goddess
Statikk Shiv
Archangel's Staff
Archangel's Staff
10
15

During combat, the holder gains 25 Ability Power every 5 seconds.

Needlessly Large Rod + Tear of the Goddess
Archangel's Staff
Blue Buff
Blue Buff
30

The holder gains 50 Starting Mana (including components). After casting their Ability, the holder gains 20 mana.

[Unique - only 1 per champion]

Tear of the Goddess + Tear of the Goddess
Blue Buff
Frozen Heart
Frozen Heart
15
20

Reduces the Attack Speed of enemies within 2 hexes by 35%.

[Unique - only 1 per champion]

Tear of the Goddess + Chain Vest
Frozen Heart
Chalice of Power
Chalice of Power
15
20

When combat begins, the holder and all allies within 1 hex in the same row gain 30 Ability Power for the rest of combat.

Tear of the Goddess + Negatron Cloak
Chalice of Power
Redemption
Redemption
15
150

Every 5 seconds, the holder radiates an aura to allies within 1 hex, healing them for 18% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for 5 seconds.

Tear of the Goddess + Giant's Belt
Redemption
Academy Emblem
Academy Emblem
15

The holder gains the Academy trait.

[Unique - only 1 per champion]

Tear of the Goddess + Spatula
Academy Emblem
Hand Of Justice
Hand Of Justice
15
5
10

The holder gains both of the following:
  • +10 Attack Damage and +10 Ability Power.
  • Attacks and Abilities heal for 10% of damage dealt.


At the beginning of each planning phase, one of these buffs is increased to 30(%).

Tear of the Goddess + Sparring Gloves
Hand Of Justice
Chain Vest
Chain Vest

+20 Armor
Guardian Angel
Guardian Angel
10
20

Prevents the holder's first death, placing them in stasis instead. After 2 seconds, they return with 400 Health and shed all negative effects.

[Unique - only 1 per champion]

B.F. Sword + Chain Vest
Guardian Angel
Titan's Resolve
Titan's Resolve
10
20

When the holder attacks or takes damage, they gain 2 Attack Damage and Ability Power.

This stacks up to 25 times, at which point the holder gains 25 Armor and Magic Resist.

Recurve Bow + Chain Vest
Titan's Resolve
Locket of the Iron Solari
Locket of the Iron Solari
10
20

When combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks 300/350/400 damage for 8 seconds.

Needlessly Large Rod + Chain Vest
Locket of the Iron Solari
Frozen Heart
Frozen Heart
15
20

Reduces the Attack Speed of enemies within 2 hexes by 35%.

[Unique - only 1 per champion]

Tear of the Goddess + Chain Vest
Frozen Heart
Bramble Vest
Bramble Vest
40

Grants 70 bonus Armor (including components). Negates bonus damage from incoming critical strikes. On being hit by an attack, deal 60/80/120 magic damage to all nearby enemies (once every 2.50 seconds).

Chain Vest + Chain Vest
Bramble Vest
Gargoyle Stoneplate
Gargoyle Stoneplate
20
20

The holder gains 18 Armor and 18 Magic Resist for each enemy targeting them.

Chain Vest + Negatron Cloak
Gargoyle Stoneplate
Sunfire Cape
Sunfire Cape
20
150

Every 2.50 seconds, a random enemy within 2 hexes is burned for 20% of their maximum Health as true damage over 8 seconds. Any healing they receive is reduced by 50%.

[Unique - only 1 per champion]

Chain Vest + Giant's Belt
Sunfire Cape
Syndicate Emblem
Syndicate Emblem
20

The holder gains the Syndicate trait.

[Unique - only 1 per champion]

Chain Vest + Spatula
Syndicate Emblem
Shroud of Stillness
Shroud of Stillness
20
5
10

When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first cast, increasing their max Mana by 35% until they cast.

[Unique - only one per champion]

Chain Vest + Sparring Gloves
Shroud of Stillness
Negatron Cloak
Negatron Cloak

+20 Magic Resist
Bloodthirster
Bloodthirster
10
20

Physical damage heals the holder for 33% of the damage dealt. Upon falling below 40% Health, the holder gains a 30% maximum Health shield that lasts up to 5 seconds.

B.F. Sword + Negatron Cloak
Bloodthirster
Runaan's Hurricane
Runaan's Hurricane
10
20

The holder gains 10 Attack Damage. The holder's attacks fire a bolt at another nearby enemy, dealing 75% of the holder's Attack Damage as physical damage.

Recurve Bow + Negatron Cloak
Runaan's Hurricane
Ionic Spark
Ionic Spark
10
20

Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped taking magic damage equal to 200% of their maximum Mana.

Needlessly Large Rod + Negatron Cloak
Ionic Spark
Chalice of Power
Chalice of Power
15
20

When combat begins, the holder and all allies within 1 hex in the same row gain 30 Ability Power for the rest of combat.

Tear of the Goddess + Negatron Cloak
Chalice of Power
Gargoyle Stoneplate
Gargoyle Stoneplate
20
20

The holder gains 18 Armor and 18 Magic Resist for each enemy targeting them.

Chain Vest + Negatron Cloak
Gargoyle Stoneplate
Dragon's Claw
Dragon's Claw
40

Grants 200 bonus Magic Resist (including components). On being hit by magic or true damage from a casted Ability, launch a fireball at the Ability's caster that deals magic damage equal to 18% of their maximum Health (0.50 second cooldown).

Negatron Cloak + Negatron Cloak
Dragon's Claw
Zephyr
Zephyr
20
150

When combat begins, the holder summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Ignores crowd control immunity.

[Unique - only 1 per champion]

Negatron Cloak + Giant's Belt
Zephyr
Mutant Emblem
Mutant Emblem
20

The holder gains the Mutant trait.

[Unique - only 1 per champion]

Negatron Cloak + Spatula
Mutant Emblem
Quicksilver
Quicksilver
20
5
10

The holder gains 20% bonus Attack Speed. The holder is immune to crowd control in combat for 15 seconds.

[Unique - only 1 per champion]

Negatron Cloak + Sparring Gloves
Quicksilver
Giant's Belt
Giant's Belt

+150 Health
Zeke's Herald
Zeke's Herald
10
150

When combat begins, the holder and all allies within 1 hexes in the same row gain 30% Attack Speed for the rest of combat.

B.F. Sword + Giant's Belt
Zeke's Herald
Zz'Rot Portal
Zz'Rot Portal
10
150

At the start of combat, the holder taunts enemies within 4 hexes.

When the holder dies, a Voidspawn arises taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective.

Recurve Bow + Giant's Belt
Zz'Rot Portal
Morellonomicon
Morellonomicon
10
150

When the holder deals magic or true damage with their Ability, they burn the target, dealing 25% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration of the burn.

[Unique - only 1 per champion]

Needlessly Large Rod + Giant's Belt
Morellonomicon
Redemption
Redemption
15
150

Every 5 seconds, the holder radiates an aura to allies within 1 hex, healing them for 18% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for 5 seconds.

Tear of the Goddess + Giant's Belt
Redemption
Sunfire Cape
Sunfire Cape
20
150

Every 2.50 seconds, a random enemy within 2 hexes is burned for 20% of their maximum Health as true damage over 8 seconds. Any healing they receive is reduced by 50%.

[Unique - only 1 per champion]

Chain Vest + Giant's Belt
Sunfire Cape
Zephyr
Zephyr
20
150

When combat begins, the holder summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Ignores crowd control immunity.

[Unique - only 1 per champion]

Negatron Cloak + Giant's Belt
Zephyr
Warmog's Armor
Warmog's Armor
300

Grants 1000 bonus Health (including components).

Giant's Belt + Giant's Belt
Warmog's Armor
Chemtech Emblem
Chemtech Emblem
150

The holder gains the Chemtech trait.

[Unique - only 1 per champion]

Giant's Belt + Spatula
Chemtech Emblem
Banshee's Claw
Banshee's Claw
150
5
10

When combat begins, the holder and all allies within 1 hex(es) in the same row gain a shield that blocks the damage and effects of the first enemy Ability, up to 600 damage.

Giant's Belt + Sparring Gloves
Banshee's Claw
Spatula
Spatula

It must do something...
Imperial Emblem
Imperial Emblem
10

The holder gains the Imperial trait.

[Unique - only 1 per champion]

B.F. Sword + Spatula
Imperial Emblem
Challenger Emblem
Challenger Emblem
10

The holder gains the Challenger trait.

[Unique - only 1 per champion]

Recurve Bow + Spatula
Challenger Emblem
Arcanist Emblem
Arcanist Emblem
10

The holder gains the Arcanist trait.

[Unique - only 1 per champion

Needlessly Large Rod + Spatula
Arcanist Emblem
Academy Emblem
Academy Emblem
15

The holder gains the Academy trait.

[Unique - only 1 per champion]

Tear of the Goddess + Spatula
Academy Emblem
Syndicate Emblem
Syndicate Emblem
20

The holder gains the Syndicate trait.

[Unique - only 1 per champion]

Chain Vest + Spatula
Syndicate Emblem
Mutant Emblem
Mutant Emblem
20

The holder gains the Mutant trait.

[Unique - only 1 per champion]

Negatron Cloak + Spatula
Mutant Emblem
Chemtech Emblem
Chemtech Emblem
150

The holder gains the Chemtech trait.

[Unique - only 1 per champion]

Giant's Belt + Spatula
Chemtech Emblem
Tactician's Crown
Tactician's Crown

The holder's team gains +1 maximum team size.

Spatula + Spatula
Tactician's Crown
Assassin Emblem
Assassin Emblem
5
10

The holder gains the Assassin trait.

[Unique - only 1 per champion]

Spatula + Sparring Gloves
Assassin Emblem
Sparring Gloves
Sparring Gloves

+5 Critical Strike Chance
+10 Dodge Chance
Infinity Edge
Infinity Edge
10
5
10

Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.

[Unique - only 1 per champion]

B.F. Sword + Sparring Gloves
Infinity Edge
Last Whisper
Last Whisper
10
5
10

When the holder inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack.

[Unique - only one per champion]

Recurve Bow + Sparring Gloves
Last Whisper
Jeweled Gauntlet
Jeweled Gauntlet
10
5
10

The holder's magic and true damage from their Ability can critically strike. The holder gains 30% bonus Critical Strike Damage and 10 bonus Ability Power.

Needlessly Large Rod + Sparring Gloves
Jeweled Gauntlet
Hand Of Justice
Hand Of Justice
15
5
10

The holder gains both of the following:
  • +10 Attack Damage and +10 Ability Power.
  • Attacks and Abilities heal for 10% of damage dealt.


At the beginning of each planning phase, one of these buffs is increased to 30(%).

Tear of the Goddess + Sparring Gloves
Hand Of Justice
Shroud of Stillness
Shroud of Stillness
20
5
10

When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first cast, increasing their max Mana by 35% until they cast.

[Unique - only one per champion]

Chain Vest + Sparring Gloves
Shroud of Stillness
Quicksilver
Quicksilver
20
5
10

The holder gains 20% bonus Attack Speed. The holder is immune to crowd control in combat for 15 seconds.

[Unique - only 1 per champion]

Negatron Cloak + Sparring Gloves
Quicksilver
Banshee's Claw
Banshee's Claw
150
5
10

When combat begins, the holder and all allies within 1 hex(es) in the same row gain a shield that blocks the damage and effects of the first enemy Ability, up to 600 damage.

Giant's Belt + Sparring Gloves
Banshee's Claw
Assassin Emblem
Assassin Emblem
5
10

The holder gains the Assassin trait.

[Unique - only 1 per champion]

Spatula + Sparring Gloves
Assassin Emblem
Thief's Gloves
Thief's Gloves
10
20

At the beginning of each planning phase, the holder equips 2 temporary items. Temporary items increase in power based on your player level.

[Consumes 3 item slots.]

Sparring Gloves + Sparring Gloves
Thief's Gloves